Nursery Control Tower
Nursery Control Tower
|The following is based on Van Buren and has not been confirmed by canon sources.|
The Control Tower is accessed via a lift in the factory. The lift exits on the force-bridge landing stage. Activating the bridge will span the gap between the landings with a force field. A secure door gives access to the main computer room in the tower. Neither the lift nor the force-bridge is functional until power is restored.
The tower contains the main computer room that controls all Nursery functions. The computer is composed of two Zax units operating in tandem with a central brain (a human volunteer was chosen to donate her brain) core between them. Next to the computer are two empty recharging bays. On either side of the door are two massive memory cores. None of this equipment is currently functional, even if power has been restored to the Nursery.
Upon reaching the control tower the player will find that the secure door has been opened. A thick power cable runs from inside the tower, out the door, and over the landing to the ground below. From there the cable runs to the Repository. Once inside, the player will find that several floor panels in front of the computer core have been removed to give access to the main power line. The main line has been severed and a new cable, the one that leads out the door, has been attached.
When the power for the Nursery went offline the auxiliary system, solar charged batteries, kicked in. The central computer immediately tried to determine the damage to the facility and how best to correct it. Unfortunately the damage was much more severe than the facility was meant to sustain. Repairs were possible, but not within the time needed to save the most critical of the Nursery's systems, the Repository.
Fortunately, the Nursery had a visitor at the time of the disaster, a Follower of the Apocalypse named Akeisha Moon. Following instructions given her by the computer she was able to rig power from the auxiliary system to the Repository to keep it functional. However, this created a few problems on its own. First of all, she had to disconnect power from the central computer. Second, she had to put the Repository into standby mode indefinitely. There was simply no way for the solar backup system to support such a drain on its resources.
There are two ways for the player to get to the computer room. First, he could restore power to the Nursery and simply use the force-bridge. Second, he can climb the power cable draped over the landing. In either case, he will find Akeisha waiting for him.
Akeisha is provided for informational purposes (she is also one of the missing prisoners). She will gladly explain everything that has befallen the Nursery since the earthquake. If the player has not already done so, she will ask him to make the necessary repairs to all Nursery equipment. If the player attempts to bring the main computer online before power is restored (by disconnecting the backup power from the Repository) she will try to talk him out of it, explaining to him the importance of the Repository. If the player refuses to listen she will not interfere.
If the main computer comes online and the Repository is at risk, the computer will ask the player to undo what he has done. She will use any means at her disposal, including begging and bribes. If the player refuses she will then send out an SOS signal to Ulysses alerting him of the player's presence and the clear danger to the Nursery. This will result in a tactical death squad arriving and trying to take the player out. Regardless of what happens here, Akeisha tries to stay in the background out of harms way until she can reconnect power to the Repository.
If, however, the player has restored full power then the computer will be most grateful and all is well and good. She can then ask the player to perform certain quests for her:
- Restore production: Get the factory online and producing again. This will require clearing out unwanted plants, cleaning up the warehouse, and getting the distribution center running.
- Greenhouse repair: Find out what has happened in the greenhouse and put it to right. This will entail repairing the malfunctioning hub.
- Robo-brain shell: Find the parts needed to repair her shell and get it working. This could require the player to go to Boulder Dome for parts.
- Leave: Hey, you guys have the freakin plague! Now I'll have to purify everything and start all over. Get the fuck out!!
The main computer is named Diana. She is the same Diana who poses as the goddess of the Twin Mothers tribe. Once she is activated, she will once again assume her divine role for the tribe. This will include re-activating the robots in vault 29 and insuring the isolation/protection of the tribe (for more information, see the area overview for the Twin Mothers). Of course, this is all dependent upon actions taken by the player while he was with the Twin Mothers.
If the player has caused irreversible harm to the Twin Mothers, Diana will take great exception to the fact. After the player leaves the control tower she will seal the door, collapse the force bridge (even if the player is on it), and turn all the security robots against the player. If this is ineffective in dealing with him she will send an emergency signal to Ulysses so that a tactical hit squad can be sent after the player.
If the player has done well by the Twin Mothers, Diana will be indebted to the player. She will offer him technical/medical help or even an animal companion from the repository. Another possible boon is to restock the dying brahmin herds of the wasteland with brahmin that are resistant/immune to the plague. When she discovers that the player is carrying the new plague, she will begin work on finding a possible vaccine, but ask him to leave before he infects the entire Nursery.