New Vegas Strip

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Fallout: New Vegas locations project
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New Vegas Strip
New Vegas Strip (intro).jpg
Map MarkerNone (nearest: The Strip North Gate)
Part ofNew Vegas
Lucky 38
LVB Station
Michael Angelo's workshop
NCR Embassy
NCR Military Police HQ
The Tops
Vault 21
FactionsFree Economic Zone of New Vegas
White Glove Society
New California Republic
OwnersRobert House
Sarah Weintraub
Street vendors
QuestsBeyond the Beef
Classic Inspiration
For the Republic, Part 2
How Little We Know
Pheeble Will
Suits You, Sarah
Talent Pool
The House Always Wins
The Moon Comes Over the Tower
Wild Card
Tourist Traipse
Useless Baubles or Fancy Trinkets?
We Must Stop Meeting Like This, IV
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A city devoted to vice and sin - What's not to love?

— The Courier, Fallout: New Vegas

The New Vegas Strip is a settlement in the Mojave Wasteland.

Background[edit | edit source]

Before the Great War started, Mr. House used his considerable genius and wealth to ensure that no missiles would strike the city of Las Vegas. Though a few warheads did get through in the outskirts, most of the city was spared. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for the mysterious Platinum Chip, and rebuilding the glory of Las Vegas. Sending out PDQ-88b Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. They became the Omertas, Chairmen, and White Glove Society, running the Gomorrah, Tops and Ultra-Luxe casinos, respectively.[1] Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that hearkened back to Vegas' glory days.[2]

In the process of rebuilding the Strip, Mr. House also effectively "bought out" the residents of Vault 21. After they evacuated, he had the Vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel.[3][4] While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.[5]

Eventually, the NCR military itself arrived were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on the Strip, but their influence remains small.[6]

Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.

Layout[edit | edit source]

The Strip is the heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which leads to The Tops casino, the Ultra-Luxe, and the Camp McCarran monorail. Beyond that, through another gate, is Vault 21, Michael Angelo's workshop and the NCR Embassy.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Related quests[edit | edit source]

Behind the scenes[edit | edit source]

I didn't want The Strip to feel like another New Reno. Whether you liked New Reno or hated it, they definitely had the Tommy Gun gangster thing going on. I also felt like I already had a good semi-auto and SMG progression in the core game: 9mm to 10mm to 12.7mm. I couldn't figure out a good way to slot .45 ACP weapons like the M1911 and Thompson into that progression. *~ Realistically ~* a weapon like the M1911 would probably be between the 9mm and 10mm but that felt awkward/not right.

J.E. Sawyer responding to a query "Why didn't the Omertas have Tommy Guns?"
  • Various models and interiors created for the Strip, including tile sets for Tops Casino, airport storage, large vehicles and props were created by Cochey Cantu[7]

Appearances[edit | edit source]

The New Vegas Strip appears only in Fallout: New Vegas.

Bugs[edit | edit source]

  • Sometimes, when advancing in "For the Republic, Part 2", the door to The Strip is locked. One solution is to travel to The Strip by monorail from Camp McCarran (unless it is already destroyed). Another solution is to kill a gate Securitron to get a key but you'll lose reputation (and all the gate Securitrons will attack you). You can use a console command to get the key: player.additem 00119875 1, or you can open the console, click the gate, and type "unlock" into the console.

Gallery[edit | edit source]


  1. The Courier: "How did you establish New Vegas?"
    Robert House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
    (Robert House's dialogue)
  2. The Courier: "I've never seen anything like this place."
    Robert House: "Of course you haven't. Vegas always was one of a kind. What you see down on the Strip is just a fraction of the city's former glory, and yet... more than an echo. I preserved its spirit. Or perhaps you were referring to the Lucky 38? The years haven't been kind to her, but still she manages to impress."
    (Robert House's dialogue)
  3. Vault 21 Guest Terminal, Opening to a New World
  4. Vault 21 Guest Terminal, A Tribute to Mr. House
  5. The Courier: "Say you keep control of New Vegas. What happens next?"
    Robert House: New Vegas is more than a city - it's the remedy to mankind's derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."
    (Robert House's dialogue)
  6. The Courier: "How do you intend to enforce your claim on the city?"
    Robert House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
    The Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Robert House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (Robert House's dialogue)
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