Tibbets was always a military prison, holding some of the United States' most dangerous criminals. Over time, the prison became more advanced, utilizing robotic wardens and utility robots to maintain the structure, especially as the war with China in the 2070s and the annexation of Canada began to drain personnel from the United States. It was designed to hold 636 prisoners at full capacity. As of 2253, it holds much more than that - but when the dust and ash settles after the catastrophic attack at the prison, there will be enough prisoners running from the shattered prison walls to pose a threat to the wasteland.
The game would have taken place in the year 2253 in the American Southwest. The Prisoner, the player character, awakens in a prison cell. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.
- If you are new to wikis, you may want to check out the help pages and policies and guidelines.
- If you want to help but you are not sure where to start, try improving the various stub articles by expanding them. Another helpful activity would be to check the list of wanted pages for frequently linked-to articles that do not exist yet.
- If you want to experiment with editing a wiki, please do it in a sandbox, not in articles.