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Hell. Can't believe we got suckered by some road jockey. Should've watched the flank while Caesar's best was making all that noise. I know what those robots of yours can do on a bad day, and I'm not eager to toss lives at them just to make a point. But if you're taking this place, you better hope you can hold it. I'll give my superiors my opinion, but I don't think they're going to listen. So if NCR comes at you, and it will, pray you're ready. I promise you, our situations reversed, I'd see you hang.General Oliver

No Gods, No Masters is an achievement/trophy and final main quest in Fallout: New Vegas if the Courier chooses to side against the three other main factions (NCR, Caesar's Legion, and Mr. House) and go it alone, by using Yes Man to help them to fight for an independent New Vegas. Ensure that one has gone to the underground bunker and upgraded the Securitron army prior to talking to Yes Man at the conclusion of Wild Card: Finishing Touches.

Synopsis[]

Yes Man's Securitron army will take Hoover Dam and the Courier shall establish themself as the de-facto ruler of a fully independent New Vegas Strip.

Quick walkthrough[]

Main Quest: No Gods, No Masters 
Enter the offices through the last tower
Activate the switch to allow Yes Man to gain control of the dam in the control room. 
On the same floor, go southeast past the 2nd Tower exit (with the kitchen) and open the door to Hoover Dam power plant 01. It opens to a balcony with the switch that powers the East Power Plant on the western wall. 
Go back topside to deal with the Legion and NCR on the eastern side of the dam. 
Enter the Legate's camp to deal with Lanius
Return to the camp entrance and deal with General Oliver
Reward: Completion of Fallout: New Vegas 

Detailed walkthrough[]

After telling Yes Man that they are ready to go to the dam, the Courier will start this quest on the western end of the dam with a Securitron.

As the Courier walks forward they will see the large turret to their right explode and will see four or five NCR troops ducking behind sandbags while fighting the Legion. One can then sneak past them all, kill them all, or kill just one side or the other. There are several legionaries coming from the eastern side of the dam and from the drainage towers to the left as one crosses the dam. There are some NCR snipers on top of the dam towers to the right. After crossing the dam, the Courier will have to enter the last tower to the right and use the elevator to descend to the Hoover Dam offices.

After entering the offices they will encounter two NCR heavy troopers armed with heavy incinerators burning four legionaries cowering away from them. The player character can kill both the legionaries and the NCR troops, sneak past them, or convince the NCR troops with a Speech check of 75 during dialogue. Afterward, install the override chip into the large terminal with several screens attached to it, at the end of the room. Yes Man will contact and inform the Courier that they have two options:

  • Activate the Securitrons underneath the bunker at Fortification Hill.
  • Deactivate the dam's power output, rendering it useless to the NCR.

Neither of these options will affect the ending. After choosing either option the Courier will have to run through the halls, where more legionaries and NCR troops will be fighting each other. The Courier can sneak past them all, kill them all, or kill just one side or the other. To get from the control room to the manual override switch, turn and follow the hall to the left after exiting the control room, then turn to the right down the next hall and go to the end of the hall and turn to the right and open the door to a balcony overlooking one of the dam's eastern plants.

Turn to the right and flip the switch, then return straight down the hall and turn through the open doorway to the left, and use the elevator to ascend to a room inside one of the eastern towers. Inside the room is a staircase to the right after coming out of the elevator. In the room upstairs from the elevator are some toilets, sinks, and a first aid box hanging on the wall. Before continuing to cross the dam, exit through the door to the left of the elevator if the elevator is behind the Courier.

As the Courier crosses to the eastern end of the dam they will see fires burning at Fortification Hill, if they decided to activate the Securitron army. Several more legionaries will be coming from the power output towers to the left and from the eastern end of the dam and may try to take cover behind the sandbags. There are also some NCR snipers on top of the towers, including the tower the Courier came out of.

If one completed the quest Volare! and helped the Boomers, they will fly the restored B-29 over the dam and bomb a number of the Legion troops. If you completed the quest For Auld Lang Syne and told the Enclave Remnants to assist the NCR against the Legion, they will fight by the Courier's side if the NCR is not hostile towards the player character, but if the NCR is hostile then Cannibal Johnson will attack the Courier, making it very likely that one will have to kill them all, except Daisy Whitman who flies away inside the Enclave Vertibird. If one decided to activate the Securitron army, then they will have several Securitrons to assist them in the battle. After crossing to the eastern end of the dam, one will have to cross the bridge to the right and follow the path to the gate leading to the Legate's camp. The path has more legionaries coming from the Legate's camp to kill or sneak past.

Follow the path down the hill from the gate and enter the Legate's camp to the right. Inside the Legate's camp are praetorian guards and legionaries to kill or sneak past. Go up the hill to meet Lanius and either kill him and his legionaries in a duel or convince him to surrender with either a 100 Speech or Barter check. After making either decision, go back to the gate at the camp entrance and the Courier will be confronted by General Oliver and six NCR Veteran Rangers. The Courier has the choice to kill them or convince General Oliver to order the NCR to leave. If the second option is chosen, the Courier then has the option of ordering Yes Man to throw Oliver off the Hoover Dam.

Quest stages[]

StageStatusDescription
10 Go to the Control Room in Hoover Dam and install the override chip.
20 Activate the eastern power plant to power the Securitron Army.
30 Exit out to the east side of the Dam.
40 Head to the Legate's camp and deal with the Legate and Caesar's Legion.
50 Deal with General Oliver and the NCR.
90Quest finishedReturn to Yes Man with news of your victory.

Notes[]

  • Using Boone as a companion while pursuing an Independent Vegas can cause him to leave the Courier if he catches them attacking any NCR troops. To avoid any negative points with Boone, go into sneak mode before approaching the hallway to the control room, and hug the wall to the left leading to the control room entrance. If one has successfully hidden from the heavy troopers and continues sneakily moving into the control room, they can get away with activating Yes Man without having to kill the troopers. Sneak back out just in case the guards become hostile again and make the journey to the Hoover Dam power plant 1. Blowing up the NCR soldiers, which is mandatory, will gain the player character infamy with the NCR, but if they leave the room without hanging around for too long Boone will not confront them. Run past the heavy NCR troopers and any other NCR members on the way back to the outside area of the dam, and one will have successfully avoided losing Boone.
    • A Speech check convincing the troopers that their commanding officer is in trouble outside will get them to abandon their post allowing easy access.
    • One does not have to worry about losing Boone if one has a mixed reputation with the NCR.
    • Another way to avoid losing Boone is to wear NCR armor, even though one is gaining infamy he will not leave because the disguise sets the Courier's NCR reputation to neutral.
  • If the player character has destroyed the Securitron army below the Fort during the Legion quest Render Unto Caesar before deciding to fight for an Independent Vegas, Yes Man will make several seemingly good-natured passive-aggressive comments about this fact throughout the quest, commenting on how "brave" the Courier was to go for the extra challenge of fighting both the NCR and the Legion without a standing army. These comments usually come with a thinly veiled frustration behind the happiness in his voice.
  • If the player character has completed all portions of Render Unto Caesar, told Caesar they are not ready to fight in the Second Battle of Hoover Dam, and opted for the independent quest line anyway, when they speak to Legate Lanius for the first time he will begin the standard dialogue that takes place prior to Veni, Vidi, Vici. The action of talking to Lanius for the first time also completes Render Unto Caesar, despite having failed the quest from failing Beware the Wrath of Caesar! Standard experience is awarded for the completion of Render Unto Caesar; however, Veni, Vidi, Vici is not initiated. Speaking to Lanius a second time corrects this issue and allows the player character to finish No Gods, No Masters.

Behind the scenes[]

  • The phrase is derived from the French slogan "Ni dieu ni maître!" (translated to 'Neither god nor master') coined by the socialist Louis Auguste Blanqui in 1880. Today the slogan continues to find use in anarchist politics.
  • If one is listening to the NCR Emergency Radio during the final battle for Hoover Dam, some of the battle chatter includes references to Doctor Who, with location Bravo Bravo Charlie (BBC) being mentioned just before saying "The Doctor is coming," and Lost, by telling 4 to reinforce 8, 15 to reinforce 16, and 23 to await reinforcement by 42.
  • Another reference on the NCR Emergency Radio requires one to have the Wild Wasteland trait. With it, one may hear the lines "They're coming out of the walls man! They're coming outta the damn walls." and "Game Over Man! GAME OVER!" This is a reference to Bill Paxton's character Private First Class William Hudson from the film Aliens.

Bugs[]

  • PCPC Xbox 360Xbox 360 After the player character receives the briefing from Yes Man about what needs to be done at Hoover Dam, the game presents a pop-up warning about moving into the endgame. If one does not say that they want to move on to the end of the game, and leave New Vegas, this quest will not load and the gate to enter New Vegas will be locked, preventing them from getting back into the Lucky 38. A fix to get back into The Vegas Strip is to pull-up the console with the "~" key, click on the door to select it and type "unlock". This unlocks the gate and allows the Courier to continue. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player character chooses to run back out of the gate before facing the Legate, they can fast travel from the area. Doing so causes the Courier to be unable to fast travel from another location. This can be dealt with by walking into a building and back out, but this must be done every time to continue fast traveling. [verified]
  • PCPC The game always crashes to desktop when engaging the first Legion soldiers. After leaving Boone inside the first building and engaging the Legion alone, the game works properly. [verified]
  • Xbox 360Xbox 360 After telling Yes Man that the Courier is ready to go to the dam and if you have ED-E as a companion, ED-E will stay in the same spot where one starts at, as no companions are allowed into the Lucky 38 penthouse, so he will stay in wait mode as he was left as in the floor he was in. To fix this one will have to open the companion wheel and tell ED-E to stay, afterward tell ED-E to follow the player character. [verified]
  • PCPC - Xbox/PS3 unconfirmed. "East Power Electrical Switch". Before attempting the mission it is possible to activate this switch so when the player character is on the actual mission there are no interactions with it available. Simply continue and "Exit out to the east side of the Dam". This step in the quest log will remain uncompleted but will not affect the outcome. When confronting General Oliver the Securitron army will still appear. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 If one kills Legate Lanius by a sneak attack critical from afar the quest log will still tell the player character to deal with him, making it impossible to complete the quest. (Killing every legionary in the area and exiting through the gate will make the quest go on as it is supposed to.) [verified]

References[]

  1. Courier:"{70} {Say I wanted to take over New Vegas myself. What then?}."
    (VMQTopsYesMan.txt)
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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