Quick Pockets

From The Vault - Fallout Wiki
Jump to: navigation, search
Quick Pockets
QuickPockets.gif
Fallout
RequirementsLevel 3, AG 5
Ranks3
Effects-1 AP cost to access inventory
Fallout 2
RequirementsLevel 3, AG 5
Ranks1
Effects-2 AP cost to access inventory
Fallout Tactics
RequirementsLevel 3, AG 5
Ranks1
EffectsCosts for actions in your inventory are halved.
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.png

You have learned to better store your equipment on your person. With each level of this Perk, the AP cost to access Inventory in combat is reduced by one.

You have learned to pack your equipment better. Accessing your inventory only costs you 2 Action Points in Combat instead of 4.

Fallout and Fallout 2 description

Quick Pockets is a perk in Fallout, Fallout 2 and Fallout Tactics.

Fallout[edit | edit source]

-1 AP cost for accessing inventory in combat (-3 with all ranks). The standard cost is 4 AP.

Useful perk, but not essential.

Fallout 2[edit | edit source]

Halves the cost for accessing inventory in combat (to 2 AP).

Extremely useful, allowing the player to access inventory, heal up, reload weapons, swap out guns for ones more suitable, and take chems at the cost of a single reload.

Fallout Tactics[edit | edit source]

AP costs for actions in inventory are halved.