Pipe pistol (Fallout 76)

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Pipe pistol
Fo4 Pipe Pistol.png
TypePistol
Damage
Damage13
Damage TypeBallistic
Attacks
Ammo Type.38 round
Ammo Cap.12
Attack Rate5.55 rps
Range
Stub barrel: 21.93 m (71.96 ft)
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Other
Weight2
Value20
Technical
Editor IDPipe
 
Gametitle-F76.png
Gametitle-F76.png

The pipe pistol is a weapon in Fallout 76.

Background[edit | edit source]

A crude, makeshift weapon manufactured by less than talented smiths after the Great War. They were first developed in the ganglands of Detroit, Michigan.[1]

Characteristics[edit | edit source]

The pipe pistol is a very flexible weapon, despite its crude appearance. These makeshift semi-automatic pistols have a plethora of modifications available and can be extensively customized to suit any individual. They are also commonly found in modified versions in the wasteland, allowing for quickly creating a good weapon – a game breaker even – in early game.

The .38 receiver can be adapted to fire .45 ammunition, providing a .45 semi-auto. This may be advantageous in comparison with the .45 pipe revolver. This modification is unfortunately because it is in place of other receiver modifications, rather than in addition to. Thus, it doesn't allow for a .45 auto, and unlike the revolver, the damage per shot cannot be improved.

Modifications

All numbers are relative to the base stats.

Receiver[edit | edit source]

Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Gear
2x Oil
1x Screw
2x Steel
None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive
1x Gear
2x Oil
1x Screw
2x Steel
Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive
2x Gear
2x Oil
2x Screw
3x Steel
Calibrated +100% critical damage +10% +10% +25% 2x Adhesive
2x Gear
2x Oil
2x Screw
4x Steel
Hardened +25% +15% +35% 2x Adhesive
2x Gear
2x Oil
3x Screw
4x Steel
Automatic Fully automatic

+25% AP cost

-35% -1x base +20% +40% 3x Adhesive
2x Gear
3x Oil
3x Screw
4x Steel
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-35% -0.9x base +25% +45% 3x Adhesive
2x Gear
3x Oil
3x Screw
4x Steel
Gun Nut 1
Hair Trigger -10% AP cost +33% +5% +55% 4x Adhesive
3x Oil
2x Screw
3x Spring
5x Steel
Powerful +50% +25% +55% 4x Adhesive
5x Aluminum
3x Gear
3x Oil
3x Screw
Hardened Automatic Fully automatic

+25% AP cost

-10% -1x base +30% +60% 3x Adhesive
3x Gear
x3 Oil
4x Screw
5x Steel
Rapid Automatic Fully automatic

+25% AP cost

-25% +25% -1x base +30% +65% 4x Adhesive
5x Aluminum
4x Gear
3x Oil
4x Screw
Gun Nut 2
Calibrated Powerful +100% critical damage +50% +10% +35% +70% 5x Adhesive
6x Aluminum
4x Gear
4x Oil
4x Screw
Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-10% -0.9x base +40% +80% 4x Adhesive
6x Aluminum
5x Gear
4x Oil
5x Screw
Powerful Automatic Fully automatic

+25% AP cost

+25% -1x base +50% +90% 6x Adhesive
7x Aluminum
5x Gear
6x Oil
5x Screw
.45 Receiver Ammo type changed to .45 round

-10% AP cost

+75% +33% +45% +95% 6x Adhesive
7x Aluminum
5x Gear
5x Oil
6x Screw

Barrel[edit | edit source]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Stub Barrel -15% AP cost 6 x Base +25% accuracy

-10% recoil

+2.5% 1x Screw
1x Steel
None
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
1x Screw
2x Steel
Short Light Barrel -15% AP cost

-3% iron sights transition

9 x Base +10% accuracy

-10% recoil

+15% 2x Adhesive
2x Copper
1x Screw
Long Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive
2x Screw
4x Steel
Long Light Barrel 16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+25% +25% 3x Adhesive
4x Copper
3x Screw
Gun Nut 1
Short Ported Barrel -10% AP cost

-3% iron sights transition

9 x Base +10% accuracy (sighted)

-25% recoil

+30% +25% 3x Adhesive
5x Copper
3x Screw
Long Ported Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-25% recoil

+50% +40% 4x Adhesive
5x Copper
3x Screw
Long Finned Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

Aim cone doesn't increase while firing

+50% +45% 5x Adhesive
3x Aluminum
6x Copper
4x Screw
Gun Nut 2

Grip[edit | edit source]

Adding a stock will turn the pistol into a Pipe rifle.
Slot Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -10% AP cost +2.5% +2.5% 1x Screw
1x Steel
None
Comfort Grip -10% AP cost +5% accuracy (hip fire)

-5% recoil

+5% +10% 1x Adhesive
1x Screw
2x Steel
Standard Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+2.5% +2.5% 3x Adhesive
4x Copper
3x Screw
Sharpshooter's Grip -15% AP cost +15% accuracy (hip fire)

-15% recoil

+10% +25% 2x Adhesive
1x Cork
1x Rubber
2x Screw
3x Wood
Gun Nut 1
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 4x Adhesive
5x Copper
2x Cork
3x Rubber
3x Screw
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 5x Adhesive
6x Copper
2x Cork
4x Rubber
4x Screw

Magazine[edit | edit source]

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 12 +10% +10% +2.5% 1x Spring
1x Steel
None
Large Magazine 24 +10% AP cost

+3% iron sights transition

+20% +20% 1x Adhesive
1x Screw
2x Spring
2x Steel
Quick Eject Mag 12 -30% -5% AP cost +15% +35% 3x Adhesive
2x Oil
3x Screw
2x Spring
4x Steel
Drum Magazine 48 +10% AP cost

+3% iron sights transition

+40% +30% 2x Adhesive
2x Screw
3x Spring
4x Steel
Gun Nut 1
Large Quick Eject Mag 24 +20% +3% iron sights transition +25% +55% 3x Adhesive
3x Oil
2x Screw
4x Spring
5x Steel
Quick Eject Drum Mag 48 -20% +3% iron sights transition +45% +65% 4x Adhesive
6x Aluminum
3x Oil
3x Screw
4x Spring
Gun Nut 2

Sights[edit | edit source]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
1x Steel
None
Glow Sights +10% (sighted) +2.5% +10% 1x Adhesive
1x Nuclear Material
1x Steel
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive
3x Aluminum
2x Screw
Glow Reflex Sights -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +30% 2x Adhesive
3x Aluminum
1x Nuclear Material
2x Screw
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 1x Adhesive
1x Glass
1x Screw
1x Steel
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 2x Adhesive
3x Aluminum
2x Glass
1x Screw
Gun Nut 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 3x Adhesive
4x Aluminum
4x Glass
2x Screw
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 3x Adhesive
2x Glass
1x Nuclear Material
2x Screw
2x Silver
Gun Nut 1
Science! 1
Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 5x Adhesive
1x Circuitry
1x Fiber Optics
4x Glass
2x Nuclear Material
x3 Screw
x3 Silver
Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 6x Adhesive
2x Circuitry
2x Fiber Optics
5x Glass
3x Nuclear Material
3x Screw
4x Silver
Gun Nut 2
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw
5x Silver
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw
5x Silver

Muzzle[edit | edit source]

Slot Effects Range Weight Value Resources Required Perks
Small Bayonet +50% bash damage -1 x Base +10% +10% 1x Adhesive
1x Screw
3x Steel
None
Large Bayonet +100% bash damage -1.5 x Base +25% +20% 2x Adhesive
2x Screw
4x Steel
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive
2x Screw
3x Steel
Gun Nut 1
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 3x Adhesive
3x Screw
4x Steel
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 4x Adhesive
5x Aluminum
4x Gear
4x Screw
Gun Nut 2


Locations[edit | edit source]

References