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Plasma rifle (Fallout 76)

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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Plasma Rifle
Fo4 Plasma Rifle.png
FO4PlasmaRifle.png
TypeRifle
Damage
DamageLevel 15: 13+13
25: 15+15
35: 17+17
45: 20+20
Damage TypeEnergy/ballistic
Attacks
Ammo TypePlasma cartridge
Ammo Cap.30
Attack Rate33 rpm
Range
Flamer: 10.85 m (35.61 ft)
Splitter: 32.9 m (107.94 ft)
Automatic: 58.49 m (191.9 ft)
Sniper: 65.8 m (215.89 ft)
Accuracy+75
AP cost30
Weapon Modification
SlotsCapacitor
Barrel
Grip
Sight
Default ModsAny stock
Other
NoiseLoud
Weight3
Value115
Technical
Editor IDPlasmaGun
 
Gametitle-F76.png
Gametitle-F76.png

The plasma rifle is a weapon in Fallout 76.

Background[edit | edit source]

Main article: Plasma rifle

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[1] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[2] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[3]

This rifle uses a microfusion cell as its power source and draws plasma from a separate cartridge. When depressing the trigger a plasma toroid is produced that can remain stable under normal atmospheric conditions. This toroid is then ejected down a superconducting barrel against a given target.[4][5]

Characteristics[edit | edit source]

Straddling the middle ground between pure energy and pure kinetic weapons, the plasma rifle is a highly customizable platform allowing for the creation of multiple types of weapons, including a marksman rifle, a shotgun, and a flamer. It uses its own, unique ammunition type that can be occasionally hard to find, but among the various energy weapons it's one of the finest.

Crafting

ComponentsRequirementsProducts
1 Plasma


The above template is generated from Template:F76 co Weapon Ranged PlasmaGun. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Name Description Damage Recoil Fire rate Range Accuracy Capacity Weight Value Cost Perks required
Flamer Barrel Flame-thrower conversion. +25% Fixed AP cost: 30/attack Fixed: 14.62 m (47.97 ft) 300 +10% +10% 2 Asbestos

4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

5 Silver

11 Steel

6 Screw

True Flamer Barrel Superior hip-fire accuracy. +25% Fixed AP cost: 30/attack Fixed: 14.62 m (47.97 ft) +25% (hipfire)

+10% (sighted)

-3% aiming time

300 +40% +50% 2 Asbestos

4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

5 Silver

11 Steel

6 Screw

Stablilized Flamer Barrel Superior Recoil. +25% -25% Fixed AP cost: 30/attack Fixed: 14.62 m (47.97 ft) 300 +40% +50% 2 Asbestos

4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

5 Silver

11 Steel

6 Screw

Aligned Flamer Barrel Improved recoil and hip-fire accuracy. +25% -12.5% Fixed AP cost: 30/attack Fixed: 14.62 m (47.97 ft) +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

300 +30% +15% 2 Asbestos

4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

5 Silver

11 Steel

6 Screw

Science Master 1
Short Barrel Standard. +20% (sighted) +10% +10% 1 Circuitry

1 Fiber Optics

2 Glass

1 Adhesive

3 Steel

2 Screw

True Short Barrel Improved Range. Superior hip-fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+50% +40% 1 Circuitry

1 Fiber Optics

2 Glass

1 Adhesive

3 Steel

2 Screw

Stabilized Short Barrel Improved Range. Superior Recoil. -25% +40% +40% 1 Circuitry

1 Fiber Optics

2 Glass

1 Adhesive

3 Steel

2 Screw

Aligned Short Barrel Improved range, recoil and hip-fire accuracy. -12.5% AP cost: -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 1 Circuitry

1 Fiber Optics

2 Glass

1 Adhesive

3 Steel

2 Screw

Science Master 1
Splitter Fires five projectiles. Improved damage. Poor accuracy. +10% AP cost: +100% +10% +10% 2 Circuitry

1 Fiber Optics

3 Glass

2 Adhesive

6 Steel

4 Screw

True Splitter Superior hip-fire accuracy. +10% AP cost: +100% +25% (hipfire)

+10% (sighted)

-3% aiming time

+50% +40% 2 Circuitry

1 Fiber Optics

3 Glass

2 Adhesive

6 Steel

4 Screw

Stabilized Splitter Superior Recoil. +10% -25% AP cost: +100% +40% +40% 2 Circuitry

1 Fiber Optics

3 Glass

2 Adhesive

6 Steel

4 Screw

Aligned Splitter Improved recoil and hip-fire accuracy. +10% -12.5% AP cost: +100% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 2 Circuitry

1 Fiber Optics

3 Glass

2 Adhesive

6 Steel

4 Screw

Science Master 1
Sniper Barrel Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. +50% +50% AP cost: +35% +100% +20% (sighted) -70% +40% +30% 4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

3 Silver

11 Steel

6 Screw

True Sniper Barrel Superior hip-fire accuracy. +50% +50% AP cost: +35% +100% +30% (sighted)

+25% (hipfire)

-3% aiming time

-70% +80% +60% 4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

3 Silver

11 Steel

6 Screw

Stablilized Sniper Barrel Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. +50% +25% AP cost: +35% +100% +20% (sighted) -70% +80% +60% 4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

3 Silver

11 Steel

6 Screw

Aligned Sniper Barrel Improved recoil and hip-fire accuracy. +25% +50% AP cost: +35% +100% +12.5% (hipfire)

+25% (sighted)

-1.5% aiming time

-70% +60% +35% 4 Circuitry

5 Crystal

3 Fiber Optics

3 Adhesive

3 Silver

11 Steel

6 Screw

Science Master 1
Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. -15%

Fully automatic

-50% AP cost: -25% -10% +60% +35% 3 Circuitry

4 Crystal

2 Fiber Optics

2 Adhesive

5 Gear

2 Oil

2 Silver

8 Steel

5 Screw

True Automatic Barrel Superior hip-fire accuracy. -15%

Fully automatic

-50% AP cost: -25% +25% (hipfire)

+10% (sighted)

-3% aiming time

-10% +60% +30% 3 Circuitry

4 Crystal

2 Fiber Optics

2 Adhesive

5 Gear

2 Oil

2 Silver

8 Steel

5 Screw

Stabilized Automatic Barrel Superior Recoil. -15%

Fully automatic

-75% AP cost: -25% -10% +60% +30% 3 Circuitry

4 Crystal

2 Fiber Optics

2 Adhesive

5 Gear

2 Oil

2 Silver

8 Steel

5 Screw

Aligned Automatic Barrel Improved recoil and hip-fire accuracy. -15%

Fully automatic

-50% AP cost: -25% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-10% +40% +5% 3 Circuitry

4 Crystal

2 Fiber Optics

2 Adhesive

5 Gear

2 Oil

2 Silver

8 Steel

5 Screw

Science Master 1

Stock[edit | edit source]

Name Description Damage Recoil AP cost Range Accuracy Capacity Weight Value Cost Perks required
Standard Grip Standard -10% 2 Adhesive

4 Plastic

True Stock Superior hip-fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 2 Adhesive

4 Plastic

Aligned Stock Improved recoil and hip-fire accuracy. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 2 Adhesive

4 Plastic

Science Master 1
Precise Stock Improved Bash damage and hip-fire accuracy. +20% -25% +20% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+50% +20% 2 Adhesive

4 Plastic

Science Master 1
Stabilized Stock Superior Recoil. -55% +20% +40% (sighted) +40% +30% 2 Adhesive

4 Plastic

Forceful Stock Improved Bash damage and recoil. +75% (bash) -30% +20% +40% (sighted) +30% +15% 2 Adhesive

4 Plastic

Science Master 1
Bruising Grip Superior Bash damage. +150% (bash) -10% +5% (hip fire) +40% +30% 2 Adhesive

4 Plastic

Receiver[edit | edit source]

Name Description Damage Recoil Fire rate Range Accuracy Capacity Weight Value Cost Perks required
Prime Capacitor Superior Damage. Bonus Damage to Scorchbeasts and Scorched. +25% 5 Ultracite

4 Crystal

2 Adhesive

4 Nuclear Material

14 Steel

8 Screw

2 Pure Violet Flux

2 Pure Crimson Flux

Science Master 1
Standard Capacitor Standard. 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Beta Wave Emitter Adds better burning damage. Better range and ammo capacity. +burning +0.2 (mult) +20% +10% +5% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Calibrated Beta Wave Tuner Adds burning damage. Improved critical shot damage. +burning

+34% critical

+0.2 (mult) +20% +50% +35% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Science Master 1
Refined Beta Wave Tuner Adds burning damage. Improved hip-fire accuracy. +burning +0.2 (mult) +25% (hipfire)

+10% (sighted)

-3% aiming time

+20% +50% +35% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Science Master 1
Calibrated Capacitor Superior critical shot damage. +34% critical +10% (hipfire) +40% +30% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Vicious Capacitor Improved hip-fire accuracy, critical shot damage. +17% critical +18% (hipfire) +70% +30% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Science Master 1
True Capacitor Superior hip-fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 2 Crystal

1 Adhesive

2 Nuclear Material

7 Steel

4 Screw

Sights[edit | edit source]

Name Description Damage Recoil AP cost Range Accuracy Capacity Weight Value Cost Perks required
Standard Sights Standard. 1 Adhesive

2 Steel

Long Scope Superior magnification (10x). +25% (sighted) +50% +30% 4 Glass

4 Adhesive

5 Steel

4 Screw

Long Night Vision Scope Night vision. Superior magnification (10x). +25% (sighted) +80% +30% 8 Aluminum

3 Circuitry

2 Fiber Optics

5 Glass

5 Adhesive

6 Nuclear Material

4 Screw

Medium Scope Better magnification (4x). +25% (sighted) +40% +25% 2 Glass

3 Adhesive

4 Steel

2 Screw

Medium Night Vision Scope Night vision. Better magnification (4x). +25% (sighted) +60% +25% 7 Aluminum

2 Circuitry

2 Fiber Optics

4 Glass

4 Adhesive

4 Nuclear Material

2 Silver

2 Screw

Reflex Sight Better focus (1.5x zoom) and sighted accuracy. +15% (sighted)

-10% aiming time

+25% +10% 2 Aluminum

1 Glass

2 Adhesive

2 Nuclear Material

1 Silver

2 Screw

Short Scope Improved magnification (4x). Superior sighted accuracy. +30% +25% (sighted)

+20% aiming time

+20% +20% 1 Glass

2 Adhesive

3 Steel

2 Screw

Short Night Vision Scope Night vision. Improved magnification (4x). +30% +25% (sighted)

+20% aiming time

+40% +25% 6 Aluminum

1 Circuitry

1 Fiber Optics

2 Glass

4 Adhesive

2 Nuclear Material

2 Silver

2 Screw

Short Recon Scope Tracks targets. Improved magnification (2x). +20% +25% (sighted) +60% +25% 9 Aluminum

4 Circuitry

6 Crystal

2 Fiber Optics

6 Adhesive

7 Nuclear Material

5 Screw

Locations[edit | edit source]

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References

  1. The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  2. Energy weapon forge
  3. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
  4. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  5. Research Note - Plasma rifle