Fatigue: The amount of fatigue points governs consciousness and the actions the player can make depending on the game. In Fallout: New Vegas, they are a non-lethal system of health that when reaching 0 will knock out any character, and in Fallout 4 they govern free action points based on how rested and well fed the player keeps themselves in Survival mode.
Addiction: Addiction is usually caused by taking too much of an addictive substance (mostly alcohol and chems) too often. The player character will suffer from debuffs to their S.P.E.C.I.A.L. statistics until the addiction runs its course.
Overdose: Overdosing results in damage being dealt to the player character over time until the substance runs through their system.
Dehydration: The amount of water the player has consumed to keep themselves hydrated with food and drink, such as Purified water or Desert salad. Going too long without water will result in minor, and later major, stat decreases and the player's instant death from fatal dehydration.
Sleep: The number of hours slept by the player. The player will know when they've slept enough as the player character will have the Well rested bonus; going too long without sleep will result in minor and major decreases and the player's death from sleep deprivation.
Hunger: The amount of food consumed by the player to keep themselves fed. Like the other statistics, going too long without eating will result minor and major stat decreases and eventually death from starvation.
Poisoned: When poisoned, the player characters health dwindles down and, unless treated, will result in death.
Radiated: Because the player character has been in an irradiated zone for too long, they are beginning to suffer the effects of radiation poisoning and will suffer from debuffed S.P.E.C.I.A.L. statistics.
This page was last edited on 21 March 2018, at 09:44.
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