Ranger compound

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Ranger compound
Fo3 RRCo Vista.pngFo3 RRCo Ent 2.png
Fo3 RRCo Reilly Room.pngFo3 RRCo Barracks.png
Icon military.png
Shots of the compound: vista, entrance, Reilly's workspace, and the living quarters
Site
Compound-onmap.jpg
Map MarkerRanger Compound
Other
QuestsReilly's Rangers
Geomapping with Reilly
Searching for Cheryl
Technical
Cell NameSewardSquareRangerCompound (exterior)
zDCint12RangerCompound (interior)
ref id00030676 (exterior)
000314ae (interior)
 
Gametitle-FO3.png
Gametitle-FO3.png

The Ranger compound is the headquarters of Reilly's Rangers in 2277.

Layout[edit | edit source]

It's probably easiest to reach by entering Anacostia Metro Station at Anacostia Crossing (just north of Rivet City) and exiting at Seward Square (straight east, don't go down to the tracks). From the exit of the metro, head north past the Cornucopia grocery store and take the first alley to the east. Follow it around and, after it hooks north, take the east passage and it will be on your left.

The compound is within a partially destroyed building and is guarded by a camera and a computer terminal. Once the player meets Reilly or saves the Rangers in the quest Reilly's Rangers, a simple interaction with the terminal unlocks the doors to the Ranger compound.

All of the items in the compound can be taken without incurring any negative karma. There is also a usable bed and some safe lockers. If the player turns left after entering the compound, and then goes straight ahead, they'll enter the bed room/mess hall. There is a mattress on the floor on the right which you can use, and the locker against the wall on the right is safe to store gear in. The Compound makes an effective safe house.

Inhabitants[edit | edit source]

All of the members of Reilly's Rangers whom you managed to save from the quest will be present in the Ranger Compound at all times:

Notable loot[edit | edit source]

  • A Dean's Electronics skill book can be found on the generator in the pantry. The book may have fallen off the generator and gotten stuck inside/underneath. A grenade may get it out.
  • A scoped .44 magnum can be found on a shelf.

Related quests[edit | edit source]

Notes[edit | edit source]

  • If the player turns off the radio and turns up the volume in the "sleep hall" they can hear a gurgling sound.
  • Surprisingly, the coffee machine here actually seems to work, but the player can not get coffee from it.
  • On top of the compound, in the highest reachable floor of the building, are five ammunition boxes. Two of these boxes require a Lockpick skill of 50 to open. There are also two first-aid boxes, one of which is also locked and requires 50 Lockpick.
  • The building has two additional floors which are not linked by a staircase. The 4th floor contains three Nuka-Cola vending machines and can be reached by stacking of objects and jumping. The 5th floor has nothing of interest but provides a decent view of the area.
  • If the player killed Donovan (i.e. to get his unique helmet) or any other Ranger after the Reilly's Rangers quest, all Rangers will be hostile.

Gallery[edit | edit source]

Appearances[edit | edit source]

  • The Ranger compound appears only in Fallout 3.

Bugs[edit | edit source]

  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes the skill book Dean's Electronics can be stuck partially under the generator, making it nearly impossible to get. If this glitch manifests, the player should reload the auto-save .
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