Plasma pistol (Fallout 3)

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For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
Plasma pistol
PlasmaPistol.png
Plasma pistol icon.png
Requirements
SkillEnergy Weapons
Attack statistics
Dmg/Attack
25 (31.3)
DPS
75 (93.8)
DPS (reload)
54.5 (68.2)
Crit Dmg
25
Crit % Mult
x2
Attacks/Sec
3AP21
Projectiles1Spread0.5
Crit Effect
Disintegration on death
Ammo & reloading
Ammo TypeSmall energy cell
Ammo/Shot
1
Shots/Reload
16
Ammo Cap.16
Reload Time
2
Other
Weight3Value360
Item HP400
Repair
Plasma pistols
QuestsProtecting the Water Way
Editor ID?
Base ID00004343
Perk Effects
Perks (dam.)
 
Gametitle-FO3.png
Gametitle-FO3.png

The plasma pistol is a weapon in Fallout 3.

Background[edit | edit source]

The following section is transcluded from Plasma pistol. To modify, please edit the source page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Characteristics[edit | edit source]

Used nearly exclusively by the Enclave, this powerful sidearm fires superheated bolts of green plasma. It uses a semi-automatic firing action along with sixteen shots from an energy cell. Despite its good damage, the plasma pistol suffers from the same problems of the plasma rifle.

Upon firing the weapon, a large green burst of plasma is created which partially obstructs view. The plasma bolts travel slower than conventional bullets, which can potentially miss if not properly aimed. As such, it is best to use plasma weapons at mid-range or in V.A.T.S.. Other than these problems the plasma pistol is a good sidearm for the energy weapon enthusiast.

The plasma pistol can be useful for clearing areas with gas leaks, since the plasma bolt can be used to ignite the gas from a safe distance.

A fully repaired plasma pistol can blast 400 bolts, exactly 25 full cells, before breaking.

Variants[edit | edit source]

  • MPLX Novasurge Mothership ZetaGametitle-FO3 MZ.png, a prototype version of the Enclave's plasma pistol that was produced before the war, the Novasurge is about three times as powerful as the normal plasma pistol and is even more powerful than A3-21's plasma rifle. However, it is twice as heavy and uses twice as much ammunition per shot as the regular plasma pistol.

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Plasma pistol Energy pistol 25 75 3 x2 25 0.5 21 Energy cell 16 3 400 360 -
MPLX Novasurge Energy pistol 80 240 3 x3.0 75 0.5 21 Energy cell 16 6 600 850 Fires 2 cells in one shot

Locations[edit | edit source]

Sounds[edit | edit source]

SingleShotVB.png ReloadVB.png
JamVB.png