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The pipe revolver is a weapon in Fallout 4. Variants include pipe revolver pistol, pipe revolver rifle, and pipe revolver sniper rifle.

Characteristics[]

The pipe revolver weapon frame, being chambered for .45 rounds by default (with every 6 rounds loaded at a time via moon clips), packs quite a punch; while having a low rate of fire. Unlike semi-automatic pipe weapons, it lacks any ammo capacity modifications. However, it can be converted into a rifle by attaching a stock. It features about the same amount of barrel options as its other pipe counterparts, making it a highly versatile weapon system that can be obtained very early in the game, but lacks potential due to its low rate of fire and lackluster damage beyond mid-game.

Weapon modifications[]

While the long finned barrel modification makes it so shot spread does not increase while firing, the pipe revolver does not benefit from this for subsequent shots due to how slowly the weapon fires.

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x1
Steel x2
001A8A9A
Light frame receiverLighter weight. Reduced damage.Light-2-2.1+2-25% AP cost
-5% aiming speed
-5% iron sights transition
Adhesive x1
Gears x1
Oil x2
Screw x1
Steel x2
0015C89A
Heavy frame receiverHeavier weight. Improved damage.Heavy+2+1.9+3+25% AP cost
+5% iron sights transition
Adhesive x1
Gears x1
Screw x2
Steel x3
0015C899
Calibrated receiverBetter critical shot damage.Calibrated+2+0.3+6+100% critical damageAdhesive x3
Gears x3
Oil x2
Screw x3
Steel x3
0015C897
Hardened receiverBetter damage.Hardened+6+0.5+8Adhesive x3
Gears x4
Oil x3
Screw x3
Steel
0015C89B
Powerful receiverSuperior damage.Powerful+12+0.9+13Gun Nut 2Adhesive x3
Aluminum x4
Gears x3
Oil x3
Screw x4
0015C89C
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+12+2+1.3+17+100% critical damageGun Nut 3Adhesive x4
Aluminum x5
Gears x3
Oil x3
Screw x4
001916B9
.38 receiverReduced damage. Changes ammo type to .38 Caliber..38-6+1.8+21Gun Nut 3Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
0021048E
.308 receiverExceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire..308+18+1+1.8+23+25% reload speedGun Nut 3Adhesive x4
Aluminum x6
Gears x4
Oil x3
Screw x5
0015C895
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Stub barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.-15% AP cost
+25% accuracy
-10% recoil
Screw x1
Steel x1
001A8A98
Short barrelStandard.Short+36+2+1+2-10% AP cost
+10% accuracy
-10% recoil
Adhesive x1
Screw x1
Steel x2
0015C888
Short light barrelImproved hip-fire accuracy.Short+36+2+3-15% AP cost
-3% iron sights transition
+10% accuracy
-10% recoil
Adhesive x2
Copper x2
Screw x1
0015C889
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+120+1+2+5+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Adhesive x2
Screw x2
Steel x4
0015C885
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.Long+120+2+1+6+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Gun Nut 1Adhesive x3
Copper x4
Screw x3
0015C886
Short ported barrelSuperior recoil.Ported+36+3+1+7-10% AP cost
-3% iron sights transition
+10% sighted accuracy
-25% recoil
Gun Nut 2Adhesive x3
Copper x5
Screw x3
001651C6
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+120+2+2+10+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-25% recoil
Gun Nut 2Adhesive x4
Copper x5
Screw x3
001651C5
Long finned barrelNo accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Finned+120+1+2+11+10% AP cost
+3% iron sights transition
+40% sighted accuracy
-50% hipfire accuracy
-15% recoil
Aim cone doesn't increase while firing
Gun Nut 2Adhesive x5
Aluminum x3
Copper x6
Screw x4
00027F2F
Grip
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard gripStandard.-10% AP costScrew x1
Steel x1
001A8A99
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+5+0.1+2-10% AP cost
+5% hipfire accuracy
-5% recoil
Adhesive x1
Screw x1
Steel x1
0015C88A
Standard stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.Rifle+9+1.1+5+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-20% recoil
Adhesive x3
Copper x4
Screw x3
0015C88D
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+6+0.3+6-15% AP cost
+15% hipfire accuracy
-15% recoil
Gun Nut 1Adhesive x2
Cork x1
Rubber x1
Screw x2
Wood x3
0015C88B
Markman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.Marksman's, rifle+9+1.5+10+20% AP cost
+10% iron sights transition
+9% stability
+40% sighted accuracy
-25% recoil
Gun Nut 2Adhesive x4
Copper x5
Cork x2
Rubber x3
Screw x3
0015C88E
Recoil compensating stockExceptional sighted accuracy and recoil. Better aim with scopes. Improved bash.Recoil compensated, rifle+10+1.8+12+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-30% recoil
Gun Nut 3Adhesive x5
Copper x5
Cork x2
Rubber x4
Screw x4
0015C88F
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
001A8A9B
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+2+2+10% sighted accuracyAdhesive x1
Nuclear material x1
Steel x1
0015C8A2
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+0.8+5-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
Adhesive x1
Glass x1
Screw x1
Steel x1
0015C8A0
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.3+6-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x2
Aluminum x3
Screw x2
0015C8A1
Glow reflex sightBetter focus and sighted accuracy.Tactical+7+0.3+7-15% AP cost
-10% iron sight transition
1.5x scope
+15% sighted accuracy
Adhesive x2
Aluminum x3
Nuclear material x1
Screw x2
0022BA9D
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+0.9+10-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
Gun Nut 1Adhesive x2
Aluminum x3
Glass x2
Screw x1
0015C89F
Long scopeSuperior magnification and sighted accuracy.Scoped+36+1.1+12-20% base stability
+50% AP cost
+20% iron sight transition
10x scope
+20% sighted accuracy
Gun Nut 2Adhesive x3
Aluminum x4
Glass x4
Screw x2
001916BA
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+0.8+16-20% base stability
+30% AP cost
+10% iron sight transition
4x scope
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x1
Glass x2
Nuclear material x1
Screw x2
Silver x2
001916BD
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+0.9+18-20% base stability
+40% AP cost
+15% iron sight transition
6x scope
+20% sighted accuracy
Gun Nut 2
Science! 1
Adhesive x5
Circuitry x1
Fiber optics x1
Glass x4
Nuclear material x2
Screw x3
Silver x3
001916BC
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+1.1+21-20% base stability
+50% AP cost
+20% iron sight transition
10x scope
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x3
Screw x3
001916BB
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+1.3+25-20% base stability
+30% AP cost
+10% iron sight transition
4x scope (monochrome, target tracking)
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
002492E0
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+1.3+25-20% base stability
+50% AP cost
+20% iron sight transition
10x scope (monochrome, target tracking)
+20% sighted accuracy
Gun Nut 3
Science! 1
Adhesive x6
Circuitry x3
Crystal x5
Fiber optics x3
Nuclear material x4
Screw x4
001916BF
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Small bayonetBetter bash. Reduced range.Bayoneted-12+0.4+2+50% bash damageAdhesive x1
Screw x1
Steel x3
0015C891
Large bayonetSuperior bash. Inferior range.Bayoneted-18+1+5+100% bash damageAdhesive x2
Screw x2
Steel x4
0015C890
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+5+0.8+12+15% better recoil per shot
+75% better recoil arc
Gun Nut 1Adhesive x3
Screw x2
Steel x3
0015C892
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+6+0.8+18+20% better recoil per shotGun Nut 2Adhesive x3
Aluminum x4
Screw x3
0015C893
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+5+1+25+25% better recoil per shot
Weapon is suppressed
Gun Nut 3Adhesive x4
Aluminum x5
Plastic x4
Screw x4
0015C894

Locations[]

  • A pipe revolver pistol can be found on the floor, in front of the desk, on the second floor of the wooden building at Bedford Station.
  • A glow-sighted heavy pistol version can be found on a storage closet shelf on the ground floor of ArcJet Systems.
  • Nick Valentine carries a pipe revolver pistol as his personal weapon.
  • One may be carried by Doc Crocker in Diamond City.
  • Occasionally carried by low level raiders, Minutemen and super mutants (the super mutants only carry them in a rifle configuration)
  • Can be found in certain containers as random loot by low level player characters.

Notes[]

  • The pipe revolver has a bugged mod, the tuned receiver, which is uncraftable in the weapons workshop but can be rarely found already attached to pipe revolvers. As with other mods, the tuned receiver can be detached and attached freely to other weapons. However, the option do so will only appear if the mod is in the player's inventory.
  • The long finned barrel mod taken off of pipe revolvers found in the wasteland cannot be reapplied to pipe revolvers; the detached mod instead fits the bolt-action pipe gun.
  • The Guns and Bullets magazine "Street Guns of Detroit" shows a pipe revolver on the cover, implying that pipe weapons were made and used by criminal organizations prior to the Great War.
  • As with the pipe bolt-action, the type of ammunition seen when reloading the pipe revolver implies the weapon was originally intended to use the same .38 caliber ammunition as the more common variant of pipe gun, but was changed last-minute to the less abundant .45 round.
  • When modified with a stock, the player's hand will clip through the stock's frame when pulling back the revolver's hammer.
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