P.A.M.'s dialogue

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P.A.M.'s dialogue
Game Information
NPCP.A.M.
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous Greeting Warning: this unit is suffering from fragmented memory system. Computational abilities may be compromised.
Miscellaneous Miscellaneous Greeting Core functionality on this unit is still available, but primary directives have been altered. Proceed with caution.
Miscellaneous Miscellaneous Greeting System reformat initiated by unit designated as Quinlan is in progress. Estimated time of completion is unknown.
Miscellaneous Miscellaneous Greeting This unit is currently attempting to interface with Prydwen central computer. Handshake accepted... data transfer in progress.
Miscellaneous Miscellaneous Greeting Warning: functionality change is now in effect. New directive: Serve the Brotherhood of Steel, serve Elder Maxson.
Miscellaneous Miscellaneous Greeting Master override complete. All data pertaining to Railroad has been uploaded to Prydwen central computer.
Miscellaneous Miscellaneous Greeting Unable to comply with command "transfer prediction algorithms to central computer." Conclusion: error in interface functionality.
Miscellaneous Miscellaneous Greeting Scanning memory. Error detected in block 178, sector 45. This unit is now in self-correction and maintenance mode.
Miscellaneous Miscellaneous Greeting Quinlan parse error. Unfamiliar syntax "useless pile of rusty scrap" logged for future translation.
Miscellaneous Miscellaneous Greeting New directive accepted. Synth units are a rogue element and must be eliminated at all costs. Conclusion: destroy on sight.
Miscellaneous Miscellaneous Greeting New directive accepted. Super Mutants are abominations of science and must be eliminated at all costs. Conclusion: kill on sight.
Miscellaneous Miscellaneous Greeting New directive accepted. Feral ghouls are an infestation and must be exterminated. Conclusion: kill on sight.
Miscellaneous Miscellaneous Greeting Prydwen central computer storage has insufficient memory for all of this unit's functions. Conclusion: this unit should remain online indefinitely.
Miscellaneous Miscellaneous Greeting Warning: kicking this unit in the leg will not increase computational speed. Conclusion: suggest Proctor Quinlan use alternate method.
Miscellaneous Miscellaneous Greeting Improvement detected: This unit has enhanced Prydwen navigational efficiency by 17 percent.
Miscellaneous Miscellaneous Greeting Improvement detected: This unit has enhanced battlefield tactics efficiency by 38 percent.
Miscellaneous Miscellaneous Greeting Improvement detected: This unit has enhanced vertibird flight model capability by 22 percent.
Miscellaneous Miscellaneous Greeting Improvement detected: This unit has enhanced communications encryption capabilities by 45 percent.
Miscellaneous Miscellaneous Greeting Improvement detected: This unit has enhanced recipe quality by 65 percent. Mess hall induced sicknesses reduced by 33 percent.
Miscellaneous Miscellaneous Greeting This unit is occupied. Please stand by.
Miscellaneous Miscellaneous Greeting This unit is in power-saver mode. Please stand by.
Miscellaneous Miscellaneous Greeting Warning: long-term calculation in progress. Please return later.
Miscellaneous Miscellaneous Greeting Warning: voice interface shutting down. Please return later.
Miscellaneous Miscellaneous Greeting This unit is currently running level three self-diagnostic. Please return later.
Miscellaneous Miscellaneous Greeting Primary objective: preserve Railroad-Alpha and the rogue variable.
Miscellaneous Miscellaneous Greeting Error. Error.
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Fixer. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Professor. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Charmer. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Whisper. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Bullseye. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Agent. Wanderer. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom RobotPAM: Processing. Unknown human entity. Your arrival was not calculated. Player Default: That's a strange way to say "hello." PAMGreetScene
Scene SceneDialogue Custom Player Default: That's a strange way to say "hello." Temporarily unable to process verbal input. Still processing. PAM: Preliminary adjustments to statistical models complete. Commencing introduction. PAMGreetScene
Scene SceneDialogue Custom Player Default: Start making some sense. Unable to process verbal response. PAM: Preliminary adjustments to statistical models complete. Commencing introduction. PAMGreetScene
Scene SceneDialogue Custom Player Default: What do you mean it wasn't calculated? Temporarily unable to process verbal input. Still processing. PAM: Preliminary adjustments to statistical models complete. Commencing introduction. PAMGreetScene
Scene SceneDialogue Custom Player Default: Temporarily unable to process verbal input. Still processing. Preliminary adjustments to statistical models complete. Commencing introduction. PAM: I was, am, and will most likely be P.A.M. Predictive Analytic Machine. PAMGreetScene
Scene SceneDialogue Custom PAM: Preliminary adjustments to statistical models complete. Commencing introduction. I was, am, and will most likely be P.A.M. Predictive Analytic Machine. Player Default: Well, nice to meet you, PAM. PAMGreetScene
Scene SceneDialogue Custom Player Default: Well, nice to meet you, PAM. Introductory token recognized. Nice to meet you, too, unknown entity. PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. PAMGreetScene
Scene SceneDialogue Custom Player Default: You're just a broken machine. All systems fully functional. PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. PAMGreetScene
Scene SceneDialogue Custom Player Default: Hi, Pam. Introductory token recognized. Hello. PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. PAMGreetScene
Scene SceneDialogue Custom Player Default: Do you work for the Railroad? Yes. My goals and the Railroad organization have a high degree of correlation. They provide data. PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. PAMGreetScene
Scene SceneDialogue Custom Player Default: Introductory token recognized. Nice to meet you, too, unknown entity. I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. Player Default: What? That's amazing. PAMGreetScene
Scene SceneDialogue Custom Player Default: But you didn't predict me coming. That's correct. PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. PAMGreetScene
Scene SceneDialogue Custom Player Default: That's hard to believe. Your skepticism is valid. PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. PAMGreetScene
Scene SceneDialogue Custom Player Default: You see the future? That is this unit's primary goal. PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. PAMGreetScene
Scene SceneDialogue Custom Player Default: That's correct. Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. Player Default: Even if you're wrong sometimes, that's unbelievable. PAMGreetScene
Scene SceneDialogue Custom Player Default: Even if you're wrong sometimes, that's unbelievable. Repeat - Caution. Reliance on this unit's predictions is deemed unwise. PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. PAMGreetScene
Scene SceneDialogue Custom Player Default: I have no use for faulty predictions. Agreed. It is prudent to disregard my predictions. PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. PAMGreetScene
Scene SceneDialogue Custom Player Default: Good to know. I urge you to disregard all predictions. PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. PAMGreetScene
Scene SceneDialogue Custom Player Default: Just how inaccurate are you? The smaller the group and the greater the timeframe, the less accurate I become. But all predictions are affected by the "human" element. PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. PAMGreetScene
Scene SceneDialogue Custom Player Default: Repeat - Caution. Reliance on this unit's predictions is deemed unwise. Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. PAM: Query. What is your point of origin? PAMGreetScene
Scene SceneDialogue Custom PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. Query. What is your point of origin? Player Default: I'm from Vault 111, if that's what you mean. PAMGreetScene
Scene SceneDialogue Custom Player Default: I'm from Vault 111, if that's what you mean. Accessing. Vault 111. Cryo Vault - believed destroyed. PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. PAMGreetScene
Scene SceneDialogue Custom Player Default: I'm not telling you that. Insufficient data. PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. PAMGreetScene
Scene SceneDialogue Custom Player Default: It's a long story. Processes reaching maximum capacity. PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. PAMGreetScene
Scene SceneDialogue Custom Player Default: Why do you want to know? If I cannot explain your existence, future predictive models may have an even greater degree of inaccuracy. I repeat. PAMGreetScene
Scene SceneDialogue Custom What is your point of origin? Player Default: I'm from Vault 111, if that's what you mean. PAMGreetScene
Scene SceneDialogue Custom Player Default: Accessing. Vault 111. Cryo Vault - believed destroyed. Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. PAMGreetScene
Miscellaneous Miscellaneous Greeting Processing. PAM: Agent. Fixer. Your arrival was not calculated. PAMGreetScene
Miscellaneous Miscellaneous WaitingForPlayerInput Pausing human/machine interface.
Miscellaneous Miscellaneous WaitingForPlayerInput I suggest human entity reboots conversational program.
Miscellaneous Miscellaneous Hello Recalibrating all predictive models. Variables changed too rapidly.
Miscellaneous Miscellaneous Hello Still processing rogue variable. Error.
Miscellaneous Miscellaneous Hello An unknown number of Institute scientists and Coursers are in the Commonwealth.
Miscellaneous Miscellaneous Hello Calculating chance the Institute remnant becomes a threat. Processing.
Miscellaneous Miscellaneous Hello Minimizing communication with rogue element.
Miscellaneous Miscellaneous Hello Error. Agent's survival not predicted. Refreshing root variables based off Red Glare's outcome.
Miscellaneous Miscellaneous Hello Systems locked. Building statistical model for Operation Tea Party.
Miscellaneous Miscellaneous Hello Core assumption failure. Reformatting data arrays based on teleportation viability.
Miscellaneous Miscellaneous Hello Data reconstruction exceeding computational bandwidth.
Miscellaneous Miscellaneous Hello All processes are busy.
Miscellaneous Miscellaneous Hello Re-calibrating using new data set.
Miscellaneous Miscellaneous Hello Solving for Theta(n) when i approaches probability bounds.
Miscellaneous Miscellaneous Hello Commencing recurrence analysis using Dibrovian method.
Miscellaneous Miscellaneous Hello Analyzing.
Scene SceneDialogue Custom Desdemona: PAM, what if we re-route through Lexington? The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. Desdemona: In English, PAM. Computery RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: So let's send a heavy to deal with it. That order can only be given by Railroad-Alpha. DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: PAM, will Corby's alternative work? Calculating. DoctorCarrington: I suppose we wait. RRM02_Ambient_InitialTalk
Miscellaneous Miscellaneous SharedInfo Calculating. Institute presence increases odds of detection of all northern routes by 52%. DoctorCarrington: 52%? That's prohibitively dangerous. Caution RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Agent's temperature is irrelevant to this conversation. Mission details commencing. Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. PAM: Pacify the target location. Fortify position to protect current and future Railroad assets. New distribution center will be codenamed "Mercer Safehouse." Good luck. RRR04_PAMStart
Scene SceneDialogue Custom PAM: Agent Fixer has arrived. I have a mission for you. PAM: Synth traffic greatly exceeds organization's maximum capacity. RRR04_PAMStart
Scene SceneDialogue Custom PAM: I have a mission for you. Synth traffic greatly exceeds organization's maximum capacity. PAM: Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. RRR04_PAMStart
Scene SceneDialogue Custom PAM: I have a mission for you. Without increasing efficiency of synth traffic flow odds of entire organization being compromised increase daily. PAM: Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. RRR04_PAMStart
Scene SceneDialogue Custom Player Default: I get to set up a new base? That's cool. Agent's temperature is irrelevant to this conversation. Mission details commencing. Companion: Before you get into that, PAM. I have an idea. RRR04_PAMStart
Scene SceneDialogue Custom Player Default: Yeah, yeah, just tell me what you want. Mission details commencing. Companion: Before you get into that, PAM. I have an idea. RRR04_PAMStart
Scene SceneDialogue Custom Player Default: A distribution center? What's that? The Railroad organization calls distribution centers "safehouses." A place where synths are stored and then rerouted safely through the region known as the Commonwealth. RRR04_PAMStart
Scene SceneDialogue Custom Mission details commencing. Companion: Before you get into that, PAM. I have an idea. RRR04_PAMStart
Scene SceneDialogue Custom PAM: Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. Pacify the target location. Fortify position to protect current and future Railroad assets. New distribution center will be codenamed "Mercer Safehouse." Good luck. RRR04_PAMStart
Scene SceneDialogue Custom PAM: Synth traffic greatly exceeds organization's maximum capacity. Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. Player Default: I get to set up a new base? That's cool. RRR04_PAMStart
Scene SceneDialogue Custom PAM: Synth traffic greatly exceeds organization's maximum capacity. Solution: A new distribution center needs to be established. Player Default: I get to set up a new base? That's cool. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Fixer has arrived. PAM: I have a mission for you. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Professor has arrived. PAM: I have a mission for you. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Charmer has arrived. PAM: I have a mission for you. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Whisper has arrived. PAM: I have a mission for you. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Bullseye has arrived. PAM: I have a mission for you. RRR04_PAMStart
Scene SceneDialogue Custom RobotPAM: Confirmed. Agent Wanderer has arrived. PAM: I have a mission for you. RRR04_PAMStart
Miscellaneous Miscellaneous Greeting Confirmed. PAM: Agent Fixer has arrived. RRR04_PAMStart
Scene SceneDialogue Custom Desdemona: Anything we need to move on? Affirmative. Code name Patriot requires admin credentials for Code Defender security software. PAM: Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. Explaining RR201_0450_PostReport
Scene SceneDialogue Custom PAM: Affirmative. Code name Patriot requires admin credentials for Code Defender security software. Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. PAM: One match found. Bergman, Wilfred. Saying this while doing analysis RR201_0450_PostReport
Scene SceneDialogue Custom PAM: Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. One match found. Bergman, Wilfred. PAM: Bergman, Wilfred registered as co-owner of Cambridge Polymer Labs. Estimated 81% chance of login credentials being located at this facility. Has a result RR201_0450_PostReport
Scene SceneDialogue Custom Player Default: Thanks, PAM. Compliment detected. Analysis: irrelevant. Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. Should invite a chuckle RR201_0450_PostReport
Scene SceneDialogue Custom Player Default: This lab better have what I'm looking for. Warning. All predictions have a high margin of error. Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. Danger! RR201_0450_PostReport
Scene SceneDialogue Custom Player Default: What's at Cambridge Polymer? Cambridge Polymer Labs, LLC had several active military contracts. Specializing in robotics. Encyclopedia entry RR201_0450_PostReport
Scene SceneDialogue Custom The region is currently classified as "Extremely Dangerous". Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. Giving analysis RR201_0450_PostReport
Scene SceneDialogue Custom PAM: One match found. Bergman, Wilfred. Bergman, Wilfred registered as co-owner of Cambridge Polymer Labs. Estimated 81% chance of login credentials being located at this facility. Player Default: Thanks, PAM. More database spewing RR201_0450_PostReport
Miscellaneous Miscellaneous Greeting Preliminary analysis complete. Desdemona: Anything we need to move on? Finished processing RR201_0450_PostReport
Scene SceneDialogue Custom PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. Companion: Ouch. You really know how to hurt a guy. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: I can recover it. Location of cache being transmitted to your Pip-Boy. Conversation terminated. RRR03_0100b_QuestStartRepeat
Scene SceneDialogue Custom Player Default: I can't help with that. Understood. Conversation terminated. RRR03_0100b_QuestStartRepeat
Scene SceneDialogue Custom Player Default: Maybe later. Time table for this task is not critical. Location of cache being transmitted to your Pip-Boy. Conversation terminated. RRR03_0100b_QuestStartRepeat
Scene SceneDialogue Custom Player Default: Did the DIA have a lot of these caches? Exact number of caches is unknown. A small percent of my processing power is dedicated to analyzing stored records and breaking its encryption. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Scene SceneDialogue Custom PAM: Reward dispensed. If you are available, further assistance could be used. I have the location of a black ops cache. It contains supplies our organization needs. PAM: Railroad-Alpha has asked for you to secure the cache from any hostiles in its vicinity. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom PlayerVoiceFemale01: I secured the DIA cache for you. Enabling machine/human interface. Well done, agent. Runners will be sent to acquire contents. Reward dispensed. RRR03_0300_QuestTurnin
Scene SceneDialogue Custom PlayerVoiceFemale01: I secured the DIA cache for you. Task complete. Reward dispensed. RRR03_0300_QuestTurnin
Scene SceneDialogue Custom PlayerVoiceFemale01: I secured the DIA cache for you. Adding data to the statistical model. Reward dispensed. RRR03_0300_QuestTurnin
Scene SceneDialogue Custom PlayerVoiceFemale01: I secured the DIA cache for you. Current task complete. Reward dispensed. Future tasks may be assigned. RRR03_0300_QuestTurnin
Scene SceneDialogue Custom PlayerVoiceFemale01: I secured the DIA cache for you. Enabling machine/human interface. That's great, agent. Those provisions will really help Organization Railroad. Here's your reward. Have a good day. RRR03_0300_QuestTurnin
Scene SceneDialogue Custom RobotPAM: Setting human/machine interface to 100%. My data indicates Mercer Safehouse has been established. Agent Weatherby Thomas, aka Tinker, has delivered construction material as promised. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Reward dispensed. If you are available, further assistance could be used. PAM: I have the location of a black ops cache. It contains supplies our organization needs. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom RobotPAM: Setting human/machine interface to 100%. Good day, agent. My data indicates Mercer Safehouse has been established. Reward dispensed. Further help is required. PAM: I have the location of a black ops cache. It contains supplies our organization needs. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom RobotPAM: Setting human/machine interface to 100%. Good evening, agent. My data indicates Mercer Safehouse has been established. Reward dispensed. Further help is required. PAM: I have the location of a black ops cache. It contains supplies our organization needs. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: A Pre-War cache, huh? This'll be interesting. Unable to process verbal response. PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: I'm used to handling the big missions. The important ones. Railroad-Alpha wants you to have first pick of equipment that could further extend your operational capabilities. PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: What's in the cache? Contents are classified. However, if the cache is secured it increases our organization's effectiveness by 2% (warning: margin of error is 3%). PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: Unable to process verbal response. The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. Companion: Seriously? You're giving the "Rogue Variable" a plum mission like this? C'mon, PAM, what about me? It's like you don't trust me. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom PAM: I have the location of a black ops cache. It contains supplies our organization needs. Railroad-Alpha has asked for you to secure the cache from any hostiles in its vicinity. Player Default: A Pre-War cache, huh? This'll be interesting. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: Nice. That sounds pretty high tech. Correct. The cache belonged to the Defense Intelligence Agency. The DIA's technological capabilities were more advanced than many branches of the government. PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: Nothing is ever that easy. There's an approximately 85% chance that the cache is in a highly dangerous location. I advise caution. PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: Got it. Agent's assessment is correct. PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: How does this device work? The device is calibrated to identify you as Colonel Johnson of the Defense Intelligence Agency. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Colonel Johnson is authorized to access all DIA military ordinance in the region designated Commonwealth. PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Player Default: Correct. The cache belonged to the Defense Intelligence Agency. The DIA's technological capabilities were more advanced than many branches of the government. You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. RRR03_0100a_FirstTimeStart
Miscellaneous Miscellaneous Greeting Agent. A new DIA cache has been identified. Assistance requested in recovery. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Miscellaneous Miscellaneous Greeting Are you available for another mission, agent? PAM: I have the location of a black ops cache. It contains supplies our organization needs. RRR03_0100a_FirstTimeStart
Miscellaneous Miscellaneous Greeting Setting human/machine interface to 100%. PAM: My data indicates Mercer Safehouse has been established. Agent Weatherby Thomas, aka Tinker, has delivered construction material as promised. RRR03_0100a_FirstTimeStart
Miscellaneous Miscellaneous Greeting Agent identified. Another DIA cache awaits recovery. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Miscellaneous Miscellaneous Greeting Processing. Further supplies needed to maximize defined goals. You are tasked with finding another DIA cache. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Miscellaneous Miscellaneous Greeting Greetings. Data model indicates a 93% chance of another DIA cache being available for exploitation. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Miscellaneous Miscellaneous Greeting Human/machine interface set to 100%. Hello, agent. I could use your help in acquiring another DIA cache. Player Default: I can recover it. RRR03_0100b_QuestStartRepeat
Scene SceneDialogue Custom Desdemona: You wanted to see me? The predictive matrix has been stabilized, Railroad-Alpha. Desdemona: For god's sake, it's Desdemona. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom Desdemona: For god's sake, it's Desdemona. Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. Desdemona: So the anomalies from before, this is why? ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom Desdemona: So the anomalies from before, this is why? There is a 74% chance of that. Desdemona: So are we back in business? ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom Desdemona: So are we back in business? Cannot process verbal token. PAM: Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: Cannot process verbal token. Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. PAM: Will have first order approximations ready in 13.2 hours. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. Will have first order approximations ready in 13.2 hours. Desdemona: Hmm. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom I am experiencing a cascade failure due to anomalous data. The predictive matrix is breaking down. Desdemona: Is this related to the "rogue variable"? ConvRailroadGenericPAM01_01
Scene SceneDialogue Custom Desdemona: Is this related to the "rogue variable"? Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- Desdemona: I know, I know. Your predictions could all be wrong. ConvRailroadGenericPAM01_01
Scene SceneDialogue Custom Desdemona: I know, I know. Your predictions could all be wrong. Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. Desdemona: Hmm. I see. Well, do the best you can, old girl. ConvRailroadGenericPAM01_01
Miscellaneous Miscellaneous Greeting Security mode enabled. Voice interface is unavailable at this time.
Miscellaneous Miscellaneous Greeting Security lockdown is in effect. Communication impossible.
Miscellaneous Miscellaneous Greeting Intruder countermeasures active. This unit is incapable of voice communication.
Miscellaneous Miscellaneous Greeting Full system reset accepted. Awaiting instructions.
Miscellaneous Miscellaneous Greeting Ready for programming instructions. Recommend interface type RJ11G.
Miscellaneous Miscellaneous Greeting Factory reset mode enabled. Command mode available.
Scene SceneDialogue Custom If Railroad operations are not suspended it becomes increasingly likely the Institute will compromise the entire organization. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom In time, those odds approach 100%. Desdemona: If we shut down, what's Operation Tea Party's chance of success? ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom Desdemona: If we shut down, what's Operation Tea Party's chance of success? Virtually nil. Warning, my predictive algo- Desdemona: I know, I know. No one should trust you, old girl. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom Desdemona: PAM, if we stay open for business. What's Tea Party's odds then? 28%. Desdemona: Until your "rogue variable" showed up, those odds were 0. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom RobotPAM: Organization Brotherhood of Steel removed from the Commonwealth Prediction equations. Correlary: the remnants of said organization have transformed into a highly unpredictable subset of human actors. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Warning. Success of Railroad operations at unknown risk due to this change to the predictive matrix. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Solution: remove Brotherhood variables. Player Default: Sounds like they need to be dealt with. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Sounds like they need to be dealt with. Affirmative. PAM: A patrol has been spotted and identified. Target data dispensed. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Player Default: I've killed enough Brotherhood to last a lifetime. Acknowledged. However, these individual actors remain a great threat. PAM: A patrol has been spotted and identified. Target data dispensed. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Why is it whenever I do math with you, PAM, I wind up covered in blood? Unable to process. PAM: A patrol has been spotted and identified. Target data dispensed. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Player Default: How much of a threat are they? Individual actors display far more erratic and diverse behavior than groups. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Posit: The capability of any given Brotherhood of Steel actor is superior to the mean Commonwealth actor. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Consequence: Lone Brotherhood actors capable of tremendous ingenuity and disruption possibilities to organization Railroad's desired outcomes. Player Default: Sounds like they need to be dealt with. RRR10_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Affirmative. A patrol has been spotted and identified. Target data dispensed. RRR10_100a_FirstIntro
Scene SceneDialogue Custom PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. Results of this operation already reported. Material reward dispensed. RRR10_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. Processing. Processing complete. Offering congratulatory token. RRR10_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. Acknowledged. Reward dispensed. RRR10_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. Tracking additional Brotherhood targets. Until location sufficiently predicted agent's services no longer required. RRR10_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. Agent has served intended purpose. Begin administering Pavlovian conditioning. RRR10_300_TurnIn
Scene SceneDialogue Custom RobotPAM: Initiating dialog. Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. Player Default: I'll do it. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom RobotPAM: Initiating dialog. Another Brotherhood of Steel patrol has been identified. To stabilize probability matrix, it must be dealt with. Player Default: I'll do it. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom RobotPAM: Initiating dialog. Remnants of the Brotherhood of Steel have been observed. Heavy response dictated. Player Default: I'll do it. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom RobotPAM: Initiating dialog. Enemy identified. Brotherhood of Steel patrol. Desired outcome: termination. Player Default: I'll do it. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom RobotPAM: Initiating dialog. Brotherhood of Steel patrol spotted, again. Course of action deemed obvious. Player Default: I'll do it. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Not interested. Acknowledged. PAM: Location dispensed. Conversation terminated. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: I might take care of it. Understood. PAM: Location dispensed. Conversation terminated. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: You know anything else? Only relevant data is target's coordinates. PAM: Location dispensed. Conversation terminated. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Acknowledged. Location dispensed. Conversation terminated. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Acknowledged. Patrol path downloaded to rogue variable's Pip-Boy. Immediate action requested. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Acknowledged. Patrol's whereabouts disclosed. Mission briefing terminated. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: Acknowledged. Patrol's predicted path uploaded. Meaningless formality token engaged. Your help is appreciated, agent. RRR10_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Organization Brotherhood of Steel removed from the Commonwealth Prediction equations. PAM: Correlary: the remnants of said organization have transformed into a highly unpredictable subset of human actors. RRR10_100a_FirstIntro
Miscellaneous Miscellaneous Greeting Initiating dialog. PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. RRR10_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Rogue variable's arrival is a desired outcome. PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. RRR10_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Activity designated "Heavy Operation" requested. PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. RRR10_100b_IntroRepeat
Miscellaneous Miscellaneous Greeting Interrupting current computations. PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. RRR10_100b_IntroRepeat
Scene SceneDialogue Custom Player Default: I'll pass on this one. Reassessing. Conversation terminated. PAM: Bonus available upon operation completion. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: This sounds dangerous. Affirmative. Vertibirds represent an extreme threat. PAM: Bonus available upon operation completion. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Any mission details? Negative. Only target location available. PAM: Bonus available upon operation completion. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Reassessing. Conversation terminated. Bonus available upon operation completion. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Reassessing. Conversation terminated. End token commencing. Stay safe, agent. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Reassessing. Conversation terminated. Report back after hostilities conclude. RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Reassessing. Conversation terminated. Calculating rogue variables chances of success. *Error*. Error said in a different less human tone of voice - PAM broke RRR11_100_Intro
Scene SceneDialogue Custom Player Default: Reassessing. Conversation terminated. Reconstructing probabilty matrix based off new information. RRR11_100_Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: One vertibird down. Human/machine interface set to 100%. Well done, agent. RRR11_300_TurnIn
Scene SceneDialogue Custom If further problems present themselves I hope you'll help again. RRR11_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One vertibird down. Vertibird threat capabilities adjusted. Reward dispensed. RRR11_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One vertibird down. No additional threats for designated-class "heavy" at this time. Conversation terminated. RRR11_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One vertibird down. Probability matrix adjusted. Simple end token. Thank you. RRR11_300_TurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: One vertibird down. Brotherhood organization's offensive capabilities diminished. Conversation ends. RRR11_300_TurnIn
Miscellaneous Miscellaneous Greeting Warning. Brotherhood air superiority poses serious threat to all designated-class "runner" activities. Transmitting vertibird target coordinates. Player Default: I'll take care of it. RRR11_100_Intro
Miscellaneous Miscellaneous Greeting Warning. Warning. Brotherhood vertibird reported at target location. Player Default: I'll take care of it. RRR11_100_Intro
Miscellaneous Miscellaneous Greeting Another Brotherhood vertibird has been spotted. Immediate action required. Player Default: I'll take care of it. RRR11_100_Intro
Miscellaneous Miscellaneous Greeting Railroad has lost tactical air superiority over specificied nav coords. Player Default: I'll take care of it. RRR11_100_Intro
Miscellaneous Miscellaneous Greeting Vertibird warning. Warning. Heavy tactical operation requested.Brotherhood of Steel has bird in the air. Vertibird termination requested. Player Default: I'll take care of it. RRR11_100_Intro
Scene SceneDialogue Custom RobotPAM: Confirming presence of rogue variable. Dispensing data. Three confirmed reports of Coursers surviving the collapse of geographical region designated Institute. RRR07_100a_FirstIntro
Scene SceneDialogue Custom 84% probability some or all Coursers will continue to interfere with Railroad operations. PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom RobotPAM: Confirming presence of rogue variable. Mission details commencing. After the combat action at Bunker Hill, a statistically significant number of Courser sightings have been reported. PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom RobotPAM: Confirming presence of rogue variable. Dispensing data. There are three independent reports of Courser activity. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Analysis completed based on tartgets' activity pattern, location, and suspected trajectory. PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom PAM: 84% probability some or all Coursers will continue to interfere with Railroad operations. Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. Player Default: Seems logical to me. RRR07_100a_FirstIntro
Scene SceneDialogue Custom PAM: 84% probability some or all Coursers will continue to interfere with Railroad operations. Conclusion: The Institute is actively looking for Railroad assets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Stop gap solution: Terminate Courser threats whenever possible. Player Default: Seems logical to me. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Seems logical to me. This unit's logic circuits are fully functional. PAM: Target designated Courser Alpha is in a defended location with lower generation synth targets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Just tell me what you want in English, PAM. Processing. Clarification commencing. PAM: Target designated Courser Alpha is in a defended location with lower generation synth targets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Without the Institute they're still a threat? Affirmative. Courser combat capabilities greatly exceed any Railroad agent except the rogue variable. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Should the Courser encounter a secure Railroad facility, the odds of its total destruction are unacceptably high. Player Default: Seems logical to me. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Player Default: Without the Institute they're still a threat? Two facts. Fact 1. If rogue variable leaves no survivors, chance of undercover mission being compromised is 1.3%. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Railroad-Alpha has deemed this an acceptable level of risk to preserve the current Railroad Organization construct. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Fact 2. Only agents of designated subclass "heavy" capable of eliminating Courser threat. Player Default: Seems logical to me. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Player Default: This unit's logic circuits are fully functional. Target designated Courser Alpha is in a defended location with lower generation synth targets. RRR07_100a_FirstIntro
Scene SceneDialogue Custom Eliminate Courser variable leaving no survivors. End of discussion. RRR07_100a_FirstIntro
Scene SceneDialogue Custom RobotPAM: Visual sensors ID rogue variable. Another Courser target has been identified. You are instructed to eliminate it. Player Default: I'll do it. RRR07_100b_Intro
Scene SceneDialogue Custom RobotPAM: Visual sensors ID rogue variable. There is a reliable report of a Courser at target location. Recommend rogue variable dispatches the Courser. Player Default: I'll do it. RRR07_100b_Intro
Scene SceneDialogue Custom RobotPAM: Visual sensors ID rogue variable. Courser activity present near Railroad Assets. Immediate assistance requested. Player Default: I'll do it. RRR07_100b_Intro
Scene SceneDialogue Custom RobotPAM: Visual sensors ID rogue variable. Courser spotted outside Railroad Operations. To disrupt enemy search/find algorithms, its elimination is required. Player Default: I'll do it. RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: Acknowledged. Response logged. RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: Acknowledged. A timely resolution is required. RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: Acknowledged. Issuing reassurance token. Good luck, agent! RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: Acknowledged. End of discussion. RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: Not interested. Acknowledged. PAM: Response logged. RRR07_100b_Intro
Scene SceneDialogue Custom Player Default: You know anything else? The only reliable data on the target is its location. Verbal acknowledgment required. Player Default: I'll do it. RRR07_100b_Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: That Courser won't be bothering anyone again. Mission's outcome correctly predicted. Warning: odds of more Coursers being discovered are extremely high. RRR07_200_QuestTurnIn
Scene SceneDialogue Custom Reward for service delivered. RRR07_200_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: That Courser won't be bothering anyone again. Data accepted. Material reward dispensed. RRR07_200_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: That Courser won't be bothering anyone again. Human/machine interface set to 100%. Thank you, Agent. Well done. RRR07_200_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: That Courser won't be bothering anyone again. Recalculating probability matrix based off new data. Reward dispensed. RRR07_200_QuestTurnIn
Scene SceneDialogue Custom PlayerVoiceFemale01: That Courser won't be bothering anyone again. This unit already received confirmation of mission completion. Proffering payment. RRR07_200_QuestTurnIn
Miscellaneous Miscellaneous Greeting Visual sensors ID rogue variable. PAM: Another Courser target has been identified. You are instructed to eliminate it. RRR07_100b_Intro
Miscellaneous Miscellaneous Greeting Rogue variable detected. PAM: Another Courser target has been identified. You are instructed to eliminate it. RRR07_100b_Intro
Miscellaneous Miscellaneous Greeting Rogue variable's arrival is approximately *error* late. PAM: Another Courser target has been identified. You are instructed to eliminate it. Error should be said differently, PAM's programming broke there RRR07_100b_Intro
Miscellaneous Miscellaneous Greeting Initiating dialog mode. PAM: Another Courser target has been identified. You are instructed to eliminate it. RRR07_100b_Intro
Miscellaneous Miscellaneous Greeting Confirming presence of rogue variable. PAM: Dispensing data. Three confirmed reports of Coursers surviving the collapse of geographical region designated Institute. RRR07_100a_FirstIntro