Pulse grenade (Fallout)

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For an overview of grenade models used throughout the Fallout series, see Grenade.
Pulse grenade
Fo1 pulse grenade.png
GERNADE.gif
Damage & attacks
Damage100 - 150
Damage TypeEMP
Attack Modes
ThrowAction pointsIcon action.png AP: 4
RangeIcon range.png Range: 15
Requirements
Strength4
Hands1
Other
Weight1
Value$ 250
Technical
Prototype id00000027
Message FilePRO ITEM.MSG
 
Gametitle-FO1.pngGametitle-FO2.png
Gametitle-FO1.pngGametitle-FO2.png

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

— Fallout 2 In-game description

Pulse grenades are thrown weapons in Fallout and Fallout 2.

Characteristics[edit | edit source]

Pulse grenades are thrown EMP weapons. When they detonate, they emit a powerful electromagnetic burst which is only mildly harmful to organics, but can cripple anything with an electronic circuit. Thus, these high-tech grenades are your "silver bullet" against robots, but worthless against anything else. If at all possible, angle your throw to use a wall as a backstop in case of bouncing - the blast is large, but it's worth putting it where you can't miss.

Even though pulse grenades are near-useless against critters, take caution in using them. The player, unlike other critters, has no inherent EMP resistance, and will take full damage from pulse grenades if not wearing any armor.

Locations[edit | edit source]

Fallout[edit | edit source]

Fallout 2[edit | edit source]

  • Navarro, 2 in the Armory's left-most locker.
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