Quincy police station terminals

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This page presents the content of the terminals within the Quincy ruins as is in game.

Police Terminal[edit | edit source]

Note: This desk terminal is located on the desk on the first floor.

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       <User "justletmetypedammit" signed in>
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The Scorps[edit | edit source]

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This is useless. We've went down into the parking lot and killed several of the scorps that came out, but there seem to be just as many today. We keep killing them, but they keep coming back. If we just keep away from them, they seem to leave us well enough alone, but Clint wants them cleared out of there.

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> Loading Log...

Baker[edit | edit source]

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Rigged up some explosives at the parking lot so I could take a break and get up to camp for a bit. The power armor we found in that church has taken a beating from the scorps, so Baker helped me rig up some better armor for it. I was about to tell him how I feel about him, but the detachment we sent after the settlers showed up. Kinda lost the mood at that point.

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> Loading Log...

Goddamn Clint[edit | edit source]

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I can't fucking believe this. That asshole Clint let those Minutemen get away with the settlers. He says they game him the slip, but how do we know he isn't playing one side against the other? He betrayed the Minutemen, how can we trust that he isn't betraying us now for a better deal! I still can't believe Captain Wes gave that asshole the command.

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> Loading Log..

Play Tape[edit | edit source]

Note: Accessing this command activates the holotape Baker's holotape.

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> Loading holotape. Please wait...

Stop Tape[edit | edit source]

Note: Accessing this command pauses the playback of the holotape loaded.

Book Return Terminal[edit | edit source]

Note: This specialized vending machine is located on the northeast wall of the first floor.

The following section is transcluded from Book return machine. To modify, please edit the source page.


Quincy Police Evidence Terminal[edit | edit source]

Note: This desk terminal is located on the desk within the Quincy Police Lock Up.

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QUINCY POLICE EVIDENCE TERMINAL
Evidence Officer on Duty: Off. Jessup

CASE 111-Hm: Tucker Homicide Logs[edit | edit source]

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CASE 311-Hm: Tucker Homicide Logs

EVIDENCE LOG ENTRY: HaTu-00
OBJECT: 1x pistol, 10mm, no prints, recovered from Tucker & Sons Funeral Home
STATUS: Checked out to Detective N. Riley.

EVIDENCE LOG ENTRY: HaTu-01
OBJECT: 1x surveillance tape of Tucker & Sons parking lot
STATUS: Checked out to Detective N. Riley.

EVIDENCE LOG ENTRY: HaTu-02
OBJECT: 1x splatter report
STATUS: Checked out to Detective N. Riley.

CASE 139-Ts: Valois Trespassing Logs[edit | edit source]

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CASE 139-Ts: Valois Trespassing Logs

EVIDENCE LOG ENTRY: ErVa-00
OBJECT: 1x surveillance tape from "Arnie's A+ Interments" cemetery
STATUS: In Quincy evidence locker B17-2.

EVIDENCE LOG ENTRY: ErVa-01
OBJECT: 1x shovel, taken from suspect
STATUS: Returned to Ms. Valois.

EVIDENCE LOG ENTRY: ErVa-02
OBJECT: 1x paper complaint, lodged by Ms. Valois with Improved Enterprise Association, against "Arnie's A+ Interments"
STATUS: Forwarded to Improved Enterprise Association.

CASE 155-H: Eddie Winter Holotape Logs[edit | edit source]

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CASE 155-H: Eddie Winter Holotape Logs

EVIDENCE LOG ENTRY: EdWi-03
OBJECT: Holotape 03
STATUS: Received by Officer Hart, Quincy PD, 10/20/77.

EVIDENCE LOG ENTRY: EdWi-07
OBJECT: Holotape 07
STATUS: Mailed to Officer Doyle, South Boston Police, 10/16/77.

EVIDENCE LOG ENTRY: EdWi-09
OBJECT: Holotape 09
STATUS: In possession of Commonwealth Coast Guard, 10/04/77.

CASE 749-Ar: Caruso Arson Logs[edit | edit source]

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CASE 749-Ar: Caruso Arson Logs

EVIDENCE LOG ENTRY: JeCa-00
OBJECT: 2x bottles, "Lil' Devil" lighter fluid, recovered at scene
STATUS: In Quincy evidence locker E09-C.

EVIDENCE LOG ENTRY: JeCa-01
OBJECT: 4x bags containing remains of charred leaves, recovered at scene
STATUS: Transferred to state evidence warehouse, DD6-K03-JeCa.

EVIDENCE LOG ENTRY: JeCa-02
OBJECT: 8x insurance claim facsimiles, mailed to precinct by homeowners for internal records
STATUS: In Quincy evidence locker E09-D.

The following section is transcluded from remote door control terminal (Fallout 4). To modify, please edit the source page.

> Remote Door Control[edit | edit source]

Note: This is the default header for the remote door program.

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Remote Door Control Interface
STATUS: Closed

Note: This is the header once the remote door is opened.

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Remote Door Control Interface
STATUS: Open

Open Door[edit | edit source]

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Opening doors...

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> Accessing Door...

Close Door[edit | edit source]

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Sealing doors...

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> Initializing Door...

The following section is transcluded from Protectron terminal (Fallout 4). To modify, please edit the source page.

> Protectron Control[edit | edit source]

Note: This is the default header of the command program.

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Standard Protectron Control Interface v2.40

This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.

STATUS: Unit(s) Charging/Inactive
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal

Please choose an option:

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> Loading Interface...

Note: This is the header of the command program once the Protectron(s) is active.

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Standard Protectron Control Interface v2.40

This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.

STATUS: Unit(s) Patrolling/Active
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal

Please choose an option:

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> Loading Interface...

Note: This is the header of the command program once the Protectron(s) is xxxxx.

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Standard Protectron Control Interface v2.40

This interface should be used by RobCo-licensed technicians only. Improper tampering with Protectron units may lead to permanent injury.

STATUS: Unit(s) BUSY
CONNECTED: <Token.ValueInt=Connected> Unit(s) Connected to this terminal

Please choose an option:

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> Loading Interface...

Note: This header of the command program is displayed once the Protectron(s) is no longer within the protectron pod.

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 ! ERROR ! !
Protectron unit absent or damaged!

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> Loading Interface...

Activate Unit(s)[edit | edit source]

Note: This is the default command of the command program.

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...Accessing pod...
...Initializing unit...
...Loading assigned subroutines...

Please advise any personnel standing near charge pod to make way.

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> Exiting Charge Pod

Shut-Down Unit(s)[edit | edit source]

Note: This command is available once the Protectron(s) are activated.

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...Accessing pod...
...Pinging Protectron Unit...
...Broadcasting shut-down signal...

Please ensure that Charge Pod is unobstructed.

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> Returning to Charge Pod

Choose Personality Mode[edit | edit source]

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> Loading Personality Matrices...

Default[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...

Subway Steward[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...

Law Enforcement[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...

Fire Brigadier[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...

Medical Responder[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...

Construction Worker[edit | edit source]
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Personality paramenter reset.

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> Resetting Personality Parameter...