Pipe revolver pistol (Fallout 76)

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Pipe revolver pistol
Fo4 Pipe Revolver.png
TypePistol
Damage
Damage24
Damage TypeBallistic
Attacks
Ammo Type.45 round
Ammo Cap.6
Attack Rate3.33 rps
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost35
Weapon Modification
SlotsReceiver
Barrel
Grip
Sights
Muzzle
Other
Weight4
Value25
Technical
Editor IDPipeRevolver
 
Gametitle-F76.png
Gametitle-F76.png

Pipe revolver pistol is a weapon in Fallout 76.

Background[edit | edit source]

Like other pipe pistols, pipe revolvers are crude, makeshift weapons manufactured by resourceful smiths even before the Great War. Revolvers are known to have been crafted in gangland Detroit.[1]

Characteristics[edit | edit source]

A more powerful alternative to standard pipe pistols, the revolver is not semi-automatic, but packs a larger punch; of course there are plenty of mods available to further increase its versatility. It holds six rounds and being a revolver, it does not have magazine mods.

By default, the revolver fires .45 rounds, which are objectively more rare than the pipe pistol's default .38 round. Still, the revolver's receiver can be adapted to fire .38 or .308 ammunition, resulting in a .38 revolver or a .308 revolver. For pistol users, a .308 revolver is much more useful than the bolt-action pipe pistol, and does more damage per shot to boot.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Pipe Revolver


The above template is generated from Template:F76 co Weapon Ranged PipeRevolver. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


  • Speed: -10%

Components
3 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


  • Speed: -10%

Components
3 Oil
Requirements
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Speed: -10%


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


  • Speed: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
5 Oil
Requirements
Standard Receiver
(E)

Standard.


  • Speed: -10%

Components
2 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Speed: -10%
  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Speed: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Speed: -10%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Speed: -10%


  • Value: +40%
  • Weight: +15%

Components
2 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Speed: -10%
  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
6 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Tuned Receiver
(E)

Improved rate of fire, damage.


  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
Speedy Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
6 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Short Barrel
(E)

Better range.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Stub Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot

Components
True Stub Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)

Inferior Range. Superior Recoil.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Stub Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%
  • Recoil: +25% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Grip[edit | edit source]

Adding a stock will turn the pistol into a Pipe revolver rifle.
Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
Full Stock
(E)

Standard


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Full Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Full Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Full Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Full Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Grip
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Grip
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Grip
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Grip
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Bruising Grip
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Glow Sights
(E)

Standard.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Recon Scope
(E)

Tracks targets. Superior magnification.


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

F76 co mod PipeRevolver SCOPE mediumscope NV Base
Reflex Sight mod_PipeRevolver_SCOPE_reflex_Base F76 co mod PipeRevolver SCOPE reflex Base
Glow Reflex Sight mod_PipeRevolver_SCOPE_reflex_glow_Base F76 co mod PipeRevolver SCOPE reflex glow Base
Short Scope mod_PipeRevolver_SCOPE_shortscope_Base F76 co mod PipeRevolver SCOPE shortscope Base
Short Night Vision Scope mod_PipeRevolver_SCOPE_shortscope_NV_Base F76 co mod PipeRevolver SCOPE shortscope NV Base
Short Recon Scope mod_PipeRevolver_SCOPE_shortscope_Recon_Base F76 co mod PipeRevolver SCOPE shortscope Recon Base

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake mod_PipeRevolver_muzzle_Brake_Base F76 co mod PipeRevolver muzzle Brake Base
Compensator mod_PipeRevolver_muzzle_compensator_Base F76 co mod PipeRevolver muzzle compensator Base
Large Bayonet mod_PipeRevolver_muzzle_LargeBayonet_Base F76 co mod PipeRevolver muzzle LargeBayonet Base
Small Bayonet mod_PipeRevolver_muzzle_SmallBayonet_Base F76 co mod PipeRevolver muzzle SmallBayonet Base
Suppressor mod_PipeRevolver_muzzle_suppressor_Base F76 co mod PipeRevolver muzzle suppressor Base


Notes[edit | edit source]

  • It is impossible for this weapon to fire fast enough to make use of the finned barrel's zero spread increase per shot (a.k.a. "bloom"). After firing, the shot dispersion indicator fully returns to normal before the revolver can be readied for another shot.

Locations[edit | edit source]

References