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Ninja.pngNinja FO4.png
Fallout 3, Fallout: New Vegas
RequirementsLevel 20
Sneak 80
Melee Weapons 80
Effects+15% critical chance with Melee or Unarmed attacks. Sneak attack criticals do 25% more damage.
base id00031dcc
Fallout 4
RequirementsAgility 7
Level 1, 16, and 33
EffectsSignificantly increases the damage dealt by sneak attack criticals
base id0004d8a6 (level 1)

000e3704 (level 2)

000e3705 (level 3)

Ninja is a perk in Fallout 3, Fallout: New Vegas, and Fallout 4.

Effects[edit | edit source]

Fallout 3 and Fallout: New Vegas[edit | edit source]

The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, sneak attack criticals do 25% more damage than normal.

Fallout 4[edit | edit source]

The Ninja perk improves the damage of both ranged and melee sneak attacks.

Fallout 4 loading screen hints

With the first rank of this perk, ranged sneak attacks deal 2.5x normal damage and melee sneak attacks deal 4x normal damage. The second rank raises ranged sneak attacks to deal 3x normal damage and melee sneak attacks to deal 5x normal damage. The third and final rank causes ranged sneak attacks to do 3.5x normal damage and melee sneak attacks do 10x normal damage.

Notes[edit | edit source]

  • To attain this perk you are only required to have an 80 Melee Weapons skill, even though the perk affects the critical bonus and sneak damage of both Unarmed and Melee Weapons.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png In Fallout: New Vegas, Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%)