Pipe bolt-action pistol (Fallout 76)

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Pipe bolt-action pistol
Fo4 Pipe Bolt-Action Pistol.png
Damage
Damage34
Damage TypeBallistic
Attacks
Ammo Type.308 round
Ammo Cap.6
Attack Rate3.33 rps
AP cost29
Other
Weight3
Value30
Technical
Editor IDPipeBoltAction
 
Gametitle-F76.png
Gametitle-F76.png

Pipe bolt-action pistol is a weapon in Fallout 76.

Background[edit | edit source]

Bolt action pipe pistols are the crude products of amateur, yet resourceful smiths after the Great War.

Characteristics[edit | edit source]

These pipe pistols are powerful, but notorious for their slow rate of rife. The weapon's key attraction is the option to re-chamber it in .50 caliber much more cheaply than is possible with the hunting rifle. Beyond that, it can be modified into a pipe bolt-action rifle.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Pipe Bolt-Action


The above template is generated from Template:F76 co Weapon Ranged PipeBoltAction. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


Components
3 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


Components
3 Oil
Requirements
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
5 Oil
Requirements
Standard Receiver
(E)

Standard.


Components
2 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
2 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
2 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.



  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Tuned Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Standard Short Barrel
(E)

Better range.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Stub Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot

Components
True Stub Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)

Inferior Range. Superior Recoil.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Stub Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Grip[edit | edit source]

Adding a stock will turn the pistol into a Pipe bolt-action rifle.
Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Glow Sights
(E)

Standard.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Requirements
Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Glow Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Requirements
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Requirements
Large Bayonet
(E)

Superior bash. Inferior range.


  • Bashing damage: +10%
  • Range multiplier: -1.5
  • Value: +20%
  • Weight: +25%

F76 co mod PipeBoltAction Muzzle LargeBayonet Base
Small Bayonet mod_PipeBoltAction_Muzzle_SmallBayonet_Base F76 co mod PipeBoltAction Muzzle SmallBayonet Base
Suppressor mod_PipeBoltAction_muzzle_suppressor_Base F76 co mod PipeBoltAction muzzle suppressor Base


Notes[edit | edit source]

  • It's impossible for this weapon to fire fast enough to make use of the finned barrel's zero spread increase per shot (a.k.a. "bloom"). After firing, the shot dispersion indicator fully returns to normal before the bolt-action is cycled for another shot.

Locations[edit | edit source]