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Plasma pistol (GRA)

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For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
Plasma pistol
Plasma pistol icon.png
SkillEnergy Weapons 0
Strength Req.2
Attack statistics
33 (39.3)
57.8 (96.2)
DPS (reload)
47.4 (78.2)
Crit Dmg
Crit % Mult
1.8 (2.5)AP30
Ammo & reloading
Ammo TypeEnergy cell
Ammo Cap.32
Reload Time
2 (1.5)
Item HP150
Plasma pistol
Editor ID?
Base IDxx000855
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The plasma pistol (GRA) is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[edit | edit source]

The following section is transcluded from plasma pistol. To modify, please edit the source page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Characteristics[edit | edit source]

This weapon is a powerful energy-based pistol, firing superheated bolts of green plasma able to punch through most critters and low-level types of armor with ease.

Compared to the standard plasma pistol, the GRA variant shares the same stats and textures,[1] however this variant was specially designed by the Gun Runners to accept modifications which the standard plasma pistol cannot. It is an improved holdout weapon, meaning it can be concealed and brought into weapons-free zones if the player's Sneak skill is 50 or over.

Modifications[edit | edit source]

Variants[edit | edit source]

Locations[edit | edit source]

Gallery[edit | edit source]

Sounds[edit | edit source]

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