We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

RadAway (Fallout 3)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For the RadAway that appears in the Fallout series, see RadAway.
RadAway
FO3 RadAway.png
Icon RadAway.png
Effects
SkillMedicine
Effects
-50 Radiation
Other
Weight0Value20
Technical
Base ID00015167
 
Gametitle-FO3.png
Gametitle-FO3.png

All you'd need is a little RadAway and poof, the isotope is gone.

Sierra Petrovita, Fallout 3

RadAway is a consumable item in Fallout 3.

Background

The following section is transcluded from RadAway. To modify, please edit the source page.

One of the marvels of pre-War medical science, RadAway is a biomedical solution designed to bond with radioactive particles and remove them from the user's system.[1] It effectively purges the body of radiation, but has nasty side effects, including nausea, diarrhea, stomach pains, and headaches.[2][3][4] It has to be applied intravenously to work, making it a scary prospect for those afraid of needles.[5][6]

Characteristics

RadAway looks similar to a blood pack, except with a short tube and a distinctive orange color. There is also a readable label marked "RAD AWAY" written on it, further distinguishing it from a blood pack. RadAway also has a slight glow, making it easier to find in the dark, and indoors (although not as strong a glow as a Nuka-Cola Quantum).

The effectiveness of RadAway is dependent on the medicine skill, meaning that the higher the player's medicine skill, the more Rads are removed. At a Medicine of 100, a dose of RadAway will scrub away 150 rads of radiation. Additionally in Fallout 3, RadAway is no longer addictive when consumed, unlike previous games.

Effects of Medicine skill

LevelEffectLevelEffect
10-60 Radiation60-110 Radiation
20-70 Radiation70-120 Radiation
30-80 Radiation80-130 Radiation
40-90 Radiation90-140 Radiation
50-100 Radiation100-150 Radiation

Locations

References

  1. Fallout demo, Fallout, and Fallout 2 item description: "{4800}{}{RadAway}"
    "{4801}{}{A chemical solution that bonds with radiation particles and passes them throughyour system. Takes time to work.}"
    (PRO ITEM.MSG (demo), PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. The Lone Wanderer: "I'll take Rad-Away."
    Henry Casdin: "Can't stand this stuff, myself. Goes through me like a rampaging Brahmin."
    (Henry Casdin's dialogue)
  3. Charlie: "{128}{}{Damn Rad-Away gives me the runs...}"
    (VCCharly.msg)
  4. Vault Dweller's Survival Guide p.5-18: "If you have been exposed to large amounts of radiation, then use RadAway to remove the radiation from your system. It won’t feel good, but better a headache and some stomach problems for a couple of days than the long term effects of nuclear radiation! RadAway takes a little while to work."
  5. RadAway addiction image.
  6. Fallout Official Survival Guide p.124: "RadAway: Used after you have taken radiation damage, this drug will remove some of the contamination from your system. It takes time for the effects to work. There is a chance of developing an addiction to this drug."