We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Party Time Mentats

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of Mentats in the Fallout series of games, see Mentats.
Party Time Mentats
FO3 Mentats.png
Icon Mentats.png
Effects
Effects
+2 Intelligence for 60 seconds
+2 Perception for 60 seconds
+5 Charisma for 60 seconds
Addiction15% chance of Mentats addiction
+30 UMON for 30 hours
Other
Weight0Value20
Technical
Base ID00146ccb
 
Gametitle-FNV.png
Gametitle-FNV.png

Party Time Mentats are a consumable item in Fallout: New Vegas.

Background

The following section is transcluded from Mentats. To modify, please edit the source page.

The chalky red pills manufactured by Med-Tek were a popular recreational (party) drug before the Great War, favored by consumers for their effect on creativity.[1] The active ingredient is a powerful nootropic that increases memory related functions, and speeds other mental processes.[2] Of course, the effect is temporary, leaving the user tired and sluggish once it wears off. Excessive consumption could also result in health complications, including migraines and even debilitating neurological disorders.[3][4] Coupled with a high addiction rate, Mentats were a double edged sword.[2]

Despite that, chem packages (available both as cardboard packs and tins)[5] sold well, to the point where the company started developing flavored varieties with slightly different properties.[6][7] Their popularity survived the Great War and made them a popular drug across the wasteland. Some chemists even figured out how to iterate on the design and create special blends of Mentats.[8]

Characteristics

Party Time Mentats are a modified form of Mentats. Due to the added ingredients, the drug gives a greater boost to the user's personality, increasing Charisma more markedly than the standard version.

Crafting

ComponentsRequirementsProducts

Variant

Locations

Notes

  • Party Time Mentats' effects last for one minute, a far shorter duration than that of standard Mentats.
  • The effects are stackable with normal Mentats and with other items which increase Charisma such as alcohol, which make this chem an effective way to boost Barter and Speech for characters with minimal Charisma. This is also a good way to boost Intelligence for increases to Medicine and Repair.

Behind the scenes

The following section is transcluded from Mentats. To modify, please edit the source page.
Fallout Demo Mentats Beta.png
  • Originally in Fallout, Mentats were supposed to be taken intravenously with a syringe: the .frm file for this item still exists in the Fallout Demo files.
  • Their name is a reference to Frank Herbert's Dune, where, in the wake of humanity rejecting artificially intelligent computers and robots, Mentats are humans trained for computer-like mathematical and logical computations. Additionally, the pills are colored red — red-stained lips are a distinguishing characteristic of a Dune Mentat.

Bugs

  • Although you can become addicted to them, there are no negative effects listed on your status.

References

  1. Fallout 2 Official Strategies & Secrets p.74: "This party drug was once favored for the boost it gave to creativity—tune in, turn on, drop out. Mentats are just the ticket when you need to figure out something particularly perplexing or impress someone with your wits and charm. Mentats also sharpen your Perception, which greatly enhances long-range sniping attacks."
  2. 2.0 2.1 Fallout and Fallout 2 item description: "{5300}{}{Mentats}"
    "{5301}{}{A pillbox of mind-altering chems. Increases memory related functions, and speeds other mental processes. Highly addictive.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  3. Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal - Day 4
  4. Mobius suffers from acute dementia as a result of extremely prolonged Mentats and Psycho abuse.
  5. Game items
  6. National Archives terminals; Prize Redemption Terminal
  7. National Archives terminals; Administrator Berkeley's Terminal, Notice u89003
  8. Different recipes available in Fallout: New Vegas and Fallout 4.