Plasma pistol (Fallout 76)

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For an overview of plasma pistol models throughout the Fallout series, see plasma pistol.
Plasma Pistol
Fo4 Plasma Pistol.png
FO4PlasmaPistol.png
TypeEnergy
Damage
Damage24 ballistic + 24 energy
Damage TypeBallistic and energy
Attacks
Ammo TypePlasma cartridge
Ammo Cap.30
Attack Rate33 rpm
Range
256 (base)
Accuracy+75
AP cost30
Weapon Modification
SlotsCapacitor
Barrel
Grip
Sights
Other
Weight3
Value112
Technical
Editor IDPlasmaGun
 
Gametitle-F76.png
Gametitle-F76.png

The plasma pistol is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[5]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[6]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[7] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[8]

Characteristics[edit | edit source]

The plasma pistol is the top of the line when it comes to energy-based sidearms. However, like the laser pistol, the plasma pistol can be easily modified into a plasma rifle. Still, it is an effective sidearm, though its ammunition is rather rare and expensive.

Crafting

ComponentsRequirementsProducts
1 Plasma


The above template is generated from Template:F76 co Weapon Ranged PlasmaGun. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Flamer Barrel
(E)

Flame-thrower conversion. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
True Flamer Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Stablilized Flamer Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Aligned Flamer Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Requirements
Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Splitter
(E)

Fires multiple projectiles. Improved damage. Poor accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
True Splitter
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Stabilized Splitter
(E)

Superior Recoil. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Aligned Splitter
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Requirements
Sniper Barrel
(E)

Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
True Sniper Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Stablilized Sniper Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Aligned Sniper Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%


  • Recoil: +50% per shot
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Requirements
Automatic Barrel
(E)

Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.


  • Value: +15%
  • Weight: +60%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
True Automatic Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Stabilized Automatic Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Aligned Automatic Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard. MODS - Material Swap: "002FD980" #Enclave_plasmapistolgrip [MSWP]


  • AttackActionPointCost: -10%

Components
True Stock
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD982" #Enclave_riflestock [MSWP]


  • AimModelRecoilMaxDegPerShot: -20%
  • AimModelRecoilMinDegPerShot: -20%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD987" #Enclave_sniperstock [MSWP]


  • AttackActionPointCost: +20%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy. MODS - Material Swap: "002FD987" #Enclave_sniperstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -25%
  • AimModelRecoilMinDegPerShot: -25%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +9%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil. MODS - Material Swap: "002FD983" #Enclave_riotstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -30%
  • AimModelRecoilMinDegPerShot: -30%
  • AimModelRecoilShotsForRunaway: +300%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil. MODS - Material Swap: "002FD983" #Enclave_riotstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -30%
  • AimModelRecoilMinDegPerShot: -30%
  • AimModelRecoilShotsForRunaway: +300%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Bruising Grip
(E)

Superior Bash damage. MODS - Material Swap: "002FD97F" #Enclave_Moldedgrip [MSWP]


  • AimModelMinConeDegrees: -05%
  • AimModelMaxConeDegrees: -05%
  • AimModelRecoilMaxDegPerShot: -05%
  • AimModelRecoilMinDegPerShot: -05%
  • AimModelRecoilShotsForRunaway: +100%
  • AttackActionPointCost: -10%
  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Capacitor
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Loads Ultracite plasma cartridges
  • ench_mod_weapon_antiscorchbeast

Components
Requirements
Standard Capacitor
(E)

Standard. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


Components
Beta Wave Emitter
(E)

Adds better burning damage. Better range and ammo capacity. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Calibrated Beta Wave Tuner
(E)

Adds burning damage. Improved critical shot damage. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%
  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Requirements
Refined Beta Wave Tuner
(E)

Adds burning damage. Improved hip-fire accuracy. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Requirements
Calibrated Capacitor
(E)

Superior critical shot damage. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
Vicious Capacitor
(E)

Improved hip-fire accuracy, critical shot damage.


Components
Requirements
True Capacitor
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Night Vision Scope
(E)

Night vision. Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Recon Scope
(E)

Tracks targets. Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Medium Scope
(E)

Better magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Medium Night Vision Scope
(E)

Night vision. Better magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Reflex Sight
(E)

Better focus and sighted accuracy. MODS - Material Swap: "002FD981" #Enclave_reflexsite [MSWP]


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components


Locations[edit | edit source]

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Weapon behavior in the game.
  6. 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. Energy weapon forge
  8. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.