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"A Trader's Life"
Was Shady Sands; Most folks call it NCR now. New California Republic - pretty impressive name, huh?Tandi in 2241

Shady Sands (called the New California Republic, NCR in-game) is the capital of the New California Republic. With a population in the tens of thousands, it is the largest settlement in New California. It can be found nineteen squares east and twenty-seven squares south of Arroyo.

Background[]

In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a governmental council.[Non-game 1] With the addition of four more establishments, the NCR was voted into existence in 2189 as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.[Non-game 1]

The town is clean and prosperous, under the rule of President Tandi. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for goods and services.[Non-game 2][Non-game 3]

History[]

Shady Sands[]

Main article: Shady Sands (Fallout)

The New California Republic was born out of the remnants of the survivors of Vault 15, a sister vault to Vault 13 that opened earlier and released its occupants out onto the wasteland. Abandoning their vault (after scavenging most of what they could from the surviving technology and collapsed lower levels), the former residents of Vault 15 founded the small farming community of Shady Sands, a town midway between Vault 13 and 15. In the 2160s, the community was led by Aradesh.[1]

Rise of the NCR[]

The daughter of Aradesh, Tandi, eventually rose to the title of president of the sprawling New California Republic. At the time of Fallout 2, Shady Sands has been renamed "New California Republic." The town has since been transformed from a small farming town into the largest civilized population center in New California, made prosperous through trading with other towns. Almost nothing of Shady Sands remains, only a few familiar looking buildings. NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.

Layout[]

NCR is divided into four sections.

NCR Bazaar
Westin Ranch
NCR Downtown
Hall of Congress

Bazaar[]

NCR Bazaar
Main article: NCR Bazaar

The Bazaar is the outside section of the city. It is there that the Chosen One can get used to the laws of the city (although they are not fully applied outside the city). The Bazaar is predominantly a merchant area: the Buster's Fine Emporium of Armament is a good place to buy heavy weaponry, as well as ammunition. In addition, the player can stop by the Rawhide Saloon for a drink, or Son of Bob's Iguana Bits for some snacks. Vortis, the slaver, also operates in this area.

NCR Downtown[]

NCR downtown
Main article: NCR Downtown

Being naturally the central part of town, NCR Downtown is where the player character gets first contact with the NCR culture and lifestyle. Many buildings are displayed around, and the police is a present force. There the Chosen One can find a police station, a cantina, a merchant's union, a hospital, a Hubologists outpost, the NCR power plant, and a closed-down auto shop which hides the NCR Rangers headquarters. In addition, NCR Downtown is where the player can buy the map with directions to Vault 13 from Dr. Jubilee, who is located in the city hospital.

Westin Ranch[]

Westin ranch
Main article: Westin Ranch

The Westin Ranch is Roger Westin's private property. Located west to NCR Downtown, it is a wealthy ranch heavily guarded by local policemen, with three small buildings and the ranch house where Westin lives. In order for the player character to enter the property, they must have business with Westin, which can be gotten after they talk to the NCR Sheriff and ask for "honest work"; another way of getting in is having a low intelligence level, which will make the guard at the entrance feel sorry for the player character. Also there one can find Saltbeef Bob, a delusional old man who says that Dr. Jubilee has a map to Vault 13.

Council Hall[]

Council hall
Main article: Council Hall

The Council Hall is where the power of the NCR is concentrated. Two buildings (the Hall of Congress and the Presidential Mansion) are located there, but the Hall of Congress is the main one. It is politically the most important part of the city, and where President Tandi is located. Also, her aide Gunther can be found in this section; he is the one the player character must talk to in order to have business with the president. In the middle of the area, a statue dedicated to the Vault Dweller can be found.

Inhabitants[]

Bazaar[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
FoModel Dwarf Buster Scbuster.msg Weapons merchant. Yes Yes Dwarf outfit 00000150 NCR Bazaar
FoModel Loser Doofus Scskeete.msg Car hop. Loser outfit 00000147 NCR Bazaar
Super mutant Lenny Sclenny.msg Super mutant in the Rawhide Saloon. Super mutant clothing 00000120 NCR Bazaar
FoModel WhiteBald Merk Scmerk.msg Head of organized crime. Torn old outfit 00000145 NCR Bazaar
FoModel UpClassCitizen Mikey Frazier Scmikey.msg A vendor of iguana bits. Yes Smoking 00000148 NCR Bazaar
Npckatja Mira Scmira.msg Bartender at Rawhide Saloon. Yes Leather jacket 00000149 NCR Bazaar
Robed Ratch Scratch.msg Junkyard hobo. Yes Yes Brown robe 00000146 NCR Bazaar
FoModel Peasant Vortis Scvortis.msg Slaver leader at Vortis' holding center Citizen outfit 00000142 NCR Bazaar

Downtown[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
FoModel StandardGirl Dorothy Scdoroth.msg Wastelander girl clothing 00000143 NCR Downtown
Fo2 Police Officer NCR Dumont Scsherif.msg NCR police uniform 00000000 NCR Downtown
FoModel Dwarf Duppo Scduppo.msg Dwarf outfit 00000150 NCR Downtown
FoModel Peasant Dusty Scdusty.msg Owner of Dusty's Cantina. Yes Citizen outfit 00000142 NCR Downtown
Combatgirl Elise Scelise.msg Combat armor 00000262 NCR Downtown
Robed Enlightened One Scenlone.msg Brown robe 00000013 NCR Downtown
Super mutant Gond Scgond.msg Super mutant clothing 00000128 NCR Downtown
FoModel OldDoc Dr. Henry Schenry.msg Present in his clinic. Doctor outfit 00000088 NCR Downtown
FoModel Leather armor NPC SE Hoss Schoss.msg Leather armor 00000139 NCR Downtown
Fo2 Police Officer NCR Jack scofjack.msg NCR police uniform 00000137 NCR Downtown
FoModel OldDoc Doc Jubilee Scdocjub.msg A doctor in NCR Downtown. Yes Doctor outfit 00000088 NCR Downtown
Fo2 Police Officer NCR Karl Sckarl.msg NCR policeman. NCR police uniform 00000137 NCR Downtown
Metalguy Luke FCNLUKE.MSG Brotherhood of Steel agent. Tesla armor NCR Downtown
FoModel WhiteBald Merk Scmerk.msg Torn old outfit 00000145 NCR Downtown
FoModel Loser Oswald Scoswald.msg Imprisoned spy for Darion. Loser outfit 00000105 NCR Downtown
FO2 Cyberdog Robodog Scrobo.msg Robotic canine received from Dr. Henry in NCR Yes 00000136 NCR Downtown
Combatguy Rondo Scrondo.msg Combat armor 00000166 NCR Downtown
Maroboaa se Toto 00000075 NCR Downtown

Westin Ranch[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
Npcian Felix Scfelix.msg Works for Roger Westin. Leather jacket 00000140 Westin Ranch
Fo2 Police Officer NCR Grant Scwesgrd.msg NCR police uniform 137}} Westin Ranch
Hal
FoModel OldGuy Roger Westin Scwestin.msg Lives at the ranch. Red old outfit 00000445 Westin Ranch
FoModel Loser Saltbeef Bob Scsalbob.msg Works for Roger Westin. Loser outfit 00000105 Westin Ranch

Council Hall[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
FoModel Peasant Feargus Scfergus.msg Receptionist. Citizen outfit 00000142 Hall of Congress
FoModel OldGuy Frank Carlson Sccarlsn.msg Red old outfit 00000445 Council Hall
FoModel UpClassCitizen Gunther Scgunthr.msg Works for Tandi. Smoking 00000094 Hall of Congress
FoModel StandardGirl Tandi Shtandi.msg President of the NCR. TH Wastelander girl clothing 00000144 Hall of Congress
Unnamed
Buster's guard Carlson's guard Carlson's kid Guard captain Merk's guard NCR gate guard
NCR policeman NCR Ranger NCR slave NCR slave guard Rawhide Saloon barfly Slave overseer
Town inhabitant

Related quests[]

Name Given by Reward
Alternative 1 Alternative 2 Alternative 3
Retrieve Parts/Gain Access to Vault 15 Tandi $500
Vault 13 location
$5000
Vault 13 location
-
"Take care of Officer Jack" for Mira Mira
Dorothy
9000 XP
H&K P90c
1 Big Book of Science
1 First Aid Book
1 Dean's Electronics
1 Scout Handbook
3000 XP
H&K P90c
1 Big Book of Science
1 First Aid Book
1 Dean's Electronics
1 Scout Handbook
1 Dean's Electronics
1 Scout Handbook
Complete brahmin drive Duppo $3000 - 0 $150 - 0 -
Kill Hubologist in NCR for Merk Merk 2000 XP
-10 Karma
Next quest
- -
Retrieve papers from Dr Henry Merk 1000 XP
$1000
- -
Test mutagenic serum on a super-mutant. Try Broken Hills Doc Henry 1000 XP
Robodog as a companion
- -
Eliminate Mr. Bishop Roger Westin $2000 - -
Deliver Westin's holodisk to Lynette in Vault City Roger Westin 1500 XP
H&K G11
2 frag grenades
2500 XP
H&K G11
2 frag grenades
Captain of the Guard rank
-
Get the map from the NCR Rangers, for Vortis the slaver Vortis $500 - -
Free the slaves in the slave pen, for the Rangers Elise 3000 XP
Ranger pin
- -
Deliver Hubologist's field report to AHS-9 in San Francisco Enlightened One 500 XP
-10 Karma
Golden Gate compound access
- -
Stop brahmin raids Roger Westin 1000 XP
$200
1000 XP
$200
Vault 13 location
-

Notes[]

The background music is A Trader's Life, which was originally used for the Hub in Fallout.

Appearances[]

The New California Republic capital was first mentioned in the Fallout end cutscenes, and appeared in place of Shady Sands in Fallout 2. It is also mentioned in Fallout: New Vegas, its game guide, and Fallout 4.

References[]

  1. Kellogg memory radio broadcast: "And that makes it official folks, the final vote count from the Hub is in: 55% in favor of joining the New California Republic. All five states have now signed on, which means that as of this moment, we are all citizens of the New California Republic. I'm sure that's going to take some getting used to for a lot of people. But here in Shady Sands, people have been waiting for this day for a long time."

Non-game

  1. 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 41: "New California Republic":
    "In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow."
    (Fallout: New Vegas Official Game Guide faction profiles)
  2. Fallout 2 Official Strategies & Secrets p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."
  3. Fallout 2 manual "Life on the Outside
    My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been.
    My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered the little town called Shady Sands. I helped them, and they helped me. Understand that survival requires that you work together, even with people you may not trust. I did earn the trust, however, of two prominent citizens of Shady Sands - Tandi, and her father, Aradesh."
New California Republic capital
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