|For the real world inventor, see Orville Wright (historical figure).|
Need more ethyl alcohol. And less Ethyl Wright…”
Background[edit | edit source]
The head of the fourth family of New Reno is a well-dressed, but wound up gentleman with what seems to be continuous, permanent anger on his face. His brown hair is slowly graying from the edges as a result. There are numerous factors that contribute to this state of affairs, key among these being the alcohol empire he runs, selling hooch to major clients within and without New Reno. Orville bears the burden of managing the entire affair, dodging his wife's Temperance Union (her being oblivious is a big help), and handling his unruly offspring.
The single biggest hit came in 2241, when Richard Wright, one of his favorite sons, died as a result of Jet overdose. His death came at a crucial moment in the struggle for control over New Reno, as Orville tried to gain the upper hand by gaining access to Sierra Army Depot VI, a pre-War military base still untouched by scavengers. Trouble is, the last party he sent out was wiped out by the automated defenses at the base.
Later life[edit | edit source]
Orville would survive the Chosen One's visit to New Reno and lead the Wrights into a new era of prosperity. Along with the Bishops, the Wrights would prevail over the Mordinos and Salvatores, ushering in a new age of control... Until the Van Graffs expanded into New Reno from Redding, clashing with the Wrights for control over the city.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
Quests[edit | edit source]
- Find out who was responsible for Richard Wright's overdose.: The first quest requires the player to identify the culprit behind Richard Wright's overdose.
- Find a way into the Sierra Army Base.: The second quest (and one that makes the player a Made Man of the family) requires breaching Sierra Army Depot VI's defenses: Destroying the turrets and opening the blast door.
Other interactions[edit | edit source]
- The player can assassinate Orville Wright by agreeing to give a Wright child one of their unloaded guns. It is important to tell them to wave it around at their father, otherwise the children will just shoot each other. Leaving the map will result in Orville being dead on return. Note that it is possible to prevent this from happening by stealing the gun back.
Inventory[edit | edit source]
+ x20 12 gauge shotgun shells
Drops on death
Appearances[edit | edit source]
Orville Wright appears only in Fallout 2.
- The Courier: "What's your story?"
Clayton Ettienne: "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now."
(Clayton Ettienne's dialogue)