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RequirementsLevel 9, Agility 8, Sneak 80%
EffectsIgnore size and facing modifiers when stealing.
Fallout 2, Fallout Tactics
RequirementsLevel 15, Agility 8, 80% Steal
EffectsIgnore size and facing modifiers when stealing.
Fallout 4
RequirementsPerception 1
Levels 1, 6, 17, and 30
EffectsGain the ability to pickpocket, and eventually the ability to plant explosives.
base id0004d88a (level 1)

000e3702 (level 2)

000e3703 (level 3)

001d248f (level 4)

Pickpocket is a perk in Fallout, Fallout 2, Fallout Tactics, and Fallout 4.

Fallout, Fallout 2 and Fallout Tactics[edit | edit source]

With this perk, size and directional modifiers do not factor into the success of a pickpocket attempt. Functionally useless, as failing in a steal attempt turns the target and allies permanently hostile, necessitating a reload short of wholesale slaughter.

Fallout 4[edit | edit source]

With the Pickpocket perk, picking pockets is easier, but you may even be able to place live explosives in a person's inventory (killing them instantly), or steal their weapons and equipped items.

Fallout 4 loading screen hints

The perk increases pickpocketing success chance.

  • Rank 1: Picking pockets is 25% easier.
  • Rank 2: Raises the ease of picking pockets by 50% and allows the player to plant a live grenade into a person's inventory.
  • Rank 3: Increases the ease of pickpocketing by 75% and allows the player to steal a person's equipped weapon.
  • Rank 4: Picking pockets is 100% easier and allows stealing equipped items from a person's inventory.