Raider power armor (Fallout 76)

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For an overview of raider armor throughout the Fallout series, see Raider armor.
Raider power armor
FO76 Raider Power Armor.jpg
DRBallisticEnergyRadiation
Values
Full suit
160 (15)
220 (25)
281 (35)
341 (45)
Full suit
160 (15)
220 (25)
281 (35)
341 (45)
Full suit
160 (15)
220 (25)
281 (35)
341 (45)
Item HPSee below
Weight68Value366
Repair
1 Steel
 
Gametitle-F76.png
Gametitle-F76.png

Raider power armor is a type of power armor in Fallout 76.

Background[edit | edit source]

Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.[1]

Characteristics[edit | edit source]

Raider power armor is available at level 15. No other power armor is available until level 25 when T-45 and Excavator power armor can be worn. Compared with T-45, the level 25, 35, and 45 Raider power armor is comparable in durability with only slightly less protection (4-5%). Excavator armor is much weaker and is generally only chosen for it's significant carry capacity boost.

Repair is similar to the other armors. It has the same modifications available that other power armors have.

Individual components[edit | edit source]

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 15 25 35 45 15 25 35 45 15 25 35 45
Raider Helmet 24 33 42 51 24 33 42 51 24 33 42 51 10 41
Torso 40 55 71 86 40 55 71 86 40 55 71 86 14 81
Arm 24 33 42 51 24 33 42 51 24 33 42 51 10 61
Leg 24 33 42 51 24 33 42 51 24 33 42 51 12 61
Sum 160 220 281 341 160 220 281 341 160 220 281 341 68 366

Crafting[edit | edit source]

Helmet[edit | edit source]

ComponentsRequirementsProducts
1 Raider Power Helm


The above template is generated from Template:F76 co PowerArmor Raider Helmet. For corrections, edit the target template.

Torso[edit | edit source]

ComponentsRequirementsProducts
10 Gear
1 Raider Power Chest Piece


The above template is generated from Template:F76 co PowerArmor Raider Torso. For corrections, edit the target template.

Arms[edit | edit source]

ComponentsRequirementsProducts
10 Gear
10 Oil
1 Raider Power Left Arm


The above template is generated from Template:F76 co PowerArmor Raider ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
10 Gear
10 Oil
1 Raider Power Right Arm

The above template is generated from Template:F76 co PowerArmor Raider ArmRight. For corrections, edit the target template.

Legs[edit | edit source]

ComponentsRequirementsProducts
10 Oil
1 Raider Power Left Leg


The above template is generated from Template:F76 co PowerArmor Raider LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
10 Oil
1 Raider Power Right Leg

The above template is generated from Template:F76 co PowerArmor Raider LegRight. For corrections, edit the target template.

Modifications[edit | edit source]

Helmet[edit | edit source]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components

Torso[edit | edit source]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Welded Rebar
(E)

Enemies take damage from successful melee attacks.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[edit | edit source]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
12 Oil

Legs[edit | edit source]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp[edit | edit source]

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Default headlamp.


Components
Headlamp Blue
(E)

Adds blue headlamp.


Components
Headlamp Bright
(E)

Adds bright headlamp.


Components
Headlamp Purple
(E)

Adds purple headlamp.


Components
Headlamp Red Tactical
(E)

Adds red tactical headlamp.


Components
Headlamp Vault Boy
(E)

Adds Vault Boy headlamp.


Components

Locations[edit | edit source]

All power armors are spawned randomly in a number of locations
See Fallout 76 power armor locations for details on locations and spawns.

References