Plasma rifle (always crit)

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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Plasma rifle
PlasmaRifle.png
Plasma rifle icon.png
Requirements
SkillEnergy Weapons 0
Strength Req.0
Attack statistics
Dmg/Attack
45 (53.6)
Dmg/Proj.
9 (10.7)
DPS
180 (257)
DPS (reload)
90 (135.3)
Crit Dmg
44
Crit % Mult
x100
Attacks/Sec
4 (4.8)AP25
Projectiles5Spread0.2
Ammo & reloading
Ammo TypeMicrofusion cell
Ammo/Shot
1
Shots/Reload
12
Ammo Cap.12
Reload Time
3 (2.3)
Other
Weight8Value1800
Item HP900
Repair
Plasma rifle
Editor ID?
Base ID000f7eae
Perk Effects
Perks (dam.)
Lord Death
(+1.8)
Perks (Att.)
Fast Shot
(+0.8)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV.png
Gametitle-FNV.png
Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

Plasma rifle always crit is a debug weapon in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]

Characteristics[edit | edit source]

It is a plasma weapon which looks like a plasma rifle, and is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the multiplas rifle. If that's not enough, this weapon always deals a Critical Hit, ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like The Disintegrator, most likely used for testing the critical process in energy weapons and their animation upon death.

Variants[edit | edit source]

Locations[edit | edit source]

The plasma rifle always crit can only be obtained via console commands.

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  6. Weapon behavior in the game.
  7. 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  8. Energy weapon forge
  9. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.