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|For an overview of power fist models in the Fallout series of games, see power fist.|
Characteristics[edit | edit source]
Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle.
Variants[edit | edit source]
- Displacer glove, the common variant.
Comparison[edit | edit source]
|Name||Dmg/att||DPS||Att/sec||Crit mult||Crit dmg||AP cost||Weight||Item HP||Value||Stat Req.|
|Displacer glove||50||68||1.4||x1||50||28||6||100||3500||Unarmed:100 Strength:4|
Location[edit | edit source]
Behind the scenes[edit | edit source]
Despite knocking the target back upon a successful hit and visible small energy cells inset, the weapon does not drain any from the player's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.
Gallery[edit | edit source]
- J.E. Sawyer: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?
I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."