Plasma rifle (Fallout 2)

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Icon disambig.svg
For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Plasma rifle
Fo1 plasma rifle.png
Fo Flamer Sprite.png
Damage & attacks
Damage30 - 65
Damage TypePlasma
Attack Modes
SingleAction pointsIcon action.png AP: 5
RangeIcon range.png Range: 25
Ammo TypeMicrofusion cell
Value$ 4000
weapon perkWeapon Long Range
Prototype id00000015
Message FilePRO ITEM.MSG

The Winchester P94 plasma rifle is an energy weapon in Fallout 2.

Background[edit | edit source]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]

The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[4] Interestingly, in an interview for Future Weapons Today, United States Army Colonel Moretti slammed the design,[7] likely for being bulky and outdated. This would lead to corporations like REPCONN Aerospace and Poseidon Energy undertaking projects intended to replace the P94.[8][9]

Characteristics[edit | edit source]

Though it no longer occupies the top rung on the energy weapon ladder, the P94 remains a powerful, high profile weapon. It is available early in the mid-game, at the Sierra Army Depot, and is a particularly good weapon for Marcus.

Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
Laser rifle
Laser rifle (ext. cap.)

25 - 50

20 - 40

20 - 40

4.75 - 11

6.8 - 16.8

1.4 - 6.4

0.6 - 3.1

Plasma rifle MFC

30 - 65

27 - 58.5

27 - 58.5

20.8 - 48.8

13 - 30.5

12 - 33

6 - 20

Turbo plasma rifle MFC

35 - 70

31.5 - 63

31.5 - 63

24.8 - 52.8

15.5 - 33

15 - 36

8 - 22

YK42B pulse rifle MFC

54 - 78

37.8 - 54.6

37.8 - 54.6

54 - 78

26 - 38

25.2 - 39.6

15.6 - 25.2

Gatling laser MFC

20 - 40

16 - 32

16 - 32

3.5 - 8.5

4.8 - 12.8

0.4 - 4.4

0.1 - 2.1

Modifications[edit | edit source]

Locations[edit | edit source]


Sounds[edit | edit source]

SingleShotVB.png ReloadVB.png

Gallery[edit | edit source]

Pre-release[edit | edit source]


  1. 1.0 1.1 Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. 4.0 4.1 Chris Taylor interview for
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  6. Weapon behavior in the game.
  7. 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  8. REPCONN headquarters terminals; Terminal, Inter-office Correspondence #3458503
  9. The Courier: "What kind of prototypes?"
    Arcade Gannon: "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
    (Arcade Gannon's dialogue)