New California Republic (town)

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This page is about the location as it appears in Fallout 2. For the location as it appears in Fallout, see Shady Sands (Fallout). For an overview of Shady Sands' history, see Shady Sands. For the federation, see New California Republic.
New California Republic
Fo2 NCR Map.jpg
Icon settlement large.png
Site
Map MarkerNCR
Segments
SectionsBazaar
Downtown
Westin Ranch
Council Hall
People
FactionsNew California Republic
LeadersPresident Tandi, President Kimball
DoctorsNCR hospital
MerchantsDuppo, Dusty, Buster
Other
QuestsRetrive Parts/Gain Access to Vault 15.
"Take care of Officer Jack" for Mira.
Complete brahmin drive.
Retrive papers from Dr Henry.
Test mutagenic serum on a super-mutant. Try Broken Hills.
Eliminate Mr. Bishop.
Deliver Westin's holodisk to Lynette in Vault City.
Get the map from the NCR Rangers, for Vortis the slaver.
Free the slaves in the slave pen, for the Rangers.
Deliver Hubologist's field report to AHS-9 in San Francisco.
Kill Hubologist in NCR for Merk.
Stop brahmin raids
Stop officer Jack from blowing up the power plant
Technical
TerminalsComputers
 
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Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.png

Shady Sands, commonly referred to as just New California Republic in 2241, is the capital of the New California Republic. With a population in the around three thousand, it is one of the largest settlements in New California.[1] The town of New California Republic can be found nineteen squares east and twenty-seven squares south of Arroyo.

Background[edit | edit source]

The following section is transcluded from Shady Sands. To modify, please edit the source page.

In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. Following the establishment of the NCR, the township expanded rapidly.

By 2241, Shady Sands is often referred to simply as New California Republic, even if the name never officially changed.[2][3][4][5][6][7][8] The town has transformed from a small farming settlement into the largest civilized population center in New California, with over 3000 inhabitants.[9] It was made prosperous via trade with smaller outlying townships and its vast agricultural power. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. The heart of the city is the Congress district, where the Hall of Congress and the Presidential Mansion are located.

It is a clean town filled with honest, hardworking folk – at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.[10][11]

By far Shady Sands' greatest resource at that point are its vast herds of brahmin, which provide most of the NCR with as much meat and leather as is required. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government.

Layout[edit | edit source]

Inhabitants[edit | edit source]

Related quests[edit | edit source]

Appearances[edit | edit source]

The following section is transcluded from Shady Sands. To modify, please edit the source page.

Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[12] Fallout: New Vegas[13], Fallout 4[14] and the Fallout Bible.

References

  1. Fallout Bible 6 Fallout Bible 6#New California Republic
  2. The Chosen One: "{164}{}{Is this the Shadeesands the Elder speaks of?}"
    Tandi: "{248}{tand31}{Was Shady Sands; Most folks call it NCR now. New California Republic - pretty impressive name, huh?}"
    (Shtandi.msg)
  3. Tandi: "{278}{tand38}{I'm Tandi, president of the New California Republic. Welcome to Shady Sands. I hear some pretty impressive things about you. No point in dancing. Got some business I want to discuss.}"
    (Shtandi.msg)
  4. The Courier: "You remember everyone who passes through here?"
    Sterling: "Got a good memory for faces. Landmarks and such, too. Comes with practice, that's all. And a lot of scoutin' from place to place. I reckon I've walked every inch of ground between Shady Sands and the Colorado... or close enough to make a man's feet plenty sore."
    (Sterling's dialogue)
  5. Crimson Caravan invoice
  6. The Courier: "What's the Thaler Act?"
    Trent Bascom: "Something the politicians back in Shady Sands came up with. They pay us to move here and farm the land. They even protect the fields."
    (Trent Bascom's dialogue)
  7. The Courier: "Do you have a problem with the NCR?"
    Tom Anderson: "I don't go looking for fights with them, but they don't have the best interests of people in mind. Certainly not locals. The bottom line for NCR is productivity and growth. Politicians back in Shady Sands are completely detached from the people actually living here."
    (Tom Anderson's dialogue)
  8. The Courier: "Are you a scientist?"
    Angela Williams: "I know I don't sound the part. Get raised by brahmin ranchers, and you never lose the twang. Drives Hildern crazy. But I know every inch of the power grid from Hoover Dam to Shady Sands. That's what we do here - try to optimize the power output from the Dam. Some of the others are working on an agricultural project, but... truth be told, they aren't making much progress. Not yet, anyway."
    (Angela Williams' dialogue)
  9. The Chosen One: "{106}{}{I'm new to NCR. What can you tell me about your town?}"
    Karl (NCR): "{114}{}{This is NCR, capitol of the New California Republic. Population 3000 and growing. No slavery, no gambling, no drugs. President is Mrs. Tandi, my boss is Sheriff Dumont. That answer your questions?}"
    (Sckarl.msg)
  10. Fallout 2 Official Strategies & Secrets p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."
  11. Vault Dweller's memoirs "Life on the Outside
    My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been.
    My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered the little town called Shady Sands. I helped them, and they helped me. Understand that survival requires that you work together, even with people you may not trust. I did earn the trust, however, of two prominent citizens of Shady Sands - Tandi, and her father, Aradesh."
  12. On GNR Part 2: Super mutant Mayhem; Argyle mentions a "Shady Sands Shuffle" as he slides live grenades into the pockets of hostile super mutants
  13. Several NCR soldiers state that Shady Sands is their home town. Mentioned by Missionary during G.I. Blues quest.
  14. CASE: The Mysterious Stranger