Phil (New Khans)
|For other characters in the Fallout universe named Phil, see Phil.|
I should shoot you dead, but I'm kind of curious about what you could possibly have to say to me.”— Phil
Background[edit | edit source]
A tough-looking young man in metal armor, the heavily armed Phil is one of the New Khans responsible for kidnapping Chrissy. He and his crew locked her up in the back room in order to have fun with her, but so far they had little success. Phil carries the key to the room, in order to ensure that she doesn't get back to the Squat to inform the squatters of what's really going on in the Vault.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is involved in quests.|
Quests[edit | edit source]
- Rescue Chrissy: The player can kill Phil to get the key. However, with a high Speech, they can convince him that fighting would necessarily involve someone's death, and get it peacefully.
Inventory[edit | edit source]
|Metal armor (non lootable)|
|Vault 15 shack key|
Drops on death
Appearances[edit | edit source]
Phil appears only in Fallout 2.