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Plasma Defender (GRA)

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For an overview of Plasma pistol models throughout the Fallout series, see Plasma pistol.
Plasma Defender
PlasmaDefenderFNV.pngDummyImage.png
Plasma Defender 1 2 3.png
Plasma Defender icon.png
Regular and fully modified
Requirements
SkillEnergy Weapons 50
Strength Req.2
Attack statistics
Dmg/Attack
38 (45.2)
DPS
95 (158.3)
DPS (reload)
72.4 (119.2)
Crit Dmg
38
Crit % Mult
x1
Attacks/Sec
2.5 (3.5)AP20
Projectiles1Spread0.3
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
2
Shots/Reload
16
Ammo Cap.32
Reload Time
2 (1.5)
Other
Weight2Value3000
Item HP100
Repair
Plasma Defender
Energy pistols
Editor ID?
Base IDxx000853
Perk Effects
Perks (dam.)
Lord Death
(+1.5)
Perks (Att.)
Fast Shot
(+0.5)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Plasma Defender (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background

The following section is transcluded from plasma pistol. To modify, please edit the source page.

The Austrian made Glock 86 plasma pistol (also referred to as the Plasma Defender[1]), was designed before the Great War by the Gaston Glock artificial intelligence. It shoots a small bolt of superheated plasma. Powered by a small energy cell.[2]

Characteristics

The Plasma Defender (GRA) is a powerful energy-based pistol which fires superheated bolts of green plasma. It is able to punch through most creatures and low-level types of armor with ease.

Specially constructed by the Gun Runners, the Plasma Defender (GRA) is nearly identical to the Plasma Defender in both textures and stats,[3] the main difference being this variant can accept weapon modifications.

Modifications

Variants

Locations

Notes

  • With the scope and sheath stabilizer mods, it resembles of the Glock 86 plasma pistol from Fallout and Fallout 2.

Gallery

References

  1. Name in Fallout: New Vegas
  2. In-game description for the plasma pistol in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  3. [1]