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|For information about pickpocketing in Fallout, Fallout 2, and Fallout Tactics, see Steal. For pickpocketing in Fallout 3, see Sneak.|
Fallout, Fallout 2 and Fallout Tactics[edit | edit source]
With this perk, size and directional modifiers do not factor into the success of a pickpocket attempt. Functionally useless, as failing in a steal attempt turns the target and allies permanently hostile, necessitating a reload short of wholesale slaughter.
Fallout 4[edit | edit source]
With the Pickpocket perk, picking pockets is easier, but you may even be able to place live explosives in a person's inventory (killing them instantly), or steal their weapons and equipped items.”— Fallout 4 loading screen hints
The perk increases pickpocketing success chance.
- Rank 1: Picking pockets is 25% easier.
- Rank 2: Raises the ease of picking pockets by 50% and allows the player to plant a live grenade into a person's inventory.
- Rank 3: Increases the ease of pickpocketing by 75% and allows the player to steal a person's equipped weapon.
- Rank 4: Picking pockets is 100% easier and allows stealing equipped items from a person's inventory.