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An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.

Pulse grenades are a type of thrown explosive in Fallout Tactics.

Characteristics[]

They are very effective against robots, and are therefore the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.

Pulse grenades leave a small bit of radiation in their wake.

Locations[]

  • Carried by Tais and Reaver patrols.
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