Pulse grenade (Fallout: New Vegas)

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For an overview of grenade models used throughout the Fallout series, see Grenade.
Pulse grenade
PulseGrenade.png
Pulse grenade icon.png
Requirements
SkillExplosives 50
Strength Req.2
Attack statistics
Dmg/Attack
1 (1.2) + 10 (17.9) ExplosionIcon explosion.png
Crit Dmg
5
Crit % Mult
x60
Attacks/Sec
0.7 (1.3)AP24
Effect+200 damage against robots
+80 damage against power armor (except NCR power armor)
Other
Weight0.5Value40
Item HP5
Editor ID?
Base ID00004331
Perk Effects
Perks (dam.)
Demolitions Expert
( +6 ExplosionIcon explosion.png)
Lord Death
(+0 +0.4 ExplosionIcon explosion.png)
Bloody Mess
(+0.1 +0.5 ExplosionIcon explosion.png)
Thought You Died
(+0.1 +1 ExplosionIcon explosion.png)
Perks (Att.)
Heave Ho!
(+0.3)
 
Gametitle-FNV.png
Gametitle-FNV.png

The pulse grenade is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

When combined with mid to high explosives skill, the pulse grenade makes very short work of any sentry bot, protectron, Mister Handy, or any other drones or turrets. The pulse grenade is one of the most effective anti-robot weapons in the game, next to the pulse gun. When detonated, the pulse grenade will generate an electromagnetic pulse in the form a sphere, damaging anything inside its 35-foot[1] radius.

Unlike in Fallout 3, pulse weapons in Fallout: New Vegas do have an effect on power armored non-player characters and the player. Use extreme caution when using any pulse weapons near friendly power armored non-player characters, or when wearing power armor yourself.

Patch 1.4.0.514 (1.06, for PlayStation 3) increased the radius of pulse and plasma grenades.

Locations[edit | edit source]

References

  1. 750 unit radius, 128 units = 6 feet.