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Pickpocket

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For information about pickpocketing in Fallout, Fallout 2, and Fallout Tactics, see Steal. For pickpocketing in Fallout 3, see Sneak.
Pickpocket
PickPocket.gifPickpocket.png
Fallout
RequirementsLevel 9, Agility 8, Sneak 80%
Ranks1
EffectsIgnore size and facing modifiers when stealing.
Fallout 2, Fallout Tactics
RequirementsLevel 15, Agility 8, 80% Steal
Ranks1
EffectsIgnore size and facing modifiers when stealing.
Fallout 4
RequirementsPerception 1
Levels 1, 6, 17, and 30
Ranks4
EffectsGain the ability to pickpocket, and eventually the ability to plant explosives.
 
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Pickpocket is a perk in Fallout, Fallout 2, Fallout Tactics, and Fallout 4.

Fallout, Fallout 2 and Fallout Tactics[edit | edit source]

With this perk, size and directional modifiers do not factor into the success of a pickpocket attempt. Functionally useless, as failing in a steal attempt turns the target and allies permanently hostile, necessitating a reload short of wholesale slaughter.

Fallout 4[edit | edit source]

With the Pickpocket perk, picking pockets is easier, but you may even be able to place live explosives in a person's inventory (killing them instantly), or steal their weapons and equipped items.

Fallout 4 loading screen hints

The perk increases pickpocketing success chance.

  • Rank 1: Picking pockets is 25% easier.
  • Rank 2: Raises the ease of picking pockets by 50% and allows the player to plant a live grenade into a person's inventory.
  • Rank 3: Increases the ease of pickpocketing by 75% and allows the player to steal a person's equipped weapon.
  • Rank 4: Picking pockets is 100% easier and allows stealing equipped items from a person's inventory.