Radical Conversion

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Radical Conversion
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TypeRifle
Damage
DamageVariable
Damage TypeFO4 ballistic icon.pngBallistic
FO4 radiation icon.pngRadiation
Attacks
Ammo Type.45 round
Ammo Cap.20
Special Effects
Penetrating
Ignores 30% of the target’s damage and energy resistance.
Weapon Modification
SlotsReceiver, Barrel, Stock, Magazine, Sights, Muzzle
Weapon Versions

[[Category:Far Harbor File:Fo4 ballistic icon.pngballistic
File:Fo4 radiation icon.pngradiation weapons]]

 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Radical Conversion is a unique weapon in the Fallout 4 add-on Far Harbor.

Characteristics[edit | edit source]

This unique radium rifle has no additional modifications, but benefits from the "Penetrating" legendary effect, meaning the weapon ignores 30% of a target's damage and energy resistance. With a dual source of damage coming from ballistics and radiation, this weapon certainly packs a punch.

Mods[edit | edit source]

Receiver[edit | edit source]

The mods do not affect radiation damage dealt by the weapon
Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
Standard +2.5% +2.5% 1x Adhesive

1x Circuitry

2x Gear

1x Nuclear material

3x Oil

2x Screw

2x Spring

4x Steel

Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive

4x Aluminum

1x Circuitry

2x Gear

1x Nuclear material

2x Oil

2x Screw

Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive

1x Circuitry

2x Gear

1x Nuclear material

2x Oil

2x Screw

6x Steel

Calibrated +100% critical damage +10% +10% +25% 2x Adhesive

1x Circuitry

2x Gear

2x Nuclear material

3x Oil

3x Screw

6x Steel

Hardened +25% +15% +35% 3x Adhesive

2x Circuitry

3x Gear

2x Nuclear material

2x Oil

4x Screw

8x Steel

Automatic Fully automatic

+25% AP cost

-25% -1x base +20% +40% 3x Adhesive

1x Circuitry

4x Gear

2x Nuclear material

4x Oil

4x Screw

9x Steel

Gun Nut 1

Science! 1

Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-25% -0.9x base +25% +45% 3x Adhesive

8x Aluminum

1x Circuitry

4x Gear

2x Nuclear material

3x Oil

5x Screw

Gun Nut 1

Science! 2

Hair Trigger -10% AP cost +33% +5% +55% 5x Adhesive

9x Aluminum

1x Circuitry

4x Gear

1x Nuclear material

4x Oil

5x Screw

Gun Nut 1

Science! 2

Powerful +75% +25% +55% 5x Adhesive

9x Aluminum

4x Gear

3x Nuclear material

3x Oil

5x Screw

Gun Nut 1

Science! 2

Hardened Automatic Fully automatic

+25% AP cost

-1x base +30% +60% 4x Adhesive

9x Aluminum

2x Circuitry

4x Gear

3x Nuclear material

3x Oil

6x Screw

Gun Nut 2

Science! 3

Rapid Automatic Fully automatic

+25% AP cost

-25% +125% -1x base +30% +65% 5x Adhesive

9x Aluminum

1x Circuitry

5x Gear

3x Nuclear material

4x Oil

6x Screw

Gun Nut 2

Science! 3

Calibrated Powerful +100% critical damage +75% +10% +35% +70% 5x Adhesive

10x Aluminum

3x Circuitry

5x Gear

3x Nuclear material

3x Oil

6x Screw

Gun Nut 2

Science! 3

Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-0.9x base +40% +80% 6x Adhesive

11x Aluminum

2x Circuitry

6x Gear

4x Nuclear material

2x Oil

7x Screw

Gun Nut 2

Science! 3

Advanced +125% +45% +95% 7x Adhesive

12x Aluminum

4x Circuitry

6x Gear

5x Nuclear material

2x Oil

8x Screw

Gun Nut 3

Science! 4

Powerful Automatic Fully automatic

+25% AP cost

+40% -1x base +50% +90% 8x Adhesive

13x Aluminum

3x Circuitry

6x Gear

4x Nuclear material

3x Oil

8x Screw

Gun Nut 3

Science! 4

Barrel[edit | edit source]

Name Effects Range Accuracy Weight Value Cost Perks required
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive

3x Screw 3x Steel

None
Long Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive

3x Copper

3x Screw 6x Steel

Science! 1
Ported Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +40% 6x Adhesive

8x Aluminum

4x Screw 4x silver

Gun Nut 1

Science! 3

Stock[edit | edit source]

Name Fire Rate Accuracy Weight Value Resources Perks required
Short Stock +5% iron sights transition +7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive

5x Screw

5x Wood

None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive

6x Screw

7x Wood

Gun Nut 1

Science! 3

Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive

6x Aluminum

2x Rubber 6x Screw

3x Spring

Gun Nut 1

Science! 3

Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive

7x Aluminum

3x Rubber 8x Screw

6x Spring

Gun Nut 1

Science! 3

Magazine[edit | edit source]

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 20 +10% +10% +2.5% 4x Adhesive

1x Nuclear material

3x Screw

3x Spring

5x Steel

None
Large Magazine 40 +10% AP cost

+3% iron sights transition

+20% +20% 5x Adhesive

2x Nuclear material

4x Screw

5x Spring

6x Steel

Science! 2
Quick Eject Mag 20 +30% -5% AP cost +15% +35% 6x Adhesive

3x Aluminum

1x Nuclear material

3x Oil

3x Screw

6x Spring

Gun Nut 1

Science! 3

Large Quick Eject Mag 40 +20% +3% iron sights transition +25% +55% 7x Adhesive

10x Aluminum

5x Nuclear material

5x Oil

4x Screw

8x Spring

Gun Nut 2

Science! 4

Optics[edit | edit source]

Name Effects Accuracy Weight Value Cost Perks required
Standard Sights +2.5% +2.5% 1x Adhesive

2x Steel

None
Glow Sights -7.5% AP cost

-5% iron sight transition

+10% (sighted) +2.5% +10% 2x Adhesive

2x Nuclear material

2x Steel

None
Reflex Sight (Circle) 1.5x scope

-15% AP cost

-10% iron sight transition

+15% (sighted) +10% +25% 2x Adhesive

2x Aluminum

1x Glass

2x Nuclear Material

2x Screw

1x Silver

None
Short Scope 4x scope

-20% base stability

+30% AP cost

+10% iron sight transition

+20% (sighted) +20% +20% 2x Adhesive

1x Glass

2x Screw

2x Steel

None
Medium Scope 6x scope

-20% base stability

+40% AP cost

+15% iron sight transition

+20% (sighted) +25% +40% 3x Adhesive

2x Glass

2x Screw

3x Steel

Gun Nut 1

Science! 3

Long Scope 10x scope

-20% base stability

+50% AP cost

+20% iron sight transition

+20% (sighted) +30% +50% 4x Adhesive

4x Glass

4x Screw

5x Steel

Gun Nut 1

Science! 3

Short Night Vision Scope 4x night-vision scope

-20% base stability

+30% AP cost

+10% iron sight transition

+20% (sighted) +20% +65% 4x Adhesive

4x Aluminum

1x Circuitry

1x Fiber Optics

2x Glass

2x Nuclear Material

2x Screw

2x Silver

Gun Nut 2

Science! 3

Medium Night Vision Scope 6x night-vision scope

-20% base stability

+40% AP cost

+15% iron sight transition

+20% (sighted) +25% +75% 4x Adhesive

5x Aluminum

2x Circuitry

1x Fiber Optics

1x Glass

4x Nuclear Material

2x Screw

2x Silver

Gun Nut 2

Science! 3

Long Night Vision Scope 10x night-vision scope

-20% base stability

+50% AP cost

+20% iron sight transition

+20% (sighted) +30% +85% 5x Adhesive

6x Aluminum

2x Circuitry

2x Fiber Optics

5x Glass

6x Nuclear Material

2x Screw

Gun Nut 2

Science! 4

Barrel[edit | edit source]

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
No Muzzle
Compensator +15% better recoil per shot

+75% better recoil arc

-1.5 x Base +20% +50% 3x Adhesive

4x Aluminum

1x Nuclear material

Gun Nut 1

Science! 3

Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive

5x Aluminum

1x Nuclear material

Gun Nut 1

Science! 3

Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 5x Adhesive

7x Aluminum

1x Nuclear material

4x Plastic

3x Screw

Gun Nut 1

Science! 4

Locations[edit | edit source]