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"Biggest Little City in the World"
Imagine New Vegas if there was no Mr. House-type fella keeping the peace, then give everybody a gun and a Jet addiction. Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town. The scuzz factor's off the charts. Non-stop whoring and drugs. Couldn't walk down the street without getting asked to star in a porn movie.Stella

New Reno, nicknamed "The Biggest Little City in the World," is a city built upon the remains of the pre-War city of Reno, located in western Nevada. It can be found fifteen squares east and sixteen squares south of Arroyo.

Overview[]

The capital of sin, prominently known for its casinos, such as the Shark Club and the Desperado, and total freedom with an abundance of prostitutes, alcohol and drugs. New Reno is home to the Golden Globes studio, the Jungle Gym and the Cat's Paw brothel. There is also a substantial weapons outfitter dubbed New Reno Arms. The town in 2241 is run by four different families: the Mordinos, the Bishops, the Wrights and the Salvatores. By 2281, all of the original families more or less retain their power with the exception of the Salvatores and Mordinos. The city is now run mostly by the Wrights, while also being contested by a new crime family, the Van Graffs.[4][5]

New Reno has no official government or police force. The families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site nearby. Tourists are eager to partake in the gambling, prostitution and drug usage, particularly jet, which was developed near New Reno in the Stables by boy-genius Myron. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J.[6]

New Reno also acts as a major trading partner in the Big Circle brahmin trade, as well as being a major recipient of goods from The Den and slaves or chemicals from Vault City caravans. It also maintains direct trade relations with Vault City, trading Redding gold ore for medical supplies.[6] However, its primary export is entertainment: most drugs and alcohol in New California come from Reno drug labs. The drug trade was dominated by the Mordino family that also controlled most of the prostitutes in New Reno around 2241,[7] while alcohol was the domain of the Wright family.[8]

History[]

Even before the Great War, Reno already had the reputation of offering all manner of vice. Isolated and partially shielded by mountains, Reno survived the Great War with little structural damage during the conflict (though looting and property damage have taken their toll), allowing it to be reborn as New Reno.[Non-game 1]

By the 23rd century, New Reno was the largest populated area in Northern California. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. However, too many people and too few resources set the stage for an age-old power struggle. It left precious little room for neutrals and most Reno denizens ended up becoming a Made Man, a member of one of the families that controlled the city, just to survive.[6][Non-game 1][Non-game 2]

In 2241, the Mordinos and the Bishops were the most influential families in New Reno. The city became a key player in the struggle for control over the territory of Northern California. The geopolitical struggle centered around the town of Redding, the primary supplier of gold ore in the region. When the NCR switched to dollars as currency, backing them with gold, the mining city became the key to trade in the entirety of New California. Whoever controlled the supply of gold would effectively control the currency. Redding was lucky enough to remain far away enough to make military takeover uneconomical. The three powers instead decided to make the city align with them through agents operating in the city, either plants (Painless Doc Johnson from Vault City) or voluntary supporters (Marge LeBarge was for the NCR and Dan McGrew opted for Reno.)[9]

The families had other plans. The Mordinos wanted to establish themselves as an independent power by controlling all trade in Northern California. Their plan involved enslaving the miners by proxy. To achieve this, they employed the young and obnoxious, but also incredibly talented, chemist Myron. In January, the first batches of Jet, a designer drug created by Myron, began to arrive in Redding as part of that plan: Control through drugs.[Non-game 3] The Mordinos seem to have harnessed Vault City for this endeavor, indirectly: In exchange for slaves, the Den's slaver guild would buy raw chemicals in bulk, which would then be sold to New Reno for a profit - and supporting the Mordino drug empire.[10] When Vault City rejected an offer to ally with them and the NCR in February,[Non-game 4] the Bishops were responsible for designing a campaign of attacks designed to bully the city into the alliance beginning a month later.[Non-game 5] The Bishops were one of the most active families in other aspects as well: Their investment in infrastructure managed even to restore some old telephone lines too.[11][12] The Salvatores also betted on help from a strong organization from the outside, and made a top secret deal with the Enclave, giving them critical chemicals necessary to develop and manufacture FEV Curling-13 in exchange for a supply of low-grade laser weapons, which gave them a considerable advantage in firepower over the other families.[13][14][15]

The struggle was ultimately resolved following the destruction of the Enclave Oil Rig, but neither in the Salvatores nor the Mordinos' favor. Without the Enclave's backing, and the technological edge it had given them, the former did not survive for long, while the financial power of the latter suffered a critical blow with the discovery of a cure for Jet addiction. The death of their boy genius Myron in 2242 completely broke the Mordinos' strength, and the family faded into obscurity over the next couple of decades. Their holdings were seized by the other families and their members became slavers or joined up with their rivals.[16][17][4] The Wrights and Bishops became the leading crime families, with John Bishop successfully inducting the city as an ally of the New California Republic.[18]

However, the stable situation in the city did not last. The Van Graffs expanded their business into New Reno, clashing with the Wrights. The two crime families fight for dominance over the city, as the Bishops continue to operate in the background, aligned with the NCR. The emergence of New Vegas and the Strip in 2274 has also created competition for the capital of vice.[4][Non-game 6]

Layout[]

New Reno is divided into four districts, and one outside section.

West Side
Second Street
East Side
Virgin Street
Chop Shop

Virgin Street[]

Fo2 Desperado New Reno

Welcome to the biggest little city in the world!

Main article: Virgin Street

Virgin Street is the entrance of New Reno with the old Reno sign, advertising "The Biggest Little City in the World." Jules stands here, giving newcomers and tourists some global information on New Reno. Interesting places include the illustrious Cat's Paw brothel and on the northern end of the street, the Desperado casino, the Mordino family headquarters.

Second Street[]

FO2 New Reno - Second Street

Want to become the heavyweight champion of Northern California?

Main article: Second Street

The middle part of New Reno, and the location of two other families. It contains the boxing club Jungle Gym, the pornography studio Golden Globes, the Shark Club, the Bishop family headquarters and the Salvatore's Bar, the Salvatore family headquarters.

East Side[]

Fo2 East Side of New Reno

Land of the Wrights family

Main article: New Reno East Side

The eastern part of New Reno and the headquarters of the Wright family. The entire area is predominately controlled by the Wrights, including their mansion and the railway station north of it, and almost all dwellers there were members of the family.

West Side[]

Fo2 New Reno West Side

Some of what New Reno has got to offer

Main article: New Reno West Side

This district is the western part of New Reno, also known as the Commercial Row. It remains under Salvatore family protection, but due to the presence of New Reno Arms, the main weapons shop of New Reno, all mobsters are welcome, so long as they behave themselves. Out of it, other important locations here include the Renesco pharmacy, a drug store and the Drunk Cupid Chapel, the chapel of Father Tully, an alcoholic priest.

Chop Shop[]

FO2 New Reno - Chop Shop

Car fanatic's paradise

Main article: Chop Shop

This location is only accessible once the Chosen One has acquired the Highwayman and it has been stolen while parked. It only contains the Chop Shop, managed by T-Ray and works with his band of mechanics for Mr. Bishop, where they remove fuel cells and batteries from derelict cars and sell them for profit.

Buildings[]

Inhabitants[]

Main article: New Reno characters

Virgin Street[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
FO2 Vic model Big Jesus Mordino NcBigJes.msg Head of the Mordino family. Gray old outfit
Combat leather jacket Cut content
00000406
00000273
Virgin Street
FoModel Child Cody NCCODY.MSG Orphan. Kid outfit 00000052 Virgin Street
Jacketguy Lil' Jesus Mordino NcLilJes.msg Son of Big Jesus Mordino. Leather jacket 00000405 Virgin Street
FoModel NiceLady Miss Kitty NcKitty.msg Owner of the Cat's Paw brothel. Nice lady outfit 00000446 Virgin Street
FoModel BlackGuyRedShirt Jules NcJules.msg Greeter. Red outfit 00000454 Virgin Street
Commonguy2 Pretty Boy Lloyd NcLloyd.msg
NtLydRom.msg
Fugitive. Farmer outfit 00000265 Virgin Street
FoModel WhiteBald Sheb NcSheb.msg Cat's Paw brothel advertiser. Farmer outfit 00000065 Virgin Street

Second Street[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
Jacketgirl Angela Bishop NCANGBIS.MSG Daughter of John Bishop. Leather jacket 00000398 Second Street
FoModel Loser Bill NCBILL.MSG Loser outfit 00000054 Second Street
Jacketguy
Jacketguy
Corsican Brothers NcCorBro.msg In the Golden Globes porn studio. Leather jacket 00000435 Second Street
FoModel Boxer Evan Holyfeld NcHollyf.msg Boxer outfit 00000432 Second Street
FoModel BlackGuyRedShirt Frenchy NcBand.msg Street singer. Red outfit 00000063 Second Street
FoModel WhiteBald John Bishop NcBishop.msg Leader of the family. Torn old outfit 00000397 Second Street
FoModel NiceLady Leslie Anne Bishop NCLABISH.MSG Wife of John Bishop. Nice lady outfit 00000399 Second Street
FoModel OldGuy Louis Salvatore NcSalvat.msg Patriarch of the Salvatores. Red old outfit 00000420 Second Street
FoModel Boxer Mark Torrance Boxer outfit 00000427 Second Street
FoModel Boxer Masticator NcTyson.msg Boxing challenger. Boxer outfit 00000431 Second Street
FoModel OldGuy Old Man McGee NcCasPat.msg
Cut content NcMcGee.msg
Stubborn gambler. NcMcKnee.msg Red old outfit 00000445 Second Street
FoModel Boxer Pete McKneely Boxing challenger. Boxer outfit 00000433 Second Street
FoModel Boxer Joqq Boxing challenger. Boxer outfit 00000428 Second Street
FoModel BlackGuyRedShirt Jagged Jimmy J NcJimmyJ.msg Drug dealer. Red outfit 00000449 Second Street
Metalguy Mason NcMason.msg Salvatores right-hand man. Metal armor 00000421 Second Street
FoModel Loser Paine NcBand.msg Street singer. Loser outfit 00000054 Second Street
FoModel WhiteBald Sims NcBand.msg Street singer. Torn old outfit 00000065 Second Street
FoModel Dwarf Stuart Little NCSTULIT.MSG Boss of Jungle Gym. Dwarf outfit 00000434 Second Street
FoModel Boxer Tony Gunn Boxing challenger. Boxer outfit 00000429 Second Street
FoModel Boxer Xander Holyland Boxing challenger. Boxer outfit 00000427 Second Street

New Reno West Side[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
FoModel Loser Algernon NCALGERN.MSG Savant in New Reno Arms' basement. Yes Loser outfit 00000457 New Reno West Side
Dog Buck 00000082 New Reno West Side
FoModel WhiteBald Eldridge NcEldrid.msg Weapons dealer in the New Reno Arms. Yes Yes Torn old outfit 00000452 New Reno West Side
Robed Father Tully NCFTULLY.MSG Alcoholic priest of Drunk Cupid Chapel. Brown robe 00000437 New Reno West Side
Dog Missy 00000082 New Reno West Side
Dog Packard 00000082 New Reno West Side
FoModel OldDoc Renesco NcRenesc.msg Runs Renesco's Pharmacy. Yes Doctor outfit 00000450 New Reno West Side

New Reno East Side and Chop Shop[]

Img Name Dialogue file Description Doctor Merchant Repair Companion Clothing Proto Location
Npcian Christopher Wright NcChrWri.msg
NcChiWri.msg
Son of Orville. Leather jacket 00000414 New Reno East Side
Commongirl2 Ethyl Wright NCETHWRI.MSG Wife of Orville. Farmer outfit 00000413 New Reno East Side
Commonguy2 Keith Wright NcKeiWri.msg Orville's son and right-hand man. Farmer outfit 00000415 New Reno East Side
FoModel OldGuy Orville Wright NcOrvill.msg Head of the Wright family. Red old outfit 00000412 New Reno East Side
FoModel BlackGuyRedShirt T-Ray NcTRay.msg Leader of the Chop Shop. Yes Yes Red outfit 00000454 Chop Shop
Unnamed
Bishop's bodyguard Bishop's man Boxer Boxing fan Casino bouncer Casino girl
Casino patron Casino pit boss Cat's Paw girl Chop Shop mechanic Corsican Brothers' bodyguard Desperado bartender
Fluffer Jungle Gym ring announcer Jungle Gym ring girl Junkie Mordino's man New Reno drug dealer
New Reno prostitute New Reno slave Pimp Porn actress Reno townsfolk Salvatore's Bar bartender
Salvatore's man Shark Club bartender Shark Club comedian Wright child Wright teenager
Cut content
Barking manCut content Darlin' NikkiCut content RicoCut content Three-Card MonteCut content
Mentioned only
Mary MordinoMentioned Mike WrightMentioned Richard WrightMentioned Sam PritchardMentioned Tommy the BallsMentioned

Related quests[]

Main article: New Reno quests
Name Given by Reward
Alternative 1 Alternative 2 Alternative 3
Recover your stolen car Self Highwayman
1250 XP
Trunk and fuel efficiency upgrade
Highwayman
500 + combat XP
-
Find out who was responsible for Richard Wright's overdose Orville Wright 4500 XP
2 booze
40 12 gauge shotgun shells
$350
Next quest
500 XP
2 booze
20 12 gauge shotgun shells
$250
Next quest
-
Suspect: Jagged Jimmy J Orville Wright Jagged Jimmy J's death
Reward 2 for Find out who was responsible for Richard Wright's overdose
- -
Suspect: Jules Orville Wright Jules' death
Reward 2 for Find out who was responsible for Richard Wright's overdose
- -
Suspect: Lil' Jesus Mordino Orville Wright Lil' Jesus Mordino's death
Reward 2 for Find out who was responsible for Richard Wright's overdose
- -
Suspect: Renesco Orville Wright Renesco's death
Reward 2 for Find out who was responsible for Richard Wright's overdose
- -
Find a way into the Sierra Army Base Orville Wright Made Man of the Wright Family rank
Sierra Army Depot location
- -
Track down Pretty Boy Lloyd, recover the stolen money, and make an... example of him Louis Salvatore 500 XP
$500
Plastic explosives
-10 Karma
500 XP
$500
+5 Karma
500 XP
-$500
-10 Karma
Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000 Louis Salvatore 750 XP
$250
Free chems from Renesco ONCE
- -
Help guard a secret transaction taking place in the desert Louis Salvatore 2000 XP
Made Man of the Salvatore Family rank
$1000
2000 XP
Made Man of the Salvatore Family rank
$1000
1 metal armor
2000 XP
Made Man of the Salvatore Family rank
$1000
1 Wattz 1000 laser pistol
40 small energy cells
1 Metal armor MK II
+5% Energy Weapons
Find some endorphin blockers to make a cure for Jet Myron
Troy
4000 XP
2 Jet antidote
- -
Bust up Wright's still Ethyl Wright 500 XP
$237
Louisville Slugger
500 XP
+15 Karma
500 XP
Assassinate Westin in NCR without making it look like a murder John Bishop $500-1000
negative karma
Eliminate Mr. Bishop -
Murder Carlson in NCR John Bishop 2500 XP
Made Man of the Bishop Family
- -
Deliver ten Cat's Paw magazines to Miss Kitty Miss Kitty $500
1 Cat's Paw issue no.5
$750 -
Deliver a laser pistol to Eldridge Eldridge 500 XP
$1500
- -
Deliver Big Jesus's package to Ramirez at the Stables Big Jesus Mordino 500 XP
$100
Next quest
- -
Collect tribute from the Corsican Brothers Big Jesus Mordino 500 XP
$100
Next quest
- -
Assassinate Boss Salvatore for Big Jesus Mordino Big Jesus Mordino 750 XP
Made Man for the Mordino Family rank
$500
1 Leather armor MK II
1 M3A1 "Grease Gun" SMG
30 .45 caliber
1000 XP
Made Man for the Mordino Family rank
$500
1 Leather armor MK II
1 M3A1 "Grease Gun" SMG
30 .45 caliber
-
Purchase the Kesting Special Miss Kitty +3% Speech - -
Become a Prizefighter Stuart Little Prizefighter rank - -
Become a Porn Star Corsican Brothers Porn Star rank - -
Bring Renesco some glasses Renesco Pip-Boy medical enhancer - -
Learn about Vault City and education from Mrs. Bishop Leslie Anne Bishop Pip-Boy lingual enhancer - -
Witness a secret transaction Wright child 1500 XP - -

Notes[]

Vault City travel log[]

New Reno
  • New Reno: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and drug use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!
  • Population: No current census, but believed to be several thousand..."people."
  • Government: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves.
  • Background radiation count: Current readings are unavailable.
  • Mutation rate: Unknown, believed low.Vault City travel log

Notable quotes about New Reno[]

Appearances[]

New Reno appears only in Fallout 2 and is mentioned in Fallout: New Vegas as well as its add-ons Honest Hearts and Lonesome Road.

Behind the scenes[]

  • New Reno is based on the real world location of Reno, Nevada, which features predominantly gambling tourism and the tagline "The Biggest Little City in the World."
  • New Reno as it appears in Fallout 2 was primarily designed by Chris Avellone and Tom French.[24] Avellone took over production after developers who would form Troika Games left halfway through production, and Avellone was one of the developers pressed by Feargus Urquhart into completing the game. Avellone was working on Planescape: Torment at the time and was juggling responsibilities, which he describes as a "pretty brutal" experience. He worked on special encounters, New Reno, Vault City, and the raider cave in total. For Reno, Avellone received a 1.5 page summary left from the previous team, which contained the broad strokes for the location (four crime families, events that needed to happen, such as getting Myron, finding the source of Jet, Enclave foreshadowing etc.) and he started from there. One of the principles he stuck with was making sure each character build had something to do in the town, which was a lot of work. At the same time, he also learned a lot about scripting and laying out dialogues, which then translated into Torment.[25]
  • Reno appears to have been one of the complete locations by the time the press pack was compiled, as the screenshots have only minor differences: The railway station is missing a single junked newspaper machine, while the New Reno sign is only surrounded by less junk and clutter.

Gallery[]

References[]

  1. Jules: "{725}{}{Pistols…'cept they shoot LIGHT. Now, Reno's a city o' lights, but the light THOSE pistols shine can cut a man in two... *swuppp*... (Jules makes slicing motion.) Makes a clean burn 'tween the two halves, it does.}"
    (NcJules.msg)
  2. Sulik: "{430}{slk27ia}{Spirits say these are touched by shadow from city of lights.}"
    (KCSULIK.MSG)
  3. Ethyl Wright: "{260}{}{Oh, my! You're a TRIBAL, aren't you? Your accent gave it away! (She raises her voice and starts speaking slowly.) WELL -- MAY I BE THE FIRST TO WELCOME YOU TO OUR CITY!}"
    Chosen One: "{261}{}{What you say? Me simple tribal. No understanda youa.}"
    Ethyl Wright: "{270}{}{I SAID, LET *ME*… (Points at herself.) …WELCOME YOU… (Points at you.) ...TO... (Gestures at the city around her.) …CITY OF LIGHTS!}"
    Chosen One: "{272}{}{Perhaps you think this high-tech armor I'm wearing somehow magically attached itself to me. Look, cut out the 'tribal' talk, all right?}"
    (NCETHWRI.MSG)
  4. 4.0 4.1 4.2 4.3 The Courier: "What's your story?"
    Clayton Ettienne: "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now."
    (Clayton Ettienne's dialogue)
  5. The Courier: "Why would this Mr. Bishop be after you?"
    Bruce Isaac: "Oh, well, that's all just a big misunderstanding, see. Mr. Bishop, well, he owed me a lot of money, and, y'know, he's a busy guy, so I sort of figured I'd just...take it off his hands."
    The Courier: "You robbed a casino boss?"
    Bruce Isaac: ""Robbed" is such an ugly word. It's more like I took care of a payroll problem for him. Also, I might have... umm... sort of... plowed his daughter. A little."
    (Bruce Isaac's dialogue)
  6. 6.0 6.1 6.2 Vault City travel log: "NEW RENO: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and chem use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!

    POPULATION: No current census, but believed to be several thousand..."people."
    GOVERNMENT: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves."
    "BACKGROUND RADIATION COUNT: Current readings are unavailable.
    MUTATION RATE: Unknown, believed low.
  7. Father Tully: "Th'Mordinos? (Holds up three fingers.) Therez two o' them. (Holds hand up high.) Big Jeezus' (Holds hand down low.) 'an' Leetle Jeezus. The Father n' the Son. They control th' drugs and the whoa-men in Reno."
    (Father Tully's dialogue)
  8. The Chosen One: "What does the Wright Family control in New Reno?"
    Father Tully: "Nuthin'! (Takes a drink.) They're the weakest of th' families, cuz they only brew alke-hol. Barely turn a cent, they do. Th' other families buy alke-hol offa them mostly outta pity."
    (Father Tully's dialogue)
  9. The Chosen One: "Hear any interesting rumors?"
    Madame Modjeska: "All I hear about are politics. That always seems to be the big stir in discussion."
    The Chosen One: "Politics? What do you mean?"
    Modjeska: "Have you ever seen a greased brahmin contest?"
    The Chosen One: "Nope, never heard of anything like that. Tell me about them."
    Modjeska: "What they do is grease up a brahmin calf, and then everyone in the crowd tries to catch the calf. If you can't catch it yourself, you make damn sure nobody else can, either."
    The Chosen One: "I don't see what that has to do with politics."
    Modjeska: "In this game, Redding is the greased brahmin - and a golden one at that. New Reno, the New California Republic, and Vault City are all trying to catch us...or at least keep the others from catching us."
    The Chosen One: "What do you mean?"
    Modjeska: "Here in Redding we mine gold. Then we ship it to New Reno, the NCR, and Vault City in return for goods. Each of those places would like to have the gold - and the trade - all to themselves."
    The Chosen One: "Why don't they just attack you and take it, then?"
    Modjeska: "We're big enough, and far enough away, to make a take-over expensive as well as dangerous. Much more efficient to have us join willingly."
    The Chosen One: "What do you mean?"
    Modjeska: "The three powers are trying to get Redding to choose which side to ally themselves with. They've all got powerful allies in town, and it looks like things are coming to a head. Soon, Redding's going to have to make a choice."
    The Chosen One: "A choice?"
    Modjeska: "The grease on this Brahmin calf is getting a bit thin. Soon, one of the powers is going to have to make a major play to take Redding before the others do. When that happens, people are going to get hurt. A lot of people."
    The Chosen One: "Why are people going to get hurt?"
    Modjeska: "People are going to get hurt because this kind of change doesn't come easy. Those that think they're not going to get the prize get it in their mind to not let anyone else get it, either. The only way to avoid that is if we decide to go with one of the powers and make a quick alliance before the others catch on."
    (Madame Modjeska's dialogue)
  10. The Chosen One: "Why is that?"
    Lara: "I've seen caravan's from Vault City come in and then some of it gets picked up by caravans from New Reno."
    The Chosen One: "So? Why does that make sense?"
    Lara: "New Reno is the drug capital around here. They have to get the raw materials to make there drugs from somewhere, right? It seems like they're getting some, or all of it, from Vault City."
    (Lara's dialogue)
  11. 11.0 11.1 Chop Shop mechanic: "T-Ray's in the back. On the phone."
    (Chop Shop mechanic's dialogue)
  12. 12.0 12.1 T-Ray: "I woulda gone to the Enclave, too, 'cept I was talkin' on the phone too much."
    (T-Ray's dialogue)
  13. Dick Richardson: "We've run short of certain critical chemicals. We can get them from the drug labs of New Reno. If the mutant-mobsters use our guns to kill each other, just saves us the trouble."
    (Dick Richardson's dialogue)
  14. The Chosen One: "What kind transmissions are you talking about?"
    Metzger: "The Enclave and New… hey. What the hell you care for? It's business. I need to be sure no one's trying to fuck me over. That's all you need to know."
    (Metzger's dialogue)
  15. Help guard a secret transaction taking place in the desert
  16. Fallout 2 endings: "Myron died less than a year after the defeat of the Enclave, stabbed by a jet addict while drinking in the Den. His discovery of jet was quickly forgotten, and now there is no one who remembers his name."
  17. Fallout 2 endings: "With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten."
  18. Fallout 2 endings: "The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution."
  19. The Courier: "Tell me about Happy Trails Caravan Company."
    Jed Masterson: "We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell."
    (Jed Masterson dialogue)
  20. The Courier: "Tell me a little about yourself."
    Mags: "Not much to tell, really. I grew up in New Reno, joined up, took my shot at being a Ranger. Didn't make it, so I'm stuck with this crew of jokers."
    (Mags' dialogue)
  21. The Courier: "What are you doing here?"
    Stella: "Earning my keep. Jed hired me on as a caravan guard for this expedition of his. The work suits me. I've tried staying put in one place, but it never works out. Grew up in New Reno, and I couldn't put that snakepit behind me fast enough. Then I wound up wasting the prime of my life playing Sheriff in Caliente, little town north on the 93. Talk about a pain in the ass. You ask me, best to keep moving. At least the scenery changes."
    (Stella's dialogue (Honest Hearts))
  22. The Courier: "Aren't you that singer from New Reno? I think I saw you play the clubs there."
    Bruce Isaac: "Oh, so you have heard of me. Yeah, that's right. I was the big draw at the Shark Club, people used to pay hundreds of caps to see me."
    (Bruce Isaac's dialogue)
  23. Billy Knight: "I try to be frank and earnest with women. In New Reno, I'm Frank and in the Boneyard I'm Ernest."
    (Billy Knight's dialogue)
  24. Chris Avellone on Twitter
  25. Lightspeed

Non-game

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.156: "Isolated and partially shielded by mountains, Reno survived the apocalypse in enough of one piece to be rebuilt as New Reno. Now the dons of the city have made Reno more important and more powerful than it ever was in the beforetimes. In fact, the only thing that threatens New Reno are the groups vying for power within the city itself. New Reno maintains its pre-War reputation for offering all manner of vice, but the dueling for control of the city by its four powerful families makes it more dangerous than ever."
  2. Fallout 2 Official Strategies & Secrets p. 155: "New Reno is the largest populated area in the Wastes. If it wasn't for the constant feuding between the four families that vie for control of the city, New Reno would have carved an empire out of the sands long ago. Too many people and too few resources set the stage for an age-old power struggle. Precious little room is left for neutrals in New Reno these days. The best that mankind has to offer as well as the very worst are yours for the taking in the big city. When in New Reno, do as the New Reno ans do. In the "Biggest Little City in the World" that means becoming a Made Man, a member, of one of the families that control the city. Be warned though, that when you commit your loyalties to one family, by doing jobs for them, the other families in town are no longer going to treat you as a neutral. You've already shown your loyalties, just better be certain it's to the winning side. Only the dead are truly neutral in New Reno, make sure you remember that. The more things change, the more they stay the same."
  3. Fallout Bible 0 Timeline repair: Second strike: "2241 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family."
  4. Fallout Bible 0: "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR."
  5. Fallout Bible 0 Timeline repair: Second strike: "2241 March Raider attacks on caravans to Vault City begin."
  6. Fallout: New Vegas Official Game Guide Collector's Edition p. 42: "Base of Operations: Westside [Zone 2A]":
    "The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travelers and larger Factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation."
    (Fallout: New Vegas Official Game Guide faction profiles)
New Reno
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