Warns at 21.42 m (70.28 ft), can attack at 17.85 m (58.56 ft), will attack at 10.71 m (35.14 ft) Aggression: Unaggressive: Will not initiate combat. Assistance: Helps allies: Will help allies. Confidence: Foolhardy: Will never flee or avoid anyone.
Gray wolves originated in Eurasia during the Pleistocene, colonizing North America on at least three separate occasions during the Rancholabrean. Unlike dogs, which were domesticated from them, wolves are difficult if not impossible to tame and had a checkered reputation among humans, blamed for attacks on livestock and humans alike. Despite that, wolves were also widely respected and became a synonym for strength, loyalty, and teamwork. The nuclear holocaust had a limited impact on the common gray wolf, primarily in the form of freeing up land previously occupied for humans by their use. The wolves steadily proliferated, carving out a niche in between other apex predators vying for the same resources and soon became a common sight in various wasteland areas, including New California. Although the nuclear fallout had a marginal effect on most wolf populations, isolated groups like the ones inhabiting the wilds of Mount Desert Island, have steadily succumbed to the twisting influence of radiation and other environmental factors.
Almost always found in packs, the wolves of Maine prove to be a challenge, sporting a higher threat in every way in comparison to their cousins in the Commonwealth. As well as being a physical threat, rabid wolves also transmit disease should the Sole Survivor be playing in Survival Mode, making them even more dangerous in the long term. Wolves are a step-up from the regular dogs, more dangerous and aggressive than their distant cousins. They are quite dangerous for lower-level characters, owing to their excellent health and decent protection.
This page was last edited on 12 October 2018, at 13:55.
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