Plasma rifle (Fallout 76)

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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Plasma Rifle
Fo4 Plasma Rifle.png
FO4PlasmaRifle.png
TypeRifle
Damage
Damage24+24
Damage TypeEnergy/Ballistic
Attacks
Ammo TypePlasma cartridge
Ammo Cap.30
Attack Rate33 rpm
Range
Flamer: 10.85 m (35.61 ft)
Splitter: 32.9 m (107.94 ft)
Automatic: 58.49 m (191.9 ft)
Sniper: 65.8 m (215.89 ft)
Accuracy+75
AP cost30
Weapon Modification
SlotsCapacitor
Barrel
Grip
Sight
Weapon Versions
Other
Weight3
Value112
Technical
Editor IDPlasmaGun
 
Gametitle-F76.png
Gametitle-F76.png
Mbox upcoming.png
Upcoming content
This article is based on pre-release information about upcoming content. When the content is released, the accuracy of the article needs to be checked and it may be necessary to complete the article's infobox and/or upload a required image.

The plasma rifle is a weapon in Fallout 76.

Background[edit | edit source]

Main article: Plasma rifle

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[1] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[2] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[3]

This rifle uses a microfusion cell as its power source and draws plasma from a separate cartridge. When depressing the trigger a plasma toroid is produced that can remain stable under normal atmospheric conditions. This toroid is then ejected down a superconducting barrel against a given target.[4][5]

Characteristics[edit | edit source]

Straddling the middle ground between pure energy and pure kinetic weapons, the plasma rifle is a highly customizable platform allowing for the creation of multiple types of weapons, including a marksman rifle, a shotgun, and a flamer. It uses its own, unique ammunition type that can be occasionally hard to find, but among the various energy weapons it's one of the finest.

Crafting

ComponentsRequirementsProducts
1 Plasma


The above template is generated from Template:F76 co Weapon Ranged PlasmaGun. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Flamer Barrel
(E)

Flame-thrower conversion. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
True Flamer Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Stablilized Flamer Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Aligned Flamer Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD97E" #Enclave_FlamerNozzle [MSWP]


  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Damage: +25%
  • Range set to 14.62 m (47.97 ft)
  • Capacity set to 300
  • Accuracy: +15
  • AP cost: 30 per attack
  • Value: +10%
  • Weight: +10%

Components
Requirements
Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Splitter
(E)

Fires multiple projectiles. Improved damage. Poor accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
True Splitter
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Stabilized Splitter
(E)

Superior Recoil. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Aligned Splitter
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD985" #Enclave_shotgunbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Durability: High
  • Shotgun attack (five projectiles, broad arc, high recoil)
  • Damage: +10%
  • AP cost: +100%

Components
Requirements
Sniper Barrel
(E)

Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
True Sniper Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Stablilized Sniper Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Aligned Sniper Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD986" #Enclave_sniperbarrel [MSWP]


  • Range: +100%
  • Value: +40%
  • Weight: +30%


  • Recoil: +50% per shot
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Damage: +50%
  • Capacity: -70%
  • AP cost: +35%
  • Accuracy (sighted): +20%
  • Sight transition: +0.04s

Components
Requirements
Automatic Barrel
(E)

Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.


  • Value: +15%
  • Weight: +60%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
True Automatic Barrel
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Stabilized Automatic Barrel
(E)

Superior Recoil. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Aligned Automatic Barrel
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD988" #Enclave_spinbarrel [MSWP]


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Fully automatic attack
  • Damage: -15%
  • Capacity: -10%
  • AP cost: +25%
  • Accuracy (sighted): +20%
  • Sight transition: +0.03s

Components
2 Oil
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard. MODS - Material Swap: "002FD980" #Enclave_plasmapistolgrip [MSWP]


  • AttackActionPointCost: -10%

Components
True Stock
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD982" #Enclave_riflestock [MSWP]


  • AimModelRecoilMaxDegPerShot: -20%
  • AimModelRecoilMinDegPerShot: -20%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy. MODS - Material Swap: "002FD987" #Enclave_sniperstock [MSWP]


  • AttackActionPointCost: +20%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy. MODS - Material Swap: "002FD987" #Enclave_sniperstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -25%
  • AimModelRecoilMinDegPerShot: -25%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +9%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil. MODS - Material Swap: "002FD983" #Enclave_riotstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -30%
  • AimModelRecoilMinDegPerShot: -30%
  • AimModelRecoilShotsForRunaway: +300%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil. MODS - Material Swap: "002FD983" #Enclave_riotstock [MSWP]


  • AimModelRecoilMaxDegPerShot: -30%
  • AimModelRecoilMinDegPerShot: -30%
  • AimModelRecoilShotsForRunaway: +300%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Requirements
Bruising Grip
(E)

Superior Bash damage. MODS - Material Swap: "002FD97F" #Enclave_Moldedgrip [MSWP]


  • AimModelMinConeDegrees: -05%
  • AimModelMaxConeDegrees: -05%
  • AimModelRecoilMaxDegPerShot: -05%
  • AimModelRecoilMinDegPerShot: -05%
  • AimModelRecoilShotsForRunaway: +100%
  • AttackActionPointCost: -10%
  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Capacitor
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Loads Ultracite plasma cartridges
  • ench_mod_weapon_antiscorchbeast

Components
Requirements
Standard Capacitor
(E)

Standard. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


Components
Beta Wave Emitter
(E)

Adds better burning damage. Better range and ammo capacity. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Calibrated Beta Wave Tuner
(E)

Adds burning damage. Improved critical shot damage. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%
  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Requirements
Refined Beta Wave Tuner
(E)

Adds burning damage. Improved hip-fire accuracy. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Fire damage: (enchMod_LaserReceiver_Fire1 )
  • Range multiplier: +0.2
  • Capacity: +20%
  • Value: +10%
  • Weight: +05%

Components
Requirements
Calibrated Capacitor
(E)

Superior critical shot damage. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
Vicious Capacitor
(E)

Improved hip-fire accuracy, critical shot damage.


Components
Requirements
True Capacitor
(E)

Superior hip-fire accuracy. MODS - Material Swap: "002FD97C" #Enclave_plasmaReceiver [MSWP]


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components

Sights[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Night Vision Scope
(E)

Night vision. Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Long Recon Scope
(E)

Tracks targets. Superior magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds recon scope (10x zoom)
  • Accuracy (sighted): +25%
  • Weight: +35%
  • Accuracy (sighted): +25%

Components
Medium Scope
(E)

Better magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Medium Night Vision Scope
(E)

Night vision. Better magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Reflex Sight
(E)

Better focus and sighted accuracy. MODS - Material Swap: "002FD981" #Enclave_reflexsite [MSWP]


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification. MODS - Material Swap: "002FD984" #Enclave_scope [MSWP]


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components

Variants[edit | edit source]

Mbox stub.png
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Locations[edit | edit source]

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References

  1. The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  2. Energy weapon forge
  3. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
  4. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  5. Research Note - Plasma rifle