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Image needed (Nick siting at his desk pretending to drink while staring at the Boston Bugle with Eddie Winter as front page news.)
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A private eye plying his trade in Diamond City, Nick makes a living tracking down secrets and revealing them. As careful as he tries to be, it's not surprising that this gumshoe runs into his fair share of altercation. His latest job involved finding a daughter of someone wealthy from Diamond City - except the job took a turn for the worse, when it turned out she joined Skinny Malone, becoming a lover of the mob boss from Goodneighbor. The Triggermen didn't take too kindly to the old synth, and imprisoned him in the overseer's office. His residence is the Valentine Detective Agency, and has a multitude of signs around Diamond City advertising the office.
Nick doesn't remember anything from the time before he was a synth, awakening in a trash heap in Cambridge one day. His past is known to his "brother," DiMA, who also orchestrated his escape. The two were the first synths capable of independent thinking and judgment. One of the Institute's experiments had to do with how synthetic brains could process personality, and so they adapted two synths for their experimentation. DiMA was allowed to develop his based on experience, while Nick was an attempt to copy a personality matrix into a synth brain - the original Nick Valentine's. The two underwent the same kind of lengthy experimentation, every day for months, strapped down to a workshop table. Immobile and operated on as the Institute rooted around in his artificial brain. Eventually, though, he managed to orchestrate an escape, taking Nick with him. The failsafes stripped their memories of the Institute, but the two were finally free. Unfortunately, Nick did not recognize his brother and attacked him on the spot, still thinking he was the pre-War Nick Valentine. Beaten and damaged, Nick was abandoned...but survived.
As a result of the experiment, Nick is a copy of a pre-War BADTFL officer, Nick Valentine, involved in Operation: Winter's End. His memories, personality, and even skills come from the detective. The synthetic Nick was stuck in a test chamber for years, monitored by Institute researchers - then suddenly, he was disposed of, waking up in a trash heap in Cambridge. The memories of the late detective were still alive and fresh, leading to a confusing couple of weeks. He wandered through the wastelands and received a cautious welcome from wastelanders. The first settlement he entered, he was grilled for an hour before he was cleared for contact with others. They warmed up to the old robot, showing him kindness he never experienced before - kindness he tries to show to others ever since. The town would later be wiped off the map by raiders, its inhabitants fate is a mystery.
Eventually, he moved to Diamond City, shortly after the Broken Mask incident in 2229, when a third generation synth malfunctioned and killed the patrons of Power Noodles before Diamond City security could put it down. Normally, he would be refused, perhaps even shot on sight, but Nick had an argument - he rescued the then-Mayor's daughter. He stumbled by accident on a crying girl and four thugs - after disposing of them, he took her home and earned himself a place in the City. Mayor Henry Roberts did so against the protests of DC citizens, but eventually they all warmed up to Nick, in no small part due to the fact that he never concealed his synthetic nature.
At first, he did odd jobs nobody else wanted to do, becoming DC's handyman, a fixer. Eventually, however, he started doing jobs of a slightly different nature. He was a neutral party, helping people with their problems. when the wife runs off with a new paramour and takes the rent money with her? Talk to the Synth. An upset father decides moving him and the kids to Goodneighbor in the dead of night's not the worst damn idea since the bomb? Go get Nick. After a while, the jobs came by so often that he hung up the handyman's clothes and put on a hat and trenchcoat instead, becoming a hard-boiled noir detective of the Jewel of the Commonwealth. Life was finally normal for the synth. And though he paid for it in parts and coolant, he gradually became known not just as the Synth, but as Nick the detective.
However, there remains a shadow in his life, unfinished business tied to the ancient Nick Valentine...
Nick's personality is an evolution of the pre-War Nick Valentine's: A hard boiled detective with nerves of steel and a strong moral sense. Valentine believes in being kind to your fellow man, in giving second chances, but is also unyielding in his pursuit of vengeance against those who wronged him or people he cared about. Nick doesn't quite know how to interpret the original Valentine's memories. Although he believes in pursuing his vendetta against Eddie Winter, to put things to rights, he also wants to be his own man, rather than merely a ghost of the past brought back from the dead by the Institute's machinations. Until he figures out what to do with himself, he remains a staunch, loyal ally to his friends, an implacable foe to his enemies, and a charming artificial detective to all prospective clients.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is a permanent party member. They grant the Close To Metal perk.|
|This character starts quests.|
|This character is involved in quests.|
- Long Time Coming: Nick has a centuries old case that remains unsolved: the whereabouts of crimeboss Edward Winter's doomsday bunker.
- Unlikely Valentine: Nick needs to be rescued from Vault 114 before he can help the Sole Survivor find their child.
- Getting a Clue: Nick continues to assist the Sole Survivor in finding their child, tracking down Kellogg's house in Diamond City.
- Dangerous Minds: With Kellogg dead, Nick acts as the "interpreter" of Kellogg's memories through his artificial brain.
Effects of player actions
|Nick Valentine's loyalty actions|
- Nick Valentine is a companion that can hack terminals.
- Profuse Thanks
|Nick Valentines's comments|
|Diamond City, entrance||"Even good people do crazy things when they're scared. Ought to be Diamond City's motto."|
|Goodneighbor, entrance||"Goodneighbor. Lowest place in the Commonwealth. Everything not nailed down rolls through here at some point."|
|Combat Zone, exterior||"What a waste of a venue."|
|Boston Airport, before the barricades||"If you're looking to do some salvage, you've come to the right place."|
|Boston Airport, before the barricades after the Brotherhood of Steel arrive||"The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side?"|
|Cabot House, exterior by the shrubbery||"It's like painting a huge sign on their front door. "Rob me.""|
|Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House.||"Not sure they're taking new wards, but for us, they might make an exception."|
|Jamaica Plain, northwest road entrance, by the diner||"Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure."|
|Vault 81, entrance walkway||"Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight."|
|[]||"A two-hundred-year old submersible, huh? What could go wrong?"|
|[]||"Unless you're looking to get a gut full of lead, I'd sample the sea air somewhere other than Libertalia."|
|[]||"Trinity Tower. Thirty stories of Super Mutants."|
|[]||"Well, if they were going for ominous, they nailed it."|
|[]||"When the Minutemen lost this place, the Commonwealth knew they were done."|
|[]||"I never thought the Minutemen would be a force to be reckoned with again. I stand corrected."|
|Covenant, gate exterior||"Covenant. Never did feel terribly welcome here."|
|Bunker Hill, base of stairs to the monument - before the gate||"Bunker Hill. What it lacks in personality it makes up for in greed. No wonder it's such a success..."|
|Cave (Super Duper Mart), after entering the parking garage||"Something seem off about this place to you? Why no Ghouls in here?"|
|[]||"This place must've been massive in its heyday."|
|Sentinel site Prescott, bomb storage room entrance||"Just how many of these did they need?"|
|Sentinel site Prescott, gantry just inside the main entrance||"I... I can't believe what I'm looking at."|
|Sentinel site Prescott, exterior entrance||"The pharaohs set up a franchise way out here?"|
|[]||"Goodness. Mind your fire down here. Couple stray bullets and this whole place could go up."|
|Ticonderoga, penthouse foyer||"Seems awful risky hiding out on the top floor of a skyscraper. Only quick escape is a jump."|
|Old North Church, catacombs||"People have been down here. Recently."|
|Old North Church, nave||"Even after all these years, it still feels sacred."|
|Trinity Tower, on very top floor with the jail cell||"Hell of a view."|
|[]||"But you can bet the view will be killer."|
|Hubris Comics, shop floor||"You know, the detective life is a lot less glamorous than the comics had led me to believe."|
|Hubris Comics, top floor studio||"Huh. So this is where they filmed that god-awful TV show."|
|[]||"Imagine having to hear this all day long."|
|[]||"Almost makes Diamond City's reactor look quaint."|
|Yangtze-31, bridge||"Well, it's certainly in better shape than I expected... thank god."|
|Starlight Drive-In, in the projection room||"No blood. No sign of gunfire. Have you been up here since the bombs?"|
|Starlight Drive-In, at the screen||"I think it's lost some of its romance over the past two centuries."|
|Wilson Atomatoys corporate HQ, Arlen Glass' office||"What year is it in here?"|
|Wilson Atomatoys corporate HQ, foyer display||"To think, such a valuable relic, nearly lost to the ages."|
|Wildwood Cemetery||"It's a little disheartening that this is one of the nicest places we've been."|
|[]||"Guess Mirelurks aren't picky tenants."|
|West Everett Estates, backyard bunker||"Huh. Don't see any remains down here. Think this thing actually worked?"|
|[]||"Super Mutants sure make it easy to forget they were ever human."|
|Walden Pond, just in front of said cabin.||"Four of the most important walls in the Commonwealth."|
|Milton General Hospital, basement morgue||"Guess all these folks just missed the bombs, didn't they? Lucky them."|
|Milton General Hospital, waiting foyer||"Bet this place helped a lot of people in its day."|
|Vault 95, Overseer's office||"Bet meetings like this sure made life down here easier."|
|[]||"The heart of the beast."|
|Museum of Witchcraft||"My god."|
|Museum of Witchcraft||"Well, I don't think it's a Mole Rat."|
|Vault 75, combat training room||"Now this feels like home."|
|Vault 75, entrance||"What have we here."|
|Vault 114, entrance construction||"You think these workers got to join the folks in the Vault?"|
|Vault 111, cryonic stasis room||"Now that's not... oh. Oh, I'm so sorry."|
|Trinity Church, theatrical rigging||"Bet they put on some wild shows with all this stuff up here."|
|Trinity Church, nursery||"That's a damn shame."|
|Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug.||"How far down you think it goes?"|
|[]||"Never thought I'd get to affect the future of the Commonwealth so directly."|
|Gwinnett Brewery, brewing floor||"Sure could make a lot of hooch back here."|
|[]||"That's enough to get a Super Mutant hammered."|
|[]||"The underbelly of the Combat Zone. Not sure it gets seedier than this."|
|Combat Zone, front row||"Sure made a mess of this place, didn't they?"|
|[]||"Well, that ought to keep the Mirelurks away for a while."|
|[]||"And that was the day the Commonwealth knew, the Minutemen were back."|
|[]||"Doesn't look like the Mirelurks made it down here. Now why do you think that is?"|
|[]||"Gonna take a lotta elbow grease to clean this place up."|
|[]||"Nasty way to go."|
|Boston Common, just in front of the infantry fighting vehicle||"Lot of my cases dead end in Boston Common. I'd prefer not to join them."|
|[]||"Let's hope they don't mistake us for Ghouls."|
|South Boston military checkpoint||"This thing's been on a loop for as long as I can remember. No wonder folks in this neighborhood are irritable."|
|Skylanes Flight 1981||"No blast burns on the plane. Plenty of foreign rubble nearby. The nukes didn't take this down. That highway did."|
|[]||"Looks like there's some choice salvage here."|
|[]||"Didn't know my temperature sensors went this high."|
|[]||"Hope you brought your can opener."|
|Sandy Coves Convalescent Home, captain's room||"At least it looks like they died peacefully."|
|Rocky Narrows Park, at the playground||"There really is no way to ride a seesaw with dignity."|
|[]||"The park ranger. Master of all he surveys."|
|Robotics disposal ground, in front of the sentry bot||"There's likely a damn good reason that bot's still intact."|
|[]||"Raiders around here are awful sour for having such a pleasant view."|
|Revere Beach Station, end tunnel raider encampment||"Leave it to Raiders to ruin a lovely stroll."|
|[]||"Looks like there was quite the scuffle in here."|
|"Dress looks prewar. Easy to forget folks didn't have it so good back then either."|
|[]||"Watch your step."|
|Quincy ruins, southeast entrance||"Quincy wasn't exactly a tourist hotspot before the Gunners moved in."|
|Boston Police rationing site, in front of the trailer kiosk||"Makes ya wonder how some folks made it through at all."|
|[]||"I think this place was lacking in charm before getting bombed."|
|Poseidon Energy, generator room - the part past the raider defenses.||"Quite the setup they had in here."|
|[]||"Be my guest. Lord knows, I'm not pressing 'em."|
|[]||"I wouldn't breathe any more of that than you have to."|
|Pickman's Gallery||"What kind of monster could think this is art?"|
|[]||"Someone was living down here. Emphasis on the was."|
|Fiddler's Green Trailer Estates, entrance||"Must've been nice, bein' able to pick up and move at a whim."|
|Neponset Park,||"No matter how lovely, no water is safe from Mirelurks."|
|Natick power station||"If there were any justice in the world, this place would be nothing but fried Deathclaw."|
|[]||"At least the Mirelurks won't be hurting for housing anymore."|
|Nahant Oceanological Society, second floor||"Don't be afraid to dream big, buddy. This isn't all you have to be."|
|Nahant Oceanological Society, research laboratory||"You think this'll affect ticket sales?"|
|[]||"As if the Commonwealth didn't have enough monsters."|
|Gorski Cabin, root cellar workshop||"Huh. If I didn't know any better, I'd think they were trying to build a nuke in he... Oh my god..."|
|[]||"Had some funny ideas for entertainment back then, didn't they?"|
|[]||"Sometimes I think these Gunners are too smart for their own damn good."|
|University Point, just inside the gate||"Mass State was a real nice settlement in its day. But once the Institute had its way with it..."|
|[]||"You ain't planning to take up where our friend left off?"|
|[]||"Well, this certainly explains a lot about the local fauna."|
|Mass Fusion disposal site||"Probably safe to say that's not the place to take a dunk."|
|[]||"Never in my life did I expect to stand this close to a sun."|
|[]||"So I guess Mass Fusion did alright for themselves in their day."|
|[]||"I think we may have missed the last train for a while."|
|Mahkra Fishpacking, basement store room||"If you're looking for a fresh meal, I'd steer clear of this place."|
|[]||"Well, this is a fine mess."|
|[]||"I've witnessed some unspeakable things in my day, but this may take the cake."|
|Vault 81, observation room||"A peepin' tom's paradise."|
|[]||"I expect there's a damn good reason this place is abandoned."|
|[]||"We heading to Libertalia? You in the mood for dodging gunfire?"|
|Libertalia, at the top of the main structure||"I figured it might be prettier from up here."|
|[]||"A dunk in here's a quick way to up your rad count."|
|Kingsport Lighthouse, at the top beacon||"A Glowing One as a lighthouse beacon. I won't fault 'em their cleverness, that's for sure."|
|WRVR broadcast station, control room||"The cultural center of the Commonwealth sits in that building. Heartbreaking, isn't it."|
|Jamaica Plain, treasure room||"The former citizens of Jamaica Plain and I have very different definitions of "treasure.""|
|Jamaica Plain, security room||"They don't usually build security like this to protect a broom closet."|
|Jalbert Brothers Disposal, at the barn with the barrels||"Unless you're looking to suck down some sieverts, I recommend we move out."|
|Super-Duper Mart, front counters||"I doubt they'd planned on this market being open-air."|
|Irish Pride Industries shipyard, at the corpse of Rory Rigwell||"I expect he'd wished he'd kept birds about now."|
|[]||"I don't think it was called the Hippocratic Suggestion."|
|Cambridge crater, edge||"Sticking around here's a real quick way to earn, then lose, an extra limb."|
|[]||"Don't even want to think about what these folks do with their sewage."|
|[]||"Just imagine how nice this place would've been without all the cannibals."|
|Hub City Auto Wreckers, while on the crane||"Going up."|
|Hester's Consumer Robotics, entrance: showroom floor||"I'm not looking to get set up, if that's why we're here. Besides, these aren't my type."|
|[]||"It's hard to believe anything that was once human could do something like that."|
|Collage Square, the square||"College Square isn't exactly the intellectual hotbed it once was."|
|[]||"Could build ourselves a friend with all the stuff in here."|
|[]||"I get the feeling we're being watched."|
|Fort Hagen, command center – outside the gated main room, next to the door||"Some folks never lose their fondness for living in the basement."|
|Greater Mass Blood Clinic, basement storage||"Bloodbug paradise."|
|The Slog, next to the swimming pool of tarberries||"They're going to have a hell of a time swimming in there with all that foliage."|
|Atom Cats' garage, unable to determine due to bugged content.||"Those are some real flashy killing machines."|
|Gunners Plaza, cafeteria – before the staircase||"Was probably real nice before it was covered in glass shards."|
|Gunners Plaza, main entrance of the atrium writer's room||"Nice set up for a bunch of mudslingers."|
|When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier.||"This isn't exactly the kind of stroll on the beach I was hoping for."|
|General Atomics factory, quality assurance test chamber||"And this is where they taught the puppets to dance."|
|Back Alley Bowling, at the lanes||"I'd offer a game, but you probably can't calibrate your arm sensitivity, now can you?"|
|General Atomics galleria, at the gate||"My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair."|
|[]||"These boys must've had some pretty strict bylaws to need all this."|
|Fort Strong, sublevel in the room before the main mini nuke storage room.||"I hate to say it, but they're probably safer in our hands than out there in the wild."|
|West Roxbury station, platform||"That train's getting juice."|
|[]||"I don't expect this is what the former residents had in mind when it came to owning waterfront property."|
|Federal surveillance center K-21B, gantry overlook||"Well, could've fooled me."|
|Faneuil Hall, the hall||"Certainly gives new meaning to the phrase "tourist trap.""|
|Concord civic access, main pipe room||"Must be directly under the city by now."|
|[]||"Sweet dreams, you monster."|
|Fairline Hill Estates, at the fortified house||"Looks like someone's not interested in uninvited guests."|
|Fairline Hill Estates, at the entrance to the cul-de-sac||"Seem a little too quiet to you out here?"|
|[]||"Huh. Looks like a pretty seaworthy craft hanging up there. Wonder why no one's taken it down..."|
|[]||"Feels like we're walking into the back room of a butcher's."|
|Easy City Downs, northern corner fence hole to the racetrack, next to the stands||"At least someone's taking care of those bots."|
|East Boston Preparatory School, third floor torture chamber||"What kind of monsters..."|
|Dunwich Borers, at the entrance of the submerged tunnel with Kremvh's Tooth||"We going for a dunk?"|
|Dunwich Borers, the vertical chamber where Bedlam is at||"It's alright. I'm sure the rocks at the bottom would break your fall."|
|[]||"If the patients needed any more reminder what they were missing."|
|[]||"I doubt all this was for rehabilitation."|
|[]||"I question the therapeutic value of a place like this."|
|[]||"Well it looks like this fishing trip didn't go according to plan."|
|USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution||"You know from this angle it doesn't look half bad."|
|Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution||"I don't know what I find more disturbing - the fact that there's a ship lodged in that building or that there's still a ship lodged in that building."|
|D.B. Technical High School, basement – after killing Bosco or at the throne||"Not what I'd pick for combat attire, but then who am I to talk?"|
|[]||"Hopefully that's all the ceiling that decides to crumble."|
|Croup Manor, basement||"Goodness. What happened down here?"|
|Crater House, edge of crater||"I guess folks'll live anywhere."|
|[]||"I always figured trolls preferred bridges to tunnels."|
|Corvega assembly plant, entrance of the assembly line room||"They may have been coffins on wheels, but they sure knew how to build something with style in those days."|
|Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.||"Now at least these boys have some fashion sense."|
|[]||"Don't even want to fathom how much alcohol was involved making this monstrosity."|
|Chestnut Hillock Reservoir||"Wonder how long that dinghy's been out there..."|
|Shaw Highschool, library||"What a waste of good knowledge."|
|Shaw High School, cafeteria||"Say what you will about the ambience, but you can bet the Mutants improved the freshness of the meals in here."|
|Charles View Amphitheater||"Not sure we wanna see whatever kinda performances go on here now."|
|[]||"Probably was a real nice set-up in its day."|
|Cabot House, laboratory||"Seem like an awful advanced set up for a civilian, don't you think?"|
|Cabot House, living room||"This place is more museum than home."|
|Bunker Hill, base of the monument - by the scaffolding||"Hell of a view from this thing."|
|Breakheart Banks, at the building||"Makes ya wonder who would choose this sort of a life."|
|Boston Public Library, hall where defenses are||"How many masterworks, lost forever."|
|Boston Public Library, outside near the lion statue? and inside at the main entrance||"Stay. Good kitty."|
|Boston mayoral shelter, at the basketball court||"No luxury too great for those at the top."|
|[]||"It's a lovely place to catch a bullet in the brain."|
|[]||"Guess he thought this was the only way out. Shame."|
|Beantown Brewery, bottling room floor||"Always a market for folks who want to forget the world."|
|Fallon's Department Store (West Roxbury township), by the fountain||"I expect all the blood in here's a recent addition."|
|Fallon's Department Store (West Roxbury township), by the escalators||"They really would do anything to avoid walking back then, wouldn't they?"|
|Joe's Spuckies (Southie speakeasy), speakeasy stairway||"Lose the gun-toting psychopaths and this'd be my kinda joint."|
|The Switchboard, the foyer of the agency||"Nothing but a tomb for old spooks."|
|BADTFL regional office, evidence lockup||"Could have a hell of a weekend with all this."|
|Nick Valentines's quest comments|
|Location†/Quest and requirement||Context||Comment|
|Fort Hagen: Reunions, on the roof while the Prydwen passes overhead, into the Commonwealth.||In this line – which is a paraphrase – he is referring to the disbelief of the sight of the invading army via armored dirigible, this is in reference to the lover and his reaction to being driving insane at the loss of his love Lenore. As shown in the character the talking Raven.||"Deep into that darkness peering, long I stood there, wondering, fearing."|
|Three times; the first is after gaining Nick Valentine's affinity to admiration, the next two are during Long Time Coming describing Eddie Winter's machination after their confrontation.||The first line is used ironically, describing his encounter with people after waking up after the Great War thinking he's his predecessor. The second is also used ironically, describing Eddie Winter's machination to extend his life, and the final is after dealing with Eddie Winter. Spoken in a satisfactory manner with the murder of Eddie Winter; quoting the character Miranda in The Tempest by Shakespeare (Act 5, Scene 1).||
|The Nucleus: Cleansing the Land, outside the blast radius of the intercontinental ballistic missile.||In this line Nick is quoting Robert Oppenheimer in the infamous interview about the Trinity nuclear explosion. Which itself is a paraphrase of Krishna to Arjuna from the Bhagavad Gita.||
|Faded trenchcoat (non-lootable)|
|Pipe revolver (non-lootable)|
|Pack of cigarettes|
Drops on death
- The Sole Survivor: "It's Shaun! ... It has to be... S-somehow..."
Nick Valentine: "Don't jump the gun on me. You said you were looking for an infant, remember? That's over nine years difference by my count. Look, maybe he has a son of his own. Maybe it's someone else's kid. Either way, they both vanished a while back. Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went."
Ellie Perkins: "Security doesn't really go to that part of town, but you two should still be careful."
Nick Valentine: "I always am..."
(Ellie Perkins' and Nick Valentine's dialogue)
- Unlikely Valentine
- DiMA: "We were prototypes, Nick. The first synths capable of independent thinking and judgment. One of the Institute's experiments had to do with how our brains could process personality. If we could handle individualized feelings and behaviors. I was allowed to develop mine based on experience. But with you, they wanted to try transferring an entire personality into you. It took several attempts before the personality imprint worked. I saw you wake up not knowing who or what you were so many times... I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you..."
- The Sole Survivor: "I'm not going to tell my life story to someone I barely know. Let's hear your answer first."
DiMA: "I was in a laboratory. In the Institute. They were pulling pieces of my head out. Something about wanting to test some neural process... That was every day for months. Strapped down. Unable to move. Operated on. And then... I was out. The Institute has failsafes to strip memories that could identify where they are, how to find them, but I do remember being quite... content. I was free. That is my earliest memory. Now... yours?"
- DiMA's memory no. 4
- BADTFL regional officer terminals; BADTFL Evidence Terminal, CASE 155-H: Winter Holotape Logs
- The Sole Survivor: "So, who are you, Nick?"
Nick Valentine: "That's a question I've been trying to figure out myself for a long damn time. I know I'm a synth, authentic Institute handiwork. But I'm still mechanical, not bioengineered like the fancy synths giving everyone the willies these days. I get tune-ups now instead of check-ups. But my memories, my personality, they're all lifted from some cop who volunteered for an experiment back before the war. They scanned his brain and copied it onto the hardware that runs between my ears. Don't know why they chose to make a robot based on some pre-war cop instead of a math genius or a bioengineer. But hey, maybe that's why the Institute tossed me in the garbage instead of turning me into one of their people snatchers."
(Nick Valentine's dialogue)
- The Sole Survivor: "What do you remember about the Institute?"
Nick Valentine: "It's all pretty hazy from back then, but now and then I get glimpses. Life inside the Institute... they keep you isolated. A single test chamber was my whole world for years. And someone was always watching. Then one day you wake up on the other side. And that's it. They've cut you loose. Welcome to the Brave New World... with such people in it."
(Nick Valentine's dialogue)
- The Sole Survivor: "Wait? The original Nick was from my time?"
Nick Valentine: "Sure was. Which meant, when I finally ended up out here, it was quite the rude awakening. I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years. Suffice to say it was a confusing couple of weeks. Folks didn't really know much about synths back then, so when I finally ran into people, they mostly treated me with caution rather than hostility. But the kids, they weren't afraid. I think his name was Jim. The first person to actually speak to me after I got the boot from the Institute. My first human contact in this world. Grilled me for an hour. Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man. It eventually turned into a pretty swell soiree. Local mechanic even gave me a once over, free of charge. Those people, they treated me like a human being. I've been trying to return the favor ever since. It's a surprisingly rare trait out here sometimes. Something I've noticed you got a fondness for. Part of the reason I've stuck around this long."
(Nick Valentine's dialogue)
- The Sole Survivor: "Where's that town? We should go visit."
Nick Valentine: "I tried to go back and say thanks, once I'd gotten myself established, but the place was wiped off the map. Raiders. Don't know what happened to the people."
(Nick Valentine's dialogue)
- The Sole Survivor: "Massacre of the CPG? What's that?"
Nick Valentine: "The Commonwealth Provisional Government. Years back a group of settlements tried to get together and form a coalition. Every settlement with even a hint of clout sent representatives to try and hash out an agreement. Only the Institute sent a representative of their own, a Synth. The man killed every rep at the talks. The Commonwealth Provisional Government was over before it even got off the ground. I took up in town not long after. I was damn lucky they didn't just tell me to scram right then and there."
(Nick Valentine's dialogue)
- Nick Valentine: "Hey. Let me ask you something. It's just, with everything that's happened with you, your family. It's a whole hell of a lot to process. I wanted to make sure you're holding up alright."
The Sole Survivor: "I don't know, Nick. My family's in tatters. I've been dropped into this place where everything's trying to kill me. You tell me."
Nick Valeninte: "I'd expect you feel lost, scared, and mad as hell. I sure did. Took me a long damn time to get a feel for this place. Thank goodness I found Diamond City. It's got its flaws, sure, but it beats the hell out of anywhere else in the Commonwealth. Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more. The massacre of the CPG was still pretty fresh in people's minds at that point, and folks were still losing sleep over the Broken Mask. Plenty of people assumed I was just a saboteur, moving in to melt down the reactor or poison the drinking water. But, at the time, they couldn't exactly turn me away."
(Nick Valentine's dialogue)
- The Synthetic Truth
- The Sole Survivor: "Broken Mask?"
Nick Valentine: "This was long before I'd moved to town, but apparently, some gentleman-type shows up in Diamond City, heads down to Power Noodles. Guess he didn't like the food because he pulled his pistol and opened fire on the folks enjoying theirs. When security finally put enough holes in him to drop him, they say he was full of servos and sprockets, just like yours truly. Seems he malfunctioned, went berserk. It was the first time people realized that Synths had stopped looking like me and started looking like them. Considering what these folks went through, I felt real lucky they let me in the front gate at all."
(Nick Valentine's dialogue)
- The Sole Survivor: "Why'd they let you in?"
Nick Valentine: "Because I'd rescued the mayor's daughter. Gal of about fifteen, pride and joy of the mayor back then, man by the name of Henry Roberts. The young miss Roberts decided she'd run off with some caravan hand she'd known for an evening. Turns out the guy was part of a gang of kidnappers. I didn't even know who I was rescuing, just stumbled on a crying girl and four toughs. I took her home and the Mayor dubbed me a hero, offered me a place in town. Lots of folks protested, said I was a spy, but he wouldn't have it. Taking up in the city was tricky at first, but I never tried to hide what I was and people seemed to warm to that."
(Nick Valentine's dialogue)
- The Sole Survivor: "What's with the outfit?"
Nick Valentine: "After I started the agency it just seemed like the sorta thing a detective ought to wear. I got some old memories, prewar, faded to all heck, of guys dressed like this, doin' what I do. Puttin' on the hat and trenchcoat, I figured it let folks know I was serious about the whole thing. "Clothes make the man" and all that. Guess I felt they made me the man I wanted to be."
(Nick Valentine's dialogue)
- The Sole Survivor: "Was it hard settling in?"
Nick Valentine: "They sure didn't make it easy. I started off doing the jobs no one else wanted. I got more banged up being Diamond City's handyman than I ever did living out in the ruins. But I guess folks never forgot I rescued the Mayor's daughter, so they started coming to me when people went missing. Wife runs off with a new paramour and takes the rent money with her? Talk to the Synth. An upset father decides moving him and the kids to Goodneighbor in the dead of night's not the worst damn idea since the bomb? Go get Nick. After a while, the jobs got so backed up, they didn't even ask me to do the handyman stuff anymore. Hell, I was so happy to do it, it was months before I started charging anyone. I never stopped being Nick the Synth, but it was Nick the detective folks came to see. It was about then that things, things finally started feeling normal. It took me a long time to realize that home is where you make it. With some time and effort, this place can be home for you, too. Long story, but I hope it helps. You wanna get moving?"
(Nick Valentine's dialogue)
- The Sole Survivor: "Don't you see, Nick? You're finally free. There is no "other Nick" anymore. Just you."
Nick Valentine: "I wish it was that easy. But it's not. Because I WAS Nick Valentine. I had his memories. His fears. All that poor bastard's hope. I remember getting the call to head to some lab in Cambridge to get that neurotrans-whatever. And the next thing I know, I'm in a trash heap, my family, my home, my entire life, gone. Then I discover, all those things, they weren't even mine. Everything I ever was belonged to Nick. I'd hoped with Winter gone, the last hint of that old world snuffed out, I could finally be free. But being out here with you, what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me. It was about justice, about doing what's right. And that act of goodness, that's ours. All the good we've done. That's ours and ours alone. And even if that's the only thing in this world I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy. And none of it would have ever happened if it weren't for you. I'm not sure I'll ever be to thank you for that. Well, come on. We're not helping anyone standing around here."
(Nick Valentine's dialogue)
- Valentine's interactions throughout the game.