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Paladin (Fallout: New Vegas)

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Paladin
Fallout New Vegas T-51b.jpg
Biography and appearance
RaceHuman
AffiliationBrotherhood of Steel (Mojave chapter)
RoleElite fighters
RankPaladin
LocationMojave Wasteland
Hidden Valley bunker
Dialogue File[[]]
Gameplay
QuestsI Could Make You Care
Eureka!
Statistics
SPECIALStrength: 8
Perception: 7
Endurance: 8
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4
Derived StatsDefault:
Hit Points: 230 → 305 → 405 (DLCs only)
DT: 28 → 31 (T-51b armor)
DT: 20 → 30 (T-51b armor with T-45d helmet)
Patrol:
Hit Points: 270 → 330 → 430 (DLCs only)
DT: 28 → 31 (T-51b armor)
DT: 20 → 30 (T-51b armor with T-45d helmet)
Old Default:
Hit Points: 125
DT: 28 → 31 (T-51b armor)
DT: 20 → 30 (T-51b armor with T-45d helmet)
Tag SkillsDefault:
Energy Weapons: 84 → 100
Explosives: 84 → 100
Guns: 82 → 100
Patrol:
Energy Weapons: 95 → 100
Explosives: 95 → 100
Guns: 93 → 100
Old Default:
Energy Weapons: 69
Explosives: 69
Guns: 67
LevelDefault: 15 → 30 → 50 (DLCs only)
Patrol: 18 → 30 → 50 (DLCs only)
Old Default: 11
Technical
Base ID0015e581Ref ID?
ActorLiam O'Brien
 
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Gametitle-FNV.png

I have two hours of weapons training every morning. It is a good way to start the day.

Paladins are the protectors of the Brotherhood and their primary, elite fighting force.[1] These Paladins are those within Mojave chapter in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from Paladins. To modify, please edit the source page.

Paladins are the protectors of the Brotherhood and their primary, elite fighting force. Each is a highly trained combat veteran with high tech equipment at their disposal. They are responsible for maintaining security, from enemies both within and without the organization.[1] The ranks of the Paladins are reinforced through promoting veteran Knights of exceptional combat aptitude. It's generally impossible to become a Paladin any other way.[2][3] The Paladins of the Mojave Wasteland chapter are all equipped with the superior T-51 power armor and operate high end energy weapons: Gauss rifles, tri-beam laser rifles, and even Gatling lasers.

Paladins clad in power armor are the most heavily armored soldiers in the entire Mojave Wasteland, surpassed only by the advanced power armor of the Enclave Remnants. Their armor grants them very high durability, which combined with their powerful weaponry makes them extremely formidable opponents in combat.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

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Locations[edit | edit source]

Because the Brotherhood of Steel has been in hiding at Hidden Valley since their defeat at HELIOS One, Paladins are extremely rarely encountered in the Mojave Wasteland, with almost all Brotherhood members permanently locked down inside their Hidden Valley bunker.

A squad of Paladins can sometimes be found patrolling the Hidden Valley area at night after 2:00 a.m. They will be hostile towards the player unless they are accompanied by Veronica or have good reputation with the Brotherhood.

A dead Paladin scouts can be found in certain locations, such as the REPCONN headquarters or Dead Wind Cavern.

A squad of rogue Paladins will confront the player in combat as part of the conclusion of Veronica's companion quest, I Could Make You Care.

A group of 3 Paladins wearing T-45d power armor will also fight in the final battle at Hoover Dam on behalf of the NCR against Caesar's Legion if the player successfully brokers a truce between the NCR and the Brotherhood.

While the Hidden Valley Bunker appears to be populated largely by Initiates and Knights if the Courier visits it under friendly terms, with only a handful of Paladins seen patrolling the halls or stationed as guards at key locations such as Elder McNamara's office, a large force of Paladins will appear and engage the player in combat if they start a shootout inside the bunker. Most of the Paladins inside the Hidden Valley bunker will not be wearing their power armor helmets initially, but equip them automatically upon entering combat.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Brotherhood T-51b power armor
and
T-51b power helmet or T-45d power helmet
Assault carbine icon.png
Weapon
Gauss rifle or tri-beam laser rifle or Gatling laser
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
empty

Named paladins[edit | edit source]

Notes[edit | edit source]

  • Although their health and skills are virtually identical, Brotherhood of Steel Paladins in Fallout: New Vegas are significantly tougher opponents than those in Fallout 3, due to the way in which armor is implemented in New Vegas which causes it to have a much greater effect on an non-player character's ability to withstand damage.
  • Prior to the most recent patch, Paladins only had above average health and mediocre weapons skills. After the most recent patch, Paladins have about twice as much health as they originally did, far superior weapon skills and now level with the player, putting them on par with the most elite soldiers of the major factions, such as the NCR's Veteran Rangers or Caesar's Praetorian guards.
  • Although they will turn hostile if the player wears NCR armor, even after the truce is made, Brotherhood of Steel members are actually neutral towards NCR-aligned non-player characters (and vice versa). This is proven if Boone is brought along with any form of NCR armor.
  • Brotherhood of Steel Paladins receive a major boost to their stats after the latest patch. Their Strength, Perception, Endurance, and Combat skills have been increased, and they now have more than twice as many hit points and also level with the player.

Appearances[edit | edit source]

These Paladins appear only in Fallout: New Vegas.

Gallery[edit | edit source]

  1. 1.0 1.1 The Vault Dweller: "{1011}{}{Paladins}"
    John Maxson: "{1111}{Gen_63}{Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times.}"
    (MAXSON.MSG)
  2. The Vault Dweller: "{1010}{}{Knights}"
    John Maxson: "{1110}{Gen_62}{The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights.}"
    (MAXSON.MSG)
  3. Dave Hendee, Fallout Bible 8: "Yes, Knight before you can become a Paladin. Becoming a paladin is special."