Old Faithful

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of laser pistol models throughout the Fallout series, see Laser pistol.
Old Faithful
Fo4 Laser Pistol.png
TypeUnique laser pistol/rifle
Damage
DamageVariable
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Special Effects
Instigating
Does double damage if the target is at full health.
Weapon Modification
Default Mods
Receiver
Photon Agitator
Barrel
Improved Short Barrel
Technical
Editor IDAspiration_Weapon_DC_Lasergun
Base ID001f61e2

[[Category:Fallout 4 unique laser pistol/rifles]]

 
Gametitle-FO4.png
Gametitle-FO4.png

Old Faithful is a unique weapon in Fallout 4.

Background[edit | edit source]

The following section is transcluded from Laser pistol. To modify, please edit the source page.

The standard energy sidearm of the United States Armed Forces, the AEP7 replaced the AEP5 model. Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. By taking advantage of new manufacturing techniques developed shortly before the Great War, it also boasted reduced weight and bulk compared to previous models.[1]

It's entirely likely that if wartime logistic troubles did not delay development and deployment, the AEP7 and its superior version, the AEP9, would have entirely superseded the N99 10mm pistol as the standard sidearm of the U.S. military. As it stands, the Great War prevented it from being widely deployed, despite a large number of units being produced. Repair and calibration are generally recommended whenever a functional laser pistol is found.[1]

Characteristics[edit | edit source]

Old Faithful is a unique laser pistol bearing the Instigating prefix, allowing it to do double damage to targets that are at full health initially. At high levels, Old Faithful can spawn as a laser rifle instead.

Modifications[edit | edit source]

Capacitor[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Base +2.5% +2.5% 1x Adhesive

2x Circuitry
1x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Photon Exciter (Better Criticals I) +100% critical charge

+100% critical damage multiplier

0 0 +10% +10% +5% 1x Adhesive

2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Beta Wave Tuner

(Armor Piercing I)

Sets target on fire for 3 sec (3x magnitude) +10% +10% +10% 2x Adhesive

2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw

None
Boosted Capacitor

(More Damage I)

+25% +10%

-10% capacity

+15% 2x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
1x Silver

None
Photon Agitator

(Better Critcials II)

+200% critical damage multiplier +20% capacity +15% +20% +20% 3x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver

Science! 1
Gamma Wave Emitter

(Armor Piercing II)

Sets target on fire for 3 sec (5x magnitude) +20% capacity +20% +20% +25% 4x Adhesive

5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver

Science! 1
Maximized Capacitor

(More Damage II)

+50% damage +20% +30% 5x Adhesive

6x Circuitry
5x Crystal
7x Fiberglass
3x Gold
5x Nuclear Material
3x Screw

Science! 2
Boosted Photon Agitator

(More Damage + Better Criticals II)

+25% damage

+200% critical damage multiplier

+30% capacity +15% +30% +35% 6x Adhesive

6x Circuitry
5x Crystal
8x Fiberglass
4x Gold
5x Nuclear Material
3x Screw

Science! 2
Boosted Gamma Wave Emitter

(More Damage + Armor Piercing II)

+25% damage

Sets target on fire for 3 sec (5x magnitude)

+20% +30% +30% 7x Adhesive

6x Circuitry
5x Crystal
10x Fiberglass
5x Gold
5x Nuclear Material
3x Screw

Science! 2
Overcharged Capacitor

(More Damage III)

+75% damage +10% capacity +30% +45% 8x Adhesive

8x Circuitry
6x Crystal
12x Fiberglass
6x Gold
6x Nuclear Material
3x Screw

Science! 3

Barrel[edit | edit source]

Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +5% 1x Adhesive
1x Circuitry
2x Fiber Optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +10% 1x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
None
Automatic Barrel -25% Full auto

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +15% 2x Adhesive
2x Circuitry
3x Crystal
5x Fiber Optics
4x Gear
1x Oil
7x Plastic
4x Screw
2x Silver
Science! 1
Sniper Barrel +75% damage at full charge (3 sec)

-50% snap fire

Charging

+35% AP cost

+5% iron sights transition

-70% capacity

18 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +20% 2x Adhesive
3x Circuitry
4x Crystal
8x Fiberglass
10x Plastic
5x Screw
2x Silver
Science! 1
Improved Short Barrel +21% -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +25% 2x Adhesive
2x Circuitry
1x Crystal
2x Fiberglass
3x Fiber Optics
3x Glass
2x Screw
3x Silver
Science! 1
Improved Long Barrel +34% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +30% 4x Adhesive
3x Circuitry
1x Crystal
5x Fiberglass
6x Fiber Optics
4x Glass
4x Screw
4x Silver
Science! 2
Improved Sniper Barrel +125% damage at full charge (3 sec)

-50% snap fire

Charging

+35% AP cost

+5% iron sights transition

-70% capacity

18 x Base +20% sighted accuracy

-100% hip fire accuracy

+50% +40% 5x Adhesive
5x Circuitry
6x Crystal
10x Fiberglass
16x Fiber Optics
4x Gold
6x Screw
2x Spring
Science! 2
Improved Automatic Barrel -15% Full auto

+25% rate of fire

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base +20% sighted accuracy

-100% hip fire accuracy

+60% +35% 4x Adhesive
4x Circuitry
5x Crystal
7x Fiberglass
10x Fiber Optics
6x Gears
3x Gold
1x Oil
5x Screw
Science! 2

Grip[edit | edit source]

Adding a stock will turn the pistol into a Laser rifle.
Slot Damage Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -50% bash damage -10% AP cost +2.5% +2.5% 1x Adhesive
2x Plastic
2x Screw
None
Comfort Grip -50% bash damage -10% AP cost +5% accuracy

-5% recoil

+5% +10% 2x Adhesive
4x Plastic
3x Screw
None
Short Stock +20% AP cost

+5% iron sights transition

+7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive
7x Plastic
5x Screw
None
Sharpshooter's Grip -50% bash damage -15% AP cost +15% accuracy

-15% recoil

+10% +25% 3x Adhesive
4x Fiberglass
4x Steel
Science! 1
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
10x Plastic
6x Screw
Science! 1
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive
10x Fiberglass
1x Rubber
6x Screw
3x Spring
Science! 2
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive
11x Fiberglass
1x Rubber
8x Screw
6x Spring
Science! 2

Sights[edit | edit source]

Slot Effect Accuracy Weight Value Resources Required Perks
Standard Sights Base +2.5% +2.5% 1x Adhesive
2x Plastic
None
Improved Sights +5% iron sight transition +5% sighted accuracy +2.5% +5% 1x Adhesive
2x Plastic
None
Short Scope x4 scope
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +20% 2x Adhesive
2x Glass
4x Plastic
2x Screw
None
Reflex Sight x2 zoom
-15% AP cost
-10% iron sights transition
+15% sighted accuracy 0+10% +25% 2x Adhesive
2x Fiberglass
2x Fiber Optics
2x Glass
1x Nuclear Material
2x Screw
1x Silver
Science! 1
Medium Scope x6 scope
+40% AP cost
+15% iron sights transition
-20% stability
+20% sighted accuracy
+25% +40% 3x Adhesive
3x Glass
5x Plastic
2x Screw
Science! 1
Long Scope x10 scope
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+30% +50% 4x Adhesive
5x Glass
6x Plastic
2x Screw
Science! 2
Short Night Vision x4 scope (night vision)
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +20% 4x Adhesive
2x Circuitry
4x Fiberglass
3x Fiber Optics
3x Glass
2x Nuclear Material
2x Screw
2x Silver
Science! 2
Medium Night Vision x6 scope (night vision)
+40% AP cost
+15% iron sights transition
-20% stability
+20% sighted accuracy
+25% +75% 4x Adhesive
3x Circuitry
5x Fiberglass
5x Fiber Optics
5x Glass
3x Nuclear Material
2x Screw
2x Silver
Science! 2
Long Night Vision x10 scope (night vision)
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+30% +85% 5x Adhesive
5x Circuitry
6x Fiberglass
6x Fiber Optics
6x Glass
2x Gold
4x Nuclear Material
2x Screw
Science! 2
Short Recon Scope x4 scope (monochrome, tracks targets)
+10% iron sight transition
+30% AP cost
-20% stability
+20% sighted accuracy
+20% +100% 6x Adhesive
6x Circuitry
8x Crystal
6x Fiberglass
8x Fiber Optics
3x Gold
5x Nuclear Material
3x Screw
Science! 3
Long Recon Scope x10 scope (monochrome, tracks targets)
+50% AP cost
+2% sighted transition
-20% stability
+20% sighted accuracy
+35% +100% 6x Adhesive
6x Circuitry
8x Crystal
6x Fiberglass
8x Fiber Optics
3x Gold
5x Nuclear Material
3x Screw
Science! 3

Muzzle[edit | edit source]

Slot Effect Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle None
Beam Splitter (scattergun) +10% damage
Splits beam into four projectiles
-10% -2 x Base
Damage nullified beyond maximum range
Override: High recoil, low accuracy +15% +10% 3x Adhesive
2x Glass
4x Plastic
3x Screw
2x Silver
Science! 1
Beam Focuser (extended range) +2 x Base +20% accuracy
-15% recoil
+20% +15% 3x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator) -1 x Base -25% recoil +30% +20% 2x Adhesive
2x Circuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1
Amplified Beam Splitter (scattergun II) +10% damage
Splits beam into four projectiles
-10% -2 x Base
Damage nullified beyond maximum range
Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) +15% +40% 4x Adhesive
6x Fiberglass
4x Glass
3x Gold
4x Screw
Science! 2
Fine-Tuned Beam Focuser (extended range II) +3 x Base +30% accuracy
-15% recoil
+20% +30% 4x Adhesive
7x Fiberglass
4x Glass
3x Gold
4x Screw
Science! 2
Quantum Gyro Compensating Lens (compensator II) -1 x Base -35% recoil +30% +35% 5x Adhesive
2x Circuitry
8x Fiberglass
4x Glass
3x Gold
5x Screw
3x Spring
Science! 3

Variants[edit | edit source]

Pistols
Rifles
Level-dependent

Locations[edit | edit source]

References

  1. 1.0 1.1 Citadel terminals. Terminal, AEP7 Laser Pistol: "The AEP7 Laser Pistol was put into service to replace the AEP5, a model which was notorious for its problems with overheating. The AEP7 features a new design in the photonic focusing chamber as well as an entirely redesigned focusing crystal pattern. The bulk and weight have both been reduced over previous models and it was likely that within the new few development cycles, the successor to the AEP7 would replace the n99 10mm as the standard issue sidearm for all forces.

    The AEP7 took advantage of new manufacturing techniques developed shortly before the Great War. Although many were produced, most did not make it into field service because of logistics problems concerning their deployment during active wartime.

    The AEP7 can be a rare find in the Capital Wasteland, and any models that are produced should be returned to the Citadel for repair and recalibrating before field deployment."