Pulse rifle prototype

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For an overview of Pulse rifles in the Fallout games, see Pulse rifle.
Pulse rifle prototype
Tactics pulse rifle prototype.png
Damage & attacks
Damage42 - 64
Damage TypeEMP
Attack Modes
SingleAction pointsIcon action.png AP: 4
RangeIcon range.png Range: 30
Ammunition
Ammo TypeMicrofusion cell
Capacity8
Requirements
Strength3
Hands2
Other
Weight9 pounds
Value$7000
 
Gametitle-FOT.png
Gametitle-FOT.png
Mini-FOT Logo.pngThe following is based on Fallout Tactics and some details might contradict canon.

The pulse rifle prototype is an energy weapon in Fallout Tactics.

This is the prototype for a modified electromagnetic pulse weapon.

Background[edit | edit source]

Main article: Pulse rifle

This is the prototype for a modified electromagnetic pulse weapon. It was developed by the Reavers, who offered it to the Eastern Brotherhood of Steel in exchange for rescuing the main Reaver camp in Newton from the Calculator's robotic forces.[1]

Characteristics[edit | edit source]

It's an Electromagnetic pulse device that has a devastating effect on electronics, which makes it an effective weapon against robots.

Locations[edit | edit source]

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References

  1. Items.txt: "name_pulseRifleA = {Pulse Rifle Prototype}"
    "desc_pulseRifleA = {This is the prototype for a modified electromagnetic pulse weapon. Min ST: 3.}"