Pipe bolt-action pistol

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Pipe bolt-action pistol
Fo4 Pipe Bolt-Action Pistol.png
TypePistol
Damage
Damage34
Damage TypeBallistic
Attacks
Ammo Type.308 round
Ammo Cap.6
Attack Rate3.33 rps
AP cost29
Other
Weight3
Value30
Technical
Editor IDPipeBoltAction
Base ID0014831a
 
Gametitle-FO4.png
Gametitle-FO4.png

Pipe bolt-action pistol is a weapon in Fallout 4.

Background[edit | edit source]

Bolt action pipe pistols are the crude products of amateur, yet resourceful smiths after the Great War.

Characteristics[edit | edit source]

These pipe pistols are powerful, but notorious for their slow rate of rife. The weapon's key attraction is the option to re-chamber it in .50 caliber much more cheaply than is possible with the hunting rifle. Beyond that, it can be modified into a pipe bolt-action rifle.

Mods[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Slot Damage Fire Rate Effects Accuracy Weight Value Resources Required Perks
Standard Receiver +2.5% +2.5% 1x Gear
2x Oil
1x Screw
2x Steel
None
Light Frame Receiver -10% -25% AP cost

-5% iron sights transition

-50% +10% 1x Adhesive
1x Gear
2x Oil
1x Screw
2x Steel
Heavy Frame Receiver +10% +25% AP cost

+5% iron sights transition

+50% +15% 2x Adhesive
1x Gear
2x Oil
1x Screw
3x Steel
Tuned Receiver +25% -10% AP cost

+25% reload speed

+5% hip fire +5% +20% 2x Adhesive
2x Oil
2x Screw
2x Spring
3x Steel
Calibrated Receiver +100% critical damage multiplier +10% hip fire +10% +25% 3x Adhesive
2x Gear
2x Oil
3x Screw
4x Steel
Hardened Receiver +20% +15% +35% 3x Adhesive
2x Gear
2x Oil
1x Screw
4x Steel
Powerful Receiver +50% +25% +55% 3x Adhesive
3x Gear
3x Oil
3x Screw
4x Steel
Gun Nut 1
Calibrated Powerful Receiver +50%

+100% critical damage multiplier

+10% hip fire +50% +70% 4x Adhesive
5x Aluminum
2x Gear
3x Oil
4x Screw
Gun Nut 2
.38 Receiver -25% Rechambers to .38 caliber +45% +85% 4x Adhesive
6x Aluminum
2x Gear
3x Oil
4x Screw
.50 Receiver +75% +25% Rechambers to .50 caliber

-25% reload speed

+45% +95% 4x Adhesive
6x Aluminum
2x Gear
3x Oil
4x Screw

Barrel[edit | edit source]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Stub Barrel -15% AP cost 6 x Base +25% accuracy

-10% recoil

+2.5% 1x Screw
1x Steel
None
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
1x Screw
2x Steel
Short Light Barrel -15% AP cost

-3% iron sights transition

9 x Base +10% accuracy

-10% recoil

+15% 2x Adhesive
2x Copper
1x Screw
Long Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive
2x Screw
4x Steel
Long Light Barrel 16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+25% +25% 3x Adhesive
5x Aluminum
4x Copper
3x Screw
Gun Nut 1
Short Ported Barrel -10% AP cost

-3% iron sights transition

9 x Base +10% accuracy (sighted)

-25% recoil

+30% +25% 3x Adhesive
5x Copper
3x Screw
3x Steel
Long Ported Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-25% recoil

+50% +40% 4x Adhesive
4x Aluminum
5x Copper
3x Screw
Long Finned Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

Aim cone doesn't increase while firing

+50% +45% 5x Adhesive
3x Aluminum
6x Copper
4x Screw
Gun Nut 2

Grip[edit | edit source]

Adding a stock will turn the pistol into a Pipe bolt-action rifle.
Slot Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -10% AP cost +2.5% +2.5% 1x Screw
1x Steel
None
Comfort Grip -10% AP cost +5% accuracy (hip fire)

-5% recoil

+5% +10% 1x Adhesive
1x Screw
1x Steel
Standard Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+2.5% +2.5% 3x Adhesive
4x Copper
3x Screw
Sharpshooter's Grip -15% AP cost +15% accuracy (hip fire)

-15% recoil

+10% +25% 2x Adhesive
1x Cork
1x Rubber
2x Screw
3x Wood
Gun Nut 1
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 4x Adhesive
5x Copper
2x Cork
3x Rubber
3x Screw
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 5x Adhesive
6x Copper
2x Cork
4x Rubber
4x Screw
Gun Nut 2

Sights[edit | edit source]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
1x Steel
None
Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
1x Nuclear Material
2x Steel
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 1x Adhesive
1x Glass
1x Screw
1x Steel
Glow Reflex Sights -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +30% 2x Adhesive
3x Aluminum
2x Screw
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive
3x Aluminum
1x Nuclear Material
2x Screw
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 2x Adhesive
3x Aluminum
2x Glass
1x Screw
Gun Nut 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 3x Adhesive
4x Aluminum
4x Glass
2x Screw
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 3x Adhesive
2x Glass
1x Nuclear Material
2x Screw
2x Steel
Gun Nut 1
Science! 1
Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 5x Adhesive
1x Circuitry
1x Fiber Optics
4x Glass
2x Nuclear Material
3x Screw
3x Silver
Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 6x Adhesive
2x Circuitry
2x Fiber Optics
5x Glass
3x Nuclear Material
3x Screw
4x Silver
Gun Nut 2
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw
5x Silver
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw
5x Silver

Muzzle[edit | edit source]

Slot Effects Range Weight Value Resources Required Perks
Small Bayonet +50% bash damage -1 x Base +10% +10% 1x Adhesive
1x Screw
3x Steel
None
Large Bayonet +100% bash damage -1.5 x Base +25% +20% 2x Adhesive
2x Screw
4x Steel
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive
2x Screw
3x Steel
Gun Nut 1
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 3x Adhesive
3x Screw
4x Steel
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 4x Adhesive
5x Aluminum
4x Plastic
4x Screw
Gun Nut 2


Notes[edit | edit source]

  • It's impossible for this weapon to fire fast enough to make use of the finned barrel's zero spread increase per shot (a.k.a. "bloom"). After firing, the shot dispersion indicator fully returns to normal before the bolt-action is cycled for another shot.

Locations[edit | edit source]