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The recharger pistol is a weapon in Fallout: New Vegas.

Background[]

The recharger pistol is the second version[Non-game 1] of a self-charging weapon, with effectively limitless ammunition. It is a more advanced and compact version of the recharger rifle, which is fitted with a microfusion breeder that provides virtually limitless power, albeit with a limited capacity of "shots." Each "shot" takes a set amount of time to recharge, up to recovering the full capacity from a fully discharged state.

Characteristics[]

The standard recharger pistol fires in a semi-automatic fashion, requiring pulling the trigger for every shot. At full charge, the pistol has a "clip" of 20 "shots" and recharges at a rate of 1 shot every 1 second. It will not recharge unless equipped and is not automatically fully charged when drawn, causing a delay before the first shot can be fired. It is not considered a holdout weapon.

Modifications[]

Durability[]

The recharger pistol can fire a total of about 1,495 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol With all weapon mods attached 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha Gun Runners' Arsenal25
1757x0.24253203.81.0103995789001271.4502

Locations[]

Notes[]

  • The recharger pistol is unaffected by the Laser Commander perk.
  • Non-player characters can equip and use the recharger pistol, as long as they are also provided with a microfusion breeder ammunition. However, when using it, they will display a weapon reloading animation every few shots.
  • The ammunition does not recharge while fast traveling.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The microfusion breeder ammunition, when given to companions, will behave as a "single ammunition" or a "single bullet", and once the ammunition supply is exhausted they will switch to another weapon.[verified]
    • Additionally, once they shoot it dry if one gets back the gun and recharges it themself, it will reset to 0 charge if it is unequipped.
  • PCPC Loading a game also treats this weapon as being newly equipped, even if it had been fully charged when the game was saved. This makes it an unusably bad choice for players who save the game before getting into a firefight.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on the right of the gun.[verified]

Sounds[]

SingleShotVB JamVB

Gallery[]

References[]

Non-game

  1. Josh Sawyer on Formspring:
    Question: "Why does the Recharger Pistol do more damage than the rifle? That doesn't make sence to me."
    Joshua Sawyer: "For the same reason a real-life .44 Magnum revolver does more damage than a .22LR rifle: though they are using similar technology, the pistol is designed to handle much higher power. Consider the Recharger Rifle to be the first version of the technology, when they needed something large and bulky because they hadn't worked out all of the kinks. The Recharger Pistol is the evolution of that technology, the smart phone to the Recharger Rifle's 1990s Motorola Bag Phone."
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