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The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland.Research Note - Pulse Grenade

The pulse grenade is a thrown explosive in Fallout 3.

Characteristics[]

The pulse grenade is a weapon that creates a large crackling electromagnetic pulse, dealing only minor damage to biological creatures, but far more damage to mechanical targets such as robots and automated turrets. In addition, most robots are disabled for a few seconds by the burst, leaving them open to attack.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to one's advantage by throwing grenades through doorways or bouncing them around corners to attack enemies, while remaining undetected.

Grenades can be targeted in V.A.T.S. and can thus be shot out of the air. Grenades can also be shot and detonated while they are held by an enemy. Grenades can be thrown at point-blank range in V.A.T.S due to the sharp reduction in damage taken by the player in V.A.T.S.

A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to the player character. Moving in the opposite direction as quickly as possible will allow one to escape the blast radius.

Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful V.A.T.S. hits. Grenades cannot be cooked to detonate earlier.

It is also possible to plant a live grenade on a non-player character by passing one from the Lone Wanderer's inventory to the non-player character's inventory via pickpocketing. This will kill the non-player character, regardless of how much health or damage resistance they have (making the pulse grenade far more deadly against a single biological target), while other targets caught in the blast radius, will only be dealt minor damage, in contrast to other grenades.

Considering its very low base damage, it is fairly safe to throw a pulse grenade at a robot at point-blank range, as it will barely have an effect on the Wanderer.

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