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Pipe weapons are crude, low-tech, widely available... and highly modifiable. They are favored by the Commonwealth's Raider groups.Fallout 4 loading screens

The pipe gun is a weapon in Fallout 4.

Characteristics[]

A crude, homemade weapon, the pipe gun models were common in pre-War Detroit street gangs.[1] Two centuries later, it is a staple of wasteland combat, being favored by settlers, raiders and super mutants all over the Commonwealth, filling the shortages of "real" weaponry. Pipe guns are also highly modifiable, capable of turning a standard pipe pistol into a pipe .45 caliber sniper rifle.

Pipe guns can be found in large quantities throughout the entire Commonwealth. While rather weak compared to "real" weapons, they are lightweight and boast more customization options than any other weapon class in the game. Every aspect of the pipe gun up to and including its caliber can be modified and improved, allowing for an enormous number of variants to be crafted. This lets it remain viable far longer than its appearance would suggest, especially considering its proliferation and the huge amount of .38 rounds found across the Commonwealth. Furthermore, pipe weapons require the least investment in crafting perks to unlock all of their customization options; two points in Gun Nut and a single point in Science! are enough to let the Sole Survivor tailor their pipe gun to their every desire. Furthermore, even fully modded pipe weapons are rather light, never surpassing 8 lbs.

Despite all these advantages, pipe guns eventually become largely obsolete once more advanced and powerful weapons become available.

Out of all the parts that can be seen, upon scrapping, the player character cannot salvage most if not any of the aforementioned components. With Rank 1 of the Scrapper perk, a basic pipe pistol can be scrapped for four pieces of steel, while a basic pipe rifle yields three pieces of steel. Rank 2 of the perk adds one screw and one piece of copper to the salvage. Rank 3 changes this, sometimes getting gears, springs and even items like nuclear material for guns that have advanced mods like the recon sights.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
001A8A96
Light frame receiverLighter weight. Reduced damage.Light-1-1.1+2-25% AP cost
-5% aiming speed
-5% iron sights transition
Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
0015C856
Heavy frame receiverHeavier weight. Improved damage.Heavy+1+0.9+3+25% AP cost
+5% iron sights transition
Adhesive x1
Gears x2
Oil x2
Screw x2
Steel x3
0015C855
Calibrated receiverBetter critical shot damage.Calibrated+1+0.2+5+100% critical damageAdhesive x2
Gears x2
Oil x2
Screw x2
Steel x4
0015C853
Hardened receiverBetter damage.Hardened+3+0.2+7Adhesive x2
Gears x2
Oil x2
Screw x3
Steel x4
0015C857
Automatic receiverImproved rate of fire. Inferior damage and range.Auto-3+72-12-11+0.4+8Fully automatic
+25% AP cost
Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
0015C84B
Armor piercing automatic receiverImproved rate of fire and armor penetration. Reduced range. Inferior damage.Armor piercing, auto-3+72-10-11+0.4+9Fully automatic
+25% AP cost
Penetrates armor (-40 DR)
Gun Nut 1Adhesive x3
Gears x2
Oil x3
Screw x3
Steel x4
0015C84C
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+28-5+11-10% AP costGun Nut 1Adhesive x4
Oil x3
Screw x2
Spring x3
Steel x5
0015C854
Powerful receiverSuperior damage.Powerful+6+0.4+11Gun Nut 1Adhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x3
0015C858
Hardened automatic receiverImproved rate of fire. Reduced damage. Inferior range.Hardened, auto+72-12-11+0.6+12Fully automatic
+25% AP cost
Gun Nut 1Adhesive x3
Gears x3
Oil x3
Screw x4
Steel x5
0015FA2D
Rapid automatic receiverSuperior rate of fire. Inferior Range. Inferior damage.Rapid-3+95-12-11+0.6+13Fully automatic
+25% AP cost
Gun Nut 2Adhesive x4
Aluminum x5
Gears x4
Oil x3
Screw x4
0015C84F
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+6+1+0.7+14+100% critical damageGun Nut 2Adhesive x5
Aluminum x6
Gears x4
Oil x4
Screw x4
00161D0D
Hardened piercing auto receiverImproved rate of fire and armor penetration. Reduced damage and range.Hardened piercing, auto+72-10-11+0.7+16Fully automatic
+35% AP cost
Penetrates armor (-40 DR)
Gun Nut 2Adhesive x4
Aluminum x6
Gears x5
Oil x4
Screw x5
00161D1C
Powerful automatic receiverImproved damage and rate of fire. Inferior Range.Powerful, auto+3+72-12-11+0.9+18Fully automatic
+25% AP cost
Gun Nut 2Adhesive x6
Aluminum x7
Gears x5
Oil x6
Screw x5
0015C852
.45 receiverExceptional damage. Changed ammo type to .45 Caliber. More sensitive trigger. Better rate of fire..45+9+28-5+0.8+19Ammo changed to .45 rounds
-10% AP cost
Gun Nut 2Adhesive x6
Aluminum x7
Gears x5
Oil x5
Screw x6
0015C849
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.-15% AP costScrew x1
Steel x1
001A8A92
Short barrelStandard.+36+1+0.5+2-10% AP costAdhesive x1
Screw x1
Steel x2
0015C836
Short light barrelImproved hip-fire accuracy.+36+2+3-15% AP cost
-3% iron sights transition
Adhesive x2
Copper x2
Screw x1
0015C837
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+120+1+4+10% AP cost
+3% iron sights transition
Adhesive x2
Screw x2
Steel x4
0015C833
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.Long+120+3+0.5+5+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Gun Nut 1Adhesive x3
Copper x4
Screw x3
0015C834
Short ported barrelSuperior recoil.Ported+36+3+0.5+6-10% AP cost
-3% iron sights transition
Gun Nut 1Adhesive x3
Copper x5
Screw x3
001651C4
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+120+1+1+8+10% AP cost
+3% iron sights transition
Gun Nut 1Adhesive x4
Copper x5
Screw x3
001651C3
Long finned barrelNo accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Finned+120+1+9+10% AP cost
+3% iron sights transition
Aim cone doesn't increase while firing
Gun Nut 2Adhesive x5
Aluminum x3
Copper x6
Screw x4
00027F2E
Grip
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard gripStandard.-10% AP costScrew x1
Steel x1
001A8A93
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+6+2-10% AP costAdhesive x1
Screw x1
Steel x2
0015C838
Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Rifle+11+0.6+4+20% AP cost
+10% iron sights transition
+9% stability
Adhesive x3
Copper x4
Screw x3
0015C83B
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+8+0.2+5-15% AP costGun Nut 1Adhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
0015C839
Marksman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Marksman's, rifle+11+0.7+8+20% AP cost
+10% iron sights transition
+9% stability
Gun Nut 1Adhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
0015C83C
Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Recoil compensated, rifle+13+0.8+10+20% AP cost
+10% iron sights transition
+7% stability
Gun Nut 2Adhesive x5
Copper x6
Cork x2
Rubber x4
Screw x4
0015C83D
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard magazineStandard.Spring x1
Steel x1
001A8A94
Large magazineSuperior ammo capacity. Inferior reload speed.High capacity+12+0.2+4+10% AP cost
+3% iron sights transition
Adhesive x1
Screw x1
Spring x2
Steel x2
0015C840
Quick eject magSuperior reload speed.Quick+0.1+6-5% AP costAdhesive x3
Oil x2
Screw x3
Spring x2
Steel x4
001A8A95
Drum magazineExceptional ammo capacity. Inferior reload speed.Maximum capacity+36+0.6+7+10% AP cost
+3% iron sights transition
Gun Nut 1Adhesive x2
Screw x2
Spring x3
Steel x4
0015C83E
Large quick eject magSuperior ammo capacity. Improved reload speed.Quick high capacity+12+0.3+11+3% iron sights transitionGun Nut 1Adhesive x3
Oil x3
Screw 2
Spring x4
Steel x5
0015C841
Quick eject drum magExceptional ammo capacity. Improved reload speed.Quick maximum capacity+36+0.7+13+3% iron sights transitionGun Nut 2Adhesive x4
Aluminum x6
Oil x3
Screw x3
Spring x4
0015C83F
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
001A8A97
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+2+10% sighted accuracyAdhesive x1
Nuclear material x1
Steel x1
0015C85E
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+0.4+4-20% base stability
+30% AP cost
+10% iron sights transition
4x zoom
Adhesive x1
Glass x1
Screw x1
Steel x1
0015C85C
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+5-15% AP cost
-10% iron sight transition
1.5x zoom
Adhesive x2
Aluminum x3
Screw x2
0015C85D
Glow reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+6-15% AP cost
-10% iron sight transition
1.5x zoom
Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
0022BA9E
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+0.4+8-20% base stability
+40% AP cost
+15% iron sights transition
6x zoom
Gun Nut 1Adhesive x2
Aluminum x3
Glass x2
Screw x1
0015C85B
Long scopeSuperior magnification and sighted accuracy.Scoped+36+0.6+10-20% base stability
+50% AP cost
+20% iron sights transition
10x zoom
Gun Nut 1Adhesive x3
Aluminum x4
Glass x4
Screw x2
001916B3
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+0.4+13-20% base stability
+30% AP cost
+10% iron sights transition
4x zoom
Gun Nut 1
Science! 1
Adhesive x3
Glass x2
Nuclear material x1
Screw x2
Silver x2
001916B6
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+0.4+15-20% base stability
+40% AP cost
+15% iron sights transition
6x zoom
Gun Nut 1
Science! 1
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
001916B5
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision.+36+0.6+17-20% base stability
+50% AP cost
+20% iron sights transition
10x zoom
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
Silver x4
001916B4
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+0.7+40-20% base stability
+30% AP cost
+10% iron sights transition
4x zoom (monochrome/target tracking)
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
002492DF
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+0.7+20-20% base stability
+50% AP cost
+20% iron sights transition
10x zoom (monochrome/target tracking)
Gun Nut 2
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
Silver x5
001916B8
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Small bayonetBetter bash. Reduced range.Bayoneted-12+0.2+2+50% bash damageAdhesive x1
Screw x1
Steel x3
0015C845
Large bayonetSuperior bash. Inferior range.Bayoneted-18+0.5+4+100% bash damageAdhesive x2
Screw x2
Steel x4
0015C844
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+7+0.4+10+15% better recoil per shot
+75% better recoil arc
Gun Nut 1Adhesive x3
Screw x2
Steel x3
0015C846
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+8+0.4+15+20% better recoil per shotGun Nut 1Adhesive x3
Screw x3
Steel x4
0015C847
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+6+0.5+20+25% better recoil per shot
Weapon is suppressed
Gun Nut 2Adhesive x4
Aluminum x5
Plastic x4
Screw x4
0015C848

Locations[]

Bugs[]

Playstation 4Playstation 4 While in a rifle variant, firing and then swimming will cause the weapon to be held like a bat and prevent the firing of the weapon.[verified]

  • To fix it, just unequip and re-equip the rifle.
  • This can also happen while using unique or legendary variants of the rifle.

Behind the scenes[]

An untextured receiver mod would have allowed for a pipe gun to be turned into a shotgun. It is possible that this was reused for the handmade shotgun in the Creation Club.

Gallery[]

References[]

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