Effects[edit | edit source]
Fallout 3 and Fallout: New Vegas[edit | edit source]
The Ninja perk grants you the power of the fabled shadow warriors. When attacking, you gain a +15% critical chance on all Melee and Unarmed attacks. Additionally, sneak attack criticals do 25% more damage than normal.
Fallout 4[edit | edit source]
The Ninja perk improves the damage of both ranged and melee sneak attacks.”— Fallout 4 loading screen hints
With the first rank of this perk, ranged sneak attacks deal 2.5x normal damage and melee sneak attacks deal 4x normal damage. The second rank raises ranged sneak attacks to deal 3x normal damage and melee sneak attacks to deal 5x normal damage. The third and final rank causes ranged sneak attacks to do 3.5x normal damage and melee sneak attacks do 10x normal damage.
Notes[edit | edit source]
- To attain this perk you are only required to have an 80 Melee Weapons skill, even though the perk affects the critical bonus and sneak damage of both Unarmed and Melee Weapons.
Bugs[edit | edit source]
- Fallout: New Vegas, Ninja multiplies your critical chance by 1.15 instead of adding a flat 15%, unlike all other perks/traits that modify critical chance. For example, a character with a critical hit chance of even 25% would have it be increased to only 28.5% rather than to 40% as it should. (25% * 1.15 = 28.75% vs 25% + 15% = 40%) In