Fallout Wiki
Register
Advertisement
Fallout Wiki
Icon disambig
This is a transcript for dialogue with Preston Garvey.

AO_Comment_Dialogue[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1-{Wary, concerned, looking at a lot of bombs / Concerned} You really think it's a good idea to turn all this over to the Brotherhood?
2{Worried} I hope to god these aren't still armed.
3{Surprised, puzzled, looking at a weird temple in the distance / Surprised} You ever see anything like that before?
4{Wary, urging caution / Concerned} If we get in a firefight down here, make sure you hit what you're aiming at. This whole place is just waiting to blow.
5{Surprised} Impressive. The Railroad has more resources than I realized.
6{Puzzled} I had no idea these crypts were under here.
7{reverent at the history / Happy} You ever heard of Paul Revere? One of the original Minutemen. "One if by land, two if by sea" - right here in the Old North Church.
8{Surprised} We must be able to see the whole Commonwealth from up here.
9{Surprised} It must be a hell of a view from the top of this thing.
10{looking around a comic book store / Question} You a comic book fan? I used to read everything I could get my hands on.
11{Happy} The Silver Shroud! I'll admit it, I've always been a huge fan.
12{Surprised, impressed / Surprised} Well, what do you know. It actually worked.
13{Planning ahead, just in case. / Worried} I'd rather not get any closer to that than I have to. Just in case I want to have children one day.
14{Surprised to find an old sub in good shape / Surprised} I can't believe we're walking around inside a Chinese sub.
15{Contemplating a drive-in theater projector room / Amused} If this was still working, we could fire it up and see who turns up for the show.
16{Surprised} Must have been something to see a movie on a screen that big.
17{Puzzled, why does this room look perfectly preserved? / Surprised} Well, look at this. Like the owner just walked away from it 5 minutes ago.
18{Wary, cautious... is someone around? / Suspicious} Something's wrong about this.
19{Depressed} People had more respect for the dead in the old days. Now you're lucky if they even bother to bury you when you kick it.
20{resigned / Tired} Oh, great. I was hoping to wade through some more muck today.
21{Doubtful that a backyard bunker will hold up} It's not quite a vault, is it?
22{Stern} Here's some nasty business. Ready to get started cleaning it up?
23{Surprised} This place is still famous. Not much to look at anymore, though.
24{Somber} This place must have been hellish in the early days after the bombs fell.
25{Sad} We lost so much in the war...
26{Puzzled} What's going on here?
27{Remarking on a generator} I guess this was their main power source.
28{Worried} I think it's too late to run.
29{Wary, rising concern / Worried} Listen. Something big and nasty moving around up there... hear the claws clicking?
30{Remarking on a training area / Sarcastic} If they'd just waited until after the war, they wouldn't have needed to go to all the trouble of building this.
31{Surprised} I wasn't expecting to find this here.
32{Remarking on a cave filled with machinery where a vault passage was being dug / Puzzled} Huh. This vault must not have been quite done when the war started.
33{looking at the player's spouse's body / Somber} Is this...? Oh. I'm really sorry, General. Take all the time you need.
34{Mild surprise, stumbled across a tunnel leading to a vault / Puzzled} What's this doing here?
35{Tactical analysis} Nice place to retreat to if we need to hole up for a while.
36{you are looking at a nursery / Somber} Let's go. This is just too sad.
37{Wary, cautious / Concerned} No telling how deep that is. Or what's living in it.
38{Happy} This is my favorite robot ever. Ever.
39{Question} Think there's anything still drinkable in here?
40{Amused} Look at that, the famous Gwinnett Brewery. Should we take a tour?
41{Depressed} The really sad thing is that people volunteer for this.
42{Remarking on a fighting cage / Disgust} This is barbaric.
43{Surprised} That did the trick. Drained the whole thing quicker than I would have thought.
44{proud / Happy} The old Castle is starting to shape up, eh?
45{Confident} Looks like Ronnie was right. It's heading in the right direction at least.
46{Worried} The story I always heard was that some kind of monster came out of the water and destroyed this place.
47{Worried} Let's hope whatever it was is long gone.
48{Disgust} Justice.
49{A note of caution, even trepidation / Worried} General, Boston Common has a bad reputation. People just don't come back from here, and nobody knows why.
50{Urging caution, looking at a Brotherhood of Steel base / Worried} We don't want to mess with these guys.
51{Irritated} Maybe we can find a way to turn that off.
52{Somber} Look at that... Must have been in the air when the war started. What a way to go.
53{Neutral} You might find something useful in all this junk. Or it might be exactly what it looks like.
54{Cautious, inside of an ironworks with molten steel, furnaces, etc / Puzzled} What are these idiots playing at here?
55{A warning, you spot heavily-armored enemies. / SinisterSmile} We're going to need bigger guns.
56{Somber} They probably never even knew what happened.
57{Walking through an old playground. / Somber} One day, maybe, kids will play here again.
58{Amused} Don't feed the bears. Good advice.
59{Cautious / Concerned} That 'bot looks military-grade. Might be better to just avoid tangling with it.
60{Question} So people used to come to the beach on purpose, back in the old days? I've never understood the appeal.
61{Confident} They're dug in pretty good. Nothing we can't handle though.
62{Somber} I can't believe brothers did this to each other.
63{Sad} I wonder what her story was.
64{Somber} Once the Gunners got up here, there was no way to defend the rest of Quincy.
65{Somber} We gave the Gunners a hell of a fight, but we never really stood a chance. There were just too many of them and too few of us.
66{Somber} It must have been terrible for the survivors, right after the bombs fell.
67{Concerned} No chance this could start up while we're in it, right?
68{Puzzled} Hard to imagine how much power they used in the old days. And this is only one of the old power plants in the Commonwealth.
69{Stern} Just because there's a button doesn't mean you have to press it.
70{Area is filled with gas. / InPain} *Coughing* Damn... some kind of gas... we've got to get out of here...
71{Disgust} Something was seriously wrong with whoever painted these.
72{Puzzled} Hmm. Whoever was camping here seems to be long gone.
73You never know what might be hiding in a place like this.
74{Wary, cautious, a warning / Concerned} Exactly the kind of place mirelurks love to nest in.
75{Surprised} That place looks like it could power half the Commonwealth, if it was working.
76{Looking at a collection of houses that have been washed into the sea. / Somber} Must have been a hell of a storm.
77{Surprised} This is actually pretty interesting.
78{Perplexed / Puzzled} So... which do you think it was: something wanted in, or something wanted out?
79{A bit sinister. Looking at an interrogation room with instruments of torture. / Disgust} I don't care about their reasons. This is just plain evil.
80{Concerned. Someone was building a nuclear bomb. / Stern} What the hell were they thinking, playing around with that thing?
81Most doctors these days have to get by with a scalpel and some moonshine.
82{Impressed / Surprised} They sure built this to last.
83{Angry} Gunners... nothing for it but to kill every last one of them.
84{Somber} The Institute massacred this whole settlement a few years back. It was all over before the Minutemen could respond.
85{Puzzled} He found himself a good spot all right. But... why?
86{Disgust} These guys got started poisoning the planet even before the bombs fell.
87{Curious, perplexed / Puzzled} I've never seen water do that before.
88{Suspicious} How in the world is that still working?
89{Question} Next thing you're going to tell me is we're going up there.
90{Confident} Let's just back off and let them finish each other off.
91{Complaining about a terrible smell / Disgust} Even after all this time... whew. It must have really been something when it was operating.
92{someone just locked you in a basement without warning / Sarcastic} I thought this place smelled like a trap. Among other things.
93{Looking around a canned meat factory / Disgust} I'd have to be pretty hungry to eat that.
94{Surprised} I'll be damned. So the whole thing was set up as a big experiment?
95{Curious, intrigued / Puzzled} What do you suppose this was all about?
96{Concerned} If we're headed for Libertalia, we'd better be ready for a hell of a fight. One of the biggest raider hives around.
97{Up on a high platform with a commanding view / Disgust} What we need is a good hurricane to blow this whole mess away.
98{Somber} A lot of good people died here.
99{A warning / Concerned} That does not look like a good place for a swim.
100{Commenting on a lighthouse / Surprised} I've never seen a lighthouse powered by glowing ones before.
101{Afraid} WRVR... oh, no. This is where the Charles River Trio broadcasts from. We'd better get out of here.
102{intensely amused at the irony of the treasure turning out to be prewar junk / Amused} This is the treasure? Haha, that's perfect. Oh, man. Perfect! Hahaha.
103{Expressing doubt... we should stay away from that / Concerned} You really think whatever's in here is worth it?
104{Wary, cautious / Worried} Whoa, hold up. That's got to be throwing some serious rads.
105{Concerned; you're in a building where the roof is partially caved in / Worried} Careful. This whole place could come down.
106{Incredulous, hardly believing it / Disbelief} Do you think he was trying to tame them?
107{Disgust} Bastards.
108{Disgust} Ferals... no surprise there.
109{Somber} This place took a direct hit. Not much left.
110{Happy} Wow, look at the view from up here...
111{Somber} All these books... all ruined now...
112{Puzzled} Looks like we could get up on the highway from here.
113{Remarking on a room with a bunch of inoperative robots (good for spare parts) / Suspicious} Careful... some of these may still be working...
114{Stern} Looks like the ferals did our job for us. Good riddance.
115{Puzzled} Must have been a lot of ferals to rip right through these raiders like that. Can't say I'm too sorry about it.
116{Perusing hardware / Surprised} These raiders had quite a stash. May as well help ourselves.
117{Chilling realization / Worried} Did you hear that? Dammit, I think we're in trouble here.
118{Puzzled} I wonder how this place missed getting hit during the war. Seems like it would have been a prime target.
119{Surprised} Huh. Some of this looks like it might still be good.
120{Impressed / Surprised} Hey look, the old pool is full of tarberries. Ingenious.
121{watching greasers race in fancy power armor / Amused} Haha, nice. I bet you'd like one of those suits.
122{looking at huge glass dome above you / Surprised} Look at that... I hope it stays up there a few more minutes.
123{Surprised} Piper ought to see this place.
124{Sarcastic} I'm sick of seafood.
125{Neutral} This must be where they tested the robots.
126{Surprised} Bowling, huh? You know how to play?
127{Amused} What's this, the king of the robots?
128{Remarking on a pile of ammo / Grateful} We can always use more ammo. Let's load up.
129{Somber} Good lord. You could annihilate a city with all of this.
130{Puzzled and surprised / Surprised} What the hell? Looks like at least one of those trains is still working.
131{Remarking on a flooded town / Concerned} This looks like Mirelurk heaven.
132{Surprised} Woah. A lot bigger than it looked on the outside.
133{Disgust} This was the cradle of the American Revolution. Now, a super mutant larder.
134{Surprised} So this is where that Deathclaw came from. You remember, the one that attacked you outside the museum in Concord.
135{Low voice, almost a whisper... sneaking around a sleeping monster / Afraid} Listen... that's a Deathclaw... asleep. We need to be very, very quiet.
136{Intrigued / Puzzled} Looks like someone's fortified this house. We should check it out.
137{wary / Suspicious} Hmm. Where did everybody go? Used to be a small settlement here.
138{Wary, not liking this area} Must have been a nice spot once.
139{Remarking on a workshop / Question} Looks like this is where they work on the robots. Might be something we can use in here.
140{Amused} Hang on. Let's watch and see which one wins.
141{looking at a torture chamber / Angry} We've got to get everybody out of here. If there's anyone left alive.
142{Worried} Going in there is the very definition of "bad idea." Which means, I assume... that we're going in there.
143{Puzzled / Puzzled} Somebody went to a lot of trouble digging this out. I wonder what's down there?
144{Walking through a huge atrium in an abandoned insane asylum. / Neutral} This is a nice touch. In any otherwise creepy and depressing place.
145{Puzzled / Puzzled} Why would they have needed all this in an insane asylum?
146{Somber} A lot of stories about this place. None of them good.
147{Remarking on old wrecked boats that piled up / Concerned} Be careful. This place is usually crawling with Mirelurks.
148{Amused} Well, at least we know how it got up there. Not that anybody will believe us.
149{Puzzled} You hear a lot of stories about how that ship got up there. I never heard one that I believed, though.
150{Amused} Go Bears!
151{Worried} I wonder what made this hole?
152{Disgust} Who knows how long they've been locked in here.
153{Perplexed / Puzzled} Who would build a house in the middle of a crater? The rads down there must be lethal.
154{A note of caution / Worried} These Raiders seem to be dug in here pretty good.
155{Concerned} Watch your fire in here. We don't want to set off a chain reaction of all these old cars.
156{You're puzzled by super mutants dressed in coast guard outfits / Puzzled} What the hell are these uglies playing at?
157{Remarking on a tugboat that's been rammed into a bridge} I always figured the shockwave from the bombs threw the boat into the bridge. But there's no way to really know what happened.
158{Suspicious, something's up with that boat / Puzzled} I wonder who'd want to take a boat out on this lake. Not too inviting if you ask me.
159{Disgust} Good god, what have they been doing in here?
160{Angry} Looks like we've got our work cut out for us.
161{looking at an amphitheater - wistfully / Somber} I can almost imagine crowds of people gathering here, just to listen to music on a summer evening, nothing else to worry about...
162{Surprised} There's someone inside that fridge!
163{Worried} Looks like somebody's chemistry experiment went a little haywire...
164{Puzzled} I can't decide if this makes Jack more impressive or even crazier than I thought.
165{Remarking on an unusually clean house / Surprised} I feel like we've stepped back in time.
166{Remarking on the environment / Surprised} Look at that... So were you in the Battle of Bunker Hill?
167{upset at sight of massacred farmers / Angry} God damn it! These people didn't stand a chance.
168{Somber} One day maybe we can put this all back together. I know, doesn't seem very likely right now, but I can dream.
169{Neutral} I came by here years ago, but I've never been inside. Do you think it's still full of books after all this time?
170{Perplexed by a basketball court / Puzzled} What was this for? Some kind of sport?
171{Cautious, alert / Worried} We ought to cross this courtyard as fast as possible. We're awfully exposed down here.
172{Sad} I guess we'll never know what this was all about.
173{Amused} I've always preferred Gwinnett, but a Beantown brew will do in a pinch.
174{admiring a fountain / Amused} A little over the top, don't you think?
175{Admiring huge department store / Surprised} Just look at this place... How many clothes did people need back in the old days?
176{Puzzled} Well, look at this. Strange place for a bar.
177{Matter-of-fact, remarking on the environment / Surprised} Huh. Just like I always imagined a secret spy base would look like.
178{Happy} Look at all this! We should take as much of this as we can carry.

AO_Companion_Bar[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
179AO_Companion_Bar_Cooke{Grateful} I'm going to see what they've got to drink around here.Bartender: Nothing but the best for someone as lovely as you, my dear.A10a
180Bartender: Nothing but the best for someone as lovely as you, my dear.{Friendly} Preston Garvey. Nice to meet you. Yeah, I don't get into Diamond City much. Nice place you've got here.Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.A10a
181Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.{Friendly} Well, keep up the good work. I'm just going to sit here a minute and soak up the ambience.A9a
182myActor: Quaint little place they've got here... I like it.{Friendly} Hey there. I'll take whatever you've got that's cold.Bartender: Nothing but the best for someone as lovely as you, my dear.A9a
183AO_Companion_Bar_Deezer{Puzzled} What's going on here?Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!A9a
184Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!{Nervous} Hmm, why not? I'll take one.Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!A9a
185Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!{sampling a disgusting beverage that is definitely not lemonade / Disgust} Hmm, uh... whew. So that's lemonade. Always wondered. Now I know.A9a
186myActor: Is that a robot... sellin' drinks?{Question} So, what... you selling drinks?Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!A9a
187AO_Companion_Bar_GenericmyActor: I could use a little pick-me-up.{Friendly} I'd like a drink, please.A9a
188myActor: I could use a little pick-me-up.{Friendly} Hey, I'll take your house specialty. The colder the better.A10a
189myActor: I could use a little pick-me-up.{Friendly} Can I get a drink? Thanks.A11a
190{Friendly} I'm just going to wet my whistle over here for a second.A10a
191{Friendly} Man, I sure could use a drink.A11a
192{Friendly} Something cold would go down real nice right about now.A12a
193{enjoying a frosty beverage / Friendly} That hits the spot... So, how's life treating you?A8a
194{Friendly} Oh yeah. I know what you mean.A8a
195AO_Companion_Bar_Savoldi{Grateful} This looks like a good place to take a load off.Bartender: You came to the right place, darling. I've got the best vodka money can buy.A9a
196Bartender: You came to the right place, darling. I've got the best vodka money can buy.{Friendly} That's right. How'd you know?Bartender: Well... it appears I finally have a customer who wants to show a little class.A9a
197Bartender: Well... it appears I finally have a customer who wants to show a little class.{Surprised} Hmm, sure. I guess you're right.A9a
198myActor: Oh, they have a bar down here?{Friendly} If you've got anything cold, that's what I want.Bartender: You came to the right place, darling. I've got the best vodka money can buy.A9a
199AO_Companion_Bar_TakahashiWhat do you say we grab a cold one?Bartender: Nan-ni shimasho-ka?A9a
200myActor: Be right back, gonna grab a quick drink.Bartender! Right here!Bartender: Nan-ni shimasho-ka?A9a
201Bartender: Nan-ni shimasho-ka?If that means "Would I like a drink," the answer's yes.Bartender: Nan-ni shimasho-ka?A10a
202Bartender: Nan-ni shimasho-ka?Yeah, whatever. Just make it strong.A10a
203AO_Companion_Bar_Vadim{Happy} I'm going to grab a quick drink.Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.A9a
204Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.{Friendly} Yeah, it was rough there for a while. But things are looking up again.Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.A9a
205Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.{Grateful} You don't have to ask me twice.A9a
206myActor: Oh... this place looks interestin'.{Friendly} Hey, Vadim. How you been doing?Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.A9a
207AO_Companion_Bar_WellinghamI'm going to see if they've got anything to drink around here.Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.A8a
208Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.What, my money's no good here?Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.A8a
209Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave.{Disgust} Good reminder of why I try to avoid Diamond City as much as possible.A8a
210myActor: Okay, please tell me this robot bartender knows how to pour a drink.{Friendly} Hey, bartender. I could use a drink over here.Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum.A8a
211AO_Companion_Bar_Whitechapel{Happy} I like this place. Let's grab a drink and sit down for a minute.Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?A8a
212Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?{Puzzled} Uh, yeah. A drink. That's all I'm looking for. Just a cold drink.Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.A8a
213Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart.{Amused} Good. I'll remember to be more specific next time.A8a
214myActor: I know this place.{Friendly} Howdy, barkeep. Set me up. I don't care what it is as long as it's cold and has a kick.Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love?A8a

AO_Companion_LoiterSearch[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
215AO_Companion_LoiterSearch_Scene{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} You never know, might be something useful in here.A25a
216{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Did you check this yet?A26a
217{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} I'm going to see if there's anything worth grabbing.A27a
218{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Ah, no good. It's locked.A23a
219{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Hmm. Locked up tight.A24a
220{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Won't budge. Maybe you can open it.A25a
221{Found a hunk of armor in a container. / Neutral} Hmm, armor.A52a
222{Found a hunk of armor in a container. / Question} Need any more armor?A53a
223{Found a hunk of armor in a container. / Neutral} There's some armor in here, if you need some.A54a
224{scrounging in a container, calling over to player. / Surprised} Oh nice, Stims.A82a
225{scrounging in a container, calling over to player. / Surprised} Stimpaks. We don't want to leave these.A83a
226{scrounging in a container, calling over to player. / Surprised} These Stims will come in handy.A84a
227{Scrounging in a container, disappointed not to find something better / Neutral} Hmm, chems.A112a
228{Scrounging in a container, disappointed not to find something better / Neutral} There's some chems here, if you want them.A113a
229{Scrounging in a container, disappointed not to find something better / Neutral} What've we got... hmm... some chems...A114a
230{scrounging in a container, calling over to player. / Question} You hungry? I found some food.A141a
231{scrounging in a container, calling over to player. / Neutral} Ah, good, food.A142a
232{scrounging in a container, calling over to player. / Neutral} Some of this food looks like it's still good.A143a
233{scrounging in a container, calling over to player / Question} Thirsty? I found some water.A171a
234{scrounging in a container, calling over to player / Neutral} Ah, water. We should stock up.A172a
235{scrounging in a container, calling over to player / Neutral} There's water here if you need any.A173a
236{scrounging in a container, calling over to player. / Neutral} Hmm, someone's stash of booze.A201a
237{scrounging in a container, calling over to player. / Question} Need a drink? I found some booze.A202a
238{scrounging in a container, calling over to player. / Neutral} Look at that, booze.A203a
239{scrounging in a container, calling over to player / Happy} Ammo, nice.A230a
240{scrounging in a container, calling over to player / Happy} There's ammo here.A231a
241{scrounging in a container, calling over to player / Happy} Oh, good. We can always use more ammo.A232a
242{Found some weapons in a container. / Question} Need a weapon?A260a
243{Found some weapons in a container. / Question} There's a weapon in here, if you need one.A261a
244{Found some weapons in a container. / Neutral} Check this out if you need a weapon.A262a
245{scrounging in a container, calling over to player. / Neutral} Hmm, some of this might be useful.A288a
246{scrounging in a container, calling over to player. / Neutral} Hey, some good stuff here.A289a
247{scrounging in a container, calling over to player. / Neutral} You might want to take a look at this.A290a
248{Scrounging in a container, disappointed in what you found / Neutral} Figures. Nothing but junk.A301a
249{Scrounging in a container, disappointed in what you found / Neutral} Hmm, nothing useful in here.A302a
250{Scrounging in a container, disappointed in what you found / Neutral} Oh well. Maybe better luck next time.A303a

BoS100[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
251BoS100_02_SceneMainPlayer Default: I want to help but I don't like the secrecy. Who are you? Really?{Question} Seems more than reasonable, if you really want our help.BoS100Danse: Very well.Y8a
252Player Default: I'll continue to help, but you owe me an explanation first.{Stern} Who are you guys, and what are you doing here?BoS100Danse: Very well.A9a
253Player Default: At this rate, you'll be dead within two days. And I want no part of it.{Concerned} I don't like just leaving them here to die. We could have helped them.BoS100Danse: Then there's no need for you to remain here.B10a
254Player Default: That all depends. How much are you paying?{Tired} It's always about the money with you, isn't it?BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services.X8a

BoS101[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
255BoS101SceneStage360Player Default: I'd be honored to join.{Concerned} I hope you know what you're doing, General. You seem to trust in the good intentions of the Brotherhood a lot more than I do.A9a
256{Worried} One day, you may have to choose between them and us. I hope it never comes to that.BoS101Danse: That's what I wanted to hear.A9b
257Player Default: No, I need to move on.{Happy} The Minutemen need you more than the Brotherhood ever will.BoS101Danse: That's a shame.B9a
258Player Default: I don't know.{Worried} I know the Brotherhood has all the fancy toys, but don't forget about your responsibility to lead the Minutemen.BoS101Danse: It's a big decision, so I understand your hesitation.X9a
259Player Default: What would be expected of me if I joined?{Surprised} You're not seriously thinking about joining the Brotherhood, are you ... General?BoS101Danse: You'd be under my command, and I'd expect you to follow orders.Y8a

BoS201[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
260BoS201_00_PrydwenArrives{watching giant airship flying overhead / Surprised} These guys know how to make an entrance, no doubt about that. I wonder what they want?A9a
261BoS201_01_DanseStage20Player Default: Going to be a quick war with that thing on our side.{Worried} I hope you're right. But I suspect the Institute has more resources than you realize.BoS201Danse: That's the plan.A9a
262Player Default: After rolling that thing in, you've certainly started a war.{Worried} You've certainly got the Institute's attention. I hope you're prepared for what comes next.BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.B9a
263Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind.{Worried} I just hope the rest of the Commonwealth doesn't get caught in the crossfire.BoS201Danse: What's the matter? Don't like kicking in the door?X9a
264BoS201_07_MaxsonStage140Player Default: I refuse to allow the mistakes of the past to be repeated.{Stern} You're going to save us whether we like or or not, is that it?Player Default: Don't worry, I'm convinced.A9a
265Player Default: I'm a bit surprised that you don't realize that by now.{Suspicious} And once you've saved us from the Institute, then what?Player Default: Don't worry, I'm convinced.B9a
266Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow.{Angry} Are you hearing this? He's going to save us by destroying us?Player Default: Don't worry, I'm convinced.X9a
267Player Default: The difference is our war won't reduce civilization to ashes.{Angry} I've heard some self-justifying bullshit in my day, but this tops it all.Player Default: Don't worry, I'm convinced.Y10a

BoS202[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
268BoS202_01_MaxsonStage10Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.{Stern} Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out.BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.A9a
269Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.{Stern} Those Super Mutants are a threat to everyone in the whole Commonwealth. I'm glad to have the Brotherhood's help to take them out.BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.B10a
270BoS202_02_DanseStage100Player Default: I wish all of mankind shared your sentiment.{Stern} There's no other way to deal with Super Mutants. With them, it's kill or be killed.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.A9a
271Player Default: Have you taken leave of your senses?{Angry} No disrespect, General, but you don't know what the hell you're talking about.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.B10a
272Player Default: Well, it's good to see you dealt with them the Brotherhood way.{Disgust} There wasn't any alternative.BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.X8a
273Player Default: Hate's too gentle a word.{shaking your head at the end in disgust at super mutant depravity / Disgust} I've got plenty of my own reasons to hate these damn uglies. If you'd seen half of what I've seen while I've been with the Minutemen...BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.Y8a

BoS203[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
274-{Concerned} Good luck, General. I hope you find your son.

BoS301[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
275BoS301_04_DoctorDuffBoS301Duff: I'm afraid something terrible has happened to her.{Worried} That doesn't sound good. We'd better go find her.Player Default: Don't worry, I'll find her.A9a
276BoS301_05_ScaraStage0060BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime.{Amused} Professor, meet the General.BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here?A9a
277BoS301_06_LiStage0070Player Default: Because we care what happens to the Commonwealth.{Suspicious} You trust them a whole lot farther than I do, General.BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face.A9a
278Player Default: If you don't work on Prime, I'll have you shot.{Angry} What's gotten into you? That's not the Minutemen way.BoS301Li: You son of a bitch!B10a
279Player Default: If not for the Brotherhood, do it for Doctor Virgil.{Suspicious} Taking out the Institute - fine. But what about afterward? The Brotherhood will still have a giant war machine... who's next on their enemies list?BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind?X9a
280Player Default: Why won't you help us with Liberty Prime?{Suspicious} I can think of a few reasons, myself.BoS301Li: We went over this already.Y4a
281BoS301_10_ChildofAtomStage0160BoS301ChildofAtom: That is why they must be safeguarded.{Puzzled} Did you understand any of that?Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want?A9a

BoS302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
282BoS302_01_MaxsonStage010Player Default: With pleasure. I'll make him pay for lying to us.{Worried} I'd like to see some actual evidence that Danse is a traitor before doing anything this drastic.BoS302Maxson: I appreciate your cooperation.A11a
283Player Default: I won't do it. Danse deserves a chance to explain himself.{Stern} Damn right. You don't go killing your friends without some better reason than they "might" be a synth.BoS302Maxson: You will do it. This is not up for judgment or debate!B9a
284Player Default: I don't know what to say.{Defiant} Come on, you're better than that. You don't go turning on your friends just because someone orders you to.BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.X11a
285Player Default: I don't know what to say.{Defiant} Come on, man. You're better than that. You don't go turning on your friends just because someone orders you to.BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order.X13a
286Player Default: Isn't there some other way?{Angry} There damn well better be. Otherwise you're going to be killing a friend for no better reason than he "might" be a synth.BoS302Maxson: Absolutely not. My decision is final.Y9a
287BoS302_03_HaylenStage040BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do.{Somber} She's making a whole lot more sense than Maxson did.Player Default: All right, I'll hear him out.A9a
288BOS302_13_CompanionReactsExecute{Somber} I don't know if Danse is actually a synth or not, but killing him would have been murder either way.A9a
289{Disgust} I can't believe you just stood by and let Maxson murder your friend. Synth or not, he deserved better from you.Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him.A9a
290{Disgust} I never thought I'd end up on the side of a synth, but... he was your friend. He deserved better from you.Companion: I wished you had the bollocks to do that yourself. At least it's over with.A10a
291{Disgust} I never thought I'd end up on the side of a synth, but... he was your friend, man. He deserved better from you.Companion: I wished you had the bollocks to do that yourself. At least it's over with.A11a

BoS303[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
292BoS303_01_Stage10BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.Good. We can use her expertise.Player Default: It would be helpful if you tagged along.A10a
293BoS303_01_Stage10PrePrimeBoS303Ingram: That's if you don't mind a little company of course.Seems like she could be pretty helpful.Player Default: It would be helpful if you tagged along.A9a
294BoS303_03_RoofBoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place.Let's just get what we came for and get out of here.A9a
295BoS303_04_MissingAgitatorBoS303Ingram: It must have been moved. Let's check out that terminal over there.{Worried} If we've got to search the whole building, we'd best get on with it.A9a
296BoS303_07_PowerLossBoS303Ingram: Damn it! They've knocked out the power to the elevators.{Stern} Riding a steel box into an Institute ambush wasn't my idea of a good plan, anyway.A9a
297BoS303_09_ViewReactorBoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore.{Worried} I'd just as soon admire it from a bit farther away.A9a
298BoS303_10_BeforeEnteringChamberBoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here.{Worried} Be careful, General.A9a
299BoS303_14_ElevatorToLobbyBoS303Ingram: The Institute must have sent reinforcements.{Worried} We'd better keep moving before they pin us down.BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!A10a

BoSM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
300BoSM01_CompanionStage060_Commentary1{Somber} Damn. This must have been quite a battle.A9a
301BoSM01_CompanionStage070_Commentary1{Somber} This is the kind of thing I have nightmares about.A9a

CIS_ChatWithNPC_PrestonMinutemen[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
302CIS_ChatWithNPC_PrestonMinutemenScene{Question} Any sign of trouble here?A2a
303{Question} Is everything secure?A3a
304{Question} How are things here at the Castle, soldier?A4a
305{Question} Anything to report?A6a
306{Question} What's the situation?A7a
307{Question} How are things going?A8a
308{Friendly} Keep up the good work, soldier.Target: Yes, sir.A1a
309{Friendly} Good to hear. Carry on.Target: Yes, sir.A2a
310{Friendly} That's the spirit.Target: Yes, sir.A3a
311Target: That's good to hear, sir.{joking with a fellow soldier / Friendly} I'll try to see what I can do about the food. The weather, well... that's above my pay grade.Target: Yes, sir.A1a
312Target: That's good to hear, sir.{Happy} It's true. There may still be some stragglers around, but they're done as a threat to the Commonwealth.Target: That's good to hear, sir.A1a
313Target: That's good to hear, sir.{Happy} I know how you feel. But it's really true. We don't have to be afraid of them anymore.Target: That's good to hear, sir.A1a

CIS_ChatWithNPC_PrestonSettlers[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
314CIS_ChatWithNPC_PrestonScene{Friendly} Good to meet you.A2a
315{Friendly} Take care.A3a
316{Friendly} Stay safe.A4a
317{Friendly} Nice chatting with you.A5a
318{Friendly} See you.A6a
319{Friendly} Bye.A7a
320{Friendly} Good to see you again. Anything you need from the Minutemen?A2a
321{Friendly} How're you doing? Anything the Minutemen can help you with?A3a
322{Friendly} Hey, friend. Everything all right? The Minutemen are always here to help if you need it.A4a
323{Friendly} Hey there, friend. Preston Garvey, Commonwealth Minutemen.A6a
324{Friendly} Hi. I'm Preston Garvey, with the Minutemen.A7a
325{Friendly} Howdy, friend. Anything the Minutemen can do for you today?A8a
326{Friendly} I'm sorry to hear that. I hope you'll give us another chance.A2a
327{Friendly} I can't change the past, but I hope you give the Minutemen another chance.A3a
328{Friendly} I understand. I hope we'll have a chance to make it up to you the next time you need help.A4a
329{Friendly} Glad to hear it. We're always ready to help.A6a
330{Friendly} Make sure to spread the word that the Minutemen are ready to help anyone who needs it.A7a
331{Friendly} Thanks for your support, friend. You can count on the Minutemen to be there to help when you need it.A8a
332{Friendly} Good. Just send word if you ever need our help. That's what we're here for.A9a
333{Friendly} Thanks. The Minutemen are always ready to help.A10a
334{Friendly} The Minutemen are still here. We're taking back the Commonwealth from the raiders and killers.A12a
335{Friendly} Don't believe everything you hear. The Minutemen are ready to help everyone willing to stand together.A13a
336{Friendly} As you can see, the Minutemen are still here.A14a
337{Friendly} Let us know if you ever need our help.A16a
338{Friendly} We're here to help anyone who needs it.A17a
339{Friendly} I'm glad to hear it. Send word if you ever need our help.A18a

CIS_EnterNewLocation[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
340-{Disgust} Mayor McDonough has always been against the Minutemen. I never quite understood why.
341{Confident} Things are looking up around here now that McDonough's gone.
342{Worried} I've never actually been in here before. But from what I hear, we'd better watch our step.
343{Disgust} The sooner we take care of business and get out of here, the better.
344{Surprised} Man... just look at all these old planes... it's hard to believe they could actually fly.
345{Surprised} Cabot House? For real? I always thought this place was just a legend.
346{Somber} This place has a bad reputation. Just thought you should know.
347{Somber} I know a lot of people that came looking for treasure up here. I don't know any of them that ever came back.
348{Question} Oh, this is one of those Vaults. Like you came out of, right?
349{Worried} You're not thinking about actually going in that thing, are you?
350{Confident} If you want to try clearing out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're going to need it.
351Must be quite a view from the top of this place.
352{Somber} It's hard to believe how much effort they spent in the old days getting ready to blow themselves up.
353This used to be the Minutemen HQ. Long before my time. Hard to believe anything could have driven us out of here.
354{Happy} I never thought I'd see our flag flying over the Castle again.
355This place seems to be doing all right on it's own. Makes you wonder what kind of deals they've made.
356It's going to be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types.

COMPickUpScene[]

COMPreston[]

COMPrestonTalk[]

COMQuestCommentary[]

Companion_PrestonHero[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
365Companion_PrestonHero_SceneCitizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys.{a little embarrassed, not used to the fame / Grateful} Hey, I appreciate it.Citizen: You guys are great.A1a
366Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys.{a little embarrassed, not used to the fame / Grateful} Thanks for saying that.Citizen: You guys are great.A2a
367Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys.{a little embarrassed, not used to the fame / Grateful} Oh, uh, thanks. Glad to hear it.Citizen: You guys are great.A3a
368Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys.{a little embarrassed, not used to the fame / Grateful} Thanks. It's good to know. Remember to support your local Minutemen.Citizen: You guys are great.A4a
369Citizen: It's nothing much, but I hope it'll help the cause.{Grateful} Every little bit helps.A1a
370{Friendly} We'll be sure to put this to good use.A1b

DialogueAbernathyFarm[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1537DialogueAbernathyFarmBlakeScenePlayer Default: There's nothing worse than losing a child. Believe me, I know.{Somber} I'm sorry about your daughter, sir.Blake: I'm sorry to hear you say so.A9a
1538Player Default: If your daughter was that stupid, she got what she deserved.{Disgust} What the hell is wrong with you?Blake: You're a real son of a bitch, aren't you?B10a
1539Player Default: From what I've seen, nobody out here's got it easy.{Angry} I've heard stories just like that all too often. Goddamn raiders.Blake: Yeah, well, that don't help us sleep any easier.X8a

DialogueConcordArea[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1540003PrestonBalconyScene{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} Hey, up here! On the balcony!PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A1a
1541{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} Up here!PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A2a
1542{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} The balcony! Up here!PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A3a
1543{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I'm up here! Hey!PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A4a
1544{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I said, up here!PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A5a
1545PrestonGarveyAlias: Hey, up here! On the balcony!{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!A1a
1546PrestonGarveyAlias: Hey, up here! On the balcony!{Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I've got a group of settlers inside! The Raiders are almost through the door!A2a
1547004PrestonDoorScene{shouting through a door} I got people in here! The door ain't openin' until those Raiders are cleared out!A1a
1548{shouting through a door} Can't open the door 'til all the Raiders are dealt with.A2a
1549{shouting through a door} Sorry, but this door stays closed 'till those Raiders are dead.A3a
1550005PrestonBeckonScene{VO - soldier beckoning someone to safety / Nervous} Come on!A1a
1551{VO - soldier beckoning someone to safety / Nervous} Inside!A2a
1552{VO - soldier beckoning someone to safety / Nervous} In here!A3a
1553{VO - soldier beckoning someone to safety / Nervous} Let's go!A4a
1554{VO - soldier beckoning someone to safety / Nervous} Through here, come on!A5a
1555{VO - soldier beckoning someone to safety / Nervous} Through the door!A6a
1556{VO - soldier beckoning someone to safety / Nervous} In here, hurry!A7a
1557{VO - soldier beckoning someone to safety / Nervous} Get inside, quick!A8a
1558006SurvivorSceneIntro{urgent, Player isn't paying attention / Pleading} Please, you need to listen to me.SturgesAlias: Huh. No, that ain't it.A
1559Player Default: Ghouls, huh? How bad?{like a soldier explaining his current situation / Sad} Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the Ghouls drove us outta there. A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges.PrestonGarveyAlias: Sturges? Tell him.Y1a
1560Player Default: Ghouls? What are Ghouls?{a little shocked, you were just asked a question about something everyone knows / Surprised} Wow, you really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live a long time, but they're still just... people. The ones I'm talking about are different. The radiation's rotted their brains. Made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.PrestonGarveyAlias: Sturges? Tell him.Y1a
1561SturgesAlias: Hey.{feral references "Feral Ghouls", who are rabid monsters} Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.PrestonGarveyAlias: Sturges? Tell him.Y2a
1562{player in walking away / Irritated} That's it? Just gonna walk away?A1a
1563Player Default: I'll help if I can.{Concerned} What you'll need is an old pre-war F.C., a standardized Fusion Core. Your high-grade, long-term nuclear battery. Used by the military and some companies, way back when. And we know right where to find one...SturgesAlias: But we can't get to the damn thing. It's down in the basement, locked behind a security gate.A1a
1564Player Default: The answer's no. I'm out.{Angry} Just like that, huh? You come this far, then condemn these poor people to die? All right. Have it your way. Stay safe - maybe at least one of us will survive this.SturgesAlias: But we can't get to the damn thing. It's down in the basement, locked behind a security gate.B1a
1565Player Default: I was told the Minutemen might be able to help me figure out these schematics.{Depressed} The Minutemen? I'm afraid you're looking at them. It's just me now. And as you can see, we're in a bit of a mess here.PrestonGarveyAlias: Sturges? Tell him.A1a
1566Player Default: I was told the Minutemen might be able to help me figure out these schematics.{hopeful but guarded} Well if that's true, we could use some more good will. As you can see, we're in a bit of mess here.PrestonGarveyAlias: Sturges? Tell him.A2a
1567Player Default: You owe me.{sarcastic / Irritated} Yeah, sure thing. I'll give you my chest full of emeralds just as soon as we're out of this mess.PrestonGarveyAlias: Sturges? Tell him.B1a
1568Player Default: I'm just passing through.Fair enough. But the enemy of my enemy is my friend, right? And those Raiders want us all dead. Including you.PrestonGarveyAlias: Sturges? Tell him.X1a
1569Player Default: Minutemen? So now I'm traveling backward in time?{Depressed} Protect the people at a minute's notice. That was the idea. So I joined up, wanted to make a difference. And I did, but... things fell apart. Now it looks like I'm the last Minuteman left standing.PrestonGarveyAlias: Sturges? Tell him.Y1a
1570SturgesAlias: Huh. No, that ain't it.{player says he has his own problems / Question} Yeah? Like what? You help us, maybe we can help you.Player Default: My son Shaun's been kidnapped. He's not even a year old.B1a
1571SturgesAlias: Huh. No, that ain't it.{Concerned} You all right? Listen. We need your help. And then maybe we can help you, huh? What brought you out here?Player Default: My son Shaun's been kidnapped. He's not even a year old.X1a
1572SturgesAlias: Huh. No, that ain't it.{a little choked up, then composed / Grateful} Thanks. It's... good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.PrestonGarveyAlias: Sturges? Tell him.A1a
1573SturgesAlias: Huh. No, that ain't it.{angry but regains composure / Angry} You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.PrestonGarveyAlias: Sturges? Tell him.B1a
1574SturgesAlias: Huh. No, that ain't it.{tired, you've had nothing but bad luck for a long time} You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.PrestonGarveyAlias: Sturges? Tell him.X1a
1575Player Default: One good idea can make all the difference.{addressing Sturges} Sturges? Tell him.SturgesAlias: There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it.A1a
1576Player Default: One good idea can make all the difference.{addressing Sturges} Sturges? Tell her.SturgesAlias: There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it.A2a
1577{relieved but cautious, player just walked into the room after killing the Raiders / Happy} Man, I don't know who you are, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen.PrestonGarveyAlias: Sturges? Tell him.A1a
1578006SurvivorSceneIntroAlt{the player refused to help you before / Stern} Change your mind, tough guy? You gonna help us get that Fusion Core?Player Default: Actually, I already grabbed a Fusion Core. We're set.A
1579{the player refused to help you before / Stern} Change your mind, tough girl? You gonna help us get that Fusion Core?Player Default: Actually, I already grabbed a Fusion Core. We're set.A
1580Player Default: Actually, I already grabbed a Fusion Core. We're set.{Grateful} Well all right. Maybe our luck's finally turning around. Once you jack the Core into the Power Armor and grab that minigun, those Raiders'll know they picked the wrong fight. Good luck.A1a
1581Player Default: I don't know. We'll see.{You're glad the Player didn't say no, but he hasn't exactly said yes} Well, it's not a no... Look, if you can get to the Fusion Core, jack it into that Power Armor and grab the minigun. Then those Raiders'll know they picked the wrong fight. Good luck.X1a
1582Player Default: What're you looking for again?{VO - trying to describe something very technical} A Fusion Core. It's kind of a fancy battery. They used one here in the museum to power the exhibits, a long time ago. There's one in the basement, behind a security gate. You'll need to pick the lock or hack the computer to open it.Player Default: Actually, I already grabbed a Fusion Core. We're set.Y1a
1583006SurvivorSceneIntroPowerArmorPlayer Default: Actually, I got a minigun right here. We're set.{player already wearing power armor} Well all right. Maybe our luck's finally turning around. Once you, that Power Armor, and that minigun show up outside, those Raiders'll know they picked the wrong fight. Good luck.SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it.A1a
1584Player Default: I can't. You'll have to find somebody else.{Angry} Man, there is nobody else. Just us, and we're at a dead end. If you won't even try to help... you're condemning these poor people to die.SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it.B1a
1585Player Default: I can't. You'll have to find somebody else.Lady, there is nobody else. Just us, and we're at a dead end. If you won't even try to help... you're condemning these poor people to die.SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it.B2a
1586Player Default: I don't know. We'll see.{player already wearing power armor} Well, it's not a no... Look, if you can grab that minigun, then those Raiders'll know they picked the wrong fight. Good luck.SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it.X1a
1587Player Default: What do you need me to do exactly?{player already wearing power armor} Get up on the roof, pull the minigun off the vertibird, then take care of those Raiders. Hopefully, with that Power Armor you're wearing, it'll be easy.Player Default: Actually, I got a minigun right here. We're set.Y1a
1588006SurvivorSceneIntroPowerArmor02{the player refused to help you before, player already wearing power armor} Change your mind? You gonna grab that minigun? Help us clear out those Raiders?Player Default: Actually, I got a minigun right here. We're set.A
1589006SurvivorSceneIntroShaunPlayer Default: My son Shaun's been kidnapped. He's not even a year old.{Concerned} That's messed up. I'm sorry. I know how this world can be.PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess.A1a
1590Player Default: That's my business.{Suspicious} All right, fine. Forget I asked, but we do need your help.PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess.B1a
1591Player Default: Looking for an infant boy. He's been kidnapped.{Question} Yours? Or tracking for someone else? Used to be a lot of families in this group. More than a few missing relatives.PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess.X1a
1592Player Default: Who's around that can find a missing person?{Concerned} Used to have a few good trackers in this group. Not many now.PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess.Y1a
1593Player Default: That's messed up. I'm sorry. I know how this world can be.{like a soldier explaining his current situation / Pleading} A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess.PrestonGarveyAlias: Sturges? Tell him.A1a
1594009SurvivorLobbyScene{helping old lady sit down / Concerned} Take it easy, Mama. You okay?MamaMurphy: I'm fine, Preston. Quit fussin'.A1a
1595010SurvivorSceneReward{You just saw the player kill off all the Raiders and a Deathclaw / Surprised} That was... a pretty amazing display. I'm just glad you're on our side.Player Default: The feeling's mutual, Preston.A
1596Player Default: You're welcome. Anytime.{Puzzled} Well, since you say that, maybe you'll come to Sanctuary with us. We could use your help getting settled there.Player Default: All right, Garvey. I'm in.A1a
1597Player Default: I didn't do it for money.{Apologetic} Hey, sorry. I'm used to everyone being in it only for themselves.B1a
1598{Puzzled} You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for something bigger than themselves.B1b
1599{hopefully / Nervous} You should come with us to Sanctuary. We could use the help.Player Default: All right, Garvey. I'm in.B1c
1600Player Default: I'll take what I can get.{Put emphasis on "other" / Stern} Hmph. Spoken like a true merc. Well, if you ever feel like fighting for something other than yourself, you should meet up with us in Sanctuary.X1a
1601{Confident} I could use someone like you. Someone who can get things done.Player Default: All right, Garvey. I'm in.X1b
1602Player Default: What happens now?{Puzzled} For the longest time, Mama Murphy's had a vision of a place called "Sanctuary." Some old neighborhood... but one we can make new again.Y1a
1603{hopefully / Confident} Why don't you come with us? I could really use your help.Player Default: All right, Garvey. I'm in.Y1b
1604Player Default: Don't give me that "destiny" crap.{sarcastic, defensive of Mama Murphy's powers / Stern} I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?MamaMurphy: It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe, I just need you to listen...B1a
1605Player Default: The feeling's mutual, Preston.{Friendly} You can never have too many friends. Not in the Commonwealth.PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.A1a
1606Player Default: Stop kidding yourself. You're nothing to me.{Amused} Hmph. You know, you talk like a jerk, but you still helped us out. Whether you wanted to or not.PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.B1a
1607Player Default: I'm on my own side, Garvey.{Depressed} That's a shame, man. You can never have too many friends in the Commonwealth.PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.X1a
1608Player Default: I'm on my own side, Garvey.{Depressed} That's a shame. You can never have too many friends in the Commonwealth.PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.X2a
1609Player Default: You guys going to be okay now?{Nervous} Yeah. For a while, anyway. We can at least move someplace safer.PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.Y1a
1610PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you.Player Default: You're welcome. Anytime.A1a
1611PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You said you were glad to help. Well, you did, and we owe you our lives. So here. It ain't much, but... it's the best way I can say thank you.Player Default: You're welcome. Anytime.A2a
1612PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You said we owed you. For helping us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do.Player Default: You're welcome. Anytime.A3a
1613PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You said you were just passing through. Well, maybe this'll help you reconsider. Ain't much, but... it's the best we can do. And you've earned it.Player Default: You're welcome. Anytime.A4a
1614PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You asked about the Minutemen. One thing you should know about us, we help out our friends. So here. For everything you've done. Thank you.Player Default: You're welcome. Anytime.A5a
1615PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth.{Grateful} Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for sticking around.Player Default: You're welcome. Anytime.A6a
1616011SurvivorLobbyScene2{Afraid} No! Mama Murphy, we talked about this. That junk... it's gonna kill you...MamaMurphy: Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, he's gonna need it too.A1a
1617MamaMurphy: Now let's get goin'. Sanctuary awaits.Alright folks. Thanks to our friend here, it's safe to move out.A1a
1618We're heading for that place Mama Murphy knows about: Sanctuary. It's not far.MarcyLongAlias: She knows about it? You mean she had one of her "visions" while she was stoned out of her gourd.A1b
1619SturgesAlias: Hold on, hold on. Everybody just take it easy.{Stern} It can hardly turn out any worse than...SturgesAlias: We're all in this together, right?A1a
1620-Like I was saying... you should join us in Sanctuary. We could really use your help.A
1621{Apologetic} I'd like to help, but I've got to get these folks somewhere safe first. Come with me to Sanctuary and we'll see what we see.
1622{friend just shot you} What are you? Crazy?
1623You look stunned.
1624Didn't take a head wound, did you?
1625You help us, we'll help you.
1626You hear what I said?
1627Ya hear what I'm saying?
1628Understand?
1629{VO - a lot of technical jargon just got thrown at you} What?
1630{VO - sighing a bit, getting back to the point} Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea.
1631{player saved everyone's lives} Take care of yourself.
1632{player saved everyone's lives} I'll remember this. Can't have too many friends in the Commonwealth.
1633{player saved everyone's lives} We'll be moving on, soon. Hopefully Sanctuary's as quiet as they say.
1634{player saved everyone's lives} Promised these people I'd keep them safe. I don't know what I would've done if you hadn't shown up.
1635{RERECORD / Question} You spoken with Mama Murphy? She wanted to talk with you before you left.
1636{just told the player to get the power armor to drive out the Raiders} Through the back room, and up to the roof. I'll hold 'em off from here. Go!
1637{just told the player to get the power armor to drive out the Raiders} Make it quick. They mass for another attack, I won't be able to hold them.
1638{just told the player to get the power armor to drive out the Raiders} You plan on dying today? No? Then move it!
1639{just told the player to get the power armor to drive out the Raiders} Look, Sturges may be big, but he ain't much good in a fight. I need you to do this.
1640{just told the player to get the power armor to drive out the Raiders} Like it or not, we're all counting on you.
1641{just told the player to get the power armor to drive out the Raiders} Man, what are you waiting for?

DialogueDiamondCity[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1642MoeGreetSceneBaseball02Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.Sounds great. We should bring that back.Moe: ... I like my version better.A5a
1643Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.{Disbelief} Good lord... you people were savages.Moe: ... I like my version better.B5a
1644Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate.{Puzzled} Sounds complicated.Moe: ... I like my version better.X5a

DialogueDiamondCityEntrance[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
164508MayorIntroScene2aPlayer Default: Always believed in freedom of the press.{Confident} It's one of the foundations of a free society.Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.A7a
1646Player Default: Newspapers just like to stir up trouble.{objecting to what the player said / Defiant} What are you talking about? How else are the people going to find out what's really going on?Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.B8a

DialogueGraygarden[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1647DialogueGraygardenIntroPlayer Default: That's pretty ingenious. I bet you can work around the clock.{Puzzled} Never seen anything like this.SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation.A9a
1648Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.{Puzzled} I always thought so, too, but then... what's going on here?SupervisorWhite: Ah, but that's where Graygarden is unique, darling.B10a
1649Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war.{Puzzled} It is hard to imagine how this has survived for so long.SupervisorWhite: Yes, construction was completed mere days before the war.X8a
1650Player Default: There's not even one person here?{Surprised} I don't see anybody else around.SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance.Y8a
1651SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.{Conspiratorial} This took a weird turn...Player Default: Well, it's definitely unique. Sort of hard to miss.A9a

DialogueSanctuaryHills[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1652-{Mama Murphy died of an overdose a day or so ago / Depressed} I hope using the Sight was worth it. The cost has certainly been high enough...
1653{Noble, Friendly / Confident} Sanctuary will welcome anyone who seeks it.
1654{Friendly, honest / Friendly} Things have been a lot better since you showed up.
1655{Noble, Confident / Confident} I'm prepared to lay down my life for these people.
1656{Worried, honest / Worried} I've always done my best to protect the people under my care, though sometimes it feels like my best just isn't enough.
1657{Cautionary / Concerned} Be careful wandering through the wasteland. People have a knack of ending up dead or missing out there.
1658{Genuine / Friendly} I have work to do.
1659{Cautionary / Concerned} Keep an eye out for Raiders.
1660{Painful memories, tries to be strong / Defiant} I've seen a lot of bad things, but I still have nightmares about Quincy.
1661{Confident, hopeful / Confident} Somewhere along the way the Minutemen fell apart. With your help, I'm sure we can pick up the pieces.
1662{Honest, Friendly / Friendly} I take orders much better than I give them.

DialogueTheSlog[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1663DialogueTheSlogSceneIntroPlayer Default: It's pretty clever, making a tarberry bog out of an old swimming pool.{Friendly} The Commonwealth could use more of that kind of ingenuity.Wiseman: I appreciate your saying so.A9a
1664Player Default: The first word that comes to my mind is "ugly."{Disgust} Next time, maybe wait for your mind to come up with a second word before saying it.Wiseman: Hey, do I look like a guy who puts a premium on beauty?B10a
1665Player Default: Looks fine, I guess. I wouldn't really know.{Friendly} Pretty clever.Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin.X8a

DialogueWarwickHomestead[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1666DialogueWarwickHomesteadIntroPlayer Default: No wonder your crops are doing so well.{Amused} That's Commonwealth ingenuity for you.Roger: Yeah, they really are.A9a
1667Player Default: I don't care how fertile the soil is, this place reeks.{Apologetic} Come on. It's not that bad. I mean... I'm sure you get used to it after a while.Roger: Yeah, but you get used to it.B8a
1668Player Default: Take the good with the bad, I guess.You can't eat fresh air, after all.Roger: That's how it is everywhere, friend.X9a
1669Player Default: What do you grow here?{Friendly} It all looks pretty healthy, whatever it is.Roger: We've got mutfruit and tatos for the time being.Y8a

DN019JoinCult[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1670DN019JoinCultEmogenePlayer Default: I'm a friend of the family. Maybe I can talk some sense into her.{Irritated} You'd really better let us see her.CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent.A9a
1671Player Default: I killed the last guy who was running this scam. In case that matters to you.{Stern} I can't see any reason why he wouldn't let us see her. Unless he actually was holding her prisoner.CultLeader: Uh, good to know. Let me just unlock the door for you, okay?B10a
1672DN019JoinCultEmogeneBribeBetter a few caps than getting a bunch of misguided people killed.CultLeader: Well, that's different.A10a
1673DN019JoinCultOfficeGaveItems{Disbelief} You don't actually believe this guy's line of bullshit?Player Default: "I deserve a better life. A better life is coming. A better life is almost here."A10a
1674DN019JoinCultOfficeSceneCultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community.{finally seeing the con artist's punch line / Amused} Okay, there it is.Player Default: Here, this is everything I have.A10a

DN036[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1675DN036_MainPlayer Default: They've got something they use to control us, to make us do things we don't want to do.{Concerned} Whoa, easy there. We're with the Minutemen, so lets just talk this through.Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM.A4a
1676DN036_WhatShouldSheDoSubtopicSounded like an accident to me. We could always use more help, and it might help her find some peace.Player Default: We need good people for the Minutemen. It won't change the past, but maybe you can help some people.A1a

DN053[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1677DN053_Virgil_Stage70_ThreatenPlayer Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.He's not our enemy. He gave you a lot of help, actually, even if it was for his own selfish reasons.Y10a

DN121[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1678DN121_PrestonOutroPrestonGarvey: Okay, good. That's what I like to hear.Something else has come up. You know how it goes.A1a
1679PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Impressed} Okay, good. That's what I like to hear.PrestonGarvey: Something else has come up. You know how it goes.A1a
1680PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.Sorry to hear that. Maybe next time.PrestonGarvey: Something else has come up. You know how it goes.A2a
1681-{Concerned} I've heard that folks at Finch Farm need some help. The Minutemen should be the ones that answer that call.

DN151[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1682DN151_PrestonOutroPrestonGarvey: Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them.Since you're here...A1a
1683PlayerVoiceFemale01: I found out what those robots in Graygarden needed and took care of it. Even better... they want to be Minutemen.Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them.PrestonGarvey: Since you're here...A1a
1684-{Puzzled} Got a strange message. From a robot. Said it was from someplace called Graygarden.
1685{Puzzled} I couldn't figure out exactly what it wanted, but, well... may as well check it out. You never know.

FFDiamondCity08[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1688FFDiamondCity08GiveNukaScenePlayer Default: Here you go.{Happy} Look at you, being nice to someone.Sheffield: *gasp* Oh thank you! Thank you!A10a
1689Player Default: I'm... gonna go...{Concerned} It wouldn't have killed you to give him a drink.Sheffield: *whimpering*B10a
1690Player Default: Drink. Some. Water.{Puzzled} He wanted a Nuka Cola. What's the big deal?Sheffield: Nuka-Cola...So thirsty...*whimpering*X10a
1691Player Default: You want a soda? Is that it?{Question} Why not give him one?Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that...Y10a

FFDiamondCity10[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1692FFDiamondCity10_002_DannyPlayer Default: Hold on. My friend here can help.{Concerned} Easy, pal. You're going to be fine.DannySullivan: Thank you, miss... Pardon me if I don't get up for a while...A3a
1693FFDiamondCity10_021_Companion{Disgust} He had it coming.Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.A10a
1694{Somber} He didn't deserve to walk, but letting him go was the right thing to do. It's not going to be very popular around here, though.Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here.A9a
1695{Disgust} Karma's a bitch, isn't it.A9a

Followers[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1696-I'll head back. You take care of yourself.
1697If you need me again, you know where to find me.
1698If that's what you want, I'll head home.
1699Okay, I'll stay close.
1700Right behind you.
1701I'll keep the formation tight.
1702I'll hang back, but not too far.
1703Middle distance, got it.
1704Need some space? You got it.
1705Sure, I'll keep my distance.
1706Sure thing. Should be easier to spot trouble from back there.
1707Alright, I'll drop back and trail you.
1708If I see an enemy, it's mine.
1709I'm ready, man. Just bring it on.
1710Anything comes near us, I'll take it out.
1711I'll hold my shot.
1712Sure, I've played bodyguard before.
1713Yeah, I agree. Better to use caution.
1714Look sharp!
1715Get ready!
1716Incoming!
1717I've had enough of this.
1718Hang tight, I've got you.
1719Let's do this!

Inst301[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1720Inst301BranchBossExtortPlayer Default: You have my word. Give me you what you've got, and we'll leave.{Disgust} This guy's a raider! We can't just split his loot and walk away!SynthBoss: The password to get into the stash is "Mad Orca".A10a
1721Player Default: Hell no. I'll think just take what I want.{Disgust} I hope this isn't just about the money for you.SynthBoss: If that's the way you want it, then let's finish this.B9a
1722Player Default: On second thought, nah.{Stern} Let's get on with it.SynthBoss: If that's the way you want it, then let's finish this.X10a
1723Player Default: And if I refuse?{Worried} I was starting to wonder if you were seriously thinking of cutting a deal with this bastard.SynthBoss: If that's the way you want it, then let's finish this.Y8a
1724Inst301SceneX6GivesResetCodePlayer Default: Good, I'd like to avoid any unnecessary violence.{Suspicious} Worth trying it the easy way first, I guess.X6: Well, he might not be alone up there. Violence might be inevitable.A10a
1725Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.{Disgust} He's a raider. I don't much care how we put him down.X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.B10a
1726Player Default: Jesus, what a mouthful.It's worth a try if we can take him down without a fight.X6: Then talk fast, sir. Just make sure you get it right.X8a
1727Inst301SceneX6IntroX6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.{Concerned} I'm getting less and less comfortable with this whole thing.Player Default: Alright, let's go.A10a

Inst302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1728Inst302Stage40CourserScenePlayer Default: Remember, the synths are the primary objective. Harm must be avoided at all costs.{Worried} There's no need to be trigger-happy. Maybe we can get to these synths without anybody getting hurt.X418: Here are the recall codes. Follow me.A9a

Inst306[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1729Inst306Stage20DesdemonaPlayer Default: Of course I'm not going to go through with it. So how do I deal with it?{Happy} I knew you'd make the right choice here.Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault.A10a
1730Player Default: I'm afraid you all have to die.{Angry} Wait, what? You're picking the wrong side here, man.Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.B11a
1731Player Default: I'm afraid you all have to die.{Angry} Wait, what? You're picking the wrong side here.Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight.B12a
1732Player Default: You're alive, so what do you think?{Grateful} You had me worried there for a second.Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment.X10a
1733Player Default: How do I deal with this, Desdemona?{Stern} If the Institute is forcing us to choose sides, I know which one I'd pick. Freedom over slavery any day.Desdemona: Give me a straight answer first. Are you still on our side?Y8a

InstM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1734InstM01CedricScenePlayer Default: I know you're in a tough situation here, but lives are at stake. Please help me.{Concerned} Come on, man. You know you don't want to do this.Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute.A9a
1735Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic.{Disgust} He's not going to listen.Cedric: Then I guess this conversation's over.B9a
1736Player Default: If that what it takes, fine.Come on, man. You got what you wanted.Cedric: Well now, looks like I can help you after all.X8a
1737Player Default: You don't care about Roger's family? Not even his children?{Pleading} Think about what you're doing before it's too late.Cedric: You really aren't from around here, are you?Y8a
1738InstM01RogerSceneSuspectRoger: Now he's starting to work on my wife and kids, trying to turn them against me too.{Afraid} Good god, so the stories about the Institute replacing people with synths are all true!Player Default: They just need to be convinced Bill's wrong. That won't be hard.A9a

InstMassFusion[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1739InstMassFusion_10_RoofAllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them.{Somber} Hell. This is going to be a fight to remember. Assuming we live through it.AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you.A9a
1740InstMassFusion_11_AgitatorMissingAllieFilmore: No sign of the Agitator... We'll have to search the rest of the building.{Worried} Whatever we're going to do, let's get on with it. The Brotherhood's bound to be calling for reinforcements.A9a
1741InstMassFusion_13_PowerLossAllieFilmore: They cut the power to the elevators... It's clever, I'll give them that.Riding an elevator up into a Brotherhood ambush wasn't my idea of a good plan anyway.A9a
1742InstMassFusion_15_ViewReactorAllieFilmore: There's the reactor. Not a bad piece of work, for its time.I'd just as soon admire it from a bit farther away.A9a
1743InstMassFusion_20_ElevatorToLobbyAllieFilmore: These guys just don't know when they're beaten, do they?We'd better keep moving before they pin us down.AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator!A9a

Min01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1744Min01ConcordTravel01{Somber} Don't forget the price we paid to get this far.Preston: Let's move out. I'll take point. Stick close, everyone.A1a
1745Preston: Don't forget the price we paid to get this far.{Confident} Let's move out. I'll take point. Stick close, everyone.Sturges: We're right behind you, boss.A1a
1746{Worried} First time I've seen one of these things up close. I'm very glad it's already dead.Sturges: Can't say I'm going to miss this festering boil on the ass-end of the Commonwealth.A1a
1747Min01ConcordTravel02{Happy} This looks like as good a spot as any. I'll take a look around, make sure there aren't any surprises.Sturges: Sure thing, Preston. Just give a shout if you run into any trouble.A1a
1748Min01ConcordTravelBridge{Concerned} Careful here, Mama Murphy. Watch your step on this bridge.MamaMurphy: I'm fine, Preston. Quit fussin'.A1a
1749MamaMurphy: I'm fine, Preston. Quit fussin'.{Friendly} Okay, okay. Don't get yourself all riled up.A1a
1750Min01ConcordTravelRedRocketSturges: Well, look at that. I think I just found my new vacation home.{Amused} Your idea of heaven, eh, Sturges?Preston: Could be some good salvage in there. Let's get to Sanctuary first, though. I think we're close.A1a
1751Preston: Your idea of heaven, eh, Sturges?Could be some good salvage in there. Let's get to Sanctuary first, though. I think we're close.A1a
1752Min01ConcordTravelSanctuaryEntranceMamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong.{Thinking} Hmm. No sign of raiders. That's a good start.Sturges: Yeah. This looks promising.A1a
1753{Impressed} Well there it is. "Sanctuary Hills".Preston: You know what, Mama Murphy? You were right all along.A1a
1754Preston: Well there it is. "Sanctuary Hills".{Happy} You know what, Mama Murphy? You were right all along.MamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong.A1a
1755Preston: Well there it is. "Sanctuary Hills".{Happy} She was right all along.MamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong.A2a
1756MarcyLong: Well. It's better than Concord. Maybe we can at least rest for a while. Give Jun a chance to recover.{Confident} Let's find a place to settle in while we get the lay of the land.A1a
1757Min01ConcordTravelStatue{Surprised} Well I'll be damned. It's the monument to the original Minutemen. I knew that was somewhere around Concord.Preston: That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired.A1a
1758Preston: Well I'll be damned. It's the monument to the original Minutemen. I knew that was somewhere around Concord.{Impressed} That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired.Preston: I'd call that the best omen I've seen since we left Quincy.A1a
1759Preston: That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired.{Happy} I'd call that the best omen I've seen since we left Quincy.Sturges: I don't know what you're talking about, boss, but I'm glad you're happy about it.A1a
1760Min01PrestonIntroCallSturges{Question} Hey, Sturges! Got a minute?Sturges: Hold on, I'm coming.A1a
1761Sturges: Hold on, I'm coming.{Question} Is there something our friend here can help with?Sturges: Oh yeah. We can definitely put you to work.A1a
1762Min01PrestonIntroFromMQ206{Thinking} Maybe once I deal with the immediate problems... speaking of which...A1a
1763{Worried} I've had word from a settlement that needs help. They're still hoping there are Minutemen out there somewhere.A1b
1764{Worried} Trouble is, I've got my hands full here. Do you think you can help out with the settlement?Player Default: I'd be glad to help.A1c
1765Min01PrestonIntroNegative1Player Default: You'll never rebuild this.{Concerned} Despair is easier. Believe me, I know.B1a
1766{Confident} But I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart.B1b
1767Player Default: It's a nice vision, but I don't see how it's possible.{Confident} I never said it was going to be easy. But it is possible.X1a
1768{Confident} I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart.X1b
1769Player Default: Do you really think that's possible?{determined / Confident} Yeah, I do. Not easy, not by a long shot. But it is possible.Y1a
1770{Confident} I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart.Y1b
1771Min01PrestonIntroNeutral1Player Default: Yes... before the war... before everything was ruined.{Disbelief} What do you mean? Before what war? Are you saying...Player Default: I lived here... over 200 years ago. I was... frozen or something for most of it. Just woke up a little while ago.A1a
1772Player Default: Forget I said anything. I don't want to talk about it.{Apologetic} No worries. We've all got our past to deal with. I don't need to know anything you don't want to tell me.B1a
1773Player Default: I don't know what I'm saying. I don't know what's true anymore.{Friendly} Hey, it's okay. I didn't mean to rile you up. We've all got our past to deal with. No shame in that.X1a
1774Player Default: What do you think I'm saying?{doubtfully, not sure if you want to admit what you're thinking because it sounds crazy / Puzzled} Well. That you're from before the war. The Great War. Like one of those old ghouls you sometimes run into. Is that true?Player Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago.Y1a
1775Min01PrestonIntroPositive1Player Default: I lived here... over 200 years ago. I was... frozen or something for most of it. Just woke up a little while ago.{Surprised} Damn. Like one of those old prewar ghouls...A1a
1776{Concerned} You say you were frozen... anybody else make it out with you?Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now.A1b
1777Min01PrestonIntroPositive1APlayer Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now.{Concerned} Damn. You've been through a lot since you woke up. At least you found him, though.A1a
1778Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now.Damn. I'm sorry. I hope you find him. Let me know if there's any way I can help.A2a
1779Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now.{Disgust} Oh hell. I've heard some bad things about the Institute, but kidnapping babies now... damn.Y1a
1780Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now.{Disgust} Damn, I'm sorry. I bet a lot of people would like to find a way to get at the Institute.Y2a
1781Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now.Damn, I'm sorry. But... no, I haven't run across any kidnapped babies. I'll definitely keep an eye out for him.Y3a
1782Min01PrestonIntroPositive1BPlayer Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago.{Surprised} Damn. Like one of those old prewar ghouls...A1a
1783{Concerned} You say you were frozen... anybody else make it out with you?Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now.A1b
1784Player Default: Ghouls from before the war?{Thinking} Yeah, I've run into a few that old. I guess ghouls don't really age - radiation preserves them or something.Y1a
1785{Thinking} Obviously you're no ghoul, but the way you were talking... made me wonder, that's all.Player Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago.Y1b
1786Min01PrestonIntroTransitionHey.Preston: Anyway... I am glad you're here.A
1787NPCMPrestonGarvey: Hey.{RERECORD: should be more serious/neutral - this often transitions from Preston responding to player telling him about kidnapped son / Confident} Anyway... I am glad you're here.Preston: There's something I need to ask you.A1a
1788NPCMPrestonGarvey: Hey.{Question} You ready to help out?Preston: There's something I need to ask you.A2a
1789Preston: And I hope you don't mind, but I've got another favor to ask.{Concerned} I've had word from a settlement asking for help. They're still hoping there are Minutemen out there somewhere.A1a
1790{Worried} The only chance to start rebuilding the Minutemen is to show people that they can count on us when they need us.A1b
1791{Concerned} Trouble is, I've got my hands full here. Do you think you could go help out the settlement?Player Default: I'd be glad to help.A1c
1792Player Default: I'd be glad to help.{with a smile / Grateful} That's fantastic. The Minutemen could use more people like you.Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.A1a
1793Player Default: I can't help right now.{Concerned} That's your call. I hope you change your mind.Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.B1a
1794Player Default: Oh, good. I was hoping for a chance to rescue some more helpless villagers.{Stern} It's not that people are helpless. They just need someone to give them a helping hand sometimes.X1a
1795{Somber} That's what the Minutemen are supposed to be all about.Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.X1b
1796Player Default: What kind of help do they need?{Worried} Sounded like the usual - raiders. You'll have to get all the details when you talk to them.Player Default: I'd be glad to help.Y1a
1797Player Default: That's fantastic. The Minutemen could use more people like you.{Friendly} By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.A1a
1798Preston: Anyway... I am glad you're here.{Question} There's something I need to ask you.Preston: I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us.A1a
1799Preston: Anyway... I am glad you're here.{Friendly} And I hope you don't mind, but I've got another favor to ask.Preston: I've had word from a settlement asking for help. They're still hoping there are Minutemen out there somewhere.A2a
1800Min01PrestonOutroFinal{Pleading} What do you say? Will you be the leader that the Commonwealth needs? Will you rebuild the Minutemen?Player Default: Okay. I'll do it.A
1801Preston: Now it's your job to make it more than an empty title.{Matter of fact / Neutral} By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.Preston: If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.A1a
1802Preston: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.{Friendly} If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get.A1a
1803Player Default: Okay. I'll do it.{Relieved} Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.A1a
1804{rerecord - the "General" is you making a point - you now consider the player "General" which comes as a surprise to the player / Happy} Don't worry, I'll be right beside you all the way... General.Player Default: That's quite a promotion you just gave me.A1b
1805Player Default: No. I'm not your savior. I have my own problems to deal with.{Somber} I get it. You can't take care of other people's problems when you're still overwhelmed by your own.B1a
1806{Pleading} But one day, I hope you change your mind and accept my proposal. The Commonwealth needs you.Player Default: That's quite a promotion you just gave me.B1b
1807Player Default: Can you explain what the Minutemen are all about?{Confident} We're citizen soldiers. The people of the Commonwealth banding together to protect ourselves and decide our own future.X1a
1808{Neutral} That was the original idea, and it was a good one. The Minutemen fell apart because our leaders forgot what we were supposed to stand for.X1b
1809{Confident} I think you're the one who can bring the Minutemen back, and bring the whole Commonwealth together.Player Default: Okay. I'll do it.X1c
1810Player Default: What makes you think I can do this?{Grateful} You saved us in Concord. There wasn't anything in it for you. You had your own problems to deal with. But you did it anyway.Y1a
1811{Impressed} That kind of selflessness has been in mighty short supply around here for quite a while.Player Default: Okay. I'll do it.Y1b
1812Player Default: I'm no "General".{Amused} You're going to have to get used to it.Preston: The leader of the Minutemen has always held the rank of General.B1a
1813Player Default: So if I'm a general, where's my army?{with a smile - there is no army / Amused} You're looking at it, I'm afraid. But I wasn't joking when I called you that.Preston: The leader of the Minutemen has always held the rank of General.X1a
1814Player Default: You're going to have to get used to it.{Neutral} The leader of the Minutemen has always held the rank of General.A1a
1815{Concerned} Our last leader was General Becker. After he died back in '82, nobody could agree on who should take his place.A1b
1816{Amused} The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General.A1c
1817{Defiant} Now it's your job to make it more than an empty title.Preston: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.A1d
1818Player Default: That means a lot, coming from you, Garvey.{Friendly} I appreciate that. Does that mean you'll do it?Player Default: Okay. I'll do it.A1a
1819Player Default: I don't know the first thing about the Minutemen.{Friendly} That doesn't matter. The Minutemen of the last few years are gone, and nobody's going to miss them.B1a
1820{Concerned} We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.Player Default: Okay. I'll do it.B1b
1821Player Default: Why can't you lead the Minutemen?{Confident} That's not who I am. I can get my men through a firefight. I can defend a perimeter against all odds.Y1a
1822{Somber} But that's not going to be enough to bring the Minutemen back from the brink.Player Default: Okay. I'll do it.Y1b
1823Player Default: We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority.{Confident} We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.Player Default: Okay. I'll do it.A1a
1824Min01PrestonOutroLastMinutemanPlayer Default: As long as you don't give up, the Minutemen will survive.{Worried} I'm not about to give up. But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people.Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can.A1a
1825Player Default: Sounds like it's time for the Minutemen to vanish for good.{Defiant} No. I don't accept that. The Commonwealth needs the Minutemen. Now more than ever.B1a
1826{Defiant} We just need better leaders. Leaders who will put the good of the Commonwealth ahead of their own little group.Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can.B1b
1827Player Default: I know how it feels to be the last survivor.{Somber} Yeah. I guess you do.Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can.X1a
1828Player Default: What was the Quincy Massacre?{bitterly - this is one of the worst moments of your life you're about to retell / Somber} I thought everyone in the Commonwealth knew about that by now.Y1a
1829{bitterly - note that they betrayed BOTH each other and the people they were supposed to protect - a single thought / Angry} Where the Minutemen betrayed each other, and the people they were supposed to protect.Preston: I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help.Y1b
1830Player Default: I'm not about to give up. But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people.{Confident} That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can.A1a
1831Min01PrestonOutroQuincyMassacre{starting a painful story - all your friends died in this battle / Somber} I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help.A1a
1832{bitterly - you still can hardly believe the other Minutemen didn't help you / Disgust} We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy.A1b
1833{somberly - remembering one of the worst moments of your life / Somber} Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors.A1c
1834{rerecord - more depressed/hopeless feeling - describing a terrible time just past / Depressed} We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord.Player Default: As long as you don't give up, the Minutemen will survive.A1d
1835Min01PrestonOutroStartPlayer Default: I'm not interested in your life story.Just hear me out. This is important.Preston: Have you heard of the Quincy Massacre?B1a
1836Player Default: Are you really the last Minuteman?{Tired} Maybe not literally. There must be a lot of former Minutemen out there who gave it up in disgust after the Quincy Massacre.Y1a
1837{Somber} But we were the last active group of Minutemen. And now, well... it's just me.Player Default: As long as you don't give up, the Minutemen will survive.Y1b
1838Player Default: Just hear me out. This is important.{a bit reluctantly - this is opening old wounds for you / Somber} Have you heard of the Quincy Massacre?Player Default: Your group came from Quincy, didn't you?A1a
1839Player Default: Your group came from Quincy, didn't you?{Neutral} That's right. Mama Murphy, Sturges, the Longs... they were all from Quincy.A1a
1840NPCMPrestonGarvey: There's something I need to ask you.{Somber} I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us.Player Default: I figured you'd tell me when you were ready.A1a
1841NPCMPrestonGarvey: There's something I need to ask you.{Somber} I don't think I ever told you what happened to the Minutemen. How I ended up as the last one.Player Default: I figured you'd tell me when you were ready.A2a
1842Min01PrestonSanctuaryIntro{Friendly} I'm glad you decided to come with us.Preston: I should have listened to Mama Murphy all along. Pretty nice place she's found for us.A
1843{Friendly} Hey, good to see you again. I was hoping you'd show up.Preston: I should have listened to Mama Murphy all along. Pretty nice place she's found for us.A
1844Player Default: I didn't used to. But... how did she know about this place? I think she has some kind of a gift. Best not to ignore it.{Impressed} I mean, look at this place. I really think this could be what we've been looking for.Player Default: Yeah, I used to like living here. Before the War...A1a
1845Player Default: This isn't a home. It's nothing but an empty ruin.{Confident} You've got to look past what it is, to what it could be. We've got water, plenty of space, should be pretty defensible...B1a
1846{Happy} I can see it - garden plots over there, some snug shelters... hell, maybe even electricity...Player Default: You don't understand. I used to live here. Before the war...B1b
1847Player Default: I don't know. It's strange being back here.{Puzzled} What do you mean? You used to live here or something?Player Default: Yes... before the war... before everything was ruined.X1a
1848I didn't used to. But... how did she know about this place? I think she has some kind of a gift. Best not to ignore it.Preston: I mean, look at this place. I really think this could be what we've been looking for.Y1a
1849NPCMPrestonGarvey: I'm glad you decided to come with us.{rerecord - relief/enthusiasm - you're pretty glad to have finally found a nice place to settle / Happy} I should have listened to Mama Murphy all along. Pretty nice place she's found for us.A1a
1850{Happy} I think we could settle down here, make it a place to call home. What do you think?Player Default: Yeah, I used to like living here. Before the War...A1b
1851-{Apologetic} I'd like to help, but you know my situation. I've got to deal with the immediate problems first.
1852{Apologetic} I'd like to help, but look around. We can barely help ourselves right now.
1853{Thinking} So... there's something I need to ask you.
1854{Friendly} Well, let's get Sturges over here. He can tell you what's needed better than I can.
1855{Friendly} This place is really starting to come together.
1856{Friendly} I knew Sturges would find something to keep you busy.
1857{Friendly} I really appreciate you helping us out here.
1858{player just rescued you, and you're heading to Sanctuary / Concerned} Sounds like you better get going to Diamond City.
1859{player just rescued you, and you're heading to Sanctuary / Confident} Don't worry. I'll get these people to Sanctuary.
1860{player just rescued you, and you're heading to Sanctuary / Concerned} We need to keep moving.

Min02[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1861Min02BattleVictoryMinuteman01: Wait till they hear about this.{Confident} All right. Good work people, but we aren't done yet.A1a
1862{Neutral} The General and I are going to have a look at the radio to see what shape it's in.A1b
1863{Confident} The rest of you... clear out any remaining Mirelurks or eggs you find.A1c
1864Min02MirelurkQueenRevealMinutemanRadioAnnouncer: General! Preston! You're gonna want to see this!{Worried} Oh, hell! General, are you seeing this thing? Everybody, concentrate your fire on the queen!A1a
1865{Surprised} What the hell was that?MinutemanRadioAnnouncer: General! Preston! You're gonna want to see this!A1a
1866Min02PrestonCastlePrebattle1{Confident} Everyone's here, General.PrestonGarvey: There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.A
1867NPCMPrestonGarvey: Everyone's here, General.{Impressed} There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.Player Default: Definitely. For 600 years old, it's in pretty good shape.A1a
1868PrestonGarvey: There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.{Defiant} Now you can see why I wanted to take it back.Player Default: Definitely. For 600 years old, it's in pretty good shape.A1a
1869Player Default: Definitely. For 600 years old, it's in pretty good shape.{Confident} That's right. They don't make em like they used to. We take this place back? People'll know we mean business.PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition.A1a
1870Player Default: Not really, it looks pretty trashed.{Defiant} Once we clear it out, you'll see.B1a
1871{Confident} Get that radio tower up and running. Repair the walls. People will see the Minutemen aren't afraid of a real fight.PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition.B1b
1872Player Default: Maybe. Those walls could definitely use some work.{Confident} I'll admit, it's seen better days. But the Minutemen have never been afraid of hard work.PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition.X1a
1873Player Default: Why do we need this place again?{Confident} The radio tower is the most important part, but with a bit of work this place could be a really strong outpost. Know what I mean?Player Default: Definitely. For 600 years old, it's in pretty good shape.Y1a
1874Player Default: That's right. They don't make em like they used to. We take this place back? People'll know we mean business.{Neutral} Our primary objective is to clear the courtyard. That's where we should see the most opposition.A1a
1875{Neutral} The wall on this side is the most exposed, but if we circle around south, we could also reach the main gate.Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.A1b
1876Min02PrestonCastlePrebattle2Let's talk about the battle plan.MinutemanRadioAnnouncer: What are we waiting for? Let's just get in there and shoot those lobsters!A
1877{Question} Had another look? So, what's the plan?Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.A
1878{Question} What's up? Change of plans?Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.A
1879PrestonGarvey: Alright, people, you heard the General. Let's move out.{Neutral} Try not to draw their attention until we're in position.A1a
1880PrestonGarvey: If you say so.{Stern} Alright, people, you heard the General. Let's move out.PrestonGarvey: Try not to draw their attention until we're in position.A1a
1881Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.{Neutral} If you say so.PrestonGarvey: Alright, people, you heard the General. Let's move out.A1a
1882Player Default: I'm not ready to make a call yet.{Neutral} Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.PrestonGarvey: Alright, people, you heard the General. Let's move out.B1a
1883Player Default: I'm not ready to make a call yet.{Confident} Alright, head out when you're ready and we'll get in position.PrestonGarvey: Alright, people, you heard the General. Let's move out.B2a
1884Player Default: Let's hit them from both sides.{Confident} We'll split up and you can join which ever side you think needs the extra support.PrestonGarvey: Alright, people, you heard the General. Let's move out.X1a
1885Player Default: Set up a firing line and I'll draw them out.{Confident} Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.PrestonGarvey: Alright, people, you heard the General. Let's move out.Y1a
1886Minuteman02: Why not let them come to us? We set up a firing line on this side, and you can draw them out.{Question} Well, General, what do you think?Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.A1a
1887Min02PrestonCourtyardMinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em.{Confident} Sure looks that way... Here's how we're going to play this.PrestonGarvey: You hold here in the courtyard and take care of any eggs you find. The General and I will clear the walls.A1a
1888{Worried} Damn, looks like they've been nesting. We're gonna have to take out these eggs or they'll be back before we know it.MinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em.A1a
1889PrestonGarvey: Sure looks that way... Here's how we're going to play this.{Stern} You hold here in the courtyard and take care of any eggs you find. The General and I will clear the walls.MinutemanRadioAnnouncer: Yes sir.A1a
1890MinutemanRadioAnnouncer: Yes sir.{Defiant} Let's do this, General.Companion: Don't worry, I've got your back.A1a
1891Min02PrestonIntro{Question} Do you think we're ready to retake the Castle?Player Default: No need for an assault force. I already cleared that place out.A
1892{Confident} We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival.PrestonGarvey: We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have.A
1893PrestonGarvey: Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.{Confident} Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control.Player Default: No need for an assault force. I already cleared that place out.A1a
1894NPCMPrestonGarvey: We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival.{Happy} We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have.A1a
1895{Confident} And I have a solution. I think it's time to retake the Castle. It used to be the Minuteman HQ, way before my time.A1b
1896{Confident} Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth.PrestonGarvey: Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control.A1c
1897Player Default: You mean that place out in South Boston? I already cleared that out.{Friendly} I thought you'd like the idea.PrestonGarvey: Should I send a garrison to man the Castle?A1a
1898Player Default: I don't see how that helps us. We already have an HQ.{Neutral} It's the radio transmitter that we need. Whether we fully rebuild the Castle after retaking it will be up to you.PrestonGarvey: Should I send a garrison to man the Castle?B1a
1899Player Default: I'm not sure we're ready for this big of an operation.{Worried} It is a risk. But the radio station will let us respond immediately when people need help, anywhere in the Commonwealth.X1a
1900{Confident} I'd say we need it if we want to bring the whole Commonwealth under our protection.PrestonGarvey: Should I send a garrison to man the Castle?X1b
1901Player Default: So what happened to this "Castle" if it was so well-fortified?{Worried} This was long before I joined up, but the story I heard was that some kind of monster came out of the sea and destroyed the fort.Y1a
1902{Somber} A lot of the leaders were killed in that battle, and I guess nobody ever felt it was worth the risk to try to retake it.Y1b
1903{Somber} I've always wondered if losing the radio station was the beginning of all our later problems.PrestonGarvey: Should I send a garrison to man the Castle?Y1c
1904Player Default: I thought you'd like the idea.{Question} Should I send a garrison to man the Castle?Player Default: No need for an assault force. I already cleared that place out.A1a
1905Player Default: I thought you'd like the idea.{Question} So should I have an assault force assemble near the Castle?Player Default: No need for an assault force. I already cleared that place out.A2a
1906Player Default: No need for an assault force. I already cleared that place out.{Happy} Good. We'll meet you outside the Castle.A1a
1907Player Default: No need for an assault force. I already cleared that place out.{Confident} We'll do some recon and meet you outside the Castle. See you there.A2a
1908Player Default: No, we're not ready yet.{Neutral} Your call. Just let me know when you're ready to pull the trigger.B1a
1909Min02PrestonOutro{rerecord: improvise as necessary to sell being at a loss for words momentarily at "I just..." / Impressed} Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something.PrestonGarvey: Now we've got to pay off on what we've started. Bring the whole Commonwealth together, and make it last this time.A
1910NPCMPrestonGarvey: Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something.{Confident} Now we've got to pay off on what we've started. Bring the whole Commonwealth together, and make it last this time.A1a
1911{Friendly} So, you know... back to business. But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime.PrestonGarvey: Which reminds me, I've got another trouble spot for you to check out.A1b
1912PrestonGarvey: So, you know... back to business. But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime.{Neutral} Which reminds me, I've got another trouble spot for you to check out.A1a
1913Min02PrestonSkipCastle{Awed} Are you serious? All by yourself?PrestonGarvey: I've got to hand it to you General, that's the best news I've heard in a while.A1a
1914PrestonGarvey: Are you serious? All by yourself?{Impressed} I've got to hand it to you General, that's the best news I've heard in a while.A1a
1915{Happy} Well then, this whole thing just got a lot simpler. I'll round up a garrison and meet you there.A1b
1916Min02Repair{Neutral} Let's go see if there's anything left of the old transmitter.PrestonGarvey: I can't believe we actually managed to take that thing down!A1a
1917PrestonGarvey: Well. I guess it could be worse.{Neutral} See what you can do with it. I'm going to go see what else is left around this old place.A1a
1918PrestonGarvey: Let's go see if there's anything left of the old transmitter.{Impressed} I can't believe we actually managed to take that thing down!PrestonGarvey: Well. I guess it could be worse.A1a
1919PrestonGarvey: I can't believe we actually managed to take that thing down!{Concerned} Well. I guess it could be worse.PrestonGarvey: See what you can do with it. I'm going to go see what else is left around this old place.A1a
1920-Let's focus on getting the radio fixed for right now.A
1921We've got to run some power to the transmitter.A
1922If this thing goes south on us, what do you want us to do?A
1923Get inside so we can plan the attack.A
1924I'll meet you at the Castle once once we're ready.A
1925{Confident} We need to focus on taking the Castle back.A
1926{Relieved} We can finally start to think about more than just survival.
1927{shouting as you lead your troops into battle / Confident} All right people, let's do this!
1928{Concerned} Concentrate all fire on that queen!
1929{Confident} Steady, people! We can do this!
1930{Confident} We've almost got her! Keep firing!
1931{Confident} Remember, aim for their eyes!
1932{Confident} Come on, Minutemen!
1933{Confident} Make every shot count!
1934{Confident} She's hurting now! Don't let up!

Min03[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1935Min03PrestonOutroScene{Impressed} I've got to hand it to you, General. You've really turned things around for the Minutemen.PrestonGarvey: I never thought I'd see the day that the Minutemen had artillery support again.A
1936PrestonGarvey: The fact that she's come back to the Minutemen means we must be doing something right.{Concerned} Now, before I forget, I've got something else for you to look into.A1a
1937PrestonGarvey: We should see about building them at all our settlements to expand our coverage.{amazed that the legendary Ronnie Shaw has come back - you thought she was dead. she's also kind of a pain in the ass, in a good way / Surprised} And Ronnie Shaw returns... she's something else, isn't she?PrestonGarvey: Now, before I forget, I've got something else for you to look into.A1a
1938Player Default: Ha, that's a bit of an understatement from what I hear.{affectionately - you like her / Amused} I'd heard stories about her from the old-timers, but I didn't know she was still around.A1a
1939{Happy} The fact that she's come back to the Minutemen means we must be doing something right.PrestonGarvey: Now, before I forget, I've got something else for you to look into.A1b
1940NPCMPrestonGarvey: I've got to hand it to you, General. You've really turned things around for the Minutemen.{Happy} I never thought I'd see the day that the Minutemen had artillery support again.A1a
1941{Thinking} We should see about building them at all our settlements to expand our coverage.PrestonGarvey: Now, before I forget, I've got something else for you to look into.A1b
1942Player Default: Yeah, she definitely knows how to take charge.{Amused} Ha, that's a bit of an understatement from what I hear.PrestonGarvey: Now, before I forget, I've got something else for you to look into.A1a
1943Player Default: Something like a real pain in the ass.{laughing / Amused} Yeah, that sounds about right.PrestonGarvey: Now, before I forget, I've got something else for you to look into.B1a
1944Player Default: What do you think of her?{Happy} People like her. She comes across pretty hardass, but she's one of the good ones.PrestonGarvey: Now, before I forget, I've got something else for you to look into.Y1a
1945Min03RonnieIntroBrawlPlayer Default: Easy. I just didn't know there were any other Minutemen out there.{Puzzled} Ronnie Shaw, huh? Must have been before my time, sorry.RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me.A9a
1946Player Default: I'd like to see you try.{Disgust} Come on, for real? You're going to fight her?RonnieShaw: This is going to be fun.B9a
1947Player Default: I don't have time for a dick-measuring contest. What do you actually want?{Amused} I'm not sure who'd win that, actually.RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.X10a
1948Player Default: If you're a Minuteman, how come Preston never told me about you?{Apologetic} Sorry, General, I never knew everybody. She must have left the Minutemen before I joined up.RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones.Y8a
1949-{Concerned} Apparently the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on.A
1950{Concerned} Apparently the Castle has been trying to get you on the radio. Some kind of situation over there. Better go see what's going on.

Min301[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1951Min301PrestonIntro{Concerned} We'd better discuss what to do about the Institute.Player Default: I say we attack. Take the fight to the Institute.A
1952Player Default: With any luck, Sturges will find some way in all that data you swiped.{Confident} In the meantime, we can focus on building up our strength while Sturges is working his end.PrestonGarvey: No half measures. This time, when we attack, we finish the job, once and for all.A1a
1953PrestonGarvey: No half measures. This time, when we attack, we finish the job, once and for all.{Friendly} I've got something for you to do right now, actually.PrestonGarvey: Remember, every settlement we help is one step closer to the day when we can take on the Institute.A1a
1954PrestonGarvey: I've got something for you to do right now, actually.{Confident} Remember, every settlement we help is one step closer to the day when we can take on the Institute.A1a
1955PlayerVoiceFemale01: I've made my choice. The Institute is now our enemy.{Concerned} You must not have heard yet... the Institute has been scouting the Castle. Looks like they're getting ready for a major attack.A1a
1956{Stern} If they take out the Castle, it puts us back to square one. We can't let that happen again.A1b
1957{Defiant} I've sent word for all available Minutemen to reinforce the Castle's garrison.Player Default: I say we attack. Take the fight to the Institute.A1c
1958PlayerVoiceFemale01: I've made my choice. The Institute is now our enemy.{Concerned} I always knew that day was coming. The question now is what are we going to do about them?Player Default: I say we attack. Take the fight to the Institute.A2a
1959Player Default: I say we attack. Take the fight to the Institute.{Concerned} I'm all for that, but we don't have any way to hit them yet.A1a
1960{Thinking} With any luck, Sturges will find some way in all that data you swiped.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.A1b
1961Player Default: I say we attack. Take the fight to the Institute.{Concerned} I'm all for that, but we don't have any way to hit them yet.A2a
1962{Thinking} You should give Sturges that holotape with the Institute data on it. With any luck, he can use it to find some way in.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.A2b
1963Player Default: I don't think we have enough troops to go on the offensive... yet.{Somber} I agree, General. And even if we were strong enough, we don't have any way to attack the Institute yet.B1a
1964{Thinking} We'll have to hope Sturges finds something in that data you swiped.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.B1b
1965Player Default: I don't think we have enough troops to go on the offensive... yet.{Somber} I agree, General. And even if we were strong enough, we don't have any way to attack the Institute yet.B2a
1966{Thinking} Give Sturges that data you swiped from the Institute. With any luck he can find some way to get at them.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.B2b
1967Player Default: I'm not sure.{Thinking} With any luck, Sturges will find something in that data you swiped from their computers.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.X1a
1968Player Default: I'm not sure.{Thinking} We'll have to hope there's something in that data you swiped that we can use to get at them.X2a
1969{Neutral} Make sure to give it to Sturges so he can get started on it.PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.X2b
1970PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end.{Defiant} No half measures. This time, when we attack, we finish the job, once and for all.PrestonGarvey: I've got something for you to do right now, actually.A1a
1971-{Thinking} You've done a good job of building support for the Minutemen. But we still don't have any way to attack the Institute.
1972{Neutral} Don't forget to give that holotape to Sturges. He'll need time to analyze the data.

MinDefendCastle[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1973MinDefendCastlePostMinutemanBackupSpokesman: They won't be back anytime soon.{Rerecord: context is just after a battle, talking to your men. Should be less formal, more "hell, yeah, we kicked their asses." / Defiant} It was a tough fight, but I knew the Minutemen were up to the challenge.A1a
1974MinDefendCastlePrestonIntroNPCMPrestonGarvey: Bad news. The Institute has been scouting the Castle. Looks like they're getting ready for a major attack.{Concerned} If they can knock out the Castle, it could set us back to square one. We can't let that happen again.A1a
1975{Stern} I've sent word for all available Minutemen to rally at the Castle. We've got to win this one.A1b
1976MinDefendCastlePrestonOutroPlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do.{Happy} Good. Now people can see that they aren't unstoppable.A2a
1977PlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do.{Happy} Glad to hear it, General. That'll make it less likely for anyone to challenge us in the future.A3a
1978PlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do.{Worried} Damn. That's a setback for sure. But we'll bounce back. We always do.A5a
1979-{Concerned} Bad news. The Institute has been scouting the Castle. Looks like they're getting ready for a major attack.
1980{Concerned} The Castle garrison have spotted hostiles scouting the perimeter. We should find out what's going on.
1981I've received word from the Castle. Apparently they've spotted hostiles scouting the perimeter. We should go find out what's going on.
1982{Confident} I hope that convinces them not to try hitting us again any time soon.
1983{Confident} I knew we could stand up to them.
1984{Concerned} I'd feel better if we had a few more defenses in place.
1985{Concerned} If you think we need more defenses, you'd better hurry. I've got a bad feeling that time is running out.
1986{Confident} We can hold this place against an army.
1987{Confident} I'd say we're ready for anything.

MinDestBoS[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1988MinDestBoSFiringRonnieShaw: Uh oh. I guess they aren't as dumb as all that.{Concerned} Holy shit. Here they come.RonnieShaw: Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons-of-biscuit-eaters.A1a
1989MinutemenRadioStation: Repeat. Fire for effect.{Disbelief} Good lord above. Almost makes you feel sorry for those poor bastards.Companion: Never seen a prettier sight. Look at that thing burn!A1a
1990MinDestBoSPrestonIntroGeneral. I think it's time to deal with the Brotherhood.Player Default: I agree. But it's going to be tough to fight their airship.A
1991Player Default: That's for sure. But I think I may have a way to take it out.I've been talking to Sturges about using an artillery strike against the Prydwen.PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses.A1a
1992PrestonGarvey: The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen.Once we have enough batteries set up, we can fire them all together at the airship.A1a
1993They won't have time to take evasive action. With any luck, that will be the end of the Brotherhood in the Commonwealth.A1b
1994PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen.{Concerned} The trick is we need to target it from multiple directions, to overwhelm their defenses.PrestonGarvey: Sturges figures that we already have enough artillery to do the job, so we're ready to strike whenever you give the word.A1a
1995PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses.{Confident} Sturges figures that we already have enough artillery to do the job, so we're ready to strike whenever you give the word.A1a
1996{Stern} The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen.PrestonGarvey: Once we have enough batteries set up, we can fire them all together at the airship.A1b
1997PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses.Sturges figures that if we can attack from at least five different directions, we have a good chance of bringing it down.PrestonGarvey: Once we have enough batteries set up, we can fire them all together at the airship.A2a
1998Player Default: I agree. But it's going to be tough to fight their airship.That's for sure. But I think I may have a way to take it out.PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen.A1a
1999Player Default: I don't see how. We don't have any way to attack them in the air.I may have a solution to that problem.PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen.B1a
2000Player Default: I wish I knew how. But as long as they have that airship, we have no way to strike a fatal blow.I may have a solution to that problem.PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen.X1a
2001Player Default: What about using our artillery to attack their airship?{Friendly} Great minds must think alike. I've been talking to Sturges about exactly that.PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses.Y1a
2002MinDestBoSPrestonOutro{Happy} We actually did it! We took down the Prydwen!PrestonGarvey: I have to admit... I didn't really think it would work.A
2003PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood.{Surprised} All their technology and military hardware couldn't defeat the people of the Commonwealth standing together.A1a
2004{Happy} It's a good lesson to remember.PrestonGarvey: Of course, there are still plenty of other problems left for us to deal with.A1b
2005Player Default: The Minutemen can do anything when we stand together.{Happy} It's true. Today really showed that.PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood.A1a
2006Player Default: It's lucky we took them by surprise. If the Prydwen had escaped our barrage, we'd have never had another chance.{Friendly} Believe me, I thought about that. Well, we deserved some luck for a change.PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood.B1a
2007Player Default: I never doubt Sturges. Not anymore.{Friendly} I know, I know. The guy built a freaking teleporter, right? I guess he wins all the arguments from here on out.PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood.X1a
2008Player Default: We took out the Prydwen, but what about the rest of the Brotherhood that wasn't on the airship?{Confident} The Prydwen was their nerve center and supply base. Without it, whatever's left on the ground won't pose much of a threat for long.PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood.Y1a
2009NPCMPrestonGarvey: We actually did it! We took down the Prydwen!{Surprised} I have to admit... I didn't really think it would work.Player Default: The Minutemen can do anything when we stand together.A1a
2010Player Default: It's true. Today really showed that.{Happy} Still... I can hardly believe we defeated the Brotherhood.PrestonGarvey: All their technology and military hardware couldn't defeat the people of the Commonwealth standing together.A1a
2011PrestonGarvey: It's a good lesson to remember.Of course, there are still plenty of other problems left for us to deal with.A1a
2012MinDestBoSPrestonVertibirdNPCMPrestonGarvey: I have some news I think you're going to like.{Happy} We've found a vertibird that the Brotherhood abandoned after we took out the Prydwen. Still in working order.A1a
2013{Confident} And, after a little trial and error, we've got a few people training to fly it.A1b
2014{Confident} So, if you ever need a lift in an emergency, just use one of these smoke grenades and we'll send a vertibird to pick you up as quick as we can.A1c
2015-The artillery is ready, General. The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen.A
2016{Happy} I have some news I think you're going to like.

MinRadiantOwned01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2017MinRadiantOwned01PrestonIntroOne of our settlements is asking for help.PrestonGarvey: Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together.A
2018There's trouble at one of our settlements.PrestonGarvey: Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together.A
2019NPCMPrestonGarvey: One of our settlements is asking for help.{Confident} Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together.A1a
2020MinRadiantOwned01PrestonOutroPrestonGarvey: Damn. We've got to do better than that if we want to keep these settlers on our side.{Friendly} You know what I'm going to say next. Another trouble spot.A1a
2021PlayerVoiceFemale01: Bad news. I wasn't able to defend that settlement from the raiders. They got shot up pretty bad.{Concerned} Damn. We've got to do better than that if we want to keep these settlers on our side.PrestonGarvey: You know what I'm going to say next. Another trouble spot.A1a
2022PlayerVoiceFemale01: Bad news. I wasn't able to defend that settlement from the raiders. They got shot up pretty bad.{Happy} That's good. I hope I live to see the day when people aren't always worried about the next raider attack.PrestonGarvey: You know what I'm going to say next. Another trouble spot.A2a
2023-{Confident} Don't worry. You can count on the Minutemen.
2024{Concerned} I've gotten word about a settlement that's being threatened by raiders.

MinRadiantOwned02[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2025MinRadiantOwned02PrestonIntro{Neutral} I've heard of another settlement that's in trouble.PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us.A
2026{Neutral} Another settlement has sent word that they need our help.PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us.A
2027{Neutral} I got word of a settlement that needs our help.PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us.A
2028NPCMPrestonGarvey: I've heard of another settlement that's in trouble.Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us.A1a
2029MinRadiantOwned02PrestonOutroPrestonGarvey: Well... I guess everything can't always go our way. We'll just have to keep fighting the good fight.But, our work is never done. It's what we signed up for.A1a
2030PlayerVoiceFemale01: Some bad news to report. I wasn't able to help that settlement.{Worried} Well... I guess everything can't always go our way. We'll just have to keep fighting the good fight.PrestonGarvey: But, our work is never done. It's what we signed up for.A1a
2031PlayerVoiceFemale01: Some bad news to report. I wasn't able to help that settlement.{Happy} Good. This is how we're going to take back the Commonwealth - one small victory at a time.PrestonGarvey: But, our work is never done. It's what we signed up for.A2a
2032-{Confident} That's what the Minutemen are here for. The General and I will take care of them.
2033{Concerned} I've gotten word about a settlement that's being threatened by raiders.

MinRadiantOwned03ChangeLocOnly[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2034-{Confident} There's nothing to worry about. We'll get him back.
2035{Confident} There's nothing to worry about. We'll get her back.
2036{Worried} We've got trouble at one of our settlements.

MinRadiantOwned04_BOS[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2037MinRadiantOwned04PrestonIntroNPCMPrestonGarvey: One of our settlements is asking for help.{Concerned} A Brotherhood vertibird was scouting around. They're worried that their artillery battery might make them a target.PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack.A2a
2038NPCMPrestonGarvey: One of our settlements is asking for help.{Concerned} They saw a Brotherhood patrol in the area. Thought they might come back in force to take out our artillery battery.PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack.A3a
2039NPCMPrestonGarvey: One of our settlements is asking for help.{Concerned} A Brotherhood vertibird circled the settlement, and they're afraid they might come back to take out the artillery battery.PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack.A4a
2040{Concerned} Better go make sure they can defend themselves in case the Brotherhood decides to attack.A1a
2041MinRadiantOwned04PrestonOutroPlayerVoiceFemale01: Bad news. I wasn't able to defend that artillery battery from the Brotherhood.{Happy} When we all work together, the bad guys don't stand a chance.PrestonGarvey: You know what I'm going to say next. Another trouble spot.A2a
2042-{Confident} We know how to handle them. You'll see.
2043{Concerned} One of our artillery locations is worried about being attacked by the Brotherhood.

MinRadiantOwned05[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2044MinRadiantOwned05PrestonIntroNPCMPrestonGarvey: A settlement has sent word - they somehow managed to drive off a Super Mutant raid.{Worried} But they're worried the Super Mutants will come back in force. You'd better get over there before it's too late.A1a
2045MinRadiantOwned05PrestonOutroPlayerVoiceFemale01: I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad.{Sad} I hate to hear that. This is exactly what the Minutemen are supposed to prevent. We'll have to do better next time.PrestonGarvey: Now, as always, there's another fire to put out.A1a
2046PlayerVoiceFemale01: I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad.{Happy} Good to hear. One step at a time, we'll make the Commonwealth safe for people who just want to live in peace.PrestonGarvey: Now, as always, there's another fire to put out.A2a
2047PrestonGarvey: I hate to hear that. This is exactly what the Minutemen are supposed to prevent. We'll have to do better next time.Now, as always, there's another fire to put out.A1a
2048-{Confident} There's nothing to worry about. Once we're done with them, they'll never come back here again.
2049{Worried} A settlement has sent word - they somehow managed to drive off a Super Mutant raid.

MinRadiantOwned08[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2050MinRadiantOwned08PrestonIntroNPCMPrestonGarvey: I've gotten word that one of our settlements has driven off an attack by the Gunners.{Worried} I've fought the Gunners before and something tells me this was just them probing the defenses. They're going to need your help.A1a
2051MinRadiantOwned08PrestonOutroPlayerVoiceFemale01: The Gunners came back. Hit that settlement pretty hard, and they're in bad shape.{Sad} Damn. I was really hoping we could prevent it this time.PrestonGarvey: Well, you ready for some more work? The Minutemen never rest.A1a
2052PrestonGarvey: Damn. I was really hoping we could prevent it this time.{Question} Well, you ready for some more work? The Minutemen never rest.A1a
2053-{Confident} Don't worry. We'll show these Gunners what happens when they go up against the Minutemen.
2054{Worried} I've gotten word that one of our settlements has driven off an attack by the Gunners.

MinRadiantOwned09ChangeLocOnly[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2055-{Confident} Easy. There's nothing to worry about. We'll keep these feral ghouls from hurting anybody.

MinRadiantOwned11[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2056MinRadiantOwned11PrestonIntroNPCMPrestonGarvey: A settlement's been reporting increased Institute activity.{Confident} You'd better see if they need any help defending themselves.A1a
2057MinRadiantOwned11PrestonOutroPlayerVoiceFemale01: The synths attacked that settlement you sent me to. They did a lot of damage.{Sad} Damn. I was really hoping we could prevent it this time.PrestonGarvey: Anyway, something else has come up while you've been away.A1a
2058PlayerVoiceFemale01: The synths attacked that settlement you sent me to. They did a lot of damage.{Happy} When we all work together, the bad guys don't stand a chance.PrestonGarvey: Anyway, something else has come up while you've been away.A2a
2059PrestonGarvey: Damn. I was really hoping we could prevent it this time.{Concerned} Anyway, something else has come up while you've been away.A1a
2060-{Concerned} A settlement's been reporting increased Institute activity.
2061{Concerned} We've got reports of renegade synth activity near one of our settlements.

MinRecruit00[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2062MinRecruit00PrestonOutroPrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.{1st sentence neutral, 2nd a bit more upbeat / Friendly} It'll get more and more useful as we get more allied settlements. Eventually, you'll have help where ever you need it.PrestonGarvey: Anyway, I'm glad you're here. A Minuteman's job is never done, you know?A1a
2063PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.{Friendly} Not much use yet, but once we have more allied settlements, you'll have help whenever you need it.PrestonGarvey: Anyway, I'm glad you're here. A Minuteman's job is never done, you know?A2a
2064PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Disappointed / Concerned} That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better.PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.A1a
2065PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Happy} That's great news! I knew you were the right person for the job.PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen.A2a
2066PrestonGarvey: It'll get more and more useful as we get more allied settlements. Eventually, you'll have help where ever you need it.{Friendly} Anyway, I'm glad you're here. A Minuteman's job is never done, you know?A1a
2067-{Friendly} I'm sure we can help.
2068{Concerned} If you want to get started right away, I've had word about a settlement that needs our help.
2069{Confident} They're still hoping there are Minutemen out there somewhere. Let's not disappoint them. I'll mark their location on your map.

MinRecruit01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2070MinRecruit01PrestonIntroNPCMPrestonGarvey: I've heard of another settlement that's in trouble.{Neutral} I'll mark it on your map. Go find out what they need. We could use more settlements supporting our cause.A1a
2071MinRecruit01PrestonOutroPrestonGarvey: That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better.{Confident} As usual, I've got something else for you to look into.A1a
2072PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Concerned} That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better.PrestonGarvey: As usual, I've got something else for you to look into.A1a
2073PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Happy} That's great news. One day we'll be strong enough to drive that scum out of the Commonwealth for good.PrestonGarvey: As usual, I've got something else for you to look into.A2a
2074-{Confident} That's exactly what the Minutemen are here for.
2075{Concerned} I've gotten word about a settlement that's being threatened by raiders.

MinRecruit02[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2076MinRecruit02PrestonIntroNPCMPrestonGarvey: Another settlement has sent word that they need our help.{Confident} We've got to show people the Minutemen can really help them.A1a
2077NPCMPrestonGarvey: Another settlement has sent word that they need our help.{Neutral} I'll mark the location on your map.A2a
2078MinRecruit02PrestonOutroPrestonGarvey: That's bad news. We've got to try to turn things around if we want the Commonwealth to support us.{Neutral} If you've got time, something else has come up.A1a
2079PlayerVoiceFemale01: Things didn't work out at that settlement you sent me to.{Concerned} That's bad news. We've got to try to turn things around if we want the Commonwealth to support us.PrestonGarvey: If you've got time, something else has come up.A1a
2080PlayerVoiceFemale01: Things didn't work out at that settlement you sent me to.{Impressed} Good. Another win for the Minutemen. Keep it up and pretty soon we'll have the whole Commonwealth behind us.PrestonGarvey: If you've got time, something else has come up.A2a
2081-{Friendly} The Minutemen are always ready to help out.
2082{Concerned} A settlement has asked for our help. Apparently someone's been kidnapped.

MinRecruit03[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2083MinRecruit03PrestonIntroNPCMPrestonGarvey: I've heard of another settlement that's in trouble.{Confident} Let me show you on your map. Do what you can to help them. It's the only way we're going to rebuild people's trust in the Minutemen.A1a
2084MinRecruit03PrestonOutroPlayerVoiceFemale01: Bad news. That settlement you sent me to isn't going to ally with us.{Worried} Oh. That is bad news. We've got to show people that they can count on the Minutemen when they're in trouble.PrestonGarvey: If you've got time, there's always another fire to put out.A1a
2085PlayerVoiceFemale01: Bad news. That settlement you sent me to isn't going to ally with us.{Happy} Good. I look forward to the day when there aren't any more raiders to worry about.PrestonGarvey: If you've got time, there's always another fire to put out.A2a
2086PrestonGarvey: Oh. That is bad news. We've got to show people that they can count on the Minutemen when they're in trouble.{Neutral} If you've got time, there's always another fire to put out.A1a
2087-{Disgust} Raiders... there's no worse scum in the Commonwealth. It'd be my pleasure to take care of them for you.
2088{Concerned} There's a settlement that's been attacked by raiders. They need our help.
2089{Concerned} There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back.

MinRecruit04[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2090MinRecruit04PrestonIntro{Worried} I've had some bad news. Super Mutants raided a settlement.PrestonGarvey: Maybe you can find out where those bastards are coming from and put a stop to it.A
2091NPCMPrestonGarvey: I've had some bad news. Super Mutants raided a settlement.{Angry} Maybe you can find out where those bastards are coming from and put a stop to it.A1a
2092MinRecruit04PrestonOutroPlayerVoiceFemale01: Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us.{Worried} Oh... damn. Well, we can't win them all, I guess. We'll just have to do better the next time.PrestonGarvey: As usual, I've got something else for you.A1a
2093PlayerVoiceFemale01: Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us.{Grateful} Thank god. Super Mutants... civilians just don't stand a chance against them.PrestonGarvey: As usual, I've got something else for you.A2a
2094PrestonGarvey: Oh... damn. Well, we can't win them all, I guess. We'll just have to do better the next time.{Neutral} As usual, I've got something else for you.A1a
2095-{Confident} Super Mutants? I'm sure the General will make short work of them.
2096{Worried} I just got some bad news. Super Mutants raided a settlement.

MinRecruit05[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2097MinRecruit05PrestonIntroNPCMPrestonGarvey: I've heard of another settlement that's in trouble.{Confident} Here's where they are. I hope you can help them. We've got to show people they can count on the Minutemen again.A1a
2098MinRecruit05PrestonOutroPlayerVoiceFemale01: Remember that settlement you sent me to help? It didn't turn out well.{Worried} Well, I hope this doesn't keep up, or we're going to end up going backwards.PrestonGarvey: Anyway, I'm glad you're here. Something else has come up.A1a
2099PlayerVoiceFemale01: Remember that settlement you sent me to help? It didn't turn out well.{Happy} That's fantastic news. We're going to take back the whole Commonwealth from the bad guys at this rate.PrestonGarvey: Anyway, I'm glad you're here. Something else has come up.A2a
2100PrestonGarvey: Well, I hope this doesn't keep up, or we're going to end up going backwards.{Friendly} Anyway, I'm glad you're here. Something else has come up.A1a
2101-{Confident} I'm sure the General will be glad to help with whatever it is.

MinRecruit06[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2102MinRecruit06PrestonIntro{Neutral} I've got something a bit different for you.PrestonGarvey: Our scouts have found a promising spot for a new settlement.A
2103PrestonGarvey: Problem is, Super Mutants have set up camp there.{Neutral} Once you clear it out, set up a radio beacon to let settlers know about it.A1a
2104{Confident} Before you know it, we'll have a thriving new farm instead of wasteland. We'll take back the Commonwealth, one piece at a time.A1b
2105PrestonGarvey: Our scouts have found a promising spot for a new settlement.{Stern} Problem is, Super Mutants have set up camp there.PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it.A1a
2106PrestonGarvey: Our scouts have found a promising spot for a new settlement.{Disgust} Problem is, right now there's a raider gang set up there.PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it.A2a
2107PrestonGarvey: Our scouts have found a promising spot for a new settlement.{Concerned} But nobody's going to want to move there until the bug infestation is taken care of.PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it.A3a
2108PrestonGarvey: Our scouts have found a promising spot for a new settlement.{Concerned} The trouble is that some kind of vicious beasts are lairing there.PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it.A4a
2109NPCMPrestonGarvey: I've got something a bit different for you.{Confident} Our scouts have found a promising spot for a new settlement.PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it.A1a
2110MinRecruit06PrestonOutroPlayerVoiceFemale01: I cleared out that spot you sent me to, and set up a radio beacon there.{Happy} That's great news. Once folks have some place to call their own, they'll be willing to help defend it.PrestonGarvey: As usual, I have something else for you to look into.A1a
2111PrestonGarvey: That's great news. Once folks have some place to call their own, they'll be willing to help defend it.{Neutral} As usual, I have something else for you to look into.A1a
2112-Watch your back out there.
2113Once that place is cleared out, it'll be a nice spot for a new settlement.
2114Careful. No telling how many hostiles you may encounter.
2115Good luck. It'll be worth it to have another safe spot in the Commonwealth.
2116{Neutral} I've got something a bit different for you.
2117{Impressed} Good, that'll save some time. Now all it needs is the radio beacon, and we're good to go.

MinRecruit07[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2118MinRecruit07PrestonIntroNPCMPrestonGarvey: I've heard of another settlement that's in trouble.{Concerned} I'll mark it on your map. We can use all the support we can get, so see what you can do to help.A1a
2119MinRecruit07PrestonOutroPlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Concerned} Ferals have always been a problem for the people of the Commonwealth. Shame you weren't able to help them out.PrestonGarvey: Got another thing to talk to you about.A1a
2120PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause.{Happy} Glad to hear it General. It's hard enough out here without people having to worry about ghouls in their back yard.PrestonGarvey: Got another thing to talk to you about.A2a
2121PrestonGarvey: Ferals have always been a problem for the people of the Commonwealth. Shame you weren't able to help them out.{Neutral} Got another thing to talk to you about.A1a
2122-{Confident} Don't worry. That's what the Minutemen are here for.
2123{Concerned} A pack of ghouls has holed up near a settlement. They could use our help.

MinRecruit08[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2124MinRecruit08PrestonIntroNPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth.{Concerned} One of the Institute's coursers has taken up with a raider gang.PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.A1a
2125NPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth.{Concerned} We've had reports that a courser has joined one of the raider gangs.PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.A2a
2126NPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth.{Concerned} Seems there's a rogue Institute courser that's joined up with a raider gang.PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.A3a
2127PrestonGarvey: One of the Institute's coursers has taken up with a raider gang.{Concerned} With that kind of leadership, they're likely to become a real menace if we don't do something about it.PrestonGarvey: Your job is to take out that courser before he starts causing real problems.A1a
2128PrestonGarvey: One of the Institute's coursers has taken up with a raider gang.{Concerned} Given the kind of skills the Institute built into those coursers, it's only a matter of time until he takes over the gang.PrestonGarvey: Your job is to take out that courser before he starts causing real problems.A2a
2129PrestonGarvey: One of the Institute's coursers has taken up with a raider gang.{Concerned} I'm not sure if he's the leader of the gang yet, but it won't take him long.PrestonGarvey: Your job is to take out that courser before he starts causing real problems.A3a
2130PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.{Concerned} Your job is to take out that courser before he starts causing real problems.A1a
2131PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.{Concerned} We need to take out that courser before he organizes those raiders into a serious menace.A2a
2132PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it.{Concerned} If we don't act fast, that courser will turn that raider gang into a much bigger problem.A3a
2133MinRecruit08PrestonOutroPlayerVoiceFemale01: I took out that courser you were worried about.{Relieved} Good. He could have turned that raider gang into a real menace.PrestonGarvey: Something else has come up in the meantime.A1a
2134PlayerVoiceFemale01: I took out that courser you were worried about.{Relieved} That's good news. There's no telling what he might have done once he got that gang organized.PrestonGarvey: Something else has come up in the meantime.A2a
2135PlayerVoiceFemale01: I took out that courser you were worried about.{Grateful} Good work. We've just got to keep cleaning up the Commonwealth, one mess at a time.PrestonGarvey: Something else has come up in the meantime.A3a
2136PrestonGarvey: Good. He could have turned that raider gang into a real menace.{Neutral} Something else has come up in the meantime.A1a
2137-{Concerned} Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth.
2138{Concerned} We're still dealing with the consequences of the Institute's destruction.
2139{Concerned} Looks like we're going to be dealing with the Institute's rogue synths for a while yet.
2140{Concerned} Be careful. A courser is nothing to mess around with.
2141{Concerned} I wonder how many other rogue Institute synths are still out there?
2142{Somber} The Institute still manages to cause problems even after it's destroyed.

MinRecruit09[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2143MinRecruit09PrestonIntroNPCMPrestonGarvey: I've gotten word from one of our checkpoints. Some Institute refugees have wandered in and are taking shelter there.{Confident} See if you can help them find a permanent place to settle. If we can turn them into allies, it only makes us stronger.A1a
2144MinRecruit09PrestonOutroPlayerVoiceFemale01: I decided not to help those Institute refugees. They don't deserve our help.{Concerned} That's a shame. I was really hoping we could start bringing those folks into the fold.PrestonGarvey: Since you're here, I've got something else for you to look into.A1a
2145PlayerVoiceFemale01: I decided not to help those Institute refugees. They don't deserve our help.{Happy} Good. I'm glad we're starting to make something positive out of the wreck of the Institute.PrestonGarvey: Since you're here, I've got something else for you to look into.A2a
2146PrestonGarvey: That's a shame. I was really hoping we could start bringing those folks into the fold.{Friendly} Since you're here, I've got something else for you to look into.A1a
2147-{Concerned} I've gotten word from one of our checkpoints. Some Institute refugees have wandered in and are taking shelter there.

MinutemenCentralQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2148-{Confident} I'll let you know if I hear of any settlements that need our help.
2149{Confident} In the meantime, make sure to offer help to anyone that needs it. That can only help our cause.
2150{Somber} The Institute didn't leave us any choice, General. It was us or them.
2151{Puzzled} I still don't understand what the Institute wanted with us. Seemed like they already had everything they could have possibly wanted.
2152{Confident} Evacuating the Institute was the right thing to do. With the Institute destroyed, those people don't pose any threat.
2153{Angry} You should have evacuated the Institute before blowing up the reactor. A lot of innocent people died for no good reason.
2154{Somber} The Brotherhood doesn't mess around when they decide someone's their enemy, do they?
2155{Worried} I'm afraid the Brotherhood may have just replaced the Institute as the biggest threat to the Commonwealth.
2156{Impressed} I've got to hand it to the Railroad. I never figured they would be the ones to figure out how to take down the Institute.
2157{Relieved} I never thought I'd see the day we didn't have the threat of the Institute hanging over our heads.
2158{Somber} I guess we're just going to have to learn to live with the Institute.
2159{Thinking} Well, at least we don't have to worry about the Brotherhood taking control of the Commonwealth.
2160{Concerned} I hope we can find a way to get along with the Institute.
2161What do you need, General?
2162General.
2163Hello, ma'am.
2164Hello, sir.

MinVsInst[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2165MinVsInstMinutemenStage30CitizenQuestionPlayer Default: The Institute wants the same things you do. We can find a way to work together.{Stern} I know this is hard to understand, but you're just going to have to trust the General on this one.MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay.A9a
2166Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.{Surprised} Hold on, General. I can't believe you'd actually attack our own people.MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?B10a
2167Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger.{Stern} If we're going to start a war with the Institute, it better be for a damn good reason. And I don't think this is it.MinutemenContact: You'd better be right. If you're not, that man's life is on your head.X9a
2168MinVsInstStage50EnricoScenePlayer Default: You're right, I suppose.{Irritated} We've got a job to do. Let's get on with it.Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.A9a
2169Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming.{Irritated} I don't see how it matters how things got screwed up at this point. Our job is to fix it, so let's get on with it.Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.B9a
2170Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is...{Suspicious} What's that supposed to mean?Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.X8a
2171Player Default: They thought I'd be able to relate to him, with my scientific background.{Sarcastic} That seems to have worked out beautifully.Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.Y8a

MQ00MamaMurphy[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2172MQ00MamaMurphy_DeadScene{Mama Murphy falls over dead from an over / Afraid} Mama Murphy! Oh god no...Sturges: She's... she's gone...A1a
2173Sturges: She's... she's gone...{Mama Murphy falls over dead from an over / Afraid} I told her the chems would kill her... Dammit! I should've done something...A1a
2174-{Mama Murphy just died of chem overdose / Sad} I let it go on. Should've told her no...A
2175{Mama Murphy just died of chem overdose / Sad} Look, just... give me a second here...A

MQ104[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2176007_MQ104_NickSkinny03{player just used knowledge that Mama Murphy's Sight gave him. You approve / Happy} Mama Murphy's Sight pays off again...SkinnyMalone: How the hell did you know about that?A1a

MQ106[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2177MQ106_CompanionDogmeatScene{Confident} Dogmeat's done his job. Now it's time for us to take over. Let's find Kellogg and finish this.A8a
2178DogmeatLostTrail{Happy} Good boy, Dogmeat!Companion: This Kellogg bloke certainly isn't makin' this easy, is he.A10a
2179{Confident} Looks like we're still on the right track.Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him...A9a
2180{Confident} Don't worry, we'll find this Kellogg bastard. We're getting closer all the time.Companion: I'm gonna hear that damn dog barkin' in me sleep.A9a
2181{Worried} Goddamn. Kellogg really doesn't want anybody tracking him down. We'd better be ready for anything when we do catch up with him.Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg.A9a
2182{Somber} Okay. This looks like the place. Time for some payback.A10a
2183Site04_RobotConversationJabberbot: Assailant route tracked. Pursuit possible to Northwest.We're still on track. Hopefully he's not much further.Dogmeat: (alert bark)A3a

MQ206Min[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2184MQ206Min_001_NotInFactionPlayerVoiceFemale01: I need your help with these schematics.Oh yeah? What are they for?Player Default: These are plans for building a Signal Interceptor to get inside the Institute.A1a
2185MQ206Min_001FromMin01The Institute? Why in the world would you want to mess around with them?Player Default: They kidnapped my son.A1a
2186Player Default: They kidnapped my son.Damn... that's some bad business, even for them.Preston: I wish I could help you, but look around. We can barely help ourselves right now.A1a
2187Player Default: They killed my wife.Oh. I'm sorry.Preston: I wish I could help you, but look around. We can barely help ourselves right now.B1a
2188Player Default: Damn... that's some bad business, even for them.I wish I could help you, but look around. We can barely help ourselves right now.A1a
2189MQ206Min_002_InFactionWhat do you need, General?Player Default: I have plans here to build a Signal Interceptor that can get me inside the Institute.A
2190MQ206Min_003_PrestonIntroResolutionYou wanted help earlier. Some kind of machine to get into the Institute?Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead.A
2191We'll give you whatever help we can, don't worry about that.Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead.A1a
2192Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead.Teleportation? For real? Wow. That would explain a lot about how the Institute manages to operate...A1a
2193If anyone can make heads or tails of those plans, it'd be Sturges. I haven't found anything yet that he couldn't build or fix.A1b
2194Player Default: It gets me inside the Institute. That's all that matters.Okay, General. If you think it will really work, then you should see if Sturges can make heads or tails of those plans.B1a
2195Player Default: I'm not sure I can explain how it works, but a former Institute scientist gave me these plans.{you're surprised by the "former" part - you've never heard of anyone leaving the Institute and staying alive / Impressed} There can't be too many former Institute scientists running around loose. I guess he'd be likely to know what he's talX1a
2196If anyone can help you, it'd be Sturges. I haven't found anything yet that he can't build or fix.X1b
2197Preston: We'll give you whatever help we can, don't worry about that.Now, assuming you could build this thing... what exactly does it do?Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead.A1a
2198-{Friendly} I haven't forgotten that you need my help. Remind me as soon as you've found out what that settlement needed from the Minutemen.
2199{Friendly} I'll be happy to help you out as soon as we help out that settlement.
2200{Friendly} I haven't forgotten about your problem. But my obligation to the Minutemen needs to come first.
2201{Apologetic} I know you're waiting for my help with that machine you want to build. It'll have to wait until we get the Minutemen back from the brink.
2202{Surprised} Sturges seems to think that teleporter you've been building might actually work.
2203{Friendly} Sounds like Sturges has his hands full with that teleporter you two are putting together.
2204{Friendly} Sturges is like a kid in a candy store working on those teleporter plans. I've never seen him more excited about anything.

MQ302Min[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2205MQ302Min_Preston_ArrivalPreston: You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built.{Worried} Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder.Preston: We'd better hurry. They're going to realize what's going on before too long.A1a
2206{Impressed} So this is the Institute.Preston: In any case, here we are. No turning back now...A1a
2207Player Default: They think they're better than us.{Defiant} They should have read their history. That hasn't ever turned out well.Preston: In any case, here we are. No turning back now...A1a
2208Player Default: I don't care why they did it. They're going to pay.{Angry} You're damn right they are.Preston: In any case, here we are. No turning back now...B1a
2209Player Default: It doesn't matter now. Let's do what we came to do.{Somber} You're right.Preston: In any case, here we are. No turning back now...X1a
2210Player Default: You're not having second thoughts, are you?{Defiant} No, it's too late for that. They've shown that there's no way for us to coexist peacefully. If it's them or us - I choose us.Preston: In any case, here we are. No turning back now...Y1a
2211Preston: So this is the Institute.{Puzzled} They could've just held out down here forever. Why'd they need to come mess with us?Preston: In any case, here we are. No turning back now...A1a
2212Player Default: They should have read their history. That hasn't ever turned out well.{Somber} In any case, here we are. No turning back now...Preston: You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely.A1a
2213Preston: In any case, here we are. No turning back now...{Somber} You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely.Preston: You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built.A1a
2214Preston: You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely.{Confident} You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built.Preston: Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder.A1a
2215Preston: Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder.{Stern} We'd better hurry. They're going to realize what's going on before too long.A1a
2216MQ302Min_Preston_BioScience{Impressed} Oh... so this is what it looks like.Preston: Man, no wonder they prefer it down here.A1a
2217Preston: Oh... so this is what it looks like.{Impressed} Man, no wonder they prefer it down here.A1a
2218MQ302Min_Preston_ChargePlanted{Concerned} We need to get out of here, and fast, before they figure out what we've done.Preston: Sturges! You reading me? We're done down here. Zap us back to the Relay room!A1a
2219Preston: We need to get out of here, and fast, before they figure out what we've done.{Stern} Sturges! You reading me? We're done down here. Zap us back to the Relay room!A1a
2220MQ302Min_Preston_DetonateChargeHere's the detonator.Preston: Sturges figured this was a safe distance outside the blast radius.A
2221NPCMPrestonGarvey: Here's the detonator.Sturges figured this was a safe distance outside the blast radius.Preston: Whenever you wanna see "humanity's best hope for the future" go up in smoke, just hit that button.A1a
2222Preston: Sturges figured this was a safe distance outside the blast radius.Whenever you wanna see "humanity's best hope for the future" go up in smoke, just hit that button.A1a
2223MQ302Min_Preston_OldRobotics{Surprised} Is this it? I thought it'd be more... high-tech.A1a
2224MQ302Min_Preston_PlantChargeNPCMPrestonGarvey: This must be the reactor.{Impressed} This must be the reactor.Preston: We'll cover you while you plant the charge. We only get one shot at this, remember. Good luck.A1a
2225Preston: This must be the reactor.{Confident} We'll cover you while you plant the charge. We only get one shot at this, remember. Good luck.A1a
2226MQ302Min_Preston_Stage100{Happy} Good news, General. Sturges found a way into the Institute. We can launch an attack whenever you say the word.Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack.A
2227Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack.{Confident} Yes, sir.Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.A1a
2228Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack.{Confident} Yes, ma'am.Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.A2a
2229Player Default: It took him long enough.Yeah, well, at least he found something. I was afraid it was going to turn out to be a dead end.Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.B1a
2230Player Default: It's hard to believe they left another way in.{Defiant} Even the Institute can't live entirely cut off from the rest of the world.Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.X1a
2231Player Default: We'll be standing by for you to teleport us into the Institute.{Confident} I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.A1a
2232Player Default: We'll be standing by for you to teleport us into the Institute.{Confident} Get the details from Sturges. I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.A2a
2233Player Default: Yes, sir.That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.A1a
2234We fight our way to their reactor, fix it to blow, and get the hell out of there.Player Default: Sounds good. Get the troops ready for the attack.A1b
2235Player Default: Yes, sir.He's been analyzing that data you brought back. Turns out it included maps of their whole underground complex.A2a
2236He found some old tunnel that's still open to the surface - cooling water for their reactor.A2b
2237I figure you can get in that way and secure the teleporter, then use it to bring in the rest of our troops.A2c
2238We fight our way to their reactor, fix it to blow, and get the hell out of there.Player Default: Sounds good. Get the troops ready for the attack.A2d
2239Player Default: Sounds good. Get the troops ready for the attack.{Confident} We'll be standing by for you to teleport us into the Institute.Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.A1a
2240Player Default: I don't like having to rely on their teleporter.I don't either, but that tunnel Sturges found isn't going to work to bring in a whole assault force. The entrance is underwater.Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.B1a
2241Player Default: Let's get on with it. It's past time the Institute got what it deserved.{Confident} You got it, General. We'll be standing by to teleport into the Institute on your signal.Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.X1a
2242Player Default: Do we have enough troops for the assault?Yes, I think we do, now. Enough to fight our way to the reactor, which is all we need.Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal.Y1a
2243MQ302Min_Preston_Stage100MinDefendCastleTransitionI figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops.A1a
2244We fight our way to their reactor, fix it to blow, and get the hell out of there.Player Default: Sounds good. Get the troops ready for the attack.A1b
2245MQ302Min_Preston_Sturges_Kid{Concerned} All right, Sturges, we're done. Get us the hell out of here.Sturges: I would, man, but... this kid showed up.A1a
2246MQ302Min_Preston_Sturges_Relay{Concerned} Sturges, you'd better get to work on this teleporter of theirs. We need that thing running as soon as possible.Preston: You pull us back up as soon as we give the signal. And anyone from the Institute who wants out, you let 'em go so long as they aren't shooting at you.A1a
2247Preston: Sturges, you'd better get to work on this teleporter of theirs. We need that thing running as soon as possible.{Concerned} You pull us back up as soon as we give the signal. And anyone from the Institute who wants out, you let 'em go so long as they aren't shooting at you.Sturges: You got it, boss.A1a
2248MQ302Min_Relay_Scene{you were just teleported for the first time / Surprised} Man, that was something else...Preston: I guess I'm still in one piece.A1a
2249Preston: Man, that was something else...{Worried} I guess I'm still in one piece.Preston: Everybody else made it? Good.A1a
2250Preston: I guess I'm still in one piece.{Question} Everybody else made it? Good.A1a
2251-Okay, let's move!A
2252Time to go, General.
2253You heard Sturges. Get to that terminal.
2254Get to the Director's quarters. We'll keep 'em busy.
2255Let's get this done, General.
2256Sturges can tell you the details about how to get into the Institute.
2257{Awed} I can't believe how big this place is.
2258{Impressed} So this is how they feed themselves.
2259{Confident} Looks like that's it, for the moment.
2260{Confident} We'll hold here while you get to that terminal.
2261{Confident} Good job getting those security doors open.
2262{Concerned} I expect they'll defend the Reactor with everything they've got. They must have figured out what we're doing by now.
2263{Concerned} We'd better be careful. This is where they'll make their last stand.
2264{Impressed} This must be where all their fancy weapons come from.
2265{Confident} Don't worry, we can handle anything they throw at us.
2266{Confident} I think we're almost to the Reactor.
2267{Awed} We need to secure this area.
2268{Confident} I think we're on the right track.
2269{Suspicious} Synths could be hiding anywhere in here. Keep a sharp eye out.
2270{Puzzled} This place looks like it hasn't been in use for a while.
2271{Concerned} Don't forget to issue the evacuation order.
2272{Concerned} Did you send out the evacuation order yet?
2273{Concerned} Remember to issue the evacuation order. We need to give the civilians time to get away before we blow the reactor.
2274{Concerned} Plant the charge and let's get out of here.
2275{Confident} We can hold them off while you plant the charge.
2276{Concerned} There's got to be more synths on the way. Let's hurry it up.
2277{Concerned} We'd better get to the reactor before they find some way to lock it down again.
2278{Confident} We can do this. We just have to reach the reactor.
2279{Concerned} Let's hope Sturges is right about that terminal.
2280{Concerned} I'm sure Sturges knows what he's doing.
2281{Concerned} I'm sure they won't just let us walk into their Director's quarters.
2282{Concerned} Let's hope Sturges is right about that terminal.
2283{Concerned} Keep an eye out for more synths.
2284{Concerned} That can't be all of them.
2285{Confident} Let's keep moving.
2286{Confident} We'll be standing by for your signal.
2287{Stern} The Institute didn't leave us any choice. It's us or them now.
2288{Angry} It's past time for the Institute to pay for what they've done to the Commonwealth.
2289It's something to do with cooling water for their reactor. Sturges can give you the details.
2290{Confident} Now that Sturges found a way in, we can launch an attack whenever you say the word.
2291{Happy} I have some good news for you. Sturges found a way into the Institute. We can launch an attack whenever you say the word.
2292{Defiant} The good news is Sturges found a way into the Institute. We can launch an attack whenever you say the word.

MS01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2293MS01BillyOutOfFridgePlayer Default: Then let's go find your home.{Friendly} You'll be safe with us, Billy.Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there.A9a
2294Player Default: You'll have to figure out your own life.{Disbelief} We can't just leave him here.Billy: I guess I'll just sit here until some monster comes and eats me.B10a
2295Player Default: I hate to tell you this, but your parents are probably dead.{Somber} Sorry, Billy.Billy: Dead? You really think so?X10a

MS04[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2296MS04_0100_IntroPlayer Default: Good on you for trying to make the world better.{Friendly} His heart's in the right place, at least.Kent: I just have to do something, you know?A8a
2297Player Default: Sure, Kent. You have a plan, all right.{Irritated} Why don't we listen to his plan before dismissing it?Kent: I know how it sounds.X4a
2298Player Default: What plan?{Friendly} You never know, he might be onto something.Kent: I've built my own custom machine gun. Even better than the one in the show.Y2a
2299MS04_0500_2_AJPlayer Default: Hand over the caps.{Disgust} I thought we were here to put a stop to this piece of human garbage.AJ: Here. And don't show your face around here again.A8a
2300Player Default: Stop selling to children, miscreant. Or face my wrath.{Stern} You better listen.AJ: Screw you. Waste the freak.B9a
2301Player Default: How about I just walk away?{Disbelief} You're just going to walk away and pretend it's none of our business?AJ: Yeah, you better go.Y3a
2302MS04_1300_SinjinConfrontationPlayer Default: Looks like it's my lucky day. Because I'm getting both of you.{calling out to hostage / Confident} Don't worry, Kent, we'll get you out of this!A9a
2303Kent: He'd... He'd. Episode 23.{Confident} Now's our chance!Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next.X9a
2304MS04_Comp_ActingLikeShroud{Amused} Haha, that's pretty good.A10a
2305MS04_Comp_PCisAssassin{Angry} What the hell? That was goddamn cold-blooded murder!A10a
2306MS04_Comp_PCKilledHostage{Angry} We were supposed to be saving him!A10a

MS05B[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2307MS05B_ReturnEggToNest{Worried} I know we're supposed to helping people in need, but extending that idea to Deathclaws in need may be taking it a bit too far.A10a

MS07a[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2308004_MS07aCrockerScene02Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through.{Worried} Just put the gun down and we can talk this out.DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better.A8a
2309Player Default: Oh, screw this. Say "hi" to Earl for me.{Concerned} We could have tried to talk to him.B6a
2310Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.{Stern} It's the only way you're walking out of here.DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me!X8a
2311004b_MS07aCompanionInterjects{Somber} We had no choice. Damn shame.Companion: Crocker got exactly what was comin' to him.A8a
2312{Somber} We'll never know if there was another way out of this.A8a

MS09[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2313MS09CabotHouseIntroJackPlayer Default: That's really interesting.{slowly, pondering / Puzzled} I guess it could be true.Jack: I'm glad to hear you say that. It's become my life's work.A9a
2314Player Default: You can believe whatever wacko theories you want, as long as I get paid.{Irritated} There's no need to be rude.Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.B10a
2315Player Default: I'm really just here about the job.{Neutral} Right. The job. Interesting idea, though.Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do.X8a
2316Player Default: You think aliens created human civilization?{Puzzled} Exactly what I was going to ask.Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria.Y8a
2317MS09Mission2EmogeneAgeKnowPlayer Default: I have a vial of that serum with me. Here, looks like you need it.{Happy} Since it wasn't yours in the first place, that seems appropriate.Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.A11a
2318MS09ParsonsBossRoomLorenzoEscapesJack: You fool! Why didn't you do as I asked?{Worried} I don't think that was a very good idea.A10a
2319MS09ParsonsCaptainScene1Player Default: Thanks for your help.{Friendly} Yes, thanks.ParsonsGuardCaptain: Sure thing.A8a
2320Player Default: So you've just been waiting for me to show up to do something about those assholes?{Stern} Come on, General. A little tact wouldn't hurt.ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you.B8a
2321Player Default: That's all I needed to know.{Friendly} Thanks for pointing us in the right direction.ParsonsGuardCaptain: Well then, I guess we're done.X8a
2322MS09ParsonsCaptainScene1APlayer Default: Sorry, I shouldn't have said that.{Amused} That wasn't so hard, was it?ParsonsGuardCaptain: Was that an apology? Now I've seen everything.A10a
2323Player Default: Lucky for you I'm not afraid of a few raiders.{Stern} We wanted her help, remember.ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?B10a
2324Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.{Sarcastic} Maybe I should do the talking next time.ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.X10a

MS11[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2325MS11_0080_Constitution_Scene_3Player Default: Whoa, whoa. Easy there.{Friendly} We're not looking for trouble.FirstMate: Unable to comply.A10a
2326Player Default: Try that and you'll be nothing but scrap metal, pal.{Concerned} It might be smarter to see if we can talk our way out of this first.FirstMate: Threats detected. Awaiting permission to terminate target.B10a
2327Player Default: This must be a misunderstanding. You invited me aboard.{Amused} I'd say something about screws being loose, but you already thought of that, right?FirstMate: No records found.X9a
2328Player Default: What, you're going to kill me?{Stern} It's starting to look that way.FirstMate: Affirmative.Y9a
2329MS11_0100_Meet_IronsidesPlayer Default: A sad state of affairs for such an historic ship.{Surprised} I can't believe she's still in one piece.Ironsides: On that we are in agreement.A8a
2330Player Default: You should just abandon the ship.{chuckling to yourself / Amused} I just realized... he thinks we're with the Continental Army, and he's actually sort of right. Minutemen, see? Haha.Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.B10a
2331Player Default: That's quite a predicament.{Amused} I just realized - he thinks we're with the Continental Army, but we're actually Minutemen, so he's actually sort right.Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.X8a
2332Player Default: How did it even get up here?{Amused} That wasn't going to be my first question, but go ahead.Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is.Y9a
2333MS11_0350_Meet_MandyPlayer Default: Yeah, I'm in. What's the plan?{Concerned} You sure? They seem even less trustworthy than that crazy robot.Mandy: That's the right call.A11a
2334Player Default: No deal. I'm with Ironsides.{Confident} Good. I don't trust these scavengers.Mandy: Then screw you, asshole. You're lucky we don't gun you down.B10a
2335Player Default: I need to think about this.{Neutral} I think we should stick with the robot. These people are only a cut above raiders.Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing.X9a
2336MS11_Comp_Sabotage{Worried} We'd better make sure we're nowhere near this thing when they try to fire it up.A10a

MS13[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2337MS13BAfterConfrontationViolence{Angry} What the hell, man. Cooke had backed down, and then you killed him anyway.A11a
2338{Angry} What the hell. Cooke had backed down, and then you killed him anyway.A12a
2339MS13BConfrontCookePaulPembroke: Keep talking.{Confident} This is a good start.HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that.A9a
2340Player Default: Paul, put the gun away. Nobody needs to get shot here.{Worried} We can talk this out.PaulPembroke: Screw that.A9a
2341Player Default: Better just shoot him, Paul.{Worried} No, wait!PaulPembroke: Keep talking.B9a
2342Player Default: Put the guns away before this gets out of hand.{Concerned} Everybody just calm down.PaulPembroke: Too late.X9a
2343Player Default: Why don't you see if Cooke is going to listen?{Concerned} That's what you want, isn't it?PaulPembroke: He never listens.Y9a
2344MS13BConfrontCookeAlonePlayer Default: Think this through. Darcy isn't worth dying for - or killing for.{Concerned} We can work this out.HenryCooke: You know what? You're right.A9a
2345Player Default: I'm counting to three. One... two...{Worried} Everybody just calm down.HenryCooke: Hold up. Don't get crazy on me. We can talk this out.B9a
2346Player Default: I told you what you need to do. The next move is up to you.{Worried} Come on, man, this doesn't have to turn ugly.HenryCooke: This is how I deal with assholes like you.X8a
2347Player Default: Last chance - are you going to stay away from Darcy or not?{Worried} Easy, I thought we were just talking to the man.HenryCooke: Take it easy. We can talk this through.Y8a
2348MS13EDivideSpoilsPlayer Default: No. I'm taking all of it as the rest of my payment.{Disgust} This was already bad enough. Now you're screwing over your partner in crime, too?PaulPembroke: That was never part of the deal!B9a
2349Player Default: 70-30 seems more like it.{Disgust} No honor among thieves, ain't that a fact.PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now.X10a
2350MS13PaulIntroScenePlayer Default: Still not interested.{Concerned} This seems like something you should solve yourself.PaulPembroke: I don't know why I expected you to help me.B9a
2351Player Default: You're going to have to make it worth my while.{Concerned} I'd rather not get mixed up in his personal business.PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke.X9a

MS13FindPhoto[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2352-{Disgust} Damn right. We're not hired assassins.
2353{Surprised} What? The right answer here is "No, of course not".
2354{Disgust} General. This is beneath you.

MS14[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2355MS14BobrovOpeningScenePlayer Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...{Disbelief} You're not seriously thinking about going along with this?Yefim: All right, that's enough!A10a
2356Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town...{Irritated} I have another idea. Just turn off your radio.Yefim: All right, that's enough!B9a
2357Player Default: It would be quick, and probably mostly painless. You just first lead him out of town...{you can't believe they're considering murdering him because of that / Disbelief} We're still talking about a radio DJ who annoys you, right?Yefim: All right, that's enough!X9a
2358Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town...{Disbelief} And?Yefim: All right, that's enough!Y8a
2359MS14TravisBarPreFightSceneTravis: Well, if you think it would work...{Confident} It'll work. Trust us.A9a
2360Travis: I'm not a coward!{Sarcastic} You always have a way with people.B9a
2361MS14TravisStage65ScenePlayer Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.{Confident} It's really not your fault.Travis: Look... I don't really... I mean, I don't have a lot of friends.A9a
2362Player Default: Oh, man. I can't believe this.{Concerned} Isn't it about time he knew the truth?Travis: Look... I don't really... I mean, I don't have a lot of friends.B9a
2363Player Default: You're right. We've got to get him back.{Confident} And we need your help.Travis: Look... I don't really... I mean, I don't have a lot of friends.X8a
2364Player Default: I guess... Maybe it doesn't matter. But getting him back does.{Confident} That's right. And we need your help.Travis: Look... I don't really... I mean, I don't have a lot of friends.Y8a
2365MS14TravisStage70ScenePlayer Default: Okay, okay. Good. I mean, I can do this. Totally.{Confident} Just remember, we're here to help your friend. Focus on that and you'll be fine.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.A9a
2366Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for...{Irritated} I don't think that helped.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.B9a
2367Player Default: Okay, right. Sure. Yeah.{Confident} Just focus on getting your friend out of here, okay?Travis: Any, uhh... Any last-minute advice? I've never done anything like this.X9a
2368Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them.{Confident} Good. Then this should be no problem.Travis: Any, uhh... Any last-minute advice? I've never done anything like this.Y8a
2369MS14TravisStage90ScenePlayer Default: Thanks.{Friendly} You should be proud of yourself, Travis.Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?A9a
2370Player Default: Yeah, yeah. I know.{Friendly} Don't listen to that. You're not that person anymore.Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?B10a
2371Player Default: Yeah, I'm sure. Not me, though.{Friendly} Even so, you did good, Travis. You should be proud of yourself.Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?X8a

MS17[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2372MS17_300_Dan_FollowsPlayer Default: No deal.{Puzzled} Seems like we could have used his help.HonestDan: We'll see who finds those caravan hands first, then.B10a
2373MS17_300_JacobWarningPlayer Default: You can keep your caps.{Stern} We're going to find out what's going on around here.JacobOrden: Please, just leave well enough alone. There's more going on then you realize.B8a
2374Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though.{Stern} It's your best way out of this.JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade.X9a
2375MS17_400_ChambersPlayer Default: Continue your work, then.{Stern} The ends never justify the means, General. What's she's doing here is wrong.HonestDan: I wish you hadn't said that.A10a
2376Player Default: That's a deal I won't accept.{Stern} The ends never justify the means.DoctorChambers: Then you'll just have to kill me.B7a
2377Player Default: Don't kill the girl. Spare her.{Stern} For starters.DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator.X6a
2378MS17_Comp_KilledChambers{Somber} She left us no choice.A10a

REAssaultKMK_COMPreston[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2379REAssaultKMK_COMPrestonPlayerSceneWhat do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back.PrestonFriend: Well... I've been hearing good things about the Minutemen lately...A1a
2380Player Default: We can always use a new recruit.What do you say, Ben? Want to give it another try?PrestonFriend: Well... I've been hearing good things about the Minutemen lately...A1a
2381Player Default: I don't think he's the kind of person we're looking for.{Neutral} I'd be willing to give him a second chance, but it's your call.PrestonFriend: I guess it was my lucky day and I didn't even know it. I'll see you around, Garvey.B1a
2382Player Default: I don't know, Preston. Do you really trust him?{Confident} Yeah, I do. The problems before were with the leadership, not the rank and file.PrestonFriend: Well... I've been hearing good things about the Minutemen lately...Y1a
2383REAssaultKMK_COMPrestonScene{Surprised} Hey... I think I know this guy.Preston: Ben! What are you doing out here?A1a
2384Preston: Hey... I think I know this guy.{Friendly} Ben! What are you doing out here?PrestonFriend: Well, I'll be goddamned. Garvey. You stuck with the Minutemen, huh?A1a
2385PrestonFriend: Well, I'll be goddamned. Garvey. You stuck with the Minutemen, huh?{Neutral} Yeah, I sure did. You?PrestonFriend: Well, you know... after Quincy, I just couldn't see it was worth anything anymore. So I've been kinda... on my own since then.A1a
2386PrestonFriend: About that... you know that wasn't my call, right? Nobody wanted to leave you and Hollis hung out to dry, but, uh...{Stern} Don't worry about it, Ben. I don't hold grudges.Preston: But here you are, still fighting raiders. You could have that actually mean something, you know.A1a
2387Preston: Don't worry about it, Ben. I don't hold grudges.But here you are, still fighting raiders. You could have that actually mean something, you know.PrestonFriend: What... you mean... join back up? You serious?A1a
2388PrestonFriend: What... you mean... join back up? You serious?Yeah, I am. The Minutemen before Quincy, well... that isn't how it is anymore.A1a
2389We're helping people. For real this time. And we're going to make it last.PrestonFriend: I don't know about that, Garvey. Things went real bad. You of all people should know that.A1b

RR102[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2390RR102_100_Deacon_IntroPlayer Default: Your leader was just being cautious.{Friendly} Hey, at least nobody got hurt.Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.A9a
2391Player Default: If you greet all newcomers like that no one's ever going to help you.{Friendly} She seems a bit paranoid, but I guess that might be justified in your line of work.Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.B9a
2392Player Default: What's done is done.{Friendly} All's well that ends well, right?Deacon: A healthy attitude.X8a
2393Player Default: Do you really have to be so cagey?{Friendly} I guess when you're going up against the Institute, a bit of paranoia's more than justified.Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over.Y8a
2394RR102_Comp_PCisAntiSlave{Somber} I never really thought about synths that way before, but it's hard to argue that they don't deserve freedom like everyone else.A9a
2395RR102_Comp_RickySuicide{Stern} He doesn't stand a chance and you knew it. Seems like you just ordered him to throw his life away for nothing.A10a
2396RR102_Comp_SynthsAreMachines{Concerned} What you said to Deacon about synths... it's been bothering me. I admit, I haven't given much thought to synths before now, but...A9a
2397{slowly, working it out for yourself / Worried} If they're people as far as anyone can tell, then... I don't see why they don't deserve freedom as much as you or me.A9b

RR302[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2398RR302_0700_AtPoliceStationPlayer Default: Relax, Tom, you'll be all right.{Confident} We won't let anything happen to you.TinkerTom: Right, the whole breathing in and out. OK.A7a

RR303[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2399RR303_0300b_GloryDeathPlayer Default: I don't have time for this.{disgusted at the player / Angry} What the hell? That's how you treat a comrade?Glory: Isn't there... supposed to be a light?B9a
2400Player Default: I promise.{Concerned} Don't worry, Glory. We'll get it done.Glory: If anyone... *cough*X8a
2401Player Default: How bad is it?{an aside to the player in a low voice - trying not to let the dying soldier overhear you / Somber} I don't think she's going to make it, General.Glory: No escape... this time. *cough*Y7a

RRAct3Lost[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2402RRAct3LostPrestonSceneThe Institute? Why in the world would you want to mess around with them?Player Default: They kidnapped my son.A1a
2403Player Default: They kidnapped my son.Damn... that's some bad business, even for them.Preston: I wish I could help you, but look around. We can barely help ourselves right now.A1a
2404Player Default: They killed my wife.Oh. I'm sorry.Preston: I wish I could help you, but look around. We can barely help ourselves right now.B1a
2405Player Default: Damn... that's some bad business, even for them.I wish I could help you, but look around. We can barely help ourselves right now.A1a
2406RRAct3LostPrestonSceneInFaction{Confident} The Minutemen will stand beside you, General. There's no question about that.Preston: But we need to be stronger before we can strike a decisive blow against the Institute.A1a
2407Preston: The Minutemen will stand beside you, General. There's no question about that.{Stern} But we need to be stronger before we can strike a decisive blow against the Institute.A1a
2408Preston: The Minutemen will stand beside you, General. There's no question about that.{Stern} We still need to build up our strength. We don't want to start a war with the Institute until we're sure we're going to win it.A2a
2409Preston: The Minutemen will stand beside you, General. There's no question about that.{Apologetic} But the two of us can hardly take out the Institute by ourselves. We need to rebuild the Minutemen first.A3a

RRM01[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2410RRM01_0100_StartPlayer Default: So, is there anyone you like?I don't see why it matters. We're not here to make friends.DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake.B8a
2411Player Default: What's a dead drop?{eager to share your knowledge / Friendly} Oh, it's a ... I'll let him explain.DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it.Y5a
2412RRM01_0300_MeetingStocktonPlayer Default: No one likes delays.{Conspiratorial} Right. So the, uh, former owners don't come looking for their lost... packages.OldManStockton: It's bad for business.A5a
2413Player Default: You're talking about synths, right?{Conspiratorial} I thought we were supposed to keep that on the down low.OldManStockton: Yes, I am talking about synths.B5a
2414Player Default: A trader always has to move his merchandise efficiently.{Conspiratorial} Right. Particularly if the merchandise doesn't exactly belong to you.OldManStockton: Exactly.X5a

UFOCrashQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
2415UFOCrashQuestFlybyReaction{Surprised} What the hell?A9a
2416UFOCrashQuestImpactReaction{Puzzled} What do you think? Worth checking out?A9a
Advertisement