Pipe rifle (Fallout 76)
For an overview of the various makeshift weapon platforms known as "Pipe rifle/pistol", see Pipe weapons. 
Pipe rifle  
 
Pipe rifle is a weapon in Fallout 76.
Background[edit  edit source]
A crude, makeshift weapon manufactured by less than talented smiths after the Great War.
Characteristics[edit  edit source]
The pipe rifle is a very flexible weapon, despite its crude appearance. Makeshift semiautomatic pistols have a plethora of modifications available and can be extensively customized to suit an individual play style, from a close quarters combat weapon to a crude sniper rifle; however, in order to create a pipe rifle, one must craft a stock for the pipe pistol.
Pipe rifles can make for a decent early assault rifle once the player accumulates a good supply of .38 ammo. The standard magazine holds 12 rounds, the large magazine doubles that, and the drum doubles it again to 48. Mods that reduce recoil are best for automatic fire.
The .38 receiver can be adapted to fire .45 ammunition; this may be advantageous in comparison with the .45 pipe revolver. This modification is unfortunately in place of other receiver modifications, rather than in addition to. Thus, it doesn't allow for a .45 auto, and unlike the revolver, the damage per shot cannot be improved.
Crafting
Components  Requirements  Products  

1 Adhesive 1 Gear 2 Oil 1 Spring 8 Steel 3 Screw  1 Pipe 
The above template is generated from Template:F76 co Weapon Ranged PipeGun. For corrections, edit the target template.
Modifications[edit  edit source]
Receiver[edit  edit source]
Slot  Effects  Damage  Fire Rate  Range  Accuracy  Weight  Value  Resources  Required Perks  

Standard  +2.5%  +2.5%  1x Gear 2x Oil 1x Screw 2x Steel 
None  
Light Frame  25% AP cost
5% aiming speed 
10%  5% iron sights transition  50%  +10%  1x Adhesive 1x Gear 2x Oil 1x Screw 2x Steel  
Heavy Frame  +25% AP cost  +10%  +5% iron sights transition  +50%  +15%  1x Adhesive 2x Gear 2x Oil 2x Screw 3x Steel  
Calibrated  +100% critical damage  +10%  +10%  +25%  2x Adhesive 2x Gear 2x Oil 2x Screw 4x Steel  
Hardened  +25%  +15%  +35%  2x Adhesive 2x Gear 2x Oil 3x Screw 4x Steel  
Automatic  Fully automatic
+25% AP cost 
35%  1x base  +20%  +40%  3x Adhesive 2x Gear 3x Oil 3x Screw 4x Steel  
Armor Piercing Automatic  Fully automatic
+25% AP cost Penetrates armor (40 DR) 
35%  0.9x base  +25%  +45%  3x Adhesive 2x Gear 3x Oil 3x Screw 4x Steel 
Gun Nut 1  
Hair Trigger  10% AP cost  +33%  +5%  +55%  4x Adhesive 3x Oil 2x Screw 3x Spring 5x Steel  
Powerful  +50%  +25%  +55%  4x Adhesive 5x Aluminum 3x Gear 3x Oil 3x Screw  
Hardened Automatic  Fully automatic
+25% AP cost 
10%  1x base  +30%  +60%  3x Adhesive 3x Gear x3 Oil 4x Screw 5x Steel  
Rapid Automatic  Fully automatic
+25% AP cost 
25%  +25%  1x base  +30%  +65%  4x Adhesive 5x Aluminum 4x Gear 3x Oil 4x Screw 
Gun Nut 2  
Calibrated Powerful  +100% critical damage  +50%  +10%  +35%  +70%  5x Adhesive 6x Aluminum 4x Gear 4x Oil 4x Screw  
Hardened Piercing Auto  Fully automatic
+35% AP cost Penetrates armor (40 DR) 
10%  0.9x base  +40%  +80%  4x Adhesive 6x Aluminum 5x Gear 4x Oil 5x Screw  
Powerful Automatic  Fully automatic
+25% AP cost 
+25%  1x base  +50%  +90%  6x Adhesive 7x Aluminum 5x Gear 6x Oil 5x Screw  
.45 Receiver  Ammo type changed to .45 round
10% AP cost 
+75%  +33%  +45%  +95%  6x Adhesive 7x Aluminum 5x Gear 5x Oil 6x Screw 
Barrel[edit  edit source]
Slot  Effects  Range  Accuracy  Weight  Value  Resources  Required Perks  

Stub Barrel  15% AP cost  6 x Base  +25% accuracy
10% recoil 
+2.5%  1x Screw 1x Steel 
None  
Short Barrel  10% AP cost  9 x Base  +10% accuracy
10% recoil 
+25%  +10%  1x Adhesive 1x Screw 2x Steel  
Short Light Barrel  15% AP cost
3% iron sights transition 
9 x Base  +10% accuracy
10% recoil 
+15%  2x Adhesive 2x Copper 1x Screw  
Long Barrel  +10% AP cost
+3% iron sights transition 
16 x Base  +40% sighted accuracy
50% hip fire accuracy 15% recoil 
+50%  +20%  2x Adhesive 2x Screw 4x Steel  
Long Light Barrel  16 x Base  +40% sighted accuracy
50% hip fire accuracy 15% recoil 
+25%  +25%  3x Adhesive 4x Copper 3x Screw 
Gun Nut 1  
Short Ported Barrel  10% AP cost
3% iron sights transition 
9 x Base  +10% accuracy (sighted)
25% recoil 
+30%  +25%  3x Adhesive 5x Copper 3x Screw  
Long Ported Barrel  +10% AP cost
+3% iron sights transition 
16 x Base  +40% sighted accuracy
50% hip fire accuracy 25% recoil 
+50%  +40%  4x Adhesive 5x Copper 3x Screw  
Long Finned Barrel  +10% AP cost
+3% iron sights transition 
16 x Base  +40% sighted accuracy
50% hip fire accuracy 15% recoil Aim cone doesn't increase while firing 
+50%  +45%  5x Adhesive 3x Aluminum 6x Copper 4x Screw 
Gun Nut 2 
Grip[edit  edit source]
 Adding a stock will turn the pistol into a Pipe rifle.
Slot  Fire Rate  Accuracy  Weight  Value  Resources  Required Perks  

Standard Grip  10% AP cost  +2.5%  +2.5%  1x Screw 1x Steel 
None  
Comfort Grip  10% AP cost  +5% accuracy (hip fire)
5% recoil 
+5%  +10%  1x Adhesive 1x Screw 2x Steel  
Standard Stock  +20% AP cost
+10% iron sights transition 
+7% stability
+40% sighted accuracy 20% recoil 
+2.5%  +2.5%  3x Adhesive 4x Copper 3x Screw  
Sharpshooter's Grip  15% AP cost  +15% accuracy (hip fire)
15% recoil 
+10%  +25%  2x Adhesive 1x Cork 1x Rubber 2x Screw 3x Wood 
Gun Nut 1  
Marksman's Stock  +20% AP cost
+10% iron sights transition 
+9% stability
+40% sighted accuracy 25% recoil 
+40%  +40%  4x Adhesive 5x Copper 2x Cork 3x Rubber 3x Screw  
Recoil Compensating Stock  +20% AP cost
+10% iron sights transition 
+7% stability
+40% sighted accuracy 30% recoil 
+45%  +50%  5x Adhesive 6x Copper 2x Cork 4x Rubber 4x Screw 
Magazine[edit  edit source]
Slot  Capacity  Reload time  Effects  Weight  Value  Resources  Required Perks  

Standard Magazine  12  +10%  +10%  +2.5%  1x Spring 1x Steel 
None  
Large Magazine  24  +10% AP cost
+3% iron sights transition 
+20%  +20%  1x Adhesive 1x Screw 2x Spring 2x Steel  
Quick Eject Mag  12  30%  5% AP cost  +15%  +35%  3x Adhesive 2x Oil 3x Screw 2x Spring 4x Steel  
Drum Magazine  48  +10% AP cost
+3% iron sights transition 
+40%  +30%  2x Adhesive 2x Screw 3x Spring 4x Steel 
Gun Nut 1  
Large Quick Eject Mag  24  +20%  +3% iron sights transition  +25%  +55%  3x Adhesive 3x Oil 2x Screw 4x Spring 5x Steel  
Quick Eject Drum Mag  48  20%  +3% iron sights transition  +45%  +65%  4x Adhesive 6x Aluminum 3x Oil 3x Screw 4x Spring 
Gun Nut 2 
Sights[edit  edit source]
Name  Effects  Optics  Accuracy  Weight  Value  Resources  Required Perks  

Standard Sights  +2.5%  +2.5%  1x Adhesive 1x Steel 
None  
Glow Sights  +10% (sighted)  +2.5%  +10%  1x Adhesive 1x Nuclear Material 1x Steel  
Reflex Sight  15% AP cost
10% iron sight transition 
1.5x scope  +15% (sighted)  +10%  +25%  2x Adhesive 3x Aluminum 2x Screw  
Glow Reflex Sights  15% AP cost
10% iron sight transition 
1.5x scope  +15% (sighted)  +10%  +30%  2x Adhesive 3x Aluminum 1x Nuclear Material 2x Screw  
Short Scope  20% base stability
+30% AP cost +10% iron sight transition 
4x scope  +20% (sighted)  +20%  +20%  1x Adhesive 1x Glass 1x Screw 1x Steel  
Medium Scope  20% base stability
+40% AP cost +15% iron sight transition 
6x scope  +20% (sighted)  +25%  +40%  2x Adhesive 3x Aluminum 2x Glass 1x Screw 
Gun Nut 1  
Long Scope  20% base stability
+50% AP cost +20% iron sight transition 
10x scope  +20% (sighted)  +30%  +50%  3x Adhesive 4x Aluminum 4x Glass 2x Screw  
Short Night Vision Scope  20% base stability
+30% AP cost +10% iron sight transition 
4x scope  +20% (sighted)  +20%  +65%  3x Adhesive 2x Glass 1x Nuclear Material 2x Screw 2x Silver 
Gun Nut 1 Science! 1  
Medium Night Vision Scope  20% base stability
+40% AP cost +15% iron sight transition 
6x scope  +20% (sighted)  +25%  +75%  5x Adhesive 1x Circuitry 1x Fiber Optics 4x Glass 2x Nuclear Material x3 Screw x3 Silver  
Long Night Vision Scope  20% base stability
+50% AP cost +20% iron sight transition 
10x scope  +20% (sighted)  +30%  +85%  6x Adhesive 2x Circuitry 2x Fiber Optics 5x Glass 3x Nuclear Material 3x Screw 4x Silver 
Gun Nut 2 Science! 1  
Short Recon Scope  20% stability
+30% AP cost +10% iron sights transition 
x4 zoom
(monochrome, target tracking) 
+20% sighted accuracy  +35%  +100%  6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver  
Long Recon Scope  20% stability
+50% AP cost +20% iron sights transition 
x10 zoom
(monochrome, target tracking) 
+20% sighted accuracy  +35%  +100%  6x Adhesive 3x Circuitry 5x Crystal 3x Fiber Optics 4x Nuclear Material 4x Screw 5x Silver 
Muzzle[edit  edit source]
Slot  Effects  Range  Weight  Value  Resources  Required Perks  

Small Bayonet  +50% bash damage  1 x Base  +10%  +10%  1x Adhesive 1x Screw 3x Steel 
None  
Large Bayonet  +100% bash damage  1.5 x Base  +25%  +20%  2x Adhesive 2x Screw 4x Steel  
Compensator  +15% better recoil per shot
+75% better recoil arc 
1 x Base  +20%  +50%  3x Adhesive 2x Screw 3x Steel 
Gun Nut 1  
Muzzle Break  +20% better recoil per shot  1.5 x Base  +20%  +75%  3x Adhesive 3x Screw 4x Steel  
Suppressor  +25% better recoil per shot
Weapon is suppressed to Quiet 
2.5 x Base  +25%  +100%  4x Adhesive 5x Aluminum 4x Gear 4x Screw 
Gun Nut 2 
Locations[edit  edit source]
 Commonly found on raiders throughout the wasteland.
See also[edit  edit source]

 Fallout 76 weapons
 Fallout 76 ballistic weapons
 Fallout 76 rifles
 Fallout 76 crafting recipes that use adhesive
 Fallout 76 crafting recipes that use gear
 Fallout 76 crafting recipes that use oil
 Fallout 76 crafting recipes that use spring
 Fallout 76 crafting recipes that use steel
 Fallout 76 crafting recipes that use screw