Pipe revolver rifle

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For an overview of the various makeshift weapon platforms, see Pipe weapons.
Pipe revolver rifle
Fo4 Pipe Revolver Rifle.png
TypeRifle
Damage
Damage24
Damage TypeBallistic
Attacks
Ammo Type.45 round
Ammo Cap.6
Attack Rate3.33 rps
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Weapon Modification
SlotsReceiver
Barrel
Grip
Sights
Muzzle
Other
Weight4
Value25
Technical
Editor IDPipeRevolver
Base ID0014831b

Pipe revolver rifle is a weapon in Fallout 4.

Background[edit | edit source]

This rifle was made by modifying a standard pipe revolver with a stock, giving it better accuracy and range.

Characteristics[edit | edit source]

Revolver rifles are not nearly as fast on the trigger as regular pipe rifles, but do trade rate of fire for damage per shot. They can be altered with any number of modifications, but will always hold a maximum of 6 rounds, so it is best to make each shot count, considering the relatively rarity of .45 rounds; still, the receiver can be modified to accept .308 or .38 rounds, exchanging power for ammunition availability.

Modifications[edit | edit source]

Receiver[edit | edit source]

Slot Effects Damage Fire Rate Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Gear
2x Oil
1x Screw
2x Steel
None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive
1x Gear
2x Oil
1x Screw
2x Steel
Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive
1x Gear
2x Oil
2x Screw
3x Steel
Calibrated +100% critical damage +10% +10% +25% 3x Adhesive
3x Gear
2x Oil
3x Screw
3x Steel
Hardened +25% +15% +35% 3x Adhesive
4x Gear
3x Oil
3x Screw
4x Steel
Powerful +50% +25% +55% 3x Adhesive
4x Aluminum
3x Gear
3x Oil
4x Screw
Gun Nut 2
Calibrated Powerful +100% critical damage +50% +10% +35% +70% 4x Adhesive
5x Aluminum
3x Gear
3x Oil
4x Screw
Gun Nut 3
.38 Receiver Rechambers to .38 caliber -25% +45% +85% 4x Adhesive
6x Aluminum
4x Gear
3x Oil
5x Screw
.308 Receiver Ammo type changed to .308 round

+25% reload speed

+75% +25% +45% +95% 4x Adhesive
6x Aluminum
4x Gear
3x Oil
5x Screw

Barrel[edit | edit source]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Stub Barrel -15% AP cost 6 x Base +25% accuracy

-10% recoil

+2.5% 1x Screw
1x Steel
None
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
1x Screw
2x Steel
Short Light Barrel -15% AP cost

-3% iron sights transition

9 x Base +10% accuracy

-10% recoil

+15% 2x Adhesive
2x Copper
1x Screw
Long Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive
2x Screw
4x Steel
Long Light Barrel 16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+25% +25% 2x Adhesive
2x Copper
1x Screw
Gun Nut 1
Short Ported Barrel -10% AP cost

-3% iron sights transition

9 x Base +10% accuracy (sighted)

-25% recoil

+30% +25% 3x Adhesive
5x Copper
3x Screw
Gun Nut 2
Long Ported Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-25% recoil

+50% +40% 4x Adhesive
5x Copper
3x Screw
Long Finned Barrel +10% AP cost

+3% iron sights transition

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

Aim cone doesn't increase while firing

+50% +45% 5x Adhesive
3x Aluminum
6x Copper
4x Screw

Grip[edit | edit source]

Adding a stock will turn the pistol into a Pipe revolver rifle.
Slot Fire Rate Accuracy Weight Value Resources Required Perks
Standard Grip -10% AP cost +2.5% +2.5% 1x Screw
1x Steel
None
Comfort Grip -10% AP cost +5% accuracy (hip fire)

-5% recoil

+5% +10% 1x Adhesive
1x Screw
1x Steel
Standard Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+2.5% +2.5% 3x Adhesive
4x Copper
3x Screw
Sharpshooter's Grip -15% AP cost +15% accuracy (hip fire)

-15% recoil

+10% +25% 2x Adhesive
1x Cork
1x Rubber
2x Screw
3x Wood
Gun Nut 1
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 4x Adhesive
5x Copper
2x Cork
3x Rubber
3x Screw
Gun Nut 2
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 5x Adhesive
6x Copper
2x Cork
4x Rubber
4x Screw
Gun Nut 3

Sights[edit | edit source]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
1x Steel
None
Glow Sights +10% (sighted) +2.5% +10% 1x Adhesive
1x Nuclear Material
1x Steel
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive
3x Aluminum
2x Screw
Glow Reflex Sights -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +30% 2x Adhesive
3x Aluminum
1x Nuclear Material
2x Screw
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 1x Adhesive
1x Glass
1x Screw
1x Steel
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 2x Adhesive
3x Aluminum
2x Glass
1x Screw
Gun Nut 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 3x Adhesive
4x Aluminum
4x Glass
2x Screw
Gun Nut 2
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 3x Adhesive
2x Glass
1x Nuclear Material
2x Screw
2x Silver
Gun Nut 2
Science! 1
Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 5x Adhesive
1x Circuitry
1x Fiber Optics
4x Glass
2x Nuclear Material
3x Screw
3x Silver
Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 6x Adhesive
2x Circuitry
2x Fiber Optics
5x Glass
3x Nuclear Material
3x Screw
Gun Nut 3
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 6x Adhesive
3x Circuitry
5x Crystal
3x Fiber Optics
4x Nuclear Material
4x Screw

Muzzle[edit | edit source]

Slot Effects Range Weight Value Resources Required Perks
Small Bayonet +50% bash damage -1 x Base +10% +10% 1x Adhesive
1x Screw
3x Steel
None
Large Bayonet +100% bash damage -1.5 x Base +25% +20% 2x Adhesive
2x Screw
4x Steel
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive
2x Screw
3x Steel
Gun Nut 1
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 3x Adhesive
4x Aluminum
3x Screw
Gun Nut 2
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 4x Adhesive
5x Aluminum
4x Plastic
4x Screw
Gun Nut 3

Locations[edit | edit source]

See also[edit | edit source]