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Night Person (trait)

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For the perk, see Night Person (perk).
Night Person
NightPerson.gif
Fallout, Fallout Tactics
Benefits+1 Intelligence and Perception from 6:01 PM to 6:00 AM
Penalties-1 Intelligence and Perception from 6:01 AM to 6:00 PM
Van Buren
Benefits+10% to all skill checks at night
Penalties-10% to all skill checks in daytime
J.E. Sawyer's Fallout RPG
Benefits+2 to all skill checks from 6:01 PM to 6:00 AM
Penalties-2 to all skill checks from 6:01 AM to 6:00 PM
 
Gametitle-FO1.pngGametitle-FOT.pngGametitle-VB.pngGametitle-JES.png
Gametitle-FO1.pngGametitle-FOT.pngGametitle-VB.pngGametitle-JES.png

As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.

— In-game description

Night Person is a trait in Fallout, Fallout Tactics and J.E. Sawyer's Fallout Role Playing Game.

Effects[edit | edit source]

Fallout, Fallout Tactics[edit | edit source]

You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.

J.E. Sawyer's Fallout RPG[edit | edit source]

When performing actions at night (6:00 PM to 6:00 AM), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.

Notes[edit | edit source]

  • It was replaced with the Sex Appeal trait in Fallout 2 in all but the German version of the game (in which it "fills the gap" left by the censored Sex Appeal trait).