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Reba II

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Reba II
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TypeRifle
Damage
Damage TypeBallistic
Attacks
Special Effects+50% damage against Mirelurks and bugs
Weapon Modification
SlotsReceiver, Barrel, Stock, Magazine Sight, Muzzle
Weapon Versions
Technical
Base ID00000000
 
Gametitle-FO4.png
Gametitle-FO4.png

Reba II is a unique weapon in Fallout 4.

Characteristics

Reba II is a custom-made hunting rifle made by Barney Rook that comes with the extra benefit of dishing out an additional 50% bonus damage towards mirelurks and mutated bugs. Beyond that, it is a level-dependent random spawn, anywhere from a shaved-down hunting carbine to a .50 anti-materiel rifle.

Mods

Receiver

Slot Damage Fire Rate Effects Accuracy Weight Value Resources Required Perks
Standard Receiver +2.5% +2.5% 1x Gear
2x Oil
2x Screw
2x Spring
4x Steel
None
Light Frame Receiver -10% -25% AP cost

-5% iron sights transition

-50% +10% 1x Adhesive
3x Aluminum
1x Gear
2x Oil
2x Screw
None
Heavy Frame Receiver +10% +25% AP cost

+5% iron sights transition

+50% +15% 1x Adhesive
1x Gear
2x Oil
2x Screw
6x Steel
None
Tuned Receiver +25% -10% AP cost

+25% reload speed

+5% hip fire +5% +20% 3x Adhesive
4x Oil
2x Screw
5x Steel
None
Calibrated Receiver +100% critical damage multiplier +10% hip fire +10% +25% 3x Adhesive
4x Gear
3x Oil
3x Screw
6x Steel
None
Hardened Receiver +20% +15% +35% 4x Adhesive
2x Gear
3x Oil
3x Screw
5x Steel
Gun Nut 1
Powerful Receiver +50% +25% +55% 5x Adhesive
8x Aluminum
3x Gear
4x Oil
6x Screw
Gun Nut 1
Calibrated Powerful Receiver +50%

+100% critical damage multiplier

+10% hip fire +50% +70% 6x Adhesive
9x Aluminum
4x Gear
5x Oil
7x Screw
Gun Nut 2
.38 Receiver -25% Rechambers to .38 caliber +45% +85% 7x Adhesive
10x Aluminum
4x Gear
5x Oil
8x Screw
Gun Nut 3
.50 Receiver +75% +25% Rechambers to .50 caliber

-25% reload speed

+45% +95% 7x Adhesive
10x Aluminum
4x Gear
5x Oil
8x Screw
Gun Nut 3

Barrel

Slot Effect Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% recoil Min: 5x base

Max: 9x base

+10% sighted accuracy +25% +10% 1x Adhesive
3x Screw
3x Steel
None
Short Light Barrel -10% recoil

-15% AP cost

Min: 5x base

Max: 9x base

+10% sighted accuracy

+25% hip fire (min cone)

+15% 2x Adhesive
2x Aluminum
3x Screw
None
Long Barrel -15% recoil

+3% iron sight transition speed

+10% AP cost

Min: 9 x base

Max: 16 x base

+40% sighted accuracy

-100%/-50% hip-fire (min/max cone)

+50% +20% 3x Adhesive
6x Screw
6x Steel
None
Long Light Barrel -15% recoil Min: 9 x base

Max: 16 x base

+40% sighted accuracy

-20%/-50% hip-fire (min/max cone)

+25% +25% 4x Adhesive
5x Aluminum
6x Screw
Gun Nut 1
Long Ported Barrel -25% recoil

+3% iron sight transition speed

+10% AP cost

Min: 9 x base

Max: 16 x base

+40% sighted accuracy

-100%/-50% hip-fire (min/max cone)

+50% +40% 5x Adhesive
7x Aluminum
6x Screw
Gun Nut 2

Stock

Slot Effects Weight Value Resources Required Perks
Short Stock +7% stability

-15% recoil

+5% iron sight transition

+20% +20% 2x Adhesive
5x Screw
5x Wood
None
Full Stock +7% stability

-20% recoiil

+20% AP cost

+10% iron sight transition

+30% +30% 3x Adhesive
6x Screw
6x Wood
Gun Nut 1
Marksman's Stock +9% stability

-25% recoil

+30% AP cost

+10% iron sight transition

+40% +40% 4x Adhesive
5x Aluminum
2x Rubber
6x Screw
3x Spring
Gun Nut 2

Magazine

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 5 +10% +10% +2.5% 2x Spring
2x Steel
None
Medium Magazine 7 +5% +5% AP cost

+1% iron sights transition

+10% +10% 1x Adhesive
3x Screw
3x Spring
3x Steel
None
Large Magazine 10 +10% AP cost

+3% iron sights transition

+20% +20% 4x Adhesive
4x Screw
5x Spring
5x Steel
Gun Nut 1
Quick Eject Mag 5 +30% -5% AP cost +15% +35% 4x Adhesive
3x Aluminum
3x Oil
4x Screw
5x Spring
None
Medium Quick Eject Mag 7 +25% -5% AP cost

+1% iron sightstransition

+20% +45% 5x Adhesive
5x Aluminum
2x Oil
3x Screw
6x Spring
Gun Nut 2
Large Quick Eject Mag 10 +20%

+3% iron sights transition

+25% +55% 6x Adhesive
6x Aluminum
4x Oil
4x Screw
8x Spring
Gun Nut 3

Sights

Slot Effects Scope Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
2x Steel
None
Glow Sights -7.5% AP cost

-5% iron sights transition

+10% sighted accuracy +2.5% +10% 2x Adhesive
2x Nuclear Material
2x Steel
None
Reflex Sight (Circle) -15% AP cost

-10% iron sights transition

x1.25 zoom +15% sighted accuracy +10% +25% 3x Adhesive
3x Aluminum
3x Glass
2x Nuclear Material
3x Screw
2x Silver
None
Reflex Sight (Dot) 3x Adhesive
3x Aluminum
3x Glass
2x Nuclear Material
3x Screw
2x Silver
Short Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom +20% sighted accuracy +20% +20% 2x Adhesive
2x Glass
2x Screw
2x Steel
None
Medium Scope -20% stability

+45% AP cost

+15% iron sights transition

x6 zoom +20% sighted accuracy +25% +40% 3x Adhesive
4x Glass
3x Screw
3x Steel
Gun Nut 1
Long Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom +20% sighted accuracy +30% +50% 4x Adhesive
5x Aluminum
5x Glass
3x Screw
Gun Nut 2
Short Night Vision Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(night vision)

+20% sighted accuracy +20% +60% 4x Adhesive
6x Aluminum
3x Circuitry
3x Fiber Optics
5x Glass
3x Nuclear Material
4x Screw
3x Silver
Gun Nut 2
Science! 1
Medium Night Vision Scope -20% stability

+45% AP cost

+15% iron sights transition

x6 zoom

(night vision)

+20% sighted accuracy +25% +75% 5x Adhesive
7x Aluminum
3x Circuitry
4x Fiber Optics
6x Glass
3x Nuclear Material
4x Screw
3x Silver
Gun Nut 2
Science! 1
Long Night Vision Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(night vision)

+20% sighted accuracy +30% +85% 6x Adhesive
8x Aluminum
4x Circuitry
4x Fiber Optics
6x Glass
4x Nuclear Material
5x Screw
3x Silver
Gun Nut 3
Science! 1
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 7x Adhesive
9x Aluminum
4x Circuitry
6x Crystal
5x Fiber Optics
4x Nuclear Material
5x Screw
4x Silver
Gun Nut 3
Science! 1
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 7x Adhesive
9x Aluminum
4x Circuitry
6x Crystal
5x Fiber Optics
4x Nuclear Material
5x Screw
4x Silver
Gun Nut 3
Science! 1

Muzzle

Slot Damage Effects Range Weight Value Resources Required Perks
No Muzzle None
Bayonet +100% bash damage Min: -0.75 x base

Max: -1.5 x base

+25% +20% 1x Adhesive
2x Screw
2x Steel
None
Compensator -15% recoil Min: -0.5 x base

Max: -1 x base

+20% +50% 3x Adhesive
3x Aluminum
Gun Nut 2
Muzzle Brake -20% recoil Min: -0.75 x base

Max: -1.5 x base

+20% +75% 4x Adhesive
4x Aluminum
Gun Nut 2
Suppressor Weapon is suppressed (Quiet) Min: -1.25 x base

Max: -2.5 x base

+25% +100% 4x Adhesive
6x Aluminum
4x Plastic
2x Screw
Gun Nut 3

Location

  • Reba II can be found within the Rook family house, in the town of Salem, and is locked inside of a room inside of the basement that cannot be opened without a key. The key can be obtained after helping Barney Rook, after he recruits the Sole Survivor into activating his turrets, or by killing/pickpocketing him.