Primm is a town in the Mojave Wasteland in 2281.
Before the Great War, Primm was a small resort town sitting on top of the interstate connecting California and Las Vegas. Quickly becoming known as a budget version of the latter, Primm allowed tourists from California to get a taste of the city of sin on the way in or lose what remained of their savings on the way out. The resort had a number of tourist attractions to boost its appeal, including the Vikki & Vance Casino dedicated to a pair of outlaws who were the southwest answer to Bonnie and Clyde and the Bison Steve Cassino and Hotel with the Mojave's largest and most rickety rollercoaster, El diablo.
The town lost much of its appeal after the Great War, as survivors and then wastelanders had other concerns. It developed a small, tightly-knit community over time. In the late 23rd century, as the NCR expanded into the Mojave, it suddenly became a promising trade town, benefiting from the growing traffic to and from New Vegas, both civilian and military. For all who couldn't or wouldn't want to reach New Vegas, it offered a casino, a hotel, several shops and a courier waystation. Unlike its neighbor, Nipton, it also had an effective sheriff. All that changed when the prisoners of the NCRCF broke out in late 2281 and started wreaking havoc. A number of convicts broke off from the newly formed Powder Gangers, organized themselves into a gang and stormed Primm, killing the sheriff and his wife in their sleep and taking control of the town.
The residents holed up in the downtrodden Vikki & Vance Casino, resulting in a stalemate: They had enough supplies to last for a while and the convicts couldn't pick them off, but they were in no position to retake the town. Those lucky enough to reach the highway left the town behind. Samuel and Michelle Kerr were two Primm traders who cut their losses and re-established themselves at the 188 trading post.
Over the next month, Primm became a lawless hell under convict control. The former inmates patrol the city and prevent caravans from moving safely up the I-15 to Las Vegas. The Bison Steve was turned into impromptu headquarters as the convicts plan to expand and wreck the town even further. The NCR maintains a token outpost at the eastern edge of town, with 1st Company of 5th Battalion keeping tabs on the convicts. The town would be a great strategic location in the southern Mojave, especially with the loss of Nipton, but the Company is undermanned and undergunned. A single squad would be enough to tip the scales and allow Lieutenant Hayes to storm the city and take it for the Republic.
Primm's fate is resolved by exterminating the convicts and installing a new sheriff:
- Primm Slim, a reprogrammed Protectron;
- Meyers, a reformed sheriff bent on implementing his own style of justice;
- Sergeant McGee, stationed at Primm after it petitions for annexations and accepts Republic taxes.
Primm is divided into two distinct sections. The west side is predominantly made up of ruined commercial buildings, reduced to just a few standing brick walls, with NCR tents perched at the south-western corner. Lt. Hayes and his second-in-command, Sergeant McGee stay there, while NCR troopers patrol the edges of the district and the improvised bunkers, keeping tabs on convict activities. The player is approached by one of them when they near the town, warning them that the town is sealed-off.
The eastern part of the town is accessible through the mined overpass. Most of it is still intact and occupied by convicts. Several patrol the streets, keeping tabs on any foolish enough to venture in. The northwestern part of the district contains the aforementioned Vikki and Vance Casino, a derelict Poseidon Energy gas station, and two buildings: Primm sheriff's office and Deputy Beagle's residence. Across the street lies the Nash residence, doubling as the local general store and Mojave Express branch, with a small residential district separated from the old commercial zone by a fence further south. The huge building in the center of town is the Bison Steve Hotel, with the El Diablo rollercoaster winding around it.
The whole eastern part of town is overrun with escaped convicts, except for Vikki and Vance, where the townsfolk have taken refuge. Order can be restored by talking to Deputy Beagle after freeing him or to Johnson Nash at V&V, which starts My Kind of Town.
Playground overlooking the western part of the town
- West side
- East side
- West side
- East side
- No unique items. Checking the scenic overlook above the NCR tents will produce a copy of Lad's Life and True Police Stories at the campfire. Further out west is a coyote's den with a den NCR trooper and several weapons, which may include a pistol, submachine gun, shotgun or service rifle, and two ammunition boxes.
- There's a hollowed-out rock behind the back wall, northwest of the district. It contains random loot. Two Jet doses and a Psycho are placed on the ground in front.
|| Voice-over narration
|| In-game condition
|| Primm, already torn apart by Powder Gangers, was dealt a killing blow by the Courier. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement.
|| Kill the people of Primm.
|| After Hoover Dam, NCR helps rebuild Primm as a major stopping point on the Long 15. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic.
|| Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Eureka! for the NCR.
|| Despite NCR's pledge to support Primm, they abandon the town after their loss to Mr. House. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens.
|| Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest All or Nothing for Mr. House.
|| Despite NCR's pledge to support Primm, they abandon the town after their loss to Caesar. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers.
|| Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
|| Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs.
|| Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest No Gods, No Masters for an Independent Vegas.
|| After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them.
|| Complete My Kind of Town by persuading Meyers to become the new sheriff, complete any endgame quest except Veni, Vidi, Vici.
|| Hot-headed to the end, Sheriff Meyers choose to oppose Caesar's takeover of Primm with a standoff. Though the citizens take out a few Legionaries, the town quickly falls to Caesar, its citizens utterly wiped out.
|| Complete My Kind of Town by persuading Meyers to become the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
|| Primm Slim proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye.
|| Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete any endgame quest except Veni, Vidi, Vici.
|| Not understanding the gravity of the Legion's imminent takeover of Primm, Sheriff Primm Slim valiantly attempts to resist Caesar's will.
|| Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
- The NCR deserters meant to spawn at Vikki and Vance might erroneously spawn at the NCR tents.
- Johnson Nash will start buying and selling at base value if Meyers is installed as sheriff.
- Primm residents might spawn with factions incorrectly set, leading to them saying that Primm wimped out (if the player engineers an annexation).
Primm appears only in Fallout: New Vegas.
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.44: "Primm"
"Pre-war, Primm was "budget Vegas", a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it's not much of a settlement at all, poorly populated to begin with and more treacherous since the Powder Gangs broke out of prison. The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town's main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR's Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Gangers, are hold up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can't hold out much longer, and the Convicts' presence continues to build as they've recently commandeered the larger Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality; there are few people here to keep order."
(Fallout: New Vegas Official Game Guide faction profiles)
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.385-388: "[4.17] Primm
Pre-War, Primm was "budget Vegas", a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it's not much of a settlement at all, poorly populated to begin with and more treacherous since the Powder Gangs broke out of prison. Wastelanders have scouted out Primm for a settlement in recent years, but even at its "prime," it was unlikely to have had a large population. To attempt to woo potential travelers along the then-freeway, two "themed" casinos where built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) rollercoaster."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
- ↑ The Courier: "Tell me about Primm."
Primm Slim: "Primm is a thriving resort community located in Clark County, Nevada, right along Interstate 15. Whether you can't wait 'til Vegas to try your luck, or want to hit one last jackpot before you leave Nevada, Primm's your place! The town's Primm-eer attraction is the world-famous Vikki and Vance Casino and Museum, so you came to the right place, pardner!"
(Primm Slim's dialogue)
- ↑ The Courier: "Primm has seen better days."
Knight: "It has. It was a promising trade town - before the escape at the correctional facility. Lost a good bit of money at the Vikki and Vance."
(Knight's dialogue (Fallout: New Vegas))
- ↑ The Courier: "His sentence was almost up, and he isn't tied to the Powder Gangers."
Knight: "[SUCCEEDED] Hmm.All right. If his sentence was closing up I can see about getting him pardoned. Primm is important to our trade up from California, so having someone there who owes us a favor... that couldn't hurt."
(Knight's dialogue (Fallout: New Vegas))
- ↑ The Courier: "What happened to Primm?"
Johnson Nash: "Let's see. Been tough around here for a good while now. Worse since them thugs kidnapped our deputy. It started with that breakout from the prison up the road. First there was just a few thugs rolling through town, but then they got organized. Now they call themselves Powder Gangsters or something, and run around throwing dynamite and shooting people. Little while ago a good chunk of them left whatever kind of organization they got up there to squeeze all the food and drink out of us they could."
(Johnson Nash's dialogue)
- ↑ The Courier: "What's at Vikki and Vance?"
Johnson Nash: "That's where we are. This here little casino brought some cash and bodies into the town before them Powder Gangsters came in. They can't rush us without eating a good bit of hot lead, but we are in kind of a box canyon. Guess this is as fitting a place for that as any. I reckon if they thought hard enough about it, they'd realize they got more bodies than we have bullets, but for now we're safe enough in here."
(Johnson Nash's dialogue)
- ↑ The Courier: "Who are you?"
Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."
(Michelle Kerr's dialogue)
- ↑ The Courier: "Why'd you leave Primm?"
Samuel Kerr: "Michelle and I ran a little shop in Primm 'till a prison break north of town spoiled it for everyone. Goddamned convicts just about shut down I-15. When traffic dried up, we took to our heels to find us some customers. I'm not one to sit around waiting to get saved, and Michelle ain't, neither."
(Samuel Kerr's dialogue)
- ↑ The Courier: "Primm is in dire need of some real law."
Hayes: "We know Primm is a great strategic point, and we aren't blind to the needs of the town, but we're barely holding our own against the Powder Gangers. We don't have the guns or the personnel needed to carry out our mission, much less take on defending this town as well."
- ↑ The Courier: "What do you need to take over protecting the town?"
Hayes: "What we need, more than anything, is bodies. If we had just one more squad, we could easily install a sheriff and still handle our primary objective of protecting the interstate south of here. If you'd like to see the NCR include protection of Primm in its duties, then you'll have to get some more troops up here. Knight, at Mojave outpost, may be able to help."
- ↑ My Kind of Town
- ↑ The Courier: "I got extra troop support for Primm."
Hayes: "Yes, I just got word of that. There's a squad of rangers standing by. Sergeant McGee will take over as sheriff and the rangers will be his deputies. This town will be an NCR territory. This means that aside from protection, the citizens will also need to become registered NCR citizens and pay any appropriate and associated taxes."
- ↑ baby goat: nevada/utah/colorado/wyoming/montana trip '09: the post