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The Paladin Toaster is a unique weapon in Fallout: New Vegas.

Characteristics[]

Compared to the standard zap glove, the Paladin Toaster deals slightly higher damage per strike at a similar attack speed, though low-end to all unarmed weapons. It also deals slightly higher critical hit damage at a 1x critical chance multiplier, also low-end to all unarmed weapons. It has a similar AP cost, low-end to all unarmed weapons; a moderate weight; and a high-end caps value, but also low-end durability. Attacks with this weapon deal bonus damage to robots and a lower amount of bonus damage to non-player characters who wear power armor. It requires the same 75 Unarmed skill level and 4 Strength attribute level to use effectively.

Visually, the weapon has a black and gray casing as opposed to the standard variant's blue and yellow as well as green lights along the wrist instead of blue. There are three coils along each side similar to the heating coils of a toaster appliance.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal082282.93
Stomp50164208.2Only on knocked down enemies
Uppercut5094.3204.72
Cross7590.2204.512.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

The Paladin Toaster can successfully strike about 395 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Location[]

The weapon is located in Black Rock cave, north-northwest of Novac and slightly west of HELIOS One, found on the body of a dead prospector towards the back of the cave, guarded by at least three nightkin.

Notes[]

  • Despite a small energy cell being visible on the forearm unit, the weapon does not require nor consume any ammunition to use (see the BTS section below).
  • The weapon does not deal bonus damage to non-player human and ghoul characters wearing NCR salvaged power armor as it is not classified as power armor.

Behind the scenes[]

Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the zap glove and Paladin Toaster simply having an independent, invisible, infinite ammo supply.[1]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The Paladin Toaster uses the icon used for the Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 While wearing the T-51b power armor or Remnants power armor, the weapon can clip inside your arm if viewed in 3rd person. [verified]
  • PCPC If it is equipped by Veronica Santangelo and she disappears due to the known bug after her quest is completed, next time she joins back, this weapon may be gone from her inventory. [verified]

Gallery[]

References[]

  1. "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
    J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
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