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Icon disambig.svg
For an overview of power fist models in the Fallout series of games, see power fist.
Power fist icon.png
SkillUnarmed 100
Strength Req.2
Attack statistics
60 (83.4)
88 (183.4)
Crit Dmg
Crit % Mult
1.5 (2.2)AP28
Item HP120
Displacer gloves
Editor ID?
Base ID00155e6d
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)

Pushy is a unique weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Pushy is a unique version of the displacer glove. Instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray. As with the regular displacer glove, Pushy causes a knockback effect on a successful hit, with a visual effect similar to that of a Gauss rifle.

It is the second most powerful Unarmed weapon in the game, after the ballistic fist. However, Pushy has a higher DPS, higher hit points and a lower Strength requirement.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Dmg/att DPS Att/sec Crit mult Crit dmg AP cost Weight Item HP Value Stat Req.
Displacer glove 50 68 1.4 x1 50 28 6 100 3500 Unarmed:100 Strength:4
Pushy 60 88 1.5 x1 60 28 6 120 4200 Unarmed:100 Strength:2

Location[edit | edit source]

Found on the body of a dead Jackal gang member in Ruby Hill mine. She is lying near the dry tunnel entrance in the underground lake area.

Behind the scenes[edit | edit source]

Despite knocking the target back upon a successful hit and visible small energy cells inset, the weapon does not drain any from the player's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.[1]

Gallery[edit | edit source]


  1. J.E. Sawyer: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?
    I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."