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Night Person |
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| | | | Benefits | | +10% to all skill checks at night | | Penalties | | -10% to all skill checks in daytime |
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| | | | Benefits | | +2 to all skill checks from 6:01 PM to 6:00 AM | | Penalties | | -2 to all skill checks from 6:01 AM to 6:00 PM |
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“
As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.
”— In-game description
Night Person is a trait in Fallout, Fallout Tactics and J.E. Sawyer's Fallout Role Playing Game.
Effects
Fallout, Fallout Tactics
You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.
J.E. Sawyer's Fallout RPG
When performing actions at night (6:00 PM to 6:00 AM), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.
Notes
- It was replaced with the Sex Appeal trait in Fallout 2 in all but the German version of the game (in which it "fills the gap" left by the censored Sex Appeal trait).