|Benefits||+10% to all skill checks at night|
|Penalties||-10% to all skill checks in daytime|
|Benefits||+2 to all skill checks from 6:01 PM to 6:00 AM|
|Penalties||-2 to all skill checks from 6:01 AM to 6:00 PM|
As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day.
”— In-game description
Night Person is a trait in Fallout, Fallout Tactics and J.E. Sawyer's Fallout Role Playing Game.
You get a -1 modifier to both Intelligence and Perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.
When performing actions at night (6:00 PM to 6:00 AM), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.
- It was replaced with the Sex Appeal trait in Fallout 2 in all but the German version of the game (in which it "fills the gap" left by the censored Sex Appeal trait).