NCR captain of the guard

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NCR captain of the guard
Fo2 NCR Guard Captain.png
Biography and appearance
LocationShady Sands Bazaar
Dialogue FileScggcap.msg
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 9
Derived StatsHit points: 80
Armor class: 27
Action points: 8
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 5/40%
Laser DT/DR: 8/60%
Fire DT/DR: 4/30%
Plasma DT/DR: 4/50%
Electrical DT/DR: 2/50%
EMP DT/DR: 0/500%
Explode DT/DR: 6/40%
Tag SkillsSmall Guns: 95%
Big Guns: 95%
Energy Weapons: 65%
Unarmed: 95%
Melee Weapons: 85%
Throwing: 100%
Proto id00000262 (NCR Ranger)

Just keep your nose clean and we'll get along just fine, stranger.

The NCR captain of the guard is the superior of the Army detachment protecting Shady Sands in Fallout 2.

Background[edit | edit source]

A heavily armed and armored woman, the captain is in charge of the guard posted on the perimeter of Shady Sands, the capital of the New California Republic.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Other interactions[edit | edit source]

  • Player characters with good karma can ask to be let into the NCR at night, in exchange for putting down their name in the log book.

Inventory[edit | edit source]

Icon armored vault suit.png
Assault carbine icon.png
Combat shotgun
+40 12 gauge shotgun shell
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

The NCR guard captain appears only in Fallout 2.